r/IndustrialDesign • u/Crazy-Plant-192 • 1d ago
Discussion Why using Plasticity instead of Blender for design ? And what software do you use, for which use ?
This is just a picture to illustrate design, not linked to the question.
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u/PhilJ223 Design Student 1d ago
I use Solidworks and sometimes Rhino for making parts and Blender to visualize it.
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u/iswearimnotabotbro 1d ago
I don’t use plasticity. But the key difference is that it doesn’t use mesh geometry like blender does. Plasticity is more like CAD.
So, if you are designing a product with tons of bevels and inset shapes etc, it’ll be a lot easier in Plasticity to just do it. As opposed to having to really pay attention to the mesh as you would blender.
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u/Crazy-Plant-192 1d ago
Indeed it is more similar to blender than a CAD software. The piece is less parametric than a blender piece since there is no constraints nether modifier.
Plasticity seems to me like a better sketchup. It is quit similar in the functionment.
The no lack of a boundary between solid modeling and shape design makes me very disapointed. I clearly find blender more precise because the solids are clearly separated and you can easily change one of them.
In fact, I feel better to use a CAD software for precision or Blender for creativity, the paper is also a good thing for ideation.
The only point on which Plasticity is better than Blender is the fillet.
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u/rosarinotrucho2 1d ago
You can do basically everithing with rhino+solidworks+keyshot. I only use blender if I am working in live configurators but that is not design per se.
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u/AdvantageNorth1032 1d ago
Plasticity feels more direct for hard surface stuff. Blender’s great but too bloated for quick mechanical iterations.
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u/Iluvembig Professional Designer 1d ago
Why waste your time with blender when rhino is just as fast
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u/Fireudne 1d ago
I like blender, it's a handy tool especially with the right plug inside. SubD's quite different from cad, generally speaking not anything you'd use to make something but i like it for renders and unwrapping. Arguably better materials editor than Keyshot but requires a bit more technical knowledge and wrangling. Maybe not AS fast to add materials.
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u/carboncanyondesign Professional Designer 1d ago
Rhino has a version of Catmull-Clark subds (limit surfaces) that outputs true surfaces instead of polygons like Blender. I've used those surfaces in production. CATIA has a module Imagine & Shape that also uses subd limit surfaces, and I've used those in production as well. Subd limit surfaces are definitely used in CAD.
If you can build subd models in Blender, you can build subd models in Rhino. The difference for me is that Blender has better mesh modeling tools. I use both, but for concept modeling I think Blender is much faster.
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u/Fireudne 1d ago
Hm, i knew about Catia I haven't really messed around with rhonos subD. Blender also has some nurbs tools now too but idk how well those work.
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u/xtinction14 19h ago
Been trying to get into Blender for years now, learned both Blender and Rhino around the same time but I found Rhino to be a lot easier to understand, so much so that I've been ON and OFF when it comes to learning Blender, feels like too much knowledge to process every time I open a tutorial. Still trying though.
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u/golgiiguy 12h ago
I don’t think there is such thing as designing something in anything other than a true industry accepted solid parametric modeling program. This isn’t NAM.
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u/hu_hu_cool Professional Designer 1d ago
For manufacturing? Fusion or solidworks are my preferred programs. Blender for mocking up a concept quickly. Plasticity is on my list to learn