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https://www.reddit.com/r/PathOfExile2/comments/1jq4e4n/patch_notes_when_now/ml4lism
r/PathOfExile2 • u/Community_Team • 2d ago
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To compensate for the faster animation of Rolling Slam we have now removed its damage component
14 u/Bierculles 2d ago they already did, all damage supports for maces got heavy nerfs 1 u/JekoJeko9 2d ago edited 2d ago For leveling you generally don't use it for damage. You want martial tempo + overpower, you just use the first hit and then animation cancel into boneshatter to clear any pack. Mace strike is better for early dps than rolling slam. 1 u/Yawgmoth_Was_Right 1d ago Yea but rolling slam into boneshatter works better early game for generating primed for stun.
14
they already did, all damage supports for maces got heavy nerfs
1
For leveling you generally don't use it for damage. You want martial tempo + overpower, you just use the first hit and then animation cancel into boneshatter to clear any pack. Mace strike is better for early dps than rolling slam.
1 u/Yawgmoth_Was_Right 1d ago Yea but rolling slam into boneshatter works better early game for generating primed for stun.
Yea but rolling slam into boneshatter works better early game for generating primed for stun.
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u/Zestyclose-Rock2469 2d ago
To compensate for the faster animation of Rolling Slam we have now removed its damage component