Ok, it's been up for 5 minutes. Someone tell me how I should feel.
Edit:
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
Without knowing what these numbers are we really can't tell what's good until they release the 20/20 gem info.
Ailment threshold cut in half, heavy stun 3x longer… it like their brainstorming sessions start with “are there any other fun aspects we haven’t made worse yet?”
We don't need to overreact this soon, Mark said that for Spark for example they nerfed the busted interaction so it doesn't melt screens but in return they buffed the base damage.
What he meant is that most skills are changing and their damage is revised while nerfing the broken interaction so that the average player won't be hurt by the changes.
Being frozen twice as much and getting stunned for 3x the duration has nothing to do with skills, I don’t really find spark projectile count getting nerfed in the same discussion point from above
Shouldn‘t we be frozen at about the same rate as before? There‘s a line that says enemies are now frozen at a 48% slower rate, and Players are enemies of monsters. „Slower“ usually means a raw multiplier in GGG lingo, so at 50% slower it takes twice as long.
Also the Heavy Stun change is only for very specific circumstances that are supposed to heavily punish you (like being guard broken in Dark Souls).
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u/padlock3456 2d ago edited 2d ago
Ok, it's been up for 5 minutes. Someone tell me how I should feel.
Edit:
Without knowing what these numbers are we really can't tell what's good until they release the 20/20 gem info.