r/worldbuilding Jan 15 '23

Meta PSA: The "What, and "Why" of Context

627 Upvotes

It's that time of year again!

Despite the several automated and signposted notices and warnings on this issue, it is a constant source of headaches for the mod team. Particularly considering our massive growth this past year, we thought it was about time for another reminder about everyone's favorite part of posting on /r/worldbuilding..... Context


Context is a requirement for almost all non-prompt posts on r/worldbuilding, so it's an important thing to understand... But what is it?

What is context?

Context is information that explains what your post is about, and how it fits into the rest of your/a worldbuilding project.

If your post is about a creature in your world, for example, that might mean telling us about the environment in which it lives, and how it overcomes its challenges. That might mean telling us about how it's been domesticated and what the creature is used for, along with how it fits into the society of the people who use it. That might mean telling us about other creatures or plants that it eats, and why that matters. All of these things give us some information about the creature and how it fits into your world.

Your post may be about a creature, but it may be about a character, a location, an event, an object, or any number of other things. Regardless of what it's about, the basic requirement for context is the same:

  • Tell us about it
  • Tell us something that explains its place within your world.

In general, telling us the Who, What, When, Why, and How of the subject of your post is a good way to meet our requirements.

That said... Think about what you're posting and if you're actually doing these things. Telling us that Jerry killed Fred a century ago doesn't do these things, it gives us two proper nouns, a verb, and an arbitrary length of time. Telling us who Jerry and Fred actually are, why one killed the other, how it was done and why that matters (if it does), and the consequences of that action on the world almost certainly does meet these requirements.

For something like a resource, context is still a requirement and the basic idea remains the same; Tell us what we're looking at and how it's relevant to worldbuilding. "I found this inspirational", is not adequate context, but, "This article talks about the history of several real-world religions, and I think that some events in their past are interesting examples of how fictional belief systems could develop, too." probably is.

If you're still unsure, feel free to send us a modmail about it. Send us a copy of what you'd like to post, and we can let you know if it's okay, or why it's not.

Why is Context Required?

Context is required for several reasons, both for your sake and ours.

  • Context provides some basic information to an audience, so they can understand what you're talking about and how it fits into your world. As a result, if your post interests them they can ask substantive questions instead of having to ask about basic concepts first.

  • If you have a question or would like input, context gives people enough information to understand your goals and vision for your world (or at least an element of it), and provide more useful feedback.

  • On our end, a major purpose is to establish that your post is on-topic. A picture that you've created might be very nice, but unless you can tell us what it is and how it fits into your world, it's just a picture. A character could be very important to your world, but if all you give us is their name and favourite foods then you're not giving us your worldbuilding, you're giving us your character.

Generally, we allow 15 minutes for context to be added to a post on r/worldbuilding so you may want to write it up beforehand. In some cases-- Primarily for newer users-- We may offer reminders and additional time, but this is typically a one-time thing.


As always, if you've got any sort of questions or comments, feel free to leave them here!


r/worldbuilding 27d ago

Prompt r/worldbuilding's Official Prompts #3!

17 Upvotes

With these we hope to get you to consider elements and avenues of thought that you've never pursued before. We also hope to highlight some users, as we'll be selecting two responses-- One of our choice, and the comment that receives the most upvotes, to showcase next time!

This post will be put into "contest mode", meaning comment order will be randomized for all visitors, and scores will only be visible to mods.

This week, the Community's Choice award for our first post goes to u/thrye333's comment here! I think a big reason is the semi-diagetic perspective, and the variety of perspectives presented in their answer.

And for the Mods' choice, I've got to go with this one by u/zazzsazz_mman for their many descriptions of what people might see or feel, and what certain things may look like!


This time we've got a really great prompt from someone who wished to be credited as "Aranel Nemonia"

  • What stories are told again and again, despite their clear irrelevance? Are they irrelevant?

  • Where did those stories begin? How have they evolved?

  • Who tells these stories? Why do they tell them? Who do they tell them to?

  • Are they popular and consistent (like Disney), eclectic and obscure (like old celtic tales), or are they something in between?

  • Are there different versions? How do they differ? Whar caused them to evolve?

  • Are there common recurring themes, like our princesses and wicked witches?

  • Are they history, hearsay, or in between?

  • Do they regularly affect the lives of common folk?

  • How does the government feel about them?

  • Are they real?

  • Comment order is randomized. So look at the top comment, and tell me about something they mention, or some angle they tackled that you didn't. Is there anything you think is interesting about their approach? Please remember to be respectful.

Leave your answers in the comments below, and if you have any suggestions for future prompts please submit them here: https://docs.google.com/forms/d/e/1FAIpQLSf9ulojVGbsHswXEiQbt9zwMLdWY4tg6FpK0r4qMXePFpfTdA/viewform?usp=sf_link


r/worldbuilding 10h ago

Lore Insights.01: The All People's Crusade [Whalefall]

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295 Upvotes

r/worldbuilding 7h ago

Visual Lore dump of what the Phantasmagoria is

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81 Upvotes

r/worldbuilding 1h ago

Visual Creatures from Hell: Mantiles

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Upvotes

r/worldbuilding 8h ago

Visual [Aberrant Earth] Flybiters

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69 Upvotes

Aberrant Earth is a setting in which our planet, as we know it, has experienced the sudden and total disappearance of all human life - and in their place, strange and myriad creatures roam the land, slowly making it into a new home.

___

Across the late night skies of post-human Earth, Flybiters are occasionally seen soaring, if one has a keen eye. Fast, silent, airborne nighttime predators, and to top it all off - wholesome family figures.

Flybiters normally travel in small groups made of a few families, rarely more than a dozen total specimens. They migrate often every few months in order to link up with other families and let younger generations splinter off into new groups with new mates. As such, just about any environment can become their hunting grounds, but they generally prefer forested areas or anywhere else with structures they can take shelter in during the daytime.

In the dark hours, Flybiters make use of their ability to freely levitate, as well as their impeccable night vision, to hunt down and silently swipe prey to feast upon. This normally takes the form of birds, woodland animals, or generally anything smaller than them that they can sink their claws and teeth into. They will stay well away from larger and more dangerous creatures as, while they’re fast and ferocious, they are also fairly frail. The last thing any Flybiter wants is for their central air sac to be punctured, as that’s a surefire way to ground them, rendering them helpless.

Flybiters start life with their legs still attached. Young are still lightweight and floaty, but unable to properly control their levitation. Once they reach adolescence, the air pressure in their legs reaches a breaking point, and they pop like corks. In the time before that happens, their parents will gently train them in simulated levitation, guiding them by their hands and helping them get a feel for it. Once their legs have popped, the open holes act sort of like pressure release tubes, allowing them to fully direct their movement. It’s at this point that they’re mature enough to hunt their own food, instead of relying on their parents. Sometime afterwards, they’re considered full adults, ready to go off into the night and start their own families elsewhere.


r/worldbuilding 11h ago

Visual Geeses and Mechs

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76 Upvotes

r/worldbuilding 2h ago

Discussion How to handle characters who are beyond overpowered?

17 Upvotes

As the title says. How to handle overpowered characters? And how do you handle them?

I started writing a small side project thats about medieval kingdom that discovered how to forge weapons out of literally anything like the concept of a liquid, time, pain and such and later even discovered hell which they fight with. Because i just wanted to write something where the battles are incomprohensibly over the top. So i have characters that move impossibly fast, are impossibly strong and can cut through space itself. How do I handle such fights? If I can even write fights on such scale.


r/worldbuilding 6h ago

Lore LETHEA The Labyrinth Forest

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22 Upvotes

r/worldbuilding 1d ago

Prompt Never ask a woman her age, a man his salary, or a... actually what culturally sensitive questions should I not ask in your world? Why?

519 Upvotes

GUIDELINES AND ETIQUETTE

  • For the purpose of this prompt, the question I shouldn't ask has to be something applicable to the general population of a given culture or subculture and not something specific like "what are the nuke codes?".

  • Similarly I shouldn't be asking these questions because they're rude or insensitive, not because asking them will mark me for death or something.

  • Please limit each item's description to three or five sentences. Do not be vague with your description.

  • If someone leaves a reply on your comment, please try to read what they post and reply to them.


r/worldbuilding 12h ago

Prompt What effects did your world's religion have on the economy?

43 Upvotes

I've noticed that this sub doesn't touch on religion and it's effects on other affairs such as the market.

Anyways, within Radianism and it's two branches the religion itself effects agricultural and maritime markets because of the belief that Roshen values the hard labor and determination of mortals.

In Yenisk Radianism because of the belief that Roshen requires coffee to run from Tarik, has made coffee one of the most booming products within the sect.


r/worldbuilding 6h ago

Map The Frozen Moon of Eyr Elakyr (Map + Worldbuilding) - Part of a collection of maps/worlds in my Cosmere-like setting

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13 Upvotes

r/worldbuilding 8h ago

Lore [AQUA FORTIS] Transmutation Engine Schematic

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17 Upvotes

One of the plates made by Anataeus Vaya Al. D. as an undergraduate at the Imperial University. Preserved in a Museum located in House Soria.


r/worldbuilding 11h ago

Visual STAG BULLETIN: TRANSIT ROUTES (HELIA RETROFUTURE)

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34 Upvotes

This is a travel bulletin issued by the System Transit Alignment Group (STAG). It describes authorized transit lanes utilizing Mass Driver Orbitals (MDOs) and Long-range Outer Mass Driver Orbitals (LOMDOs). Routes and planetary body positions are abstracted for simplicity. Deacceleration nets are not shown.

Because Mass Driver Orbitals have the potential to be weaponized for devastating results, usage of these stations are predicated on STAG background checks and hefty registration fees. Cleared pilots are able to utilize the stations on the pre-approved travel lane, travelling an average speed of 25,000 km/s. This reduces travel time to a fraction of what would be required at conventional intersystem cruise (typically ~400 km/s). Electromagnetic "nets" are installed along specific corridors to reduce vessel speed for docking. Emergency defense nets can be installed and activated along major transportation hubs to mitigate MDO misuse and terrorism.

MDOs and LOMDOs undergo routine maintenance and security inspections. They are classified as strategic infrastructure, and tampering or unauthorized access is treated as a high-level offense under STAG intersystem law. All onboard systems are monitored remotely and locally, with redundant failsafes to prevent abuses.

Approved traffic through these lanes is logged and tracked in real time, indefinitely stored in massive data vaults for future scrutiny. Variance from the assigned corridor or any deviation from registered mass profiles triggers automatic clearance suspension pending an investigation. Pilot clearance remains a privilege, not a right, and is contingent on continued compliance.

/////

This is part of a retrofuture worldbuilding project called Helia. Situated somewhere in a distant galaxy, the Helia star is a stellar anomaly, having no close interstellar neighbors. Faster than light travel, including communication, cannot exist; nor do the conditions of Helia's four habitable planets allow for complex electronics. As a result, the Helian denizens travel the stars by mass drivers, vacuum tubes, and conductive fluid. Data transfer is handled by large reams of multilayered punchcards, including the power cycling sequences of their ubiquitous, massive fission reactors.


r/worldbuilding 7h ago

Question Description of People

16 Upvotes

I’m trying to be more diverse in my characters but the fact that I’m white makes it hard to know a good way to describe people of different skin colors, heights (ie little people), etc.

My world building includes the whole world since it’s an apocalyptic world so I need to be inclusive with different types of people, but I’d like to be a bit more obvious in my descriptions.

Any suggestions?


r/worldbuilding 14m ago

Prompt What is your most dangerous city like?

Upvotes

In Parthos, the most dangerous city is known as Deepspire, a city that stretches miles beneath the land. It is the most populous city in Parthos, and features massive economic disparity between the wealthy topsiders and increasingly destitute lower populations.

Due to rampant sickness, lack of real sunlight, and monster incursions from the hollow dark, there are many ways to die in Deepspire.

So what about your worlds? What would you say is the most dangerous city and why?


r/worldbuilding 10h ago

Map Map First Impressions

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21 Upvotes

Here's a rough copy of the fantasy map Im currently working on. It's a medieval style world with hints of realism intertwined.

I would love to know your first impressions are when you look at this map. What stands out? Who looks powerful? Who looks vulnerable? What critics do you have? This is a rough overview of my fantasy world but I'm open to criticism and discussion to help improve my world building. Thanks for stopping by!


r/worldbuilding 22m ago

Resource Any good resources for making a timeline with lots of characters and events?

Upvotes

I have a lot of characters/ events that occur and am wondering if there is a resource that is specifically built/ made for this?


r/worldbuilding 5h ago

Question When organizing, what sort of categories do you split up your work into?

8 Upvotes

I've recently taken to try and gather my mess of a project from across 3-4 different sites into one collective writing program [Obsidian], and it got me thinking- "wow, I have no idea how to even begin organizing everything."

Besides super basic concepts like Characters and Nations, which I got as folders, that I want to add to later, but I have quiet literally no other idea what else I could include. I could just be blanking, but some broader subjects [landscapes, magic, timeline] I don't know if I should split up for better organization.

What categories do you all split up your works into? Tell me some snippets about your worlds and why you split up the way you do!


r/worldbuilding 19h ago

Prompt If you had to choose one place in your world to visit, where would you go?

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88 Upvotes

“The Edge of the World” is a setting in my story where the oddities of this new planet culminate in a remarkable place of calm vastness.

The South Pole of Eden features Salora, a single large continent which sits at an annual 23° Celsius. The winds are calm and refreshing, the air is without scent or sound and the sky is forever dark and beautiful. The rumbles of the encompassing thunderstorms keep the stillness from stagnating, and the aurora of clouds illuminated by the halo of stars never let you forget how good it feels to just stand and look at the world you’ve stumbled into.

Depending on where you find yourself, the sky has something to offer. Near the coasts, the barrier of clouds creates a delta of heavenly light, while further south might let you gaze upon the stars not lassoed by Talsiyon, the gravitational heart of this system. And at the centre of this continent, you might just be able to look up and see him. A pitch black mass of unexplainable size. Talsiyon, an enormous star occluded by light-months of elements waiting to be devoured.

The grounds here are endless fields of alien life thriving in the shadows. Windswept plains with plants as soft as feathers and curious creatures who glow in the dark.

I can’t think of what I’d give to retire in a house on the coast, watching the ocean flutter and the stars above slowly arc by. The only place that never feels like home and yet always feels safe. I’ll have to draw what that place would look like— after all, it is where my story ends. Where tomorrow is here and yesterday will be again.


r/worldbuilding 2h ago

Lore Anyone interested in Worldbuilding together?

4 Upvotes

Serious inquiries only. I'm a GM for GURPS and looking for someone to collab on a Fantasy medieval world. The details of the world can be etched out together. I am interested on the dark fantasy side of things, also I like lots of twisted cities, dark concepts, slavery, societies that eat each other, etc kind of world. This world definitely wouldn't be for the faint of heart.

If making a world like this for fun interests you hit me up! I will be using it for my GURPS games. If you collaborate you will can use it for your games as well!


r/worldbuilding 4h ago

Prompt Apex predators in sky world?

6 Upvotes

I'm writing a setting for maybe a role playing game I am for now calling Cloudsea. The world of Cloudsea is one where land is scarce. All of the humans, terrestrial critters, and societies live on the stone Spires that rise from the misty, and haunted, Fall. Because of the limited land, the people and creatures of these Spires have limited food and resources, and knowing how to sail a skyship is a vital skill in a healthy population.

This is a low-magic setting where, besides the Hauntings that occur to those who dare travel into the Fall and the insightful Magi who understand the nature of spirits, there isn't much that defies explanation. I want this world to have an ecology and a food web that feels natural and intuitive, but I also need some deadly monsters, apex predators to bring drama and danger into the stories told in Cloudsea.

And I would like to avoid the easy route of doing dragons... however tempting that may be.

So, I want to ask the community what they think would be cool, interesting, and scary to encounter sailing their skyship through the Cloudsea?

P.S. So far I've come up with insects and birds species with gigantism. And maybe terrible lizards that can fly.


r/worldbuilding 3h ago

Discussion Language and clothing: Arm and Hand distinction.

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4 Upvotes

Green (it is said) shows countries where there is no linguistic distinction between "arm" and "hand"

Some say the strip along the equator may because clothing in hot countries don't cover just the arm or just the hand (sleeves and gloves).

Are their any linguistic quirks in your world caused by clothing/temperature?


r/worldbuilding 11h ago

Visual {Soldiers of the Fatherland} Three Flags from Three Nations

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19 Upvotes

r/worldbuilding 3h ago

Lore My ocean/island based world!

4 Upvotes

I'm 13 years old and I have a world with lots of island based on certain places on earth with my own flair added.There is lots of animals and nations with the more advanced nations having 17th to 18th century technology and most of the islands are unexplored.

These are most of the islands!

Southern Isles:

The largest continent of the explored world and home to the kingdom of Whitecrest, the world’s largest nation. It is made up of several large islands and many more small ones. It is Tropical to Sub-Tropical Climates with many species of fish, birds, and mammals.

South American/Africa Continent:

The second largest continent of the explored world housing a few large nations within the several large islands and smaller surrounding. It has a tropical, sub-tropical and arid environment/climate with an extremely wide array of birds, reptiles, fish and mammals across many habitats.

Hawaii Inspired Islands:

A chain of volcanic islands, one of the first to be mapped and discovered by major nations. It is home to a large indigenous population within its few main islands and small ones surrounding them. It has a tropical environment hosting an extremely biodiverse ecosystem of many animals.

Aroha Islands:

First explored and mapped around 100 years ago with a couple main islands and smaller scattered ones. It has a tropical environment but with not enough land for large forest growth. It has a large population of tortoises, birds, iguanas, small mammals and many fish in the surrounding waters. It has no known native population.

Northern/New World:

First discovered in the northern expeditions around 40 years ago with many chains of islands and large single islands with an extremely cold to temperate climate and almost sub tropical climate in the south in summer. Most of the land goes through seasons with and without snow. It is widely unexplored with an extremely diverse and large indigenous population and many mammals, birds and fish. It is still being explored more and more every day with the start of new settlements of large nations along with new nations being forged within them. There has been a few conflicts with the newcomers and the natives as well as other nations but many peaceful negotiations as well. It is a very mysterious and dangerous place with much unknown about it.

Caldonia:

Very newly discovered chain of tropical islands with many forests, scrubland and sub-tropical savannahs and wildlife within them. It is possibly a moderately sized chain of islands starting to be mapped and explored only within the last two months. There had been few expeditions so far with no know native population yet and a quite large population of birds and reptiles, more specifically geckos.

Suthralia:

A quite large single island with smaller island surrounding with many birds, mammals, insects, reptiles and amphibians. It has a quite large aboriginal population with many cultures. The island has many diverse habitats including rainforest, rocky coasts and outback. Not explored by white man yet.

New Zealand Inspired Island:

A medium island on the east coast of Suthralia with mainly birds and reptiles and amphibians with little to no mammals. It has a wider variety of habitats from humid tropical rainforest to snowy mountain grasslands. There is a large native population spread across some of the island. It is also undiscovered by white man.

South-East Asia Island Chain:

A large chain of islands undiscovered by white man with a very large native population with advanced technologies, city’s, markets and religion and languages. There is many islands in it with a large main island as well. It had a tropical climate with rainforests, jungles, wetlands and tropical grasslands with tons of animals within.

Auritia:

A smaller undiscovered tropical to sub-tropical climate island blocked off from any large islands with no native population and an extremely unique and biodiverse ecosystem of birds and reptiles with no large predators which are very different from those of the mainlands.

Caribbean/Central America:

Yet to be named and explained.