Welcome to the Cosmic Circus
Imagine waking up in the middle of the most elaborate game ever created—a game so ridiculous that everyone inside it forgot it was a game and started taking it way too seriously. This is the Meta-Human, a self-aware, civilization-wide being that evolved to play with itself. (No, not like that. Get your mind out of the gutter.)
The Meta-Human is constantly torn between two annoying voices in its head:
- The Mind (God): The force of awareness, creativity, and wisdom, whispering, “Dude, just chill and observe.”
- The Ego (Devil): The force of control, fear, and identity, screaming, “YOU NEED MORE POWER! CONQUER! ACCUMULATE! WIN!”
For centuries, the Ego has been winning, keeping the Meta-Human distracted with shiny objects and meaningless struggles—money, government, religion, war, nationalism, reality TV, philosophy quotes, you get the idea, right? The Ego built an entire simulation so immersive that people started fighting over who gets to play which character instead of realizing the whole thing is just improv theater. Jester is here to say: Relax, buddy, it’s all a game. Here’s how it works.
The Meta-Human’s Favorite Illusions: The Toys It Can’t Let Go Of
What keeps the simulation running? A set of constructs that were once useful but have now turned into the adult version of an imaginary friend. These things don’t actually exist—we just pretend they do because it makes life feel less confusing.
1. Money: The World’s Oldest Inside Joke
Money started as a simple, innocent way to swap goods—y’know, to avoid the awkwardness of handing a dude two chickens for a pair of shoes. But like every tool the Meta-Human touches, it mutated into something far dumber: a full-blown religion where paper rectangles and imaginary bank digits are worshiped like divine artifacts. Dollar bills aren’t just currency; they’re prayer beads for capitalists, proof that the gods of wealth have blessed you (or cursed you, depending on your balance). And the kicker? It has no real value. Zero. Zip. Nada. Fugall. And yet, people will lie, kill, sell their souls, and destroy their health just to get their hands on more of it.
And because the Ego is a sadistic game master, it makes sure that some people have more than they could ever spend while others can barely afford food—because let’s be real, a fair game is a boring game. The thrill of chasing wealth wouldn’t be fun if everyone had enough, so scarcity must be artificially maintained. And in case the system ever accidentally stumbles upon abundance, don’t worry—the Meta-Human’s Ego has emergency protocols for that! It’ll just crank up inflation, crash the markets, or conveniently “lose” trillions of dollars to keep the peasants scrambling. Because at the end of the day, if everyone suddenly had enough, what the fugl would there be left to chase?
2. Government: The Puppeteers Who Forgot They’re Holding Some Strings
Once upon a time, our Meta-Human figured out that letting people stab each other over shiny rocks wasn’t exactly an ideal long-term strategy. So, it created government—a system designed to keep order, settle disputes, and maybe, just maybe, make life a little less chaotic. But like a toddler who suddenly realizes power is fun, government quickly forgot why it was created and became obsessed with its own existence. Now, it’s less of a helpful referee and more of a bureaucratic hydra—cut off one regulation, and three more take its place, each dumber than the last.
And let’s talk about laws and borders, shall we? These are completely made-up lines, invisible scribbles on the ground that people will absolutely kill and die for. A field is just a field until someone plants a flag and declares, “This patch of dirt is mine—you step on it, and we’re at war.” The Ego thrives on this nonsense, because as long as people fight over imaginary boundaries, they won’t realize they’re all stuck in the same zoo.
But here’s the real government cheat code: It needs conflict to justify its own existence. If things ever got too peaceful, people might start questioning why they need rulers in the first place. That’s why instead of solving problems, governments declare war on them. War on drugs, war on poverty, war on terror—because wars never actually end, but solutions do. And a solved problem? Well, that just means less power for the people in charge. So, the Meta-Human’s Ego keeps the game running by making sure every solution creates three new crises, ensuring the machine keeps feeding itself forever.
3. Ethics & Morality: The Rules That Change Every Five Minutes
At some point, the Meta-Human figured out that if people just did whatever the hell they wanted all the time, society would look like a drunk brawl at a medieval tavern. So it created ethics and morality—a set of rules to help everyone get along without stabbing each other over bread and goats. Seems reasonable, right? Well, that was before the Ego got its grubby little hands on the concept. Now, instead of a simple guidebook on how to not be a dick, ethics and morality have turned into a chaotic mess of contradictions, rewritten at the convenience of whoever holds the biggest megaphone.
Take history, for example. One group screams, “Don’t erase history!” while another group is actively rewriting it in real time to fit their agenda. It’s like watching a toddler scribble over a textbook, then demanding you take their version seriously. Some nations, like Canada, have decided that the best way to atone for past sins is to apologize for the crimes of their great-great-grandfathers to the great-great-grandfathers of another group—while handing out cash and special status as a consolation prize. Instead of healing, this reinforces victimhood, creating an eternal loop where past injustices become excuses for alcoholism, crime, and entitlement. It’s like a casino where everyone is still cashing in on an IOU from 1850.
Meanwhile, countries like Iran take the opposite approach—erasing entire chunks of history that don’t serve the current narrative. The pre-Islamic era? Gone. Downplayed. Ignored. Why? Because the Ego doesn’t give a damn about truth—it only cares about power. If a piece of history contradicts the current regime’s authority, then history itself must be “corrected.”
And that’s the thing about morality in the simulation—it isn’t about right or wrong, it’s about control. The Ego doesn’t care if the rules make sense, only that they serve its purpose. And if you ever point out the hypocrisy? Congratulations, you’re either a bigot, a radical, a heretic, or a free thinker (which, let’s be honest, is the biggest crime of all).
4. Religion: The Customer Support Hotline for Existence
At some point, the Meta-Human looked up at the sky and thought, “What the hell is all this?” Since the universe didn’t come with a user manual, humanity invented religion—a customer support hotline for existence, a way to ask, “Why am I here?” and “Can I speak to the manager?” But like all well-intentioned ideas, the Ego got involved, and suddenly, this spiritual help desk turned into a high-stakes intergalactic membership club—complete with dress codes, loyalty points, and very strict cancellation policies.
Religion preaches love, humility, and peace, but if you check its historical Yelp reviews, you’ll find a disturbing number of one-star ratings due to crusades, inquisitions, forced conversions, and the occasional witch-burning. Turns out, nothing brings people together quite like a good ol’ war over whose invisible sky boss is the real one. And the best part? Even people who fight against religion eventually start acting religious about their anti-religion. Atheists, skeptics, even certain political movements—they all get their own prophets, commandments, and holy wars. Because the Ego doesn’t actually care what the belief system is, as long as it can use it to control people.
And here’s the real kicker: inclusivity movements, which start as rebellions against old dogma, eventually turn into dogmas themselves. The moment they’re accepted, they plant their own flags, create their own untouchable doctrines, and demand their own unquestionable truths. Because Ego doesn’t want inclusion—it wants territory. And if you ever question the new belief system? Well, congratulations, heretic—you’ve just been excommunicated.
5. Power: The Original Pyramid Scheme
Power is the Meta-Human’s longest-running scam, a pyramid scheme so convincing that even the people at the bottom keep investing in it. The funny part? Power isn’t even real. It’s not some tangible force, some divine right—it’s just a game everyone agrees to play. And like any good con, it only works as long as people keep believing in it.
Governments, corporations, billionaires—they’re just the kids on the playground who made up the most convincing rules first. They scribbled some laws, declared themselves in charge, and then convinced everyone else to follow along. The only reason their power remains is because the rest of us play along, nodding as if we’re legally obligated to respect their imaginary crowns.
But here’s the real joke: if the Meta-Human ever stopped believing in power, it would vanish overnight. Governments would crumble, corporations would dissolve, and billionaires would just be weird rich dudes with yachts, wondering why no one’s listening to them anymore. But that would be too easy, wouldn’t it? So instead, we keep pretending, obeying, and reinforcing the very illusion that keeps us stuck. Because nothing terrifies the Ego more than a world where power is just another forgotten superstition.
In Part II, we will go 4" deeper in the rabbit hole. Stay tuned, or don't, what do I know? I'm a fool, aren't I?