r/classicwow • u/Organic_Blood_2881 • 2d ago
Season of Discovery How do you prevent multiple tanks getting mc'd on Mythic KT?
What the title says, my guild has been having a lot of issues with it. Multiple tanks get mc'd and then we start losing people and we wipe.
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u/Juttypaintss 2d ago
Because the phase is over and it's just fun at this point.
- Use 3/4 tanks (2-3 on KT, one on add duty - but they can also threat the boss)
- Have melee hunters/rets use the threat seal specifically for the first iteration of KT. Have the threat table look like this: Main tank, melee DPS, off tank. Chances are MT and a DPS will get MC'd leaving OT in the clear. Also if your MT/OT both get MC'd the ret can bubble or hunter can LIP/Feign.
- The last phase is kind of a wash - its all about survival - keeping the tanks/healers alive to pick up everything and CC. Boss decays natty but damage does help.
Good luck!
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u/Organic_Blood_2881 2d ago
Really appreciate the info, not super knowledgeable about this place and my guild has been struggling for a while on it lol. Thanks!
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u/Juttypaintss 2d ago
Absolutely. Also throwing down target dummies, utilizing LIPs (limited invunerability potions), having DPS warriors or druids LIP + challenging shout/roar to help with adds in the last phase is very very nice.
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u/Darkreaper48 1d ago
KT doesn't do a lot of damage, so on the off-chance you get a 2x tank MC, just have your feral go bear for 15 seconds and tank it.
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u/Specific-Complex-523 2d ago
KTs tank damage is a joke, even on hm4x my raid has 4 tanks during that fight. If you have someone with even ok tank gear; try having them be there in case.
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u/mrdwarf13 2d ago
We just cleared for the first time this week and we used 4 tanks, just removes a lot of the RNG and lets tanks be more flexible when you undoubtedly get top 2 MC every time in the burn phase lol
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u/Practical_Custard370 1d ago
Melee hunters, warriors and paladin dps can tank him if needed. Healers just need to be aware and the melee dps needs to position the boss decently.
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u/breachgnome 1d ago
KT MC is based on threat. You obviously need a tank with the most threat, but any other tanks need to be 4th or below.
I like to try to stay at 5th, then when the MC goes out I make a push to snap him up.
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u/Key_Corner3132 23h ago
On HM4 we run 4 tanks.
Its somewhat RNG who will end up taking adds and who will stay on KT during Phase 4 - we just play it by ear as the fight unravels.
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u/No_Cell6708 2d ago
Have a third tank