r/DragonsDogma • u/YesterdayFantastic61 • 2h ago
Video Name another game that lets you uppercut dragons into oblivion lmao
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r/DragonsDogma • u/Fatestringer • Aug 26 '24
Finder's token/item sharing megathread https://www.reddit.com/r/DragonsDogma/s/wXyBOLAehL
Is it fixed/ how is the Pc performance megathread https://www.reddit.com/r/DragonsDogma/s/pwZVuzTyq1
General overall FAQ for DD1.https://www.reddit.com/r/DragonsDogma/s/5yklz8sGjj
Pawn hiring post for both games https://www.reddit.com/r/DragonsDogma/s/DCQnqd23Oq
First-time player tips&tricks post htps://www.reddit.com/r/DragonsDogma/s/XLrgfuzVKK
I figured I'd just add a catch-all sticky given how we've been getting an influx of similar questions
r/DragonsDogma • u/Fatestringer • Jul 27 '24
I have no excuse for why I'm making this thread now, and I know an apology isn't good enough, but I'm here if you have grievances, but given how important it is, I'll sticky it to separate it from the pawn hire. megathread
r/DragonsDogma • u/YesterdayFantastic61 • 2h ago
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r/DragonsDogma • u/TreeLicker51 • 8h ago
Hey there! The DLC campaign has has started to inspire fan art. If you're artistically inclined and want to contribute an image that prominently features the phrase "The Arisen Want More" or "Expand DD2," I'll gladly share it on our social media accounts and give you attribution. I can even share a link to your web sites or deviantart (as long as it's SFW) or commission info.
You can also submit high quality screenshots that feature the hashtags in a stylized manner.
Thanks!
(artist: niangfang233 on Twitter)
r/DragonsDogma • u/Amazing-Gur9428 • 9h ago
r/DragonsDogma • u/Mr_Lexford • 10h ago
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That smirk my Arisen's wearing screams: "Yup, 'tis me!"
r/DragonsDogma • u/YesterdayFantastic61 • 2h ago
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r/DragonsDogma • u/MysticZephyr • 6h ago
Something in the Dogma magick universe has a trend of finding powers in crystals, derived from the souls/wills/blood of living beings.
Blue Crystal Shards - Arisen Souls, taken from the remains of the Arisens that challenged Rothias
Wyrmslife Crystals - drake souls taken from drake blood
Godsway - a mixture of Arisen Souls and Drake Souls.
Godsbane - A Seneschal's soul, or in DDDA: an Arisen's soul from one who has regained their heart yet is still Arisen and is on the path to Seneschal-hood, and is defined in the Dulled Godsbane item description as 'formed of blue shards'
Wakestones - An Arisen/Drake's crystallized heart
Wailing Crystals - Purple crystal, dropped by Wights and Liches. By the name, implies there is something wailing inside, so, likely souls.
Miasmite/Eldricite/Astracite - Dropped from the ghost type enemies. A necessary component to extract something from mortals (more on this later)
Glimmercoal - Fuel for an ancient civilization's artifact (Talos), creates scalecinder to nourish plant life, used for dwarven forging (at least, Brokkr's forge), and possibly… derived from ambient souls (more on this later)
I am putting forth that Rift Crystals (RC) are mortal souls, and Wyrmslife Crystals and Blue Crystal Shards are a type of RC. Perhaps even all of the above listed materials are variant types of RC - perhaps "Soul Crystals" would be a fitting term to describe all of them under one umbrella.
Now to explain.
RC, the Rift, and death/souls seem to be very linked together from iconography (the Rift vortex - present in the tombstone-like Large RC, golem medallions, Lich necromancy summoning circles, etc.,) and gameplay (related to soulless pawns, spent(DDDA)/gained(DD2) RC when you repair Riftstones, Rift currency). (Thanks to u/afro_eden for pointing this out on this post of theirs: https://www.reddit.com/r/DragonsDogma/comments/1g64hwh/inquiry_into_forbidden_magick/)
In DDDA, RC can be dropped by any enemy after their death. Tiny bits for weaker foes, bigger for stronger foes. In DD2 they are dropped notably by (most) undead. (Besides Skeletons and regular Undead for some reason. I can lore BS Skeletons being but trapped spirits in the skull that escape upon smashing and don't actually die, but why Stout Undead drop RC but regular Undead don't is weird to me.) Only exceptions to this undead RC drop rule is they can also be dropped by Golems and Medusa (more on this later). But for Golems, I believe their medallions to be created with souls and are kind of like an undead.
From RC drops from DDDA vs DD2, it's noticeable how plentiful DDDA RC drops were from enemies, compared to DD2 - you could headcanon (as intentional or not) it's because DD2's world is very specifically in stagnation/decline (Rothias, a Seneschal that is falling apart and refuses to pass on the mantle to a new Arisen whose will shall next fuel the world, a world your pawn specifically notes is weird that there's so many failed Arisens, a world where even the Dragon is jaded about the cycle). It's kinda funny how much smaller the RC currency gain/numbers is in comparison to DDDA - almost like it went into economic deflation. Perhaps RC drops are not as plentiful anymore because of Rothias refusal to pass on the mantle; after all, it is Rothias' will/soul that powers the entire world and it is finite. (See how the DDDA Seneschal explains why he needs replacing, and the sorry state DD2 Rothias is in for someone clinging to the role for far too long.) This might explain why Medusa is so RC-rich compared to other monsters - maybe Medusa came from a older age with richer RC in the world or has a lot of will.
DD2 Wyrmslife Crystals are used to enhance gear. DDDA, you Rarify/Purify your gear with RC in Bitterblack.
In DDDA dragonforging happens when you slay a wyrm. How does this relate, you ask? Look no further than Cursed Dragons from DDDA.
Per the Dogma Wiki and taken from the Dark Arisen Design Doc Art book:
Cursed Dragons are unknown undead dragonkin that draw Rift Crystals in the atmosphere of Bitterblack Isle from slain Arisen into the corpses of dead dragons. Where their hearts used to be crystallizes, forming a makeshift heart that brings them back.
So this tells us that when an Arisen dies, RC (essentially what a Blue Crystal Shard is) disperses into the atmosphere. That dispersed RC in the air can be drawn in by undead/other creatures, and concentrated into a solid crystal. And that crystal has the power to raise the dead. (Akin to a Wakestone but not quite as powerful - it grants undeath rather than true life.) It can be assumed this is what happens when ANY creature dies - their soul/RC disperses into the air, unless their will was concentrated enough to leave behind a solid crystal, like Wyrmslife Crystals or Blue Crystal Shards.
So what I think DDDA Dragonforging is: when a wyrm dies, their soul disperses into the air. And it is naturally drawn to you, the Arisen, due to the Arisen's inherent link to wyrmkind, and powers your gear through soul transmutation magick - Forbidden Magick (more on that later).
DD2's dragonforging is just a very similar process - where instead the wyrm soul solidifies into crystal form for you to take, and The Dragonforged is able to use Forbidden Magick to dragonforge your gear.
Note that "The Dragonforged" is also a name of a person. Two people, in fact, if you count Luz calling the Rivage Elder dragonforged. In general this term could apply to any Arisen. When the Arisen's heart is taken, in a way the Dragon imparts its soul onto you - it ties its life/fate to yours. While draconic transformation is halted while an Arisen is alive, an Arisen is corrupted by the Dragon changing their body - their soul. Perhaps... like dragonforging.
Now. There are other crystal substances in the game that seem of little significance at first. Note how all of the ghost types drop a glowing crystal item. But it's a bit diluted in color compared to the richer teal blue of RC. These are Miasmite/Eldricite/Astracite (all share the same model).
Remember Elena, the abbess that was poisoning/killing people for Phaesus? At how she asked you to gather her Miasmite to "help" her patients?
Here is her dialogue after being captured and thrown in prison:
"So are mortal bodies the sole source of certain... materials."
I believe that the poison she was trading for from Phaesus, along with Miasmite, are key to manually harvesting RC from mortals.
Normally upon death the soul might dissipate unseen into the air, maybe if you're lucky one will condense and form into a solid crystal you can see and pick up. Considering the relation of blood-forming crystals with Blue Crystal Shards and Wyrmslife Crystals - perhaps a crystal might form inside of a body undiscovered if a person's death is not by blood loss. Overall, purposely hunting for RC seems difficult when you can't guarantee you'll get RC from a dead body if it might dissipate into the air.
Considering the will and soul seem to be equivalent, perhaps only those of strong will shall leave behind a Rift Crystal.
Ambient air RC might also be a fun lore to explain why undead might hang around areas of lots of death. Perhaps they feed off the RC diluted in the air.
Anyway, I think ghosts in particular can sort of... suck RC out of the atmosphere and from living creatures and turn them into physical crystals. When they possess you or your pawns, they suck out your health and stamina, and immediately drag your pawns back to the Rift if they're successful. Dullahans also contain a similar life sucking ability.
I think Miasmite (and its variants) are some sort of precursor to RC, and perhaps a ghost can turn Miasmite (etc) into Rift Crystals by concentrating it with life energy of living creatures, or ambient air RC are drawn to Miasmite.
Why is Elena collecting Mortal Souls for Phaesus? For Forbidden Magick.
Phaesus' great Forbidden Magick research has to do with souls. Collecting Wyrmslife Crystals (drake souls) and Blue Crystal Shards (Arisen souls) and merging them together to form the Godsway, and channeling its raw power.
One of his ambient dialogues in the Unmoored World:
“I will require a greater power–the power of souls.”
I believe that Forbidden Magick is the transmutation of souls (and the body), and the harnessing of souls as a power source.
From Ambrosius's Journal Entries:
"Forbidden magick," as it came to be called, is a relatively new form of sorcery. It was first introduced a little over four decades ago by a self-proclaimed missionary, who declared it to be a means by which mortal kind could forestall calamity. Of course, in this nation, "calamity" is but a euphemism for the ruinous advent of the dragon, and this new branch of spellcraft, with its roots in dark magick, was touted as a power to control the beast.
So Forbidden Magick can forestall the dragon and cycle. If Forbidden Magick involves harnessing the power within souls, at rejecting the will of the world, it means that meddling with elements of the Cycle - Arisens and things that make up Oblivion (Wyrms, Brine, etc). After all - like what The Dragonforged says about using Wyrmslife Crystals:
They retain a measure of draconic power, and, when used correctly, will bestow upon ye powers that eclipse the will of this world.
Fitting, when Phaesus had visited The Dragonforged prior for knowledge.
It also makes sense that Forbidden Magick would derive from dark magick - look at the types of spells are historically dark magick - debilitations of the body and necromancy. Note, some necromancy does summon souls to attack your foes - but this is not fundamentally altering the soul itself nor harnessing the raw power behind the souls, it is simply controlling/commanding them.
Back to Ambrosius's Journal:
At the time, the notion of controlling the dragon was vehemently opposed by certain learned individuals; so it was decided that this "forbidden magick" should be studied unofficially, away from prying eyes. Consequently, the art was first practiced beneath the palace, and research continued thereafter in total secrecy.
Eventually, this research became little more than a pretext. Forbidden magick was reduced to a mere diversion, enjoyed by a small group of elderly sorcerers. It was Lord Phaesus - a third their age, and yet with thrice their brilliance - who restored the art to its former glory. It was also he who rescued me from the dull duty of archivist, and renewed by hope for the future. From our very first meeting I knew that if anyone could unravel the truth of this world, it was he.
So what would attract a bunch of elderly sorcerers in their twilight years to Forbidden Magick? Possibly immortality.
Official Capcom website description of DDDA Wights (which should also apply to Liches as an equivalent enemy type):
Wights are born as a result of sorcerers who, in pursuit of immortality, subject their own bodies to forbidden magicks and are cursed to live even in death.
....
It is said among adventurers that wights are what become of sorcerers who desired to know the truth of all the world. They have only rarely been sighted and one theory is that they put barriers up to hide themselves from the undeserving, thus unworthy adventurers will never even see them.
By chasing after the truth of the world, of Forbidden Magick, are sorcerers able to find the method of immortality. Interesting how much the Wight description sounds like Phaesus, eh? Though he did not get distracted by the temptation of immortality like his lessers. Considering Arisens already have a form of immortality, it is befitting that chasing that knowledge of the cycle would allow sorcerers to find a lesser form of it.
Anyway, Lichdom involving the transmutation of body and soul makes sense. If Forbidden Magick also involves the modification of the body - it fits that one of Phaesus's creations, the Lesser Dragon, would also derive from Forbidden Magick.
Now interestingly, Liches/Wights ALSO drop a unique crystal item - the deep purple Wailing Crystal. Why is this crystal "wailing"? There must be tortured souls in there! :) The question is, is this a crystal that contains the souls of its victims and used as a power/food source? Or is this a reflection of the Wight/Lich's corrupted soul?
Back to Ambrosius's Journal:
Lord Phaesus's genius knows no bounds. By avoiding all mention of forbidden magick in his research papers, he managed to learn the support of several high-ranking officials within the palace, and thereby secure plentiful funding for his endeavors. In time, his work came to involve the rift traveled by pawns - beings afeared in this nation as harbingers of calamity - and ultimately converged upon the idea of summoning and controlling the dragon.
How Phaesus got around mentioning Forbidden Magick in his research papers - I think he merely described the power behind the magickal crystals he had - conveniently avoiding the mention that these crystals are derived directly from souls, and the transmutation of them. And that what he was doing with the drake bodies was necromancy - not body transmutation.
If RC is derived from souls, it's natural that his research would also naturally return to the Rift.
Back to Ambrosius's Journal:
For many moons, our experiments proceeded apace. During that time, the fruits of my diligent study of ancient tomes allowed me to be of use to Lord Phaesus. What's more, our contributions to the obviation of calamity saw the state grant us an official budget, and furnish us with a research facility tailored to our aims. By the time this laboratory was erected, Lord Phaesus's standing had become second only to that of the empress.
A new empress - Her Majesty Nadinia - was crowned, and yet the Forbidden Magick Research Laboratory has persisted, its research into the dragon's summons continuing unbroken. The information we gleaned from our excavation of Moonglint Tower proved vital in our attempts to render the power to command the pawns in crystal form, eventually leading to our success. With this, the day on which Lord Phaesus will realize his ambition to conquer the dragon is surely nigh.
So if the lab was built with everything in mind needed for Forbidden Research, we can take a look at the rooms. There are libraries, chemistry labs, drake bodies, chemical storage, a cesspit, and a torture room. The torture room is quite lovely for trying to extract RC out of mortals. The cesspit is but bones and gore, some of other creatures like perhaps hobgoblins, with all of the meat stripped off the bones like they made sure to go through every fiber of flesh for that RC hunt.
Though what Phaesus used regular mortal souls/RC for is unknown. We know his other areas of research also brought forth the Lesser Dragons, clearly created from the bodies of drakes that were killed. But what did he need regular RC for over Arisen Souls and Drake Souls? Perhaps some of the regular RC was used for Lesser Dragons?
So, Nex and the Pathfinder are the same thing. Nex is just the Pathfinder's true name.
It's the final Unmoored World cutscene where we see all of the Brine in the sky form together into Nex. That Nex controls the Brine to crawl up its wing to get you, that it can form red crystal spike attacks from anywhere on its body… and most of all, when your dragonplagued Pawn rams into Nex's eye, Brine tentacles shoot out of the wound. You'll also note that when your Pawn rips open Nex's chest more Brine tentacles disperse, and ultimately when you stab into Nex's heart, the blood crystallizes and impales your Arisen.
Note how their blood functions similar to a Drake with its Wyrmslife Crystals. To an Arisen with their Blue Crystal Shards. So, Brine is the blood of Nex, and contains the power of its soul.
Now, back to Wakestones. Remember that when we fight the Talos, it has those red crystal spikes in it and it spews Brine out its top vent, and gushes Brine-like water when you break the spikes? And when you pick them up it turns out the spikes are made of Wakestones?
The question is - did Nex kill enough Arisens to make those Wakestone spikes itself, or is the power behind a Wakestone inherently from Nex, not the Arisen? And does the Arisen's heart only becomes a Wakestone due to a dead Arisen completing the full corruption to wyrmkind - AKA due to Nex's power?
Yes. It's finally time to talk about glimmercoal. (Was this post about glimmercoal the whole time?? Maybe.)
u/afro_eden does a good job connecting glimmercoal as a fuel source for the ancient Battahli civilization, and that it likely powered the Talos: https://www.reddit.com/r/DragonsDogma/comments/1g5da1a/glimmercoal_and_the_unwritten_history_of_battahl/
I suggest reading their post, but I will kind of hastily summarize it below the logs:
Journal of Prisoner Bekresos, First Entry
“I do not understand. Not once have we turned our backs upon the throne. Not once have we cast doubt upon our nation's faith, the precepts of the Lambent Flame. And yet we are to be deemed heretics? What is our crime? Investigating the magickal artifact believed to have been a part of Battahl's history, and recording our findings? Yet 'twas Emperor Faleri himself who ordered our inquiry, into the stone monuments dotted across Battahl.”
Journal of Prisoner Bekresos, Second Entry
“As we continued our investigation, we began to unearth precious magickal stones around the vicinity of these monuments, forcing us to confront an astonishing truth. Our nation must have possessed the skill required to refine this substance to such a sophisticated degree. In other words, Battahl is not an ancient empire that has persisted unchanged o'er the ages, but a nation that once fell, and rose again from the ashes.”
Journal of Prisoner Bekresos, Third Entry
“The Sacred Fire is believed to be eternal, its warmth having graced the land ere the dawn of history. What we had uncovered directly contradicted this, and so His Majesty commanded us to halt our inquiry and burn our findings. Those who voiced their opposition, or who attempted to spread word of the truth, were summarily goaled and condemned to the pyre. The protection of the Lambent Flame did not see fit to save them, it seems.”
Journal of Prisoner Bekresos, Fourth Entry.
I myself will be sent to the pyre erelong. 'Tis surely only a matter of time. Yet I shall face my end without regret, and with my head held high, for there is no flame that can eradicate the truth, or reduce my soul to ashes. And with my dying breath, I shall utter these words:
Glory to Battahl, and her unwritten history!
Death to Faleri the Unjust, self-seeking emperor and deceiver of the people!
Investigation Log 89
“Bekresos Commission Investigation Log, Sixth Year of the Reign of Emperor Faleri: We have uncovered a magickal stone of incredible purity. It appears to be over 2000 years old, and may have served as fuel for an artifact of immense size.”
Investigation Log 74
“Bekresos Commission Investigation Log, Sixth Year of the Reign of Emperor Faleri: Traces of a mining operation lie ahead. We suspect that the magickal stones used to power the artifact were unearthed here. Further study required.”
So, as u/afro_eden stated in their post, an important part of ancient Battahl was glimmercoal (the "magickal stones"), found in a cave where those mining monuments point. And that those same magickal stones were used to power "an artifact of immense size," which would really hint at that being the Talos.
Glimmercoal seems to be some sort of miracle stone - able to be fuel, nourish plant life like the Arborheart through its soot - scalecinder, and is used for dwarven smithing (at least Brokkr's). And its an unusual, naturally occurring magickal resource.
Now, let's revisit the Talos. The Brine-powered Talos. Somehow, through Brine and Wakestone spikes, Nex is able to bring back to life the Talos for its own purposes. And it looks like it was violently possessed, in the way the Wakestone spikes look like they burst from the Talos' body. So, the Talos is functional again but fueled by two things - Brine, which we established is the soul/will of Nex, and Wakestones, which is soul derived from the power behind Arisen or Nex, or some combination of both. Even our Pawn was able to control the Talos for a time - in a cutscene that was demonstrating that your Pawn has begun to have an independent will of their own.
So if the Talos is functional on an alternative fuel of powerful will/souls, perhaps that makes glimmercoal a type of "will"?
Is Talos not just a more advanced version of a golem? A golem is an artificial lifeform that is powered through the Magical Medallions that have the Rift symbol on them - which I theorize is a form of RC (mixed with metal) due to the close relationship of the Rift, RC, and the dead.
Let's take a step back and return to the Cursed Dragon lore. That ambient airborne RC can collect and form physical crystals if something can draw them. What if, glymercole, its dull sibling, can naturally draw in ambient environmental RC, and becomes glimmercoal? Does that make the powerful dwarven smithing (again - at least Brokkr's forge) a type of DD2 "dragonforging" or DDDA Rarify/Purifying?
Does this imply that the Arborheart was restored by feeding on will? Perhaps. Considering nothing else the elves did could restore it, having a living plant life be rejuvenated in a world of stagnating will by a dense will-source makes sense.
Considering the ancient civilization used glimmercoal for fuel, it's likely it was incorporated into their other technologies as well - the magical elevators and Spellseal Doors, which notably react to forms of souls (Godsway and Godsbane). Two of the Spellseal Doors have glimmercoal growing around it (per u/afro_eden: https://www.reddit.com/r/DragonsDogma/comments/1g4f414/inquiry_into_the_godsbane_doors/) - perhaps this would occur if the soul energy that powers ancient technology leaked out, such that the earth could absorb the RC into itself and form glimmercoal. If glimmercoal is souls, that would make transmuting them be a form of Forbidden Magick, and perhaps Forbidden Magick was what the advanced, ancient civilization ultimately ran off of. Considering they seemed to know the 'truth of the world' from all of the Pathfinder statues around their structures, I'd say this is likely.
In conclusion, magickal crystals tend to be associated with souls. And literally everything in this world comes back to will. After all - the Dragon's Dogma universe is a fictional universe created by real people. Which means it is inherently limited in scope, and tends to have intelligently designed themes and patterns, and authors will generally pick something narratively interesting to explore or perfectly fits within this jigsaw puzzle of established lore. Seemingly everything else that is some sort of physical magickal power source, especially in the form of crystals, appears to be derived from souls. So why should glimmercoal, this mystery glowy crystal item be the exception? What could be more narratively interesting?
r/DragonsDogma • u/DoctorMeaty • 13m ago
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r/DragonsDogma • u/Complete_Succotash84 • 2h ago
the button is mapped to left ctrl+ left mouse click. Whenever I click the button it just performs the skill mapped to the left ctrl+ right mouse click which is great windmill for me. or it does a heavy attack. Whether I press it right before an enemy attacks doesnt seem to matter
r/DragonsDogma • u/pistol_n_shank • 53m ago
What's skills does everyone run for optimum DPS and what equipment?
r/DragonsDogma • u/Crusader1964 • 1d ago
Seriously now, why so many wolves in the first game?
r/DragonsDogma • u/TygoFTW • 15h ago
For whatever reason the stores in Vernsworth (Bjorn's Armory and the weapon store) aren't updating even after completing the coronation quest. It worked on my previous play throughs but not in NG+?
What am I missing?
r/DragonsDogma • u/Amazing-Gur9428 • 1d ago
r/DragonsDogma • u/icespide • 1d ago
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r/DragonsDogma • u/Murmido • 1d ago
I've been seeing a lot of repeated misinformation or misleading posts lately, so for those curious, here is sort of compilation of quotes and interviews mostly from Capcom and Itsuno to shed some light on some stuff.
First misconception:
Dragons Dogma 2 was made on a low budget, they only got a fraction of the developers of what other games like Monster Hunter or Resident evil got.
This misconception is posted a ton. Its based off of the original credit list posted on Moby games, and articles that came out soon after release
People want to believe that DD2 is unfinished, and if you click the link you see the claim that only 392 people worked on DD2. Of course, a week after the article is posted its even updated showing that wasn't the case.
In truth, a total of 1540 people were credited for dragons dogma 2.
RE4remake is credited with 1516 people.
SF6 - 1848
DMCV - 1252
Dragons Dogma (Base) - 633
DDDA - 428
DDON - 471
Kunitsu-Gami: Path of the Goddess - 671
The math also lines up. We know DDON ended in 2019 and merged with the DMCV team to make DD2. That would make 1540 plausible when we factor in overlap and employees joining/leaving.
All of this is to put in perspective how absurd it would be for 400 people to have made DD2 in 5 years. You could make the argument that an open world game deserved a bigger budget, but it did get a budget.
Misconception 2: Capcom only wants to make Resident evil and MH
DD2 was successful and is a top 4 franchise alongside SF6. For a company the size of Capcom this is pretty promising.
Misconception 3: Capcom screwed over dragons dogma because... something
Its true that Capcom did not believe in the original Dragons Dogma and cut its budget. But its not true that they threw DD in the freezer and tried to bury it or whatever fan theory people are cooking.
Itsuno actually planned to leave Capcom since around 2015 but he in talks with Capcom he was given the choice of DD2 and DMCV, and he chose DMCV.
This was stated a month before DMCV launched by Itsuno
"I've always got maybe around four different titles in mind, maybe about four different ideas that I'd love to make. But there's a difference between the titles that I'd love to make and the titles that I think I should make next. But here we are, we're here, and... I'm already gearing up for my next project. We can't say what it is, but we're looking forward to getting to work on it.
This was said by one of DD2's producer in September 2023
Dragon’s Dogma is a really valuable IP to us. We knew we wanted to make a sequel at an early stage, but there wasn’t really one particular thing that just changed from no to a green light. It was more that we needed a lot of things to fall into place.
First and foremost, if Itsuno-san doesn’t have time to be the director of the game, it can’t really get made. So having an opportunity to have him spend the time he needed on the game and being able to bring together the other resources needed, such as a large team to work on a game with this scope, just took some years for that all to really fit together.
So in short, they didn't want to steal the franchise from Itsuno. They did not want to make it without him, and he wanted to make something else.
And this makes sense to me, we didn't get a direct sequel but we got an MMO, an anime, DDDA got ported everywhere, even a crappy vita game. Capcom has done a lot to keep DD alive since 2012. Obviously I would love if we had DD2 in 2019 and we were all playing DD3 right now, but that was not what Itsuno wanted to do.
Misconception 4: Itsuno left Capcom because they screwed over DD
This interview a few days after DD2 launch sheds a lot of light on why he probably left. I would recommend reading this one, but here's a snippet all from Itsuno
"Obviously we're not going to make an announcement [regarding Itsuno's next project] right here, right now—it's a decision that would be made in consideration of all surrounding circumstances," Itsuno said. "But if I was to ignore all of that and go by my gut feeling, it would be fun to create something new."
"If you make a sequel immediately after you make a game, the priority goes to what was left behind, what you couldn't do. Ten years gives you enough time to look back and figure out 'what did I really want to do? What was I really trying to achieve? Both for Dragon's Dogma 1 and 2, one thing I really wanted to create is these worlds existing on their own, and then you as a character penetrating those worlds and impacting them.
"With Dragon's Dogma 1, the best we could do with the technology of the time was making it look like a world of its own. But this time, by focusing more on the AI and taking advantage of current technologies, I believe we were able to create a world of its own with people who live in it, monsters that live in it, and then have your character impact all these elements. I really wanted to think of this as a simulator, and I think we've gotten there.
In short Itsuno thinks he accomplished everything he wanted to with DD2. I am not gonna make a joke about The Vision™ but it seems more likely he left Capcom because he wanted creative freedom that was not at Capcom. Not because he wanted more out of DD2.
Final misconception: DLC
We know nothing, other than Capcom launched a survey after launch. It makes some sense if they were trying to budget out a DLC or expansion. All I am going to say here, is that the team behind DD2 did not vanish into thin air. We don't know what they are doing, we just know they are working on something. Hopefully related to a DLC or sequel, but we just do not know. One thing is for sure, those 1500 people were not all thrown onto MH wilds development.
Hope this post clarified some stuff and makes it easier to come to your own conclusions.
r/DragonsDogma • u/Rat_Richard • 21h ago
Currently trying to get the achievement to bring back a whole town after it's been wiped by Dragonsplague. Whenever I see one of my hired pawns show some of the signs of infection, they go away after a few in game days and the pawn returns to normal. Has this mechanic been nerfed tot he ground or something?
r/DragonsDogma • u/Black_Out_Beast • 1d ago
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r/DragonsDogma • u/AmmmIrRrR • 1d ago
it wasnt hard tip:use ice and cold spells.more damage
r/DragonsDogma • u/konodioda879 • 11h ago
Specifically referring to DD2 true ending.
I'm reaching for straws here, but does the Arisen die after killing the Pathfinder? And what about our Pawn? You could make an argument for the Arisen, but the Pawn is far less solid.
r/DragonsDogma • u/Wofuljac • 1d ago
When they look like this or wearing barbarian looking gear then yeah I will attack 😂
r/DragonsDogma • u/Angmarthewitchking • 2d ago
The Japanese Media now recognized the movement of dd2 dlc and asking for more and now spreading Articles across the internet. This is a translated one. Here is the Link :
r/DragonsDogma • u/PowerOverNothing • 1d ago
r/DragonsDogma • u/Angmarthewitchking • 2d ago
Alot of People in this Community spreading around Fakenews, that Capcom thinks its a dead Game and Dead Franchise and Sales were pretty Low. In this Report Capcom officially confirms that Dragons Dogma 2 was a Hit for the company, and pushed their income.