r/heroes3 Feb 20 '25

Question Building order

I know about going for capital vs going for units/heroes, but after that, do you guys focus on buildings that increase units per day? Or do you go for your top tier unit first?

Also once you capture other towns, do you recruit from them? Or do you mostly recruit from your original city so that you can doomstack with the same type of units, and just use the other towns as income?

6 Upvotes

20 comments sorted by

10

u/Irydion Feb 20 '25

There is no real universal answer to this. "Build orders" aren't optimal because there isn't a single build order that will be optimal in every situation in this game.

So, in order to answer your question, you have to precise for which situation you want your answer. Which map/difficulty/town/skill level/etc.

1

u/bearjs Feb 20 '25

Random medium maps, I'm doing Normal difficulty for now to learn the game, playing castle. Yeah I should have guessed it would be situational. I was just curious if there was a general guideline or something.

8

u/Irydion Feb 20 '25

On normal, you'll have plenty of starting resources. Your goal should be to get to angels and archangels as fast as possible. So, during the first week, try to get the portal of glory. And if you don't manage to get it on day 7, you can build the citadel or castle instead to get the bonus army the day after. On week 2, your goal is to upgrade the portal of glory and get the castle.

But you should still be able to adapt with the situation. For example, if you're lacking gems and have plenty of gold, going for castle while waiting to get more gems for your portal of glory won't delay you more.

9

u/ZanaTheCartographer Feb 20 '25

I go for what ever will let me kill the camps around me. If the camps are all melee I grab ranged units, if the camps are all archers I go for the tanky or fast units

3

u/bearjs Feb 20 '25

Makes sense, thanks!

3

u/Tuffleslol Feb 20 '25

Rich = units

Poor = economy

3

u/msh1ne Feb 20 '25

One way to think of it is in terms of power stack(s). Which units are buying to level up your hero(es), which are meat (units you sacrifice to protect the powerstack)? Usually the costier the unit its also the most cost effective.

As castle it's quite straightforward. Marksmen are the best lvl 2 unit in the game. Prioritize those, and skip the rest until you can build angels. If you happen to get a pandora box of units, capture an external dwelling etc. the plan might change but the principle is the same. What will be the core of you army and help to expand, which units you sacrifice and which will defend the town if neccessary?

Getting mage guild lvl 2 is some sort of priority as well because blind is a game changer.

If you want to get better, prioritize, take risks and learn from mistakes.

3

u/NikoPigni Feb 20 '25

When you say prioring units usually means to upgrade your castle as well.

I usually build citadel first week. Castle is very map/faction/resources dependant.

But usually i go for core unit for early neutral fights 》 unit growth 》cityhall 》all up to tier 6 unit prod 》capitol 》 tier 7

If you get heroes that have gold speciallity or state skill, i hire them asap.

If you get tons of resources you can build whatever you want to. I usually go for units first then capitol

If resources are scarse, build only and just only what you need and hire only core units till you get rolling

2

u/Raddens Feb 20 '25

We were just having a related conversation in this thread.

In short: you have to manage resources with the goal being to discover & access the valuable parts of the map as fast as possible. What contributes to that most is the question you have to ask yourself regularly. I almost always get Citadels early, and maybe even the Castle, because +50 or 100% or Grand Elves, Marksmen, Master Gremlins etc. are no joke (even if they usually have their expiration date in larger maps/mid-late game).

As for managing multiple (type of) towns: again, you have to balance supply lines, morale and spending gold (&resources) so that you can progress against neutrals/other players (AI). If you have a good idea of each town you have on what is the typical powerstack type of creature you would use and what synergies does it have with your original ones, you can make these decisions:

Example 1. if your original town doesn't really have a strong set-up to taking towns (looking at you, Fortress, but Cove too if you play HOTA), it might be worth investing in a strong flyer T7 in a newly captured town.

Example 2. if I have a strong shooter set-up going (hero with Archery&related artifacts) and capture another town where there is another nice shooter, I usually focus on adding that.

And then there are no brainers, like Archangels :)

2

u/Laanner Feb 21 '25

Ballistics remove any troubles to take town. Not a big deal. It is actually a good skill to take on tough fights in town, complete removing strategy of deleting your own ballista and wasting precious casting turns.

3

u/Raddens Feb 21 '25

I’m not saying it can’t make sense (if you are playing HOTA), but on my main I’d rather have Logistics, 2-4 magic schools, Wisdom, Armorer, Offense that benefit me in all situations. Ballistics is a luxury that I might like, but not necessarily afford, so I don’t advocate for it.

0

u/Laanner Feb 22 '25

Well, Wisdom, 4 schools, logistics is enough. Offence-defence is nice, but if you have the ability to reduce your losses to zero, then this skill is quite redundant. A simple +50% to mana is more useful in that case. So ballistics can be a good skill to have. And the only time you want offence-defence more is when you fight in anty-magic garrisons, and this event is even rare, than a town siege.

0

u/Raddens Feb 22 '25

If you are not using Offense and Armorer, you might not be taking enough risks with neutral stacks :) they are incredibly useful - it’s not a coincidence that both regularly feature on top of the skill tier lists and that Offense and Defense specialists are usually regarded as (one of the) best choices within their factions.

That being said, I recently had a blast with Eovacius and Intelligence was pretty handy as I was using a really costly spell right from the beginning - so it has it’s uses :)

0

u/Laanner Feb 23 '25

Offence is only +6 attack skill for melee. Useful early, but not so much in the late game. Same for armourer- if you are not taking damage at all, you don't need to reduce that damage.

0

u/Raddens Feb 23 '25

Love that you are swimming totally against the current, ignoring all the advice you get, even if it’s commented on your very own question elsewhere :)

And very elegant to downvote someone who is just talking with you. Have fun!

1

u/Laanner Feb 23 '25

And very elegant to downvote someone who is just talking with you. Have fun!

You started this first. I gave you an examples where your "skills that benefit in all situations" may provide you zero benefits (ranged dps army and zero losses anyway). It seems to me that you cannot accept any other constructive opinion at all.

2

u/TheGuyFromBG Feb 20 '25

Hey there! To get the best and most optimized response, please specify the type of game you are playing. The details needed include (but not only) map size, scenario, PvP or PvE, difficulty level, etc.

2

u/Ok_Coffee_1192 Feb 21 '25

When I play with Castle, in general my order is:

week 1: marksmen, town hall, blacksmith, swordsmen, griffins, citadel, (griffins bastion or castle, depends if you have resources)

week 2: depends of the map and resources, upgrade the marksmen, marketplace, mage guild, city hall, zealots, ......

week 3: capitol, portal of glory and upgrade some units

I think that you can achieve this on "normal" with out any problems ... if you can build faster to portal of glory and capitol, go for it ...

don't forget to buy 1 or 2 heroes for faster development :)

1

u/ollyol ballista enjoyer Feb 20 '25

I'm gonna be boring and say that the answer is "it depends". It depends on map size, how rich the map is, how easy you can move around the map (DD, Fly, TP), which spells and secondary skills you have, and so on.

2

u/bearjs Feb 20 '25

Yeah, it looks like it will be a lot of trial and error. Love that the gane is so complex. Thanks!