r/heroes3 • u/Danthesuperdan • 4d ago
Remove rough terrain penalties
hi guys,
is there a way, to remove penalties for rough terrain in vcmi?
i think, starting in the swamp or the snow is much harder, than starting on stone ground or gras.
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u/ivanvg VCMI developer 3d ago
What exactly are you asking?
Having pathfinding skill or having entire army native to the terrain will remove terrain penalties, both in H3 and in VCMI.
If you want to entirely remove / disable this mechanics from the game, you can make a mod that does this.
- Create directory named "no-rough-penalty" (or any other suitable name)
- Create file named mod.json in it
- Open mod.json in text editor and paste this text in it:
json { "name" : "No rough penalty", "description" : "Disables rough penalties for all terrains", "modType" : "Mechanics", "author": "Ivan", "contact": "https://vcmi.eu", "version" : "1.0", "settings" : { "bonuses" : { "perHero": { "noRoughPenalties" : { "type" : "ROUGH_TERRAIN_DISCOUNT", "val" : 100, "valueType" : "BASE_NUMBER" } } } } }
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u/9Gardens 4d ago
One way to remove rough terrain penalties is to just use units that are native to that terrain.
Hence, Fortress troops do not suffer a swamp terrain penalty. (I have used this plenty often to save my castle by leading enemies into the swamp, and then sprint past them back to my lair with the help of Serpant flies and native terrain... meanwhile they slog back over the course of many days.)