r/monsterhunterrage • u/Other-Marionberry159 • 1d ago
Imagine being ok with ur UI blocking your game
horirble connections can happen on specific dates, also losing connection can happen. what is utterly dogshit UX is when the loading of UI elements is blocking any kind of input. Every tried to open the member list and got stuck because some fucking mid-dev thought it would be nice to just have simple request timeout as solution for this that blocks any kind of interaction.
fucking dogshit individual should never touch software again
3
u/Wiergate 1d ago
Never in any game I’ve played in my life have I seen as horrible a piece of UI design as this.
Why would Capcom try to create an immersive open world – and boast in interviews that the world’s story is the main draw of the game – when part of the screen is fully surrendered to a rapid and never-ending stream of popups worthy of a terminal-stage social media addict?
Even when exiting my tent I get a nag screen about the 15 messages I 'missed' while prepping.
I think they have an ever worse grasp of what the hell an open world is than Ubisoft.
Even ignoring exploring or discovering things on your own, I can find the exact same bloody info by opening my bloody map - or I could if wasn't assigned to the same input that we need to dismiss the steady stream of notifications.
Appalling, bordering on unforgivable.
-4
u/PooinandPeein 1d ago
I am.
5
u/PooinandPeein 1d ago
The only thing I'm not okay with is the "press pad to skip/start to open" and it does not let me open my map LOL other than that IDC.
13
u/Front-Cabinet5521 1d ago
That popup when you load up the game too. You know the one I'm talking about.