234
u/Boomyville Feb 17 '25
Random shower thought, is upgrading two random cards better or worse than picking one card to upgrade. In the early game when key cards are not upgraded, the ability to choose upgrades can be pivotal. But also, what if shining light could be a relic?
116
u/HumanTheTree Eternal One + Heartbreaker Feb 17 '25
IMO, it should be a rare relic that gives you a random upgrade in addition to your chosen upgrade whenever you smith.
49
u/Varron Feb 17 '25
What about just adding an option to the campfire to upgrade 2 Randoms, keeping the original upgrade option
74
u/MerzkyShoom Feb 17 '25
That… kinda makes it OP to me. Maybe I’m wrong but I like the balance created by losing the choice of what to upgrade entirely.
19
u/JadedTrekkie Eternal One + Ascended Feb 17 '25
Exactly. These two suggestions kinda destroy what makes the relic interesting.
29
u/SkulGurl Ascension 20 Feb 17 '25
Giving that the consensus I’ve heard is the “take damage to upgrade two random cards” is worth it even when you have to use a rest stop to heal and make up for it, I think the two random is generally better unless you have a very key upgrade
3
u/JJ668 Feb 17 '25
I think it would actually be quite bad on average. Shining light is by no means a must pick, especially not, if you have to rest for it and that's the strongest place for it to be in a run. Act 1 is balanced around strikes and defends being your main plan, meaning that even upgrades to those bad cards is good, because they are disproportionately good upgrades in act 1 compared to when you have better cards. In later acts that event would probably only rarely get picked and tbh once you get actually good cards, I think it would actively be a hindrance.
1
u/Maximus216 Eternal One + Ascended Feb 17 '25
I find it so hard to take on high ascension though. Find myself skipping it often
2
u/Corbini42 Feb 17 '25
Yeah, but I think if I saw shining light in a later act, I'd be more likely to pick it because there's a lower chance of it whiffing on two starter cards.
19
u/Nimkolp Eternal One + Heartbreaker Feb 17 '25
As Baalorlord has described before: “when you choose your upgrade, you’re upgrading your best card”
So is your best upgrade better than two average upgrades? Depends on the deck
3
u/Enigma343 Feb 17 '25
Silent won't be happy waiting for her Wraith Form to be upgraded.
If you have a key upgrade like that, you could be waiting for a long time. Doesn't help that you're picking up additional (possibly un-upgraded) cards along the way, which increases your potential upgrade pool.
2
u/mr-pallas Feb 17 '25
This is also in addition to having the fattest starting deck, which further dilutes this relic.
75
256
u/boowhitie Feb 17 '25
Smithing now upgrades two random Blocks
64
33
15
u/ConsiderationFew8399 Feb 17 '25
Hey nothing wrong with a Defend+. Much better than a Strike+
1
u/SirBobz Feb 17 '25
Why?
12
u/Nyasta Feb 17 '25
Going from 5 to 8 is a more impactfull upgrade then going from 6 to 9.
Blocking 8 for one energy will almost always save you 8hp while dealing 9 for one energy is not guaranted to have an impact, in fact in single ennemy fights it probably will not.
To put it simply, having more dammage is useless if the dammage boost isn't enough to reduce the number of turns to kill while having more block is always good unless you can already full block everything and at that point you have already won.
6
u/amplidud Feb 17 '25
Just because of how the game works.
Enemies scale up to 800+ hp. 9dmg from a strike+ is not going to be a part of any decks damage plan after earlyish act 2.
From a damage perspective though the biggest hits you take are ~50-70. Obviously block+ alone do not get you there but on any given turn a block+ could be 10-20% of the block you need that turn.
Also from a numbers on cards stand point 9dmg per energy is pretty poor for damage but 8 block per energy is not terrible. particularly for the silent where most of her block just has additional words and not really more pure block efficiency. But things like shrug it off is also 8block for 1 energy for example.
137
u/Hot_Philosopher_6462 Feb 17 '25
This is great, and probably not overpowered. I just wouldn't personally like it; I'm not a fan of losing control.
-45
u/Scared_Astronaut9377 Feb 17 '25
Arguably, such cards are inherently the stronger the worse your play is.
32
u/councilhearts Feb 17 '25
I like it!
I'm just picturing getting sozu with white beast statue, and then this with fusion hammer 😅
25
u/Mini_Boss_Tank Feb 17 '25
Searing Blow, go!
Seriously pretty good in a relatively small searing blow deck? You get to upgrade everything and searing blow
Very bad if there are some key upgrades that you really want to get, or if you have fusion hammer, but downside is almost like fusion hammer (can't guarantee key upgrades)
Kind of unusual for a non-boss/event relic to have a clear downside
6
u/BadPoEPlayer Feb 17 '25
Yeah but it’s still not better than the ultimate searing blow synergy, [[singing bowl]]
1
u/spirescan-bot Feb 17 '25
Singing Bowl Uncommon Relic (100% sure)
When adding cards to your deck, you may gain +2 Max HP instead.
Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Data accurate as of April 20, 2024. Wiki Questions?
8
u/CMonster907 Feb 17 '25
If you are trying to make a searing blow run, you can't waste upgrades on other stuff. Even if searing blow is your only added card, a campfire is only hitting searing blow ~20% of the time with 2 random upgrades. Losing an upgrade or 3 per act due to chance kinda nukes the whole idea. I'd say searing blow is one of the worst possible cards to pair with this relic.
7
u/CrasherRuler Eternal One + Heartbreaker Feb 17 '25
Where do you get 20% from? Also, I think the point is to get a super small deck, then have everything upgraded, and start getting double upgrades on searing blow. (If it works like that.)
3
u/Boomyville Feb 17 '25
I would presume it would work the same as shining light which upgrades 2 random cards; I think in that event if all cards are upgraded it does nothing?
2
u/CMonster907 Feb 17 '25
2 pulls from 11 cards is close enough to 20% and will be 2/10 will be campfire 2 if you hit searing blow on the first one. And thats with 0 other cards added. I guess being able to hit searing blow twice would change my opinion though. I assumed it would be 1 trigger like whetstone which can't hit searing blow twice even though it does 2 upgrades.
3
9
u/Archaius_ Feb 17 '25
i kinda like this idea, arguably it makes you weaker in the short term (unless ur lucky) but assuming you dont have a insane deck size ur gonna rapidly approach a fully upgraded deck and then ur much stronger
15
8
6
5
u/Amedamaneku Feb 17 '25
It'd be bad. It's a delayed reward with a downside. Whetstone and War Paint upgrade two randoms immediately, this only matches those after two upgrades, in exchange for losing control of upgrades. If it had no downside and upgraded a random in addition to a selected card it would be less bad.
2
3
u/devTripp Feb 17 '25
I am 100.0% confident you mentioned Fission in your post.
Fission Defect Rare Skill
0 Energy | Remove (Evoke) ALL of your Orbs. Gain 1 Energy and draw 1 card for each Orb removed(Evoked). Exhaust.
I am a bot response, but I am using my creator's account. Please reply to me if I got something wrong so he can fix it.
1
u/SomethingOfAGirl Eternal One Feb 17 '25
Two upgraded strikes wouldn't be the end of the world... It could be worse, like an upgraded Infinite Blades.
1
u/SerialFloater Feb 17 '25
I thought that downsides were always greater than upsides in StS, so maybe it should be "upgrade 1-2 random cards" instead of a guaranteed 2 🙈
5
u/Soren59 Feb 17 '25
That sounds really bad.
It already has the added downside of replacing an immediately useful relic and needing to smith at fires to get value out of, so I think it's pretty balanced. Toxic Egg is also an Uncommon relic that will arguably net you a lot more upgrades overall in most runs.
1
u/SeraphicSiren8 Feb 17 '25
Just for the pure fun of it, I would gladly take this any time. I love a weird random upgrade.
1
1
u/Livid63 Feb 17 '25
I think this would fit better as a boss relic that upgrades 3 random cards as i feel 2 is too little and the downside is too significant to just be a non boss relic
1
1
u/waddlesq Feb 17 '25
Feels like a skip pretty often, and I don't think you want a relic that gets skipped very often.
1
1
u/ReroAsu Feb 17 '25
I think this could be overpowered. What about "Shop's Card removal service now remones 2 random cards."? Also op?
1.0k
u/Hummus696 Feb 17 '25
Should be a shop relic like most relics with downsides but otherwise could make very funny meme runs