r/slaythespire Feb 17 '25

CUSTOM CONTENT Custom Relic: Fission Hammer

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1.7k Upvotes

106 comments sorted by

1.0k

u/Hummus696 Feb 17 '25

Should be a shop relic like most relics with downsides but otherwise could make very funny meme runs

349

u/DinTill Eternal One + Heartbreaker Feb 17 '25

It could definitely be very powerful. Small decks can easily cap out on upgrades with an early one of these.

320

u/Hummus696 Feb 17 '25

I can already see the Baalor thumbnail

“Upgrade all of your cards? Yes please!”

121

u/Thatoneguyigeug Ascension 20 Feb 17 '25

I can almost hear that in his voice

117

u/knightofunderpants Feb 17 '25

"The power!"

127

u/spookedghostboi Eternal One + Heartbreaker Feb 17 '25

"We've had one upgrade yes, but what about second upgrade?"

113

u/Leaf-01 Feb 17 '25

“Is this the Heart of the Spire? The source of all these random upgraded cards?”

62

u/SomethingOfAGirl Eternal One Feb 17 '25

"Two upgrades for the price of one? I like that. I like that a lot."

60

u/MerzkyShoom Feb 17 '25

“Two upgrades would be good here.”

33

u/Rdois-Pendragon-1987 Feb 17 '25

Fission Hammer welcome to my deck

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1

u/Electrical_Leg_6955 Feb 18 '25

"You'd love to see that."

7

u/kingburp Feb 17 '25

"yeah... It's gonna be a nooooo on this hammer and tongs."

2

u/nomickti Feb 17 '25

100% this.

13

u/nsg337 Ascension 20 Feb 17 '25

I love this community

7

u/Landric Feb 17 '25

NL: "Put the upgrades in the bag"

2

u/Electrical_Leg_6955 Feb 18 '25

Thinking in Baalor's voice improves your decision-making and increases your chance of winning a run

11

u/MaDNiaC Feb 17 '25

Small deck with Searing Blow, scale to heavens and beyond!

3

u/SippinOnHatorade Ascension 11 Feb 17 '25

And then it’s just healing at fires or any of the extra options

2

u/DinTill Eternal One + Heartbreaker Feb 17 '25

Yup. Awesome on Watcher with Girya.

1

u/slvrbullet87 Feb 17 '25

If you get the upgrade all strikes and defends event, this relic would be amazing. If you don't then I assume it works like war paint or whetstone and only choses strikes and defends

1

u/DinTill Eternal One + Heartbreaker Feb 17 '25

Well if you are removing the unupgraded starters then it should still only be a couple campfires before hitting your good stuff. But that is kinda the point of the relic. You sacrifice the ability to do targeted upgrades for more overall upgrades. If your deck needs specific, high value upgrades it’s definitely not going to be as good.

68

u/BiologicalTrainWreck Heartbreaker Feb 17 '25

Small deck where the only remaining upgrade target is searing blow 💰

36

u/Kerblaaahhh Feb 17 '25

Would be sick if that meant it upgraded it twice.

8

u/Jupue2707 Feb 17 '25

Twice the upgrade, double the scaling

20

u/Assistantshrimp Feb 17 '25

Most relics with downsides? Other than Brimstone what other shop relic has downsides? Do you mean boss relics?

60

u/Asleep_Cry2206 Feb 17 '25 edited Feb 17 '25

I think he means any relic which you wouldn't always want. I tried to describe this before and found it difficult to find the right words.

Almost any regular relic you get, you will always take. There's no reason not to pick up a boot, or an incense burner. There are small exceptions of course, like if you are stalling for infinite potions or something, you wouldn't want to have bronze scales. But 999/1000 times, you would take any given "regular" relic just because.

Boss relics ~all~ sometimes have explicit downsides; no resting, no discarding on end turn, no gold, ect. There are "weaker" boss relics with no downside, like wrist blade or tiny house, but you could argue the downside of tiny house is not having a stronger boss relic instead. Same goes for the conditional energy relics, like kite or plasma, you could say the energy isn't as consistent as the other boss relics, which could be the "downside". This is why you are offered 3 boss relics at a time. You're not so much choosing your "upgrade" as much as you are choosing which "downside" youre willing to tolerate.

Many shop relics lie in a weird limbo between the two. Brimstone has another obvious downside, but the downside is so significant it would not be a great boss relic. Prismatic shard has a pseudo-downside, where you could say it "clogs" your card rewards. Runic capacitor could be bad if you rely on evoking your orbs a lot. Orange pellets can be good with snecko, but can also literally brick your run. Toolbox and spoon also fit this pseudo-downside category. However, once I go to look at the shop relics, I notice that most of them don't actually have this "downside" at all. Membership card, abacus, chem x, waffle... These are all just pretty good, and I can't think of many reasons not to take them (other than they cost gold, but that's a different conversation). But since so many of these relics have some pseudo-downside, they are relegated to only appearing in the shop, which allows you to choose if you want them or not. And leaving shop relics behind isn't as bad as killing an elite and not grabbing it's relic, because you can just use your gold later, or at that same shop on other things.

Then, the final boss of relics, frozen eye. It's obviously incredibly strong, but the "downside" is purely a mental one, in that it adds so much planning to every turn, many players simply don't take it to avoid the headache. It won't make you any weaker, and you could even ignore it, but IMO it fits well into this "pseudo-downside" category that some of the other shop relics fall into. I feel better seeing it in the shop and passing on it, than if I were to fight gremlin nob and live with 10 hp only to get a frozen eye that I don't want.

27

u/TheGreatGimmick Eternal One + Heartbreaker Feb 17 '25

But 999/1000 times, you would take any given "regular" relic just because.

The Bottle Relics are notable exceptions. Bottled Flame for obvious reasons, but even Bottled Lightning and Bottled Tornado can sometimes be bad if your best option is something like a Charge Battery or Hello World.

Dead Branch can also be actively bad for many runs.

Ninja Scroll is another situationally bad Relic.

6

u/parrot6632 Eternal One + Heartbreaker Feb 17 '25

nothing quite describes the pain I feel when I pick up ninja scroll and get bag of prep 3 floors later.

1

u/Legit_Human_ Ascension 20 Feb 17 '25

Just find nloth smh

7

u/Belledame-sans-Serif Eternal One + Heartbreaker Feb 17 '25

How does Orange Pellets brick runs?

10

u/EthicalLapse Heartbreaker Feb 17 '25

I was also a bit confused, but he's still referring to the combination of Snecko Eye and Orange Pellets. Which, if you proc Orange Pellets at the wrong time will leave all your important cards with increased energy costs costing you the run.

1

u/Exley21 Feb 18 '25

Thanks for writing this out, it's very well thought out. But how can orange pellets brick a run? I think it's incredibly strong and love picking it up in most decks.

2

u/Asleep_Cry2206 Feb 19 '25

Specifically in combination with snecko eye. Snecko confuses you, and since that's a debuff, orange pellets removes it. If you've been building a high cost deck, losing confusion can basically kill you. You could play around it by not playing an attack, skill, and power in the same turn, but at that point why even take orange pellets? Thus, it's a shop relic.

Though the downside is considerably niche, snecko eye is a boss relic and you are more likely to see it than any other given relic. For top players it is often the best choice, and in the right circumstances I can see a reason to take both, and cleanse the confusion early to keep the +2 draw.

It's not the best example of my original point, but I think the original premise was weak in the first place. I was reaching for straws trying to come up with examples. I think many players have this "feeling" about the shop relics, which doesn't actually apply in most cases, but some relics fit into this very particular category and are relegated to the shop.

-5

u/nomickti Feb 17 '25

Agree with almost everything you wrote, but shop relics (like Frozen Eye) can only be purchased at the shop, they won't drop in an elite fight: https://slay-the-spire.fandom.com/wiki/Category:Shop_Relic

Where it gets confusing is shops also sell non-shop-relics, "Shop Relics are relics which can only be found for purchased in the shop. They usually fill more niche roles for a deck. Keep in mind the shop sells both Shop Relics and Standard Relics, though the rightmost relic will always be a Shop Relic."

https://slay-the-spire.fandom.com/wiki/Category:Relic

3

u/MegamanX195 Ascended Feb 17 '25

The comment you're responding to never says otherwise, though. They're talking specifically about Shop exclusive relics, and then go on to argue that it would feel pretty bad to drop a Relic like Frozen Eye or Prismatic Shard or Strange Spoon from an Elite fight. That's why they are shop relics.

19

u/Hummus696 Feb 17 '25

Prismatic shard bloating your rewards, for example, or strange spoon. Not “strict” downsides but most relics that change the way you play rather then benefit you solely are shop relics, and ofc boss relics but they’re in a league of their own imo.

2

u/UsernameTaken017 Feb 17 '25

[[Prismatic shard]]

[[Strange Spoon]]

2

u/spirescan-bot Feb 17 '25
  • Prismatic Shard Shop Relic (100% sure)

    Combat reward screens now contain colorless cards and cards from other colors.

  • Strange Spoon Shop Relic (100% sure)

    Cards which Exhaust when played will instead discard 50% of the time.

    Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Data accurate as of April 20, 2024. Wiki Questions?

2

u/carreiraesteban Feb 17 '25

Prismatic shard is a downside sometimes if you can't get synergies going

1

u/wingedespeon Eternal One + Heartbreaker Feb 17 '25

Prismatic shard.

2

u/Educational-Fold1135 Feb 18 '25

If it stays boss relic I would say each time you upgrade a card, upgrade a random card too.

2

u/Dovahkiin419 Feb 17 '25

I do absolutely agree with you, but I am just thinking hard about how dead branch is just a relilc thats out there for everyone instead of A) a shop relic, or more practically B) an ironclad only relic.

Its absolute garbage for everyone else, mostly just translating to "once per combat, be given a random card, ocasionally flood your deck with garbage". The only reason ironclad likes it is that over a third of the time the garbage costs 0, and ocasionally even gives energy.

I dont think it should be a shop relic, that makes it too easy to get for those silly corruption runs, but it should just be ironclad only.

10

u/Jondev1 Eternal One + Heartbreaker Feb 17 '25

Nah, it is good on every character most of the time and it is good on ironclad even without corruption.

2

u/SamiraSimp Ascension 19 Feb 17 '25

i also really like dead branch on silent, you could argue it clogs your deck the second time around, but playing blade dance and getting 3-4 extra options is usually pretty good.

3

u/nomickti Feb 17 '25

Dead Branch + Blade Dance would like a word.

-1

u/Dovahkiin419 Feb 17 '25

yeah exactly that's aweful. When you are using blade dances it's either early game or you're running shivs, early game you don't have dead branch, and if you're running shivs you don't need catalyst, catalyst, doppelgänger, malaise, you want to be digging for your other shivs.

As a counter example, I like nilry's codex, even if it's the worst book, but i turn down what it gives me 9 times out of 10, because clogging your deck is bad.

5

u/Little-Maximum-2501 Feb 17 '25

Clogging your deck is not bad when everything dies before you even shuffle, which they all do because you don't need to waste energy on card draw when you have dead branch and you get to prioritize cards that generate energy without the normal downside of running out of cards.

I'm really baffled by people that think deadbranch with blade dance is bad, just playing with it once makes it obvious how broken this combo is.

1

u/Hummus696 Feb 17 '25

Branch is a fair counter example to be fair, I personally think it should’ve been a shop relic, but either way I think that’s the only exception? I’m not entirely sure though

1

u/Little-Maximum-2501 Feb 17 '25

Its way too strong for how common it would become as a shop relic, not just on ironclad but on silent as well.

2

u/Little-Maximum-2501 Feb 17 '25

Dead branch is still a top 5 relic on silent and very good on defect and watcher.

1

u/A_GenericUser Feb 17 '25

Homestuck PFP spotted ‼️

2

u/Hummus696 Feb 17 '25

The new 2 upd8 today was so hype

2

u/A_GenericUser Feb 19 '25

This comment actually got me to catch up after not reading for a few months, and yeah you're right that was hype. Here's hoping Vriska's hyperbolic time chamber character development sticks and makes her more interesting

1

u/Hummus696 Feb 19 '25

If her ult self is Vriska and (Vriska) mixed I’m sure she’ll be at least a little better

234

u/Boomyville Feb 17 '25

Random shower thought, is upgrading two random cards better or worse than picking one card to upgrade. In the early game when key cards are not upgraded, the ability to choose upgrades can be pivotal. But also, what if shining light could be a relic?

116

u/HumanTheTree Eternal One + Heartbreaker Feb 17 '25

IMO, it should be a rare relic that gives you a random upgrade in addition to your chosen upgrade whenever you smith.

49

u/Varron Feb 17 '25

What about just adding an option to the campfire to upgrade 2 Randoms, keeping the original upgrade option

74

u/MerzkyShoom Feb 17 '25

That… kinda makes it OP to me. Maybe I’m wrong but I like the balance created by losing the choice of what to upgrade entirely.

19

u/JadedTrekkie Eternal One + Ascended Feb 17 '25

Exactly. These two suggestions kinda destroy what makes the relic interesting.

29

u/SkulGurl Ascension 20 Feb 17 '25

Giving that the consensus I’ve heard is the “take damage to upgrade two random cards” is worth it even when you have to use a rest stop to heal and make up for it, I think the two random is generally better unless you have a very key upgrade

3

u/JJ668 Feb 17 '25

I think it would actually be quite bad on average. Shining light is by no means a must pick, especially not, if you have to rest for it and that's the strongest place for it to be in a run. Act 1 is balanced around strikes and defends being your main plan, meaning that even upgrades to those bad cards is good, because they are disproportionately good upgrades in act 1 compared to when you have better cards. In later acts that event would probably only rarely get picked and tbh once you get actually good cards, I think it would actively be a hindrance.

1

u/Maximus216 Eternal One + Ascended Feb 17 '25

I find it so hard to take on high ascension though. Find myself skipping it often

2

u/Corbini42 Feb 17 '25

Yeah, but I think if I saw shining light in a later act, I'd be more likely to pick it because there's a lower chance of it whiffing on two starter cards.

19

u/Nimkolp Eternal One + Heartbreaker Feb 17 '25

As Baalorlord has described before: “when you choose your upgrade, you’re upgrading your best card”

So is your best upgrade better than two average upgrades? Depends on the deck

3

u/Enigma343 Feb 17 '25

Silent won't be happy waiting for her Wraith Form to be upgraded.

If you have a key upgrade like that, you could be waiting for a long time. Doesn't help that you're picking up additional (possibly un-upgraded) cards along the way, which increases your potential upgrade pool.

2

u/mr-pallas Feb 17 '25

This is also in addition to having the fattest starting deck, which further dilutes this relic.

75

u/Thatoneguyigeug Ascension 20 Feb 17 '25

Ah so smithing now upgrades two defends or strikes

22

u/ill_thrift Feb 17 '25

unless you're doing a perfect strike run and then it only upgrades defends

256

u/boowhitie Feb 17 '25
Smithing now upgrades two random Blocks

64

u/UsernameTaken017 Feb 17 '25

That's like removing two curses from your deck though

33

u/wra1th42 Feb 17 '25

Silent: I see this as an absolute win

15

u/ConsiderationFew8399 Feb 17 '25

Hey nothing wrong with a Defend+. Much better than a Strike+

1

u/SirBobz Feb 17 '25

Why?

12

u/Nyasta Feb 17 '25

Going from 5 to 8 is a more impactfull upgrade then going from 6 to 9.

Blocking 8 for one energy will almost always save you 8hp while dealing 9 for one energy is not guaranted to have an impact, in fact in single ennemy fights it probably will not.

To put it simply, having more dammage is useless if the dammage boost isn't enough to reduce the number of turns to kill while having more block is always good unless you can already full block everything and at that point you have already won.

6

u/amplidud Feb 17 '25

Just because of how the game works.

Enemies scale up to 800+ hp. 9dmg from a strike+ is not going to be a part of any decks damage plan after earlyish act 2.

From a damage perspective though the biggest hits you take are ~50-70. Obviously block+ alone do not get you there but on any given turn a block+ could be 10-20% of the block you need that turn.

Also from a numbers on cards stand point 9dmg per energy is pretty poor for damage but 8 block per energy is not terrible. particularly for the silent where most of her block just has additional words and not really more pure block efficiency. But things like shrug it off is also 8block for 1 energy for example.

137

u/Hot_Philosopher_6462 Feb 17 '25

This is great, and probably not overpowered. I just wouldn't personally like it; I'm not a fan of losing control.

-45

u/Scared_Astronaut9377 Feb 17 '25

Arguably, such cards are inherently the stronger the worse your play is.

32

u/councilhearts Feb 17 '25

I like it!

I'm just picturing getting sozu with white beast statue, and then this with fusion hammer 😅

25

u/Mini_Boss_Tank Feb 17 '25

Searing Blow, go!

Seriously pretty good in a relatively small searing blow deck? You get to upgrade everything and searing blow

Very bad if there are some key upgrades that you really want to get, or if you have fusion hammer, but downside is almost like fusion hammer (can't guarantee key upgrades)

Kind of unusual for a non-boss/event relic to have a clear downside

6

u/BadPoEPlayer Feb 17 '25

Yeah but it’s still not better than the ultimate searing blow synergy, [[singing bowl]]

1

u/spirescan-bot Feb 17 '25
  • Singing Bowl Uncommon Relic (100% sure)

    When adding cards to your deck, you may gain +2 Max HP instead.

    Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Data accurate as of April 20, 2024. Wiki Questions?

8

u/CMonster907 Feb 17 '25

If you are trying to make a searing blow run, you can't waste upgrades on other stuff. Even if searing blow is your only added card, a campfire is only hitting searing blow ~20% of the time with 2 random upgrades. Losing an upgrade or 3 per act due to chance kinda nukes the whole idea. I'd say searing blow is one of the worst possible cards to pair with this relic.

7

u/CrasherRuler Eternal One + Heartbreaker Feb 17 '25

Where do you get 20% from? Also, I think the point is to get a super small deck, then have everything upgraded, and start getting double upgrades on searing blow. (If it works like that.)

3

u/Boomyville Feb 17 '25

I would presume it would work the same as shining light which upgrades 2 random cards; I think in that event if all cards are upgraded it does nothing?

2

u/CMonster907 Feb 17 '25

2 pulls from 11 cards is close enough to 20% and will be 2/10 will be campfire 2 if you hit searing blow on the first one. And thats with 0 other cards added. I guess being able to hit searing blow twice would change my opinion though. I assumed it would be 1 trigger like whetstone which can't hit searing blow twice even though it does 2 upgrades.

3

u/nomickti Feb 17 '25

Yes, I think this would behave like whetstone.

9

u/Archaius_ Feb 17 '25

i kinda like this idea, arguably it makes you weaker in the short term (unless ur lucky) but assuming you dont have a insane deck size ur gonna rapidly approach a fully upgraded deck and then ur much stronger

15

u/UsernameTaken017 Feb 17 '25

GAMBLE GAMBLE GAMBLE GAMBLE

8

u/Ellikichi Feb 17 '25

At the very least this would make an awesome modifier in Custom mode.

6

u/Gre8g Feb 17 '25

Remove all Strikes

Smiths

Upgrades 2 Strikes

5

u/Amedamaneku Feb 17 '25

It'd be bad. It's a delayed reward with a downside. Whetstone and War Paint upgrade two randoms immediately, this only matches those after two upgrades, in exchange for losing control of upgrades. If it had no downside and upgraded a random in addition to a selected card it would be less bad.

2

u/MythicSeat Feb 17 '25

Love the flavour text lol

3

u/devTripp Feb 17 '25

I am 100.0% confident you mentioned Fission in your post.


  • Fission Defect Rare Skill

    0 Energy | Remove (Evoke) ALL of your Orbs. Gain 1 Energy and draw 1 card for each Orb removed(Evoked). Exhaust.


I am a bot response, but I am using my creator's account. Please reply to me if I got something wrong so he can fix it.

Source Code

1

u/SomethingOfAGirl Eternal One Feb 17 '25

Two upgraded strikes wouldn't be the end of the world... It could be worse, like an upgraded Infinite Blades.

1

u/SerialFloater Feb 17 '25

I thought that downsides were always greater than upsides in StS, so maybe it should be "upgrade 1-2 random cards" instead of a guaranteed 2 🙈

5

u/Soren59 Feb 17 '25

That sounds really bad.

It already has the added downside of replacing an immediately useful relic and needing to smith at fires to get value out of, so I think it's pretty balanced. Toxic Egg is also an Uncommon relic that will arguably net you a lot more upgrades overall in most runs.

1

u/SeraphicSiren8 Feb 17 '25

Just for the pure fun of it, I would gladly take this any time. I love a weird random upgrade.

1

u/Livid63 Feb 17 '25

I think this would fit better as a boss relic that upgrades 3 random cards as i feel 2 is too little and the downside is too significant to just be a non boss relic

1

u/JukeRedlin Feb 17 '25

Iunno what this sub is, but why's your hammer flipping me off?

1

u/waddlesq Feb 17 '25

Feels like a skip pretty often, and I don't think you want a relic that gets skipped very often.

1

u/Ecleptomania Feb 17 '25

Upgrades two random cards, can upgrade curses.

1

u/ReroAsu Feb 17 '25

I think this could be overpowered. What about "Shop's Card removal service now remones 2 random cards."? Also op?