r/slaythespire • u/Huge-Door-192 • 1d ago
CUSTOM CONTENT Blasphemy likes for every other character (Tried to balance them somewhat)
Renewal can't be blocked and works like boot to deal 9999 damage, bypassing intangible. Self damage still counts as HP loss.
Frenzied Finale will let you draw and discard as much as you want (targets like mayhem), so it might be too easy of an infinite. Still can't play status, curse, or unplayable cards and stops, so that's a decent weakness I guess. Maybe it should have been "you can no longer play cards from next turn" instead of "die" to represent the silent using everything she has in a panic and now has nothing to fight with. Which coincidentally gives poison value.
Crisis protocol+ gives extra passive trigger for each orb except plasma by pushing the evoke to the next turn. This can be bad in certain cases. Main one being no longer getting energy from plasma or getting attacked. Probably the weakest of the 4 but not sure how to improve without making it busted. Maybe cost down to 1 as well.
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u/Mark-C-S Eternal One 1d ago
The IC one is too easy to play when you know the enemy won't attack next turn (or is rendered useless with combust, brutality etc.)
Gain loads of strength and then die next turn would be more in keeping I think?
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u/Huge-Door-192 1d ago
I wanted every card to be different but in character so just giving strength would make it the same as blasphemy. IC has strength synergy, exhaust synergy, and hp synergy(mainly at least). Strength was rolled out and I just can't think of anything worth for exhaust.
Knowing the enemy won't attack is not something i thought of actually. Ethereal would be better for this i think.15
u/Mark-C-S Eternal One 1d ago
Yeah I was trying to think of an exhaust synergy too 😂 Tricky to find something useful. Exhaust whatever cards you want from your deck, draw a hand from the remaining, die next turn?
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u/Yuuwaho Eternal One + Heartbreaker 1d ago
Exhaust your entire deck. Choose 3 cards from your exhaust pile and play them. Die next turn.
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u/DarthLlamaV 1d ago
I’m a fan, you can play some powerful cards like wish or grand finale with this
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u/SippinOnHatorade Ascension 11 1d ago
Maybe: Unexhaust all cards until your hand is full. Cards gained this way cost 0 to play. Die next turn.
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u/Collective-Bee 20h ago
Idk about that, I think thats very unreliable, and exhausted cards aren’t always good. More importantly, it’s probably not adding ATTACKS to your hand, which is very important if you die next turn.
And it would be horrible with Corruption, your discard pile would be 95% skills and the cost reduction won’t even matter on those skills. Therefor if this card hates Corruption then it needs to be on par with Corruption to be good enough to take. But is it? I don’t think it’s close.
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u/SippinOnHatorade Ascension 11 5h ago edited 4h ago
Maybe pick from exhausted cards until hand is full? So it’s not in order of exhaustion. That way, you could still have major advantage with skills you might actually want (ie. Battle Trance [if exhausted thru corruption] and Offering for card draw and energy gain) and attacks that you’ve benefited from already (Feed, Reaper)
If you have Corruption active or more than 3 total energy, I could see this working
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u/PudgyElderGod 21h ago
Maybe make it so you die if you don't take damage next turn? That still plays into health synergy and block synergy, you just gotta math out how to take the smallest possible amount of damage after topping yourself off. Exceptions made if you win the fight before the end of that turn, of course.
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u/NecessaryMagician576 1d ago
Renewal should also be a flat die next turn, no hp loss needed. It should also be ethereal, otherwise it’s flat out broken
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u/Huge-Door-192 1d ago
actual constructed criticism would be very much welcome. The main thing i went for is, it should not be strong enough to win if you topdeck it at the start, but strong enough to kill in 1 turn with setup.
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u/arcus2611 22h ago
You cannot have any card that has potential to lock the player into an infinite loop that the player does not have control over, because the Invincible buff and Awakened One P2 exist.
This isn't just bad game design from a balance perspective, it's bad as it potentially breaks the game in the literal sense.
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u/PlacidPlatypus 1d ago
For Renewal, "next turn" is pretty ambiguous in terms of player vs enemy turns. Does it mean the immediate next action the enemy is already showing as its intent? Or the turn after that, with the intent that will be showing during the player's next turn?
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u/ElegantPoet3386 1d ago
Ok these are all severely broken. But the healing one in particular is a bad idea because it encourages stalling.
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u/Dvelasquera171 Eternal One + Heartbreaker 1d ago
I swear if Feed didn’t exist and someone introduced it, people on this sub would call it bad design because it encourages stalling.
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u/BeginningAnew1 Eternal One + Heartbreaker 1d ago
I like Feed more because there's a risk reward to it. You can stall the fight to hit with it, but you have to consider if the max health is going to be worth the HP you might lose in the meantime.
Renewal doesn't have that, you just wait till you have a hand that will kill, and as long as you don't die waiting for that hand you'll recover any HP loss, and actually gain some max HP with the upgrade.
I think stalling sucks more when it creates a safe obligation in every fight to top off your HP, instead of an interesting decision to risk HP for other benefits (Hand of Greed gold, Dagger damage, upgrades from Lesson Learned, or max HP from feed).
Full HP heals every fight is also way too unbalanced to be achievable in a single card. Reaper is the premier HP recovery card for Clad and it requires a lot of facilitating to pull off that big heal.
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u/syber339 1d ago
There's at least a limit to feed, there has to be a non-minion enemy to kill. With renewal you can stall a fight forever until your max hp is too high to lose.
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u/Collective-Bee 20h ago
It’s still exhausts though, so you can’t farm it more than once a fight. Barring exhume and extra copies but it’s still only 1 use per copy.
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u/Collective-Bee 20h ago
It’s still exhausts though, so you can’t farm it more than once a fight. Barring exhume and extra copies but it’s still only 1 use per copy.
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u/hedoeswhathewants 1d ago
Are you suggesting that just because something is in the game it's not bad design? Because I can assure that is not the case.
Also this card is WAY more egregious about stalling.
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u/Vaapukkamehu Eternal One + Heartbreaker 14h ago
I think Feed is bad design because it encourages stalling. I think one of the reasons I'm the worst with clad is that I almost never pick feed beyond early act 1 because I dislike that play pattern
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u/Juicebahks Eternal One + Heartbreaker 1d ago
Really? Silent and maybe Defect strike me as worse than Blasphemy, which is already just okay
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u/TDenverFan 21h ago
The Silent one seems like you could create pretty mindless infinites, once you got enough card draw.
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u/atg115reddit Eternal One 1d ago
The healing one sucks if you have even a single combust, it penalizes ironclads whole deal
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u/SGTBrigand 1d ago
That's what they mean by it encourages stalling. With that card, you would be incentivized to grind the enemy down until it will die from a single Strike, then wait for a hand that has enough damage and that card. Who cares if you have to sacrifice HP to get there, yeah? The card gives it all back. Hell, pop that in a Feed deck and even bad Clads would probably finish in Act 4 every time.
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u/DarkLordArbitur 1d ago
One of ironclad's deals. You could run an exhaust or body slam deck with it and be fine.
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u/BeginningAnew1 Eternal One + Heartbreaker 1d ago
Yeah, and the only cards that really get penalized for self damage are combust and brutality since you can't undo playing them. Bloodletting you play for the last time just before renewal for free energy, offering would have already been played way earlier in the fight (no reason not play offering as soon as you see it if you're healing to full every fight). And hell, combust isn't even that bad with this card because the instadeath activates next turn, so you could use combust or hemokinesis as the finisher as long as it's the same turn you play renewal.
Besides which none of it really matters because you would just play this card as the second last one in combat every fight anyways and never face the downside. Healing to full means you can putter around waiting for the right hand in a way none of the others can.
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u/arcus2611 22h ago
You literally just don't play it until you have lethal then? Combust procs at the end of the turn, so just don't end your turn.
Plus the wording says you only die if you lose hp next turn, so there is nothing stopping you from going back down to 1 hp this turn.
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u/JapaneseExport Ascension 20 1d ago
i really dont think these are broken at all
the only one id actually pick is the ironclad card, that one is beyond busted, but id argue the other two are just bad cards
the silent one going infinite is a cope. silent infinite needs to carefully consider what cards you are shuffling out and also play cards in correct orders. without that, this is just bad bullet time, its too easy to brick and this just becomes a dead draw.
defect giving random orbs can just give you zero damage and kills you. it doesnt give focus, and has no amount of control to be able to actually end the fight.
overall its a cool idea but in terms of game balance these are really off the mark
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u/arcus2611 22h ago edited 22h ago
The ironclad card is very broken, the other two are just kinda bad and the silent card can potentially lock you in an infinite loop of playing cards against the heart because it doesn't stop you from redrawing or generating cards.
Though Silent can also just cheat by playing Wraith Form lol.
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u/FlatMarzipan Eternal One 9h ago
Stalling is already a part of the game, most of the enemies in the game scale in strength over time so you have to balance the benefit of stalling against the risk
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u/Warprince01 Eternal One + Heartbreaker 1d ago
Good set. Frenzied Finale definitely going to go crazy with Silent's draw, though.
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u/MemeDealer2999 1d ago
Technically speaking, the defect's card's upgrade is actually a nerf, since it means you won't be getting the immediate energy of any plasma orbs you create. You're also getting less block from the frost, which will be giving you more block on the same turn you immediately die.
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u/SgtTakeover 1d ago
Defect card as a common lol.
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u/Huge-Door-192 1d ago
Woops it's attack too :P it's a version 2 that I made after and forgot to change the types lol.
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u/EPICNOOB_3170 1d ago
Silent’s is tough since you can’t really rearrange the order of cards in your hand unless you have something like WLP, and I don’t think crisis protocol+ is actually an upgrade
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u/devTripp 1d ago
I am 100.0% confident you mentioned Blasphemy in your post.
Blasphemy Watcher Rare Skill
1 Energy | (Retain.) Enter Divinity. Die next turn. Exhaust.
I am a bot response, but I am using my creator's account. Please reply to me if I got something wrong so he can fix it.
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u/ScandanavianSwimmer 1d ago
I like the defect card a lot. Apparently the max number of orb slots is 10, so that would need to be increased to get value from the card
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u/Huge-Door-192 1d ago
well the intention is to just get you to 10 slots in case you used consume or something.
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u/ReaperSlayer 1d ago
Sound like someone hasn’t accidentally nuked all their orbs with consume
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u/ScandanavianSwimmer 1d ago
Wow I have so many more mistakes to make in this game. What happens if you get down to 0 slots and play zap?
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u/thewhetherman_11 Ascension 20 1d ago
I think it’s fine with the 10 slot cap, since it will also evoke any current orbs when the slots fill. I like the Defect one quite a bit actually. A bit of a gamble, but with active orbs less so and powerful enough to get you out of a jam but not so crazy it breaks the character.
That might be why to me it feels the most like it hits Blasphemy’s specific niche, whereas the Ironclad one feels like Feed but slightly to the left, and Silent's could easily just be a “go infinite” button.
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u/PM_ME_UR_TOTS_GRILL 23h ago
struggling to see the upside from crisis protocol upgrade. evoking next turn is worse than this turn except for dark orbs. but on average you might get 2-3 dark orbs, and the extra damage from them looping doesn't outweigh not evoking the few plasma orbs you channeled with the card.
could do a echo form situation where you just remove ethereal for the upgrade. or make it cost 2
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u/Rezenbekk 1d ago
Renewal is especially broken. If your deck is half competent you can 90% of the time engineer Renewal+Anger finisher, and you don't care about taking extra damage while stalling because you heal it all at the end.
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u/offthecuff129 Ascension 19 1d ago
Thematically, these cards slap. I really like them all.
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u/Huge-Door-192 1d ago
Thanks themes were very important to me in making these. Like the IC making another deal with the devil.
The names are the thing I'm most proud of.2
u/offthecuff129 Ascension 19 23h ago
I will say the IC card current art looks quite similar to Burning Pact. Maybe a picture of a flaming contract?
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u/YuptheGup Eternal One + Ascended 19h ago
Yeah OP cooked some hot macaroni on this one. Good work chef
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u/YuptheGup Eternal One + Ascended 19h ago
Yeah OP cooked some hot macaroni on this one. Good work chef
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u/garfield3222 1d ago
Hmmm idk if someone else said something similar, but doe Renewal what if its "heal to max, die if you're dealt damage for the rest of the combat. exhaust" and "heal to max, die if you're dealt damage for the next turn. exhaust" for upgrade?
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u/Huge-Door-192 1d ago
yeah the conclusion i reached was ethereal and exhaust for both which will make sure there is no such thing as stalling or setting up for a free turn since now if you draw it you gotta play it.
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u/Neo1223 21h ago
It's really bad design to suddenly make one "die next turn" effect not kill you under intangible just because you personally think it's overpowered. StS is very clearly designed where language use is very specific so that synergies are clear, it's why Runic Pyramid says "you don't discard" instead of "retain", and going "this one is different even though it has the same text" breaks that fundamental rule of the game's design.
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u/Stan_Beek0101 Heartbreaker 20h ago
I feel like crisis protocol would be pretty unhealty because there is a chance you just spawn either low damage dark orbs that don't get to ramp up damage because you die next turn, or frost orbs which won't end the fight because you need to kill next turn. I would never pick it because of the rng.
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u/pherets Ascension 20 20h ago
In rare circumstances, does Frenzied Finale softlock the game? Like if you Pandora's Box into Frenzied Finale and a bunch of backflips, and have no curses or statuses, would playing it just lead into an infinite spiral of playing backflips? I know you'd have bigger issues if that was your deck but would it softlock?
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u/OGBigPants 11h ago
Renewal is kinda busted. Just fish for it when enemy is at one hit and you’re not punished because you heal all the HP you lose in the process.
Frenzied finale just seems bad. So does crisis protocol, as lightning would be the only orb of any real use here and you only have a 1/4 chance to get it and they would only do 8 damage by default (though I guess plasma here could be used to extend your turn).
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u/DocHoliday439 3h ago
Renewal sounds too easy to abuse. There are easy ways to get a ton of block or just totally negate damage all together. Or even better, just use it on a round where no enemy is attacking
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u/No_Quantity8815 1d ago
Isn’t the regular version of frenzied finale the same thing as bullet time ?