r/Crossout • u/Mrplaskett • 4h ago
New hearse
New hearse on the block Shadow on the exhibition (ps4)
r/Crossout • u/Faley016 • 1d ago
Hello, survivors! Today we are ready to share the balance changes planned for the next update at the end of the month. We invite everyone to the test server (see instructions at the end of the article) to try out everything you are interested in and share your opinions and suggestions on the results of testing.
We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can see all the planned changes in more detail on the special testing server!
“Little Boy 6LB”, “ZS-33 Hulk”, “ZS-34 Fat Man”, “ZS-46 Mammoth” and “ZS-52 Mastodon” cannons
Comment: after a number of previous changes, the use of these cannons has been greatly simplified. We are reducing the rotation speed to reasonably adjust the complexity of their use relative to other weapons.
Emily
Comment: low efficiency of the revolver. The increase in mass compensates for the significant increase in durability.
Tempest
Comment: weapon efficiency is too high, especially at low PS. Changing the power consumption will increase the PS range where the weapon may be used. Changing the time to overheat will partially compensate for the changes, making the weapon less dependent on modules.
Falco
Comment: high efficiency relative to the main rotors.
Genesis
Comment: this module has little effect on the number of drone and turret launches, forcing the player to install several pieces of “Genesis” at once.
Hardcore
Razorback
Dun horse
Comment on engines: added less efficient versions of the perks of their epic counterparts to these engines, which should moderately increase their relevance.
R-37-39 Adapter
Comment: the changes are aimed at increasing the efficiency of the weapon in comparison with the other epic parts.
Gungnir
Comment: the change will add additional distinction to Hyperborea machine guns and increase their efficiency.
Jotun
Comment: low efficiency of the howitzer.
Yokai
Comment: low durability combined with the large model of the weapon. The increase in blast radius is aimed at simplifying the use of the perk.
Corvo
Comment: low ratio of revolver damage per battle to energy consumption.
Punji
Comment: the change to the connecting range will allow creating longer barricades using fewer “Punji” on the vehicle than previously required.
Blockchain
Comment: “Blockchain”, unlike other weapons, will now do its usual damage in missions with battle walkers and armoured aircraft. The change is due to its high efficiency in the mode.
Clarinet TOW
Comment: starting from 8000 PS, the weapon has an inflated damage output per battle.
Raijin
Comment: too high efficiency of the weapon over a wide range of PS (7000–16000).
Whirl
Comment: similar to the “Tempest” changes.
Tusk
Comment: the changes simplify the dealing of ram damage, making it less perk dependent, but not increasing its maximum value. The damage resistance change will increase the armoured car’s survivability.
Bigram
Comment: lack of efficiency relative to other mechanical legs. Changing the penalty to cabin power and steering angle make the wheeled mode more mobile. Assigning all “Bigrams” to the same weapon group makes it possible to increase their parameters without fear of balance problems caused by simultaneous use of both modes on different “Bigrams” on high-PS armoured cars.
Meat Grinder
Comment: after a number of previous changes, the movement part has become too efficient.
CR-2 Petrel
Comment: similar to the “Falco” changes.
Tengu
Comment: consistently high efficiency over a wide range of PS. Previously, the “Tengu” perk reloaded faster than most weapons, giving it a significant advantage in firefights.
Cheetah
Comment: the bonuses that the “Cheetah” gives to the armoured car are insufficient when compared to other engines of the same rarity.
RA-1 Heather
Comment: unpopular weapon. The change expands the possibilities of building a vehicle with it, allowing more additional modules to be installed.
Retcher
Comment: low survivability. The increase in mass compensates for the significant increase in durability.
Fukibari
Comment: lack of efficiency. The change makes it easier to deal damage with the weapon at range.
Nothung
Comment: similar to the “Gungnir” changes.
Fortune
Comment: low efficiency and lack of a significant perk. Increasing the projectile lifetime will make it easier to use the weapon as a minelayer.
Compiler
Comment: the changes are aimed at increasing the efficiency of long-range use of the weapon and improving the convenience of charging the perk.
Imugi
Comment: the weapon is characterized by its simplicity of use and fairly high efficiency. The changes will make it a bit more demanding on the player’s skills and less “toxic” for the enemy.
Kaiju
Comment: too high efficiency. The changes are aimed at making it slightly more difficult to use.
Charybdis
Comment: the change will make using the “Charybdis” perk more demanding on the player’s skills.
Griffon
Comment: the perk was too narrowly focused. The additional feature should increase the relevance of the cabin.
Hippogriff
Comment: the changes will increase the frequency of perk activation, which should increase the cabin’s popularity.
Whaler
Comment: high efficiency of the cabin after the speed balance changes. Perk active time is reduced due to the simplicity of its charging.
Satori
Comment: high efficiency of the cabin. The change will make it more dependent on the player’s skills.
Fin whale
Comment: high demand for the engine due to its perk. The spread bonus has an additional effect on efficiency, making it overly versatile.
Pilgrim
Photon
Nova
Comment: the changes are aimed at making this line of cabins more relevant to movement parts capable of moving in all directions.
All protective fields
Comment: the change applies to “Nova”, “Aegis-Prime”, “Barrier IX” and “Atom” shields, as well as “Morta” projectile. Protective fields are destroyed too quickly by blast damage.
Robotic legs
Comment: the jumping mechanic was added to further diversify the gameplay of robotic legs without too much of an effect on efficiency. Please note that a poll on this mechanic will be launched after the test server is opened.
“Waltz” and “RL-9 Helicon”
The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.
r/Crossout • u/Mrplaskett • 4h ago
New hearse on the block Shadow on the exhibition (ps4)
r/Crossout • u/humuhumunukunuku_eh • 3h ago
Hows about making everything in the game craftable instead of hiding it behind payalls of forceable market useage or bp purchasing. Tired of buyin a pass just to have the craftable parts be locked to non craftable market purchase after the pass is up and even though we bought the right to craft them not we have to wait to buy the right to do it again at a random date 4 or more months away. And then when more new stuff comes out we need to craft stuff from prior pass thats not craftable anymore, couldnt craft those last time cause they too used uncraftable parts and we dont ever know what will be needed to craft.
Heres a list of all the currently uncraftable parts. Will include time limited craftables (eg. Mainframe, commit etc.) in the list too as well as the new stuff because they will move to the uncraftables after pass again:
CABINS:
42/65 uncraftable
Dusk
Cokpit, spelling changed for obvious reasons xD
Tusk,
Blight,
Cerberus,
Deadman,
Catalina,
Manitou,
jannabi,
Satori
Griffon,
Kami,
Aggresor
Kronos,
Favorite,
Whaler,
Howl,
Inferno,
Kensei,
Ghost,
Hippogriff,
The call,
Muninn
Steppe spider,
Master,
Beholder,
Nova,
Omnibox,
Bwc warrior,
Beacon11,
Hadron,
Echo,
Savoir,
Icebox,
Mainframe, uses uncraftable parts to make and will be gone after pass
Ermak,
Mars,
Huginn,
yokozuma,
Cohort,
Machinist,
So mostly all cabins are uncraftable not a single craftable legendary cab
WEPS: huge chuck of weps are uncraftable
83/166 uncraftable
M-25guardian,
M-37 piercer, cant aquire engraved casing anymore
Leech,
Ac62 therm,
Tempest,
Median,
Pyralid,
Tempura,
Emily,
Summator,
Enlightenment,
R-37-30 adapter,
Astraeus,
Argument,
Corvo,
Yaoguai,
Punji,
Fatum,
Granadier,
Doom,
King,
Kapkan,
Elephant,
Jotun,
Rememdy,
Lacerator,
Tachi,
Varun,
Spike-1,
Acari,
Yokai,
Blockchain,
Trigger,
Gravastar,
Thresher,
Yongwang,
Trombone,
Nest,
Snowfall,
Atgm flute,
Locust,
Raijin,
Nagual,
Whirl,
Ac64 joule,
Gremlin,
Arothron,
Miller,
Gungnir,
M-38 fidget, cant aquire engraved casing anymore
St-m26 tackler,
M-32 vindicator,
M-39 imp, cant aquire engraved casing anymore
Nothung,
Parser,
Split, uses uncraftable parts and will be uncraftable after b pass
Ac80 stillwind,
Aa gun-4 starfall,
Compiler uses uncraftable parts and will be uncraftable after b pass
Am-5 avalanche,
Lucifer,
Waltz,
Ra-1 heather,
Swarm,
Imugi,
Slaughterer,
Athena,
Desructor,
Assembler,
Morta,
Toadfish,
Fukibari,
Commit, uses uncraftable parts and will be uncraftable after b pass
Charybdis,
Skadi,
Narwhal,
Jubokko,
B12 dove
Annihilator,
Sd-15 vulture,
Kaiju,
Thysus I,
Fht-3 flock,
** Nemesis, uses uncraftable parts
** RL-9 helicon, uses uncraftable parts
** Devourer, uses uncraftable parts
these three are always craftable but like stated use uncraftable parts.
HARDWARE didnt realize till now that no recharge boosters are craftable
26/67 uncraftable
Contact 2m,
Rift 2m,
Iris
Ka-1 discharger
Power unit,
Argus,
Interceptor,
Daze,
Averter,
Ka-2 flywheel,
Verifier,
Harmonizer, uses uncraftable parts and will be uncraftable after b pass
Bootstrap,
Golden eagle,
Rune-1,
Aquilo,
Pegasus,
Oyabun,
Fin whale,
Thor, uses uncraftable parts and will be uncraftable after b pass
Cyclops,
Yeti,
Jackie,
Omamori,
MOVEMENT PARTS
34/71 uncraftable
Low clearance,
Gun-mount wheel,
Stallion,
Array,
Camber,
Buggy wheel,
Uwabaki,
Hermit,
Widget, uses uncraftable parts and will be uncraftable after b pass
Titan,
Claw,
Sabbath,
Omni,
Atom,
Sleipnir,
Tank track,
Goliath,
Icarus IV,
Bigram,
Gerrida I,
Tengu,
Rl-m dino,
Mr-2 maple,
Impeller,
**So again make all these craftable please, this buisness practice is getting outta hand, that list is over 50% of the games parts locked behind a paywall of sorts.
r/Crossout • u/ConstipatedTeradacto • 1h ago
I am looking for an epic item to pair with my Aurora. I have been using an Aurora, synthesis and auto canon and now have 600 coins from selling an epic item I crafted. I was wondering if I should either get another Aurora, an equalizer, save up for the miller or pick something else.
Oh yea, I forgot I need a fourth Omni but I’m too broke for now.
r/Crossout • u/ComplexVermicelli626 • 4h ago
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r/Crossout • u/puddle_of_goo • 7h ago
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Since I suck with commit, here is some redemption with morta.
Unfortunately, the round was lost. The last enemy was literally a cabin on one leg, which I couldn't find.
r/Crossout • u/Fordfanatic2025 • 2h ago
I'm currently sitting on close to 250k wire, most of it bought at 7-8 coins per 100.
r/Crossout • u/ComplexVermicelli626 • 3h ago
I talked about this arena brawl thing in my previous post but it would be fun and interesting to have it in game. Devs wont add it cause.. they are devs and barley listing to their people unless its cough cough “Crossout YouTubers” *cough *cough.
Here’s how it goes:
The brawl is basically the infinite wave of enemies brawl we have but with unlimited time and more enemies to fight against. You can play this solo or grouped but its advised to play grouped for better experience. You will fight against enemies such as Ravagers, founders, holy motors cult (if you know this u have elite knowledge), Syndicate and more types of enemies.
Class: armoured vehicles and Helicopters. You can play one of the new brawl however. Helicopters will be available at random. So not all times they can be used in the mode
Time if event: you will be able to access it for 2 hours till it closes for 10 hours. It may seem harsh but you will also earn uranium if you beat wave 10 what is pretty fair.
The Rewards will be blueprints for items like joules, deadman and other items and even materials.
Waves and rewards:
Surviving wave 0 - 2 = scrap and copper Surviving wave 2 - 4 = scrap, copper and plastic Surviving wave 4 - 8 = scrap, copper, plastic and wires Surviving wave 10 = scrap, copper, plastic, wires and even…✨uranium ✨
However ur max limit to uranium for event day is 5 uranium. If you have premium it will be increased to 7.
Ps limit: 5k - 20k however after hitting 9k ps the enemies deal more dmg and are slightly stronger
Enemies:
The enemies are weaker but get stronger and super strong after passing each wave. There will Be 17 enemies every match till you reach wave 10 which will be a boss fight against a Leviathan. If you beat the levi you will earn uranium however the levi is not easy to take down. You have 15 seconds to plan out the attack and set up defences.
Powerups will also be added such as “damage increase”, “damage resistance”, “health restoration up to 40%” and “speed and power increase”. These can be grabbed from enemies. You can also set up turrets and upgrade them but it will slightly do damage to the enemies.
Anyways critic it if you want cause its wacky (and excuse me for the 2 post today within 1 hour of eachothers)
r/Crossout • u/SnowNinjaSandCat • 1h ago
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Haven see m
r/Crossout • u/DaRealMrShark • 5h ago
What would be the best build for entry-level clan wars/battles for uranium? I was thinking of getting 2 Pulsars from the mini-pass, but maybe you all have better ideas/suggestions.
r/Crossout • u/Ok-Permission1233 • 14h ago
r/Crossout • u/ThePhazix • 17h ago
I has made zappy spooder.
r/Crossout • u/Nejrasc • 10h ago
Has matchmaking been changed? With my sub 6.5K PS build i get matched to 9K PS builds. Ridicoulous.
r/Crossout • u/cappuccino12341234 • 4h ago
r/Crossout • u/puddle_of_goo • 18h ago
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Another video of Commit mysteriously missing target. Crosshairs were ON target at the moment I shot, the distance was almost point-blank.
Is it something with this weapon, or I just suck?
r/Crossout • u/Life_Pitch7884 • 18h ago
orginal: https://www.reddit.com/r/Crossout/comments/1jnavzq/came_up_with_an_interesting_build_idea_with_the/
So far it has work quite well in PvP, its a little frustrating but its really good. I played about 10 PvP battles.
Guns: The 88s work well with it due to their tall range of motion.
Wheels: The build seems to work best when its all widgets. that way you can lean the front down to shoot or push the back up to shoot depending on the terrain.
Armor: LOTS of front armor and try to protect the wheels a bit, make sure the guns are surrounded with armor.
Modules: use recharge boosters (were your really expecting to find something useful here? Common, there cannons)
r/Crossout • u/BillWhoever • 1d ago
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r/Crossout • u/BuilderSnail • 12h ago
I want to save up for a cabin, either Omnibox or Bastion but i dont know which one to choose. They are the roughly same price.
r/Crossout • u/ComplexVermicelli626 • 1d ago
Awakening mode has not received anything sinds supercharged (update 3 years ago only adding destructible props). Despite the billions of lore added in the game they couldve add more story over there years and i dont wanna hear the “we are too busy focusing on making the story mode.. but in a futur—-“ no you wont.. you’re just manipulating people into believing making a new story. So here’s what i would do:
Story mostly is about working with the syndicate fightings against Thé ravagers. It would be set between 2022 - 2023 crossout timeline with even some returnable charaters like Foxy. Ur also working with other charaters in different maps or new maps to find out more about their history or plans for the ravagers
Most of the uncraftable syndicate items like deadman, yokai and raijin can be crafted after completing curtain missions. The reward pay would be scrap and copper.. however if you do them on hard mode. You will earn plastic, scrap and copper. If ur very lucky. You can earn 10 uranium from the arena by surviving 10 waves of 10 - 20 enemies either solo or grouped.
Use VA that fit the voices for the charaters talking and ai will only be used for drone charaters like R-type 52.
And final 4. Activities are active in the mode while playing. Every week the arena opens for survivors who can earn the champion of becoming the deadliest opponent in the sinto region. 1 - 4 players will go against enemies such as members of the syndicate, khaganate, survivors and steppenwolves and if they survive 10 waves of multiple enemies. They win 3k scrap, 10 uranium and 5k copper. If you dont survive till wave 10 you will earn 2k plastic. Races are also in activity. They are based on the “No brakes!” Brawl with only races being on east quarter, dead city and warriors path. You will earn decor items, paint and even materials from winning or losing. You will be giving 7 blueprint builds to race in and become the syndicates next best racer.
If there’s any feedback or disagreeing you wanna say about the post. Then go ahead
r/Crossout • u/Mau5648462101 • 1d ago
I was hoping for changes to shotguns and submachine guns as well, since they're in the dumpster right now. What happened here? You guys are in charge of the data and you should know those weapons are useless and are crying out for a change! So they're at least minimally relevant in battles, since you can't completely remove two weapon classes from battles because you don't know how to properly balance the game, or you refuse to do so.
r/Crossout • u/ComplexVermicelli626 • 1d ago
A few years ago for no reason. They removed some bot builds like the missile and melee bots and have not returned at all. They might have done this when Sky raiders came out (2023). Unknow why
r/Crossout • u/S1CHO • 23h ago
Does anybody know what the next deluxe pack is going to be or the next promotion pack thingy whatever its called