r/Crossout 1d ago

Mass Testing Planned balance changes of the upcoming update, April 2025

24 Upvotes

Hello, survivors! Today we are ready to share the balance changes planned for the next update at the end of the month. We invite everyone to the test server (see instructions at the end of the article) to try out everything you are interested in and share your opinions and suggestions on the results of testing.

We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can see all the planned changes in more detail on the special testing server!

“Little Boy 6LB”, “ZS-33 Hulk”, “ZS-34 Fat Man”, “ZS-46 Mammoth” and “ZS-52 Mastodon” cannons

  • Rotation speed reduced by 16.6%.

Comment: after a number of previous changes, the use of these cannons has been greatly simplified. We are reducing the rotation speed to reasonably adjust the complexity of their use relative to other weapons.

Special parts

Emily

  • Damage increased by 9%.
  • Durability increased from 120 to 175 pts.
  • Mass increased from 160 to 180 kg.

Comment: low efficiency of the revolver. The increase in mass compensates for the significant increase in durability.

Tempest

  • Energy consumption increased from 8 to 9 pts.
  • Time to overheat increased by 33%.
  • PS increased from 760 to 855.

Comment: weapon efficiency is too high, especially at low PS. Changing the power consumption will increase the PS range where the weapon may be used. Changing the time to overheat will partially compensate for the changes, making the weapon less dependent on modules.

Falco

  • Acceleration reduced by 15%.

Comment: high efficiency relative to the main rotors.

Genesis

  • Increases the number of launches by 50% instead of 25% before.

Comment: this module has little effect on the number of drone and turret launches, forcing the player to install several pieces of “Genesis” at once.

Hardcore

  • Added perk: increases the reverse speed of wheels up to 40% of standard.

Razorback

  • Added perk: increases the durability of all movement parts by 10%.

Dun horse

  • Added perk: every 100 m passed by the car reduce remaining cooldowns for modules and autonomous weapons (except sentry drones) by 7%.

Comment on engines: added less efficient versions of the perks of their epic counterparts to these engines, which should moderately increase their relevance.

Epic parts

R-37-39 Adapter

  • Durability increased from 208 to 280 pts.
  • Last shot bonus from perk is now 60% instead of 50%.

Comment: the changes are aimed at increasing the efficiency of the weapon in comparison with the other epic parts.

Gungnir

  • Moved to the cryogenic weapons category, damage type changed to cryogenic.
  • Weapon now freezes parts on hit by 1%.

Comment: the change will add additional distinction to Hyperborea machine guns and increase their efficiency.

Jotun

  • Reload time reduced from 13 to 12 sec.

Comment: low efficiency of the howitzer.

Yokai

  • Durability increased from 482 to 565 pts.
  • Blast radius increased by 33%.

Comment: low durability combined with the large model of the weapon. The increase in blast radius is aimed at simplifying the use of the perk.

Corvo

  • Damage increased by 15%.
  • Penetration ability increased from 65% to 75%.

Comment: low ratio of revolver damage per battle to energy consumption.

Punji

  • The range of connecting the stakes increased from 30 to 70 m.

Comment: the change to the connecting range will allow creating longer barricades using fewer “Punji” on the vehicle than previously required.

Blockchain

  • Removed the damage bonus in missions with battle walkers and armoured aircraft.

Comment: “Blockchain”, unlike other weapons, will now do its usual damage in missions with battle walkers and armoured aircraft. The change is due to its high efficiency in the mode.

Clarinet TOW

  • Changed perk damage bonuses depending on the rarity of the hardware:
    • common — 2% (instead of 1%);
    • rare — 3% (no changes);
    • special — 4% (instead of 5%);
    • epic — 5% (instead of 7%);
    • legendary — 6% (instead of 9%).

Comment: starting from 8000 PS, the weapon has an inflated damage output per battle.

Raijin

  • Damage on hit when fully charged is reduced by 11%.
  • Penetration ability reduced from 65% to 55%.
  • Durability reduced from 1281 to 1165 pts.

Comment: too high efficiency of the weapon over a wide range of PS (7000–16000).

Whirl

  • Energy consumption increased from 8 to 9 pts.
  • Time to overheat increased by 41%.
  • PS increased from 1080 to 1215.

Comment: similar to the “Tempest” changes.

Tusk

  • Added 50% bonus to ram damage.
  • Ram damage bonus from perk reduced from 40% to 20%.
  • Ram damage resistance increased from 60% to 70%.

Comment: the changes simplify the dealing of ram damage, making it less perk dependent, but not increasing its maximum value. The damage resistance change will increase the armoured car’s survivability.

Bigram

  • Tonnage increased from 2300 to 2500 kg.
  • Power penalty reduced from 20% to 19%.
  • Rear “Bigrams” in wheel mode now turn at maximum angle (like front ones).
  • All “Bigrams” now use one weapon group (like robotic legs).

Comment: lack of efficiency relative to other mechanical legs. Changing the penalty to cabin power and steering angle make the wheeled mode more mobile. Assigning all “Bigrams” to the same weapon group makes it possible to increase their parameters without fear of balance problems caused by simultaneous use of both modes on different “Bigrams” on high-PS armoured cars.

Meat Grinder

  • Mass increased from 730 to 910 kg.
  • Tonnage reduced from 3600 to 3400 kg.
  • Power penalty increased from 18% to 22%.
  • Speed of turning in place reduced by 15%.

Comment: after a number of previous changes, the movement part has become too efficient.

CR-2 Petrel

  • Acceleration reduced by 15%.
  • Tonnage reduced from 5000 to 4100 kg.

Comment: similar to the “Falco” changes.

Tengu

  • Perk recharge time increased from 4 to 7 sec.

Comment: consistently high efficiency over a wide range of PS. Previously, the “Tengu” perk reloaded faster than most weapons, giving it a significant advantage in firefights.

Cheetah

  • Bonus to maximum cabin speed increased from 13% to 14%.
  • Bonus to tonnage increased from 3000 to 3200 kg.

Comment: the bonuses that the “Cheetah” gives to the armoured car are insufficient when compared to other engines of the same rarity.

Legendary parts

RA-1 Heather

  • Energy consumption reduced from 14 to 13 pts.
  • PS reduced from 2800 to 2600.

Comment: unpopular weapon. The change expands the possibilities of building a vehicle with it, allowing more additional modules to be installed.

Retcher

  • Durability increased from 256 to 343 pts.
  • Mass increased from 234 to 315 kg.

Comment: low survivability. The increase in mass compensates for the significant increase in durability.

Fukibari

  • Projectile speed increased by 20%.
  • Spread reduced by 20%.
  • Increase in spread after firing is reduced by 25%.

Comment: lack of efficiency. The change makes it easier to deal damage with the weapon at range.

Nothung

  • Moved to the cryogenic weapons category, damage type changed to cryogenic.
  • Weapon now freezes parts on hit by 1.5%.

Comment: similar to the “Gungnir” changes.

Fortune

  • Added perk: as the projectile travels the first 200 m, its damage and blast radius gradually increase, up to 30% and 15% respectively.
  • Projectile lifetime increased from 8 to 12 sec.
  • Rate of fire increased by 12.5%.

Comment: low efficiency and lack of a significant perk. Increasing the projectile lifetime will make it easier to use the weapon as a minelayer.

Compiler

  • Recoil reduced by 32%.
  • Minimum spread reduced by 53%.
  • Maximum spread reduced by 29%.
  • Increase in spread after firing reduced by 48%.

Comment: the changes are aimed at increasing the efficiency of long-range use of the weapon and improving the convenience of charging the perk.

Imugi

  • Projectile speed reduced by 10%.
  • Reloading time increased from 6 to 7 sec.
  • Impulse reduced by 3 times.
  • Perk radius reduced from 3.5 to 3 meters.

Comment: the weapon is characterized by its simplicity of use and fairly high efficiency. The changes will make it a bit more demanding on the player’s skills and less “toxic” for the enemy.

Kaiju

  • Shot charge time increased from 3.5 to 4 sec.
  • Holding time after charging reduced from 4 to 3.5 sec.

Comment: too high efficiency. The changes are aimed at making it slightly more difficult to use.

Charybdis

  • The perk now activates when approaching an enemy from the rear quarter of an armoured car, not the rear half.

Comment: the change will make using the “Charybdis” perk more demanding on the player’s skills.

Griffon

  • The perk now reduces the recharge time of modules and drones by 5% (in addition to hiding from radars) once per second while it is active. The boost only affects the cabin owner.

Comment: the perk was too narrowly focused. The additional feature should increase the relevance of the cabin.

Hippogriff

  • Perk active time increased from 7 to 10 sec.
  • Perk recharge time reduced from 25 to 20 sec.

Comment: the changes will increase the frequency of perk activation, which should increase the cabin’s popularity.

Whaler

  • Speed reduced from 80 to 76 km/h.
  • Perk active time reduced from 10 to 8 sec.

Comment: high efficiency of the cabin after the speed balance changes. Perk active time is reduced due to the simplicity of its charging.

Satori

  • Maximum perk bonus is now gained after 3.5 sec. of continuous drifting instead of 3 sec. and resets in 1.5 sec. after exiting the drift instead of 2.5 sec.

Comment: high efficiency of the cabin. The change will make it more dependent on the player’s skills.

Fin whale

  • Perk no longer affects spread stability.

Comment: high demand for the engine due to its perk. The spread bonus has an additional effect on efficiency, making it overly versatile.

“Pilgrim”, “Photon” and “Nova” cabins

Pilgrim

  • Mass reduced from 1700 to 1400 kg.
  • Tonnage increased from 4300 to 5500 kg.
  • The effect of mass on acceleration reduced by 10%.

Photon

  • Mass reduced from 2000 to 1650 kg.
  • Tonnage increased from 6500 to 6700 kg.
  • The effect of mass on acceleration reduced by 10%.

Nova

  • Mass reduced from 2300 to 1900 kg.
  • Tonnage increased from 6700 to 7000 kg.
  • The effect of mass on acceleration reduced by 10%.

Comment: the changes are aimed at making this line of cabins more relevant to movement parts capable of moving in all directions.

All protective fields

  • Vulnerability to blast damage reduced from 100 to 50%

Comment: the change applies to “Nova”, “Aegis-Prime”, “Barrier IX” and “Atom” shields, as well as “Morta” projectile. Protective fields are destroyed too quickly by blast damage.

Robotic legs

  • Added jumping. The jump is activated by holding down the handbrake key.

Comment: the jumping mechanic was added to further diversify the gameplay of robotic legs without too much of an effect on efficiency. Please note that a poll on this mechanic will be launched after the test server is opened.

“Waltz” and “RL-9 Helicon”

  • Added additional weld points.

How to get to the test server?

  • Download the launcher here. Running this launcher will automatically start the installation of the version of the game client used for mass testing.
  • Choose a folder to install the testing game client and decide if you wish to create a desktop icon for it.
  • After the installation is complete, and all files are downloaded, run the game client using either the desktop icon or launcher.exe in the test game client folder, and then log into the game using your username and password.
  • The whole progress of your main account will be transferred to the test server (including parts in storage and levels of reputation in factions).
  • If you had not already done it before, you will need to transfer progress from your account after logging into the test server: press the “Esc” key and select “Copy account data”.
  • Please note the schedule of the test server. The testing will have 2 stages, before each one some additional changes may be added:
    • Friday, April 4, 2025: from 13:00 to 19:00 (GMT)
    • Saturday, April 5, 2025: from 13:00 to 19:00 (GMT)
    • Sunday, April 6, 2025: from 13:00 to 19:00 (GMT)
    • Friday, April 11, 2025: from 13:00 to 19:00 (GMT)
    • Saturday, April 12, 2025: from 13:00 to 19:00 (GMT)
    • Sunday, April 13, 2025: from 13:00 to 19:00 (GMT)
  • Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).

The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.


r/Crossout 4h ago

New hearse

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30 Upvotes

New hearse on the block Shadow on the exhibition (ps4)


r/Crossout 3h ago

Fix crafting

11 Upvotes

Hows about making everything in the game craftable instead of hiding it behind payalls of forceable market useage or bp purchasing. Tired of buyin a pass just to have the craftable parts be locked to non craftable market purchase after the pass is up and even though we bought the right to craft them not we have to wait to buy the right to do it again at a random date 4 or more months away. And then when more new stuff comes out we need to craft stuff from prior pass thats not craftable anymore, couldnt craft those last time cause they too used uncraftable parts and we dont ever know what will be needed to craft.

Heres a list of all the currently uncraftable parts. Will include time limited craftables (eg. Mainframe, commit etc.) in the list too as well as the new stuff because they will move to the uncraftables after pass again:

CABINS:

42/65 uncraftable

Dusk Cokpit, spelling changed for obvious reasons xD
Tusk, Blight, Cerberus, Deadman, Catalina, Manitou, jannabi, Satori Griffon, Kami, Aggresor Kronos, Favorite, Whaler, Howl, Inferno, Kensei, Ghost, Hippogriff, The call, Muninn Steppe spider, Master, Beholder, Nova, Omnibox, Bwc warrior, Beacon11, Hadron, Echo, Savoir, Icebox, Mainframe, uses uncraftable parts to make and will be gone after pass
Ermak, Mars, Huginn, yokozuma, Cohort, Machinist, So mostly all cabins are uncraftable not a single craftable legendary cab

WEPS: huge chuck of weps are uncraftable

83/166 uncraftable

M-25guardian, M-37 piercer, cant aquire engraved casing anymore
Leech, Ac62 therm, Tempest, Median, Pyralid, Tempura, Emily, Summator, Enlightenment, R-37-30 adapter, Astraeus, Argument, Corvo, Yaoguai, Punji, Fatum, Granadier, Doom, King, Kapkan, Elephant, Jotun, Rememdy, Lacerator, Tachi, Varun, Spike-1, Acari, Yokai, Blockchain, Trigger, Gravastar, Thresher, Yongwang, Trombone, Nest, Snowfall, Atgm flute, Locust, Raijin, Nagual, Whirl, Ac64 joule, Gremlin, Arothron, Miller, Gungnir, M-38 fidget, cant aquire engraved casing anymore
St-m26 tackler, M-32 vindicator, M-39 imp, cant aquire engraved casing anymore
Nothung, Parser, Split, uses uncraftable parts and will be uncraftable after b pass
Ac80 stillwind, Aa gun-4 starfall, Compiler uses uncraftable parts and will be uncraftable after b pass
Am-5 avalanche, Lucifer, Waltz, Ra-1 heather, Swarm, Imugi, Slaughterer, Athena, Desructor, Assembler, Morta, Toadfish, Fukibari, Commit, uses uncraftable parts and will be uncraftable after b pass
Charybdis, Skadi, Narwhal, Jubokko, B12 dove Annihilator, Sd-15 vulture, Kaiju, Thysus I, Fht-3 flock, ** Nemesis, uses uncraftable parts
** RL-9 helicon, uses uncraftable parts
** Devourer, uses uncraftable parts
these three are always craftable but like stated use uncraftable parts.

HARDWARE didnt realize till now that no recharge boosters are craftable

26/67 uncraftable

Contact 2m, Rift 2m, Iris Ka-1 discharger Power unit, Argus, Interceptor, Daze, Averter, Ka-2 flywheel, Verifier, Harmonizer, uses uncraftable parts and will be uncraftable after b pass
Bootstrap, Golden eagle, Rune-1, Aquilo, Pegasus, Oyabun, Fin whale, Thor, uses uncraftable parts and will be uncraftable after b pass
Cyclops, Yeti, Jackie, Omamori,

MOVEMENT PARTS

34/71 uncraftable

Low clearance, Gun-mount wheel, Stallion, Array, Camber, Buggy wheel, Uwabaki, Hermit, Widget, uses uncraftable parts and will be uncraftable after b pass
Titan, Claw, Sabbath, Omni, Atom, Sleipnir, Tank track, Goliath, Icarus IV, Bigram, Gerrida I, Tengu, Rl-m dino, Mr-2 maple, Impeller,

**So again make all these craftable please, this buisness practice is getting outta hand, that list is over 50% of the games parts locked behind a paywall of sorts.


r/Crossout 1h ago

Question / Help Which one

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Upvotes

I am looking for an epic item to pair with my Aurora. I have been using an Aurora, synthesis and auto canon and now have 600 coins from selling an epic item I crafted. I was wondering if I should either get another Aurora, an equalizer, save up for the miller or pick something else.

Oh yea, I forgot I need a fourth Omni but I’m too broke for now.


r/Crossout 4h ago

Video Oh… so that just happened

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8 Upvotes

r/Crossout 7h ago

Video Shot of the day

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15 Upvotes

Since I suck with commit, here is some redemption with morta.

Unfortunately, the round was lost. The last enemy was literally a cabin on one leg, which I couldn't find.


r/Crossout 2h ago

Highest amount of a resource you've owned?

5 Upvotes

I'm currently sitting on close to 250k wire, most of it bought at 7-8 coins per 100.


r/Crossout 1h ago

lance mech fun

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Upvotes

r/Crossout 3h ago

Discussion New Brawl: On The Horizon!

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3 Upvotes

I talked about this arena brawl thing in my previous post but it would be fun and interesting to have it in game. Devs wont add it cause.. they are devs and barley listing to their people unless its cough cough “Crossout YouTubers” *cough *cough.

Here’s how it goes:

The brawl is basically the infinite wave of enemies brawl we have but with unlimited time and more enemies to fight against. You can play this solo or grouped but its advised to play grouped for better experience. You will fight against enemies such as Ravagers, founders, holy motors cult (if you know this u have elite knowledge), Syndicate and more types of enemies.

Class: armoured vehicles and Helicopters. You can play one of the new brawl however. Helicopters will be available at random. So not all times they can be used in the mode

Time if event: you will be able to access it for 2 hours till it closes for 10 hours. It may seem harsh but you will also earn uranium if you beat wave 10 what is pretty fair.

The Rewards will be blueprints for items like joules, deadman and other items and even materials.

Waves and rewards:

Surviving wave 0 - 2 = scrap and copper Surviving wave 2 - 4 = scrap, copper and plastic Surviving wave 4 - 8 = scrap, copper, plastic and wires Surviving wave 10 = scrap, copper, plastic, wires and even…✨uranium ✨

However ur max limit to uranium for event day is 5 uranium. If you have premium it will be increased to 7.

Ps limit: 5k - 20k however after hitting 9k ps the enemies deal more dmg and are slightly stronger

Enemies:

The enemies are weaker but get stronger and super strong after passing each wave. There will Be 17 enemies every match till you reach wave 10 which will be a boss fight against a Leviathan. If you beat the levi you will earn uranium however the levi is not easy to take down. You have 15 seconds to plan out the attack and set up defences.

Powerups will also be added such as “damage increase”, “damage resistance”, “health restoration up to 40%” and “speed and power increase”. These can be grabbed from enemies. You can also set up turrets and upgrade them but it will slightly do damage to the enemies.

Anyways critic it if you want cause its wacky (and excuse me for the 2 post today within 1 hour of eachothers)


r/Crossout 1h ago

Art Build Desert Turtle

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Upvotes

Haven see m


r/Crossout 8h ago

Saturday 15:40 EU time, gj "devs"

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6 Upvotes

r/Crossout 5h ago

Quick question

3 Upvotes

What would be the best build for entry-level clan wars/battles for uranium? I was thinking of getting 2 Pulsars from the mini-pass, but maybe you all have better ideas/suggestions.


r/Crossout 14h ago

Complaint/Rant This is the last time I'm posting about this, because I don't want to spam you, and because I doubt they will. It's a shame Golden Eagle doesn't have connecting points in that area. If only they could lengthen that part of the model a bit and add two or four connecting points, that would be great.

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15 Upvotes

r/Crossout 17h ago

Art Build Galvantula

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13 Upvotes

I has made zappy spooder.


r/Crossout 10h ago

Matchmaking bs

4 Upvotes

Has matchmaking been changed? With my sub 6.5K PS build i get matched to 9K PS builds. Ridicoulous.


r/Crossout 4h ago

Does anybody know when you will be able too buy structure parts again

1 Upvotes

r/Crossout 18h ago

Video Where did my bolt go?

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13 Upvotes

Another video of Commit mysteriously missing target. Crosshairs were ON target at the moment I shot, the distance was almost point-blank.

Is it something with this weapon, or I just suck?


r/Crossout 18h ago

I put your idea to action, and wow it works!

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10 Upvotes

orginal: https://www.reddit.com/r/Crossout/comments/1jnavzq/came_up_with_an_interesting_build_idea_with_the/

So far it has work quite well in PvP, its a little frustrating but its really good. I played about 10 PvP battles.

Guns: The 88s work well with it due to their tall range of motion.

Wheels: The build seems to work best when its all widgets. that way you can lean the front down to shoot or push the back up to shoot depending on the terrain.

Armor: LOTS of front armor and try to protect the wheels a bit, make sure the guns are surrounded with armor.

Modules: use recharge boosters (were your really expecting to find something useful here? Common, there cannons)


r/Crossout 1d ago

Video Are you serious now, the base is empty? - Oh Lawd He Coming! (who are you in this situation?)

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38 Upvotes

r/Crossout 12h ago

Question / Help Which cab is better?

3 Upvotes

I want to save up for a cabin, either Omnibox or Bastion but i dont know which one to choose. They are the roughly same price.


r/Crossout 1d ago

Screenshot Hivemind

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21 Upvotes

r/Crossout 1d ago

Discussion Awakening 2.0 in one massive open map based in sinto region and other area’s

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32 Upvotes

Awakening mode has not received anything sinds supercharged (update 3 years ago only adding destructible props). Despite the billions of lore added in the game they couldve add more story over there years and i dont wanna hear the “we are too busy focusing on making the story mode.. but in a futur—-“ no you wont.. you’re just manipulating people into believing making a new story. So here’s what i would do:

  1. Story mostly is about working with the syndicate fightings against Thé ravagers. It would be set between 2022 - 2023 crossout timeline with even some returnable charaters like Foxy. Ur also working with other charaters in different maps or new maps to find out more about their history or plans for the ravagers

  2. Most of the uncraftable syndicate items like deadman, yokai and raijin can be crafted after completing curtain missions. The reward pay would be scrap and copper.. however if you do them on hard mode. You will earn plastic, scrap and copper. If ur very lucky. You can earn 10 uranium from the arena by surviving 10 waves of 10 - 20 enemies either solo or grouped.

  3. Use VA that fit the voices for the charaters talking and ai will only be used for drone charaters like R-type 52.

And final 4. Activities are active in the mode while playing. Every week the arena opens for survivors who can earn the champion of becoming the deadliest opponent in the sinto region. 1 - 4 players will go against enemies such as members of the syndicate, khaganate, survivors and steppenwolves and if they survive 10 waves of multiple enemies. They win 3k scrap, 10 uranium and 5k copper. If you dont survive till wave 10 you will earn 2k plastic. Races are also in activity. They are based on the “No brakes!” Brawl with only races being on east quarter, dead city and warriors path. You will earn decor items, paint and even materials from winning or losing. You will be giving 7 blueprint builds to race in and become the syndicates next best racer.

If there’s any feedback or disagreeing you wanna say about the post. Then go ahead


r/Crossout 1d ago

Discussion What happened? Did they forget? Or do they refuse?

18 Upvotes

I was hoping for changes to shotguns and submachine guns as well, since they're in the dumpster right now. What happened here? You guys are in charge of the data and you should know those weapons are useless and are crying out for a change! So they're at least minimally relevant in battles, since you can't completely remove two weapon classes from battles because you don't know how to properly balance the game, or you refuse to do so.


r/Crossout 1d ago

Discussion Sounds like the nomads hahaha

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86 Upvotes

r/Crossout 1d ago

Discussion Random removal of curtain bot builds

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60 Upvotes

A few years ago for no reason. They removed some bot builds like the missile and melee bots and have not returned at all. They might have done this when Sky raiders came out (2023). Unknow why


r/Crossout 23h ago

Question / Help Need some information

2 Upvotes

Does anybody know what the next deluxe pack is going to be or the next promotion pack thingy whatever its called