r/FortniteCreative • u/GKi2021 • 8h ago
UEFN Mahoraga Boss W.I.P
I been working on this proyect for a few days now and overall what do you guys think? , should i finish it? Im planning on adding more mecanics and animations
r/FortniteCreative • u/iFlak • 3d ago
Unreal Fest is heading to Orlando from June 2-5 at the Orange County Convention Center. Get ready for inspiring sessions on all things UEFN, networking opportunities, hands-on labs, and the State of Unreal keynote, which will also be live-streamed.
Tickets are on sale now, and Fortnite Creators get $100 off when using their Creator ID.
See you there ! https://www.unrealengine.com/events/unreal-fest-orlando-2025
r/FortniteCreative • u/iFlak • 10d ago
You can now get a personalized view of your Fortnite island's Discover performance. Once your island surpasses 5,000 daily impressions in Discover, the Discover Performance Snapshot will be available in your Publishing tab the next day. This snapshot provides key engagement and attraction metrics that influence your island’s discoverability, helping you spot trends and identify areas to optimize.
For more information and to check out other recent improvements to Creator Portal, visit
r/FortniteCreative • u/GKi2021 • 8h ago
I been working on this proyect for a few days now and overall what do you guys think? , should i finish it? Im planning on adding more mecanics and animations
r/FortniteCreative • u/Straight-Ad-9605 • 4h ago
This picture sums it up.
r/FortniteCreative • u/latunda-fortnite • 10h ago
I already unlocked all item collections. All items in the main collection are free. Players can easily unlock blue and purple collections by selling wood and berries and completing simple jobs.
r/FortniteCreative • u/RealityMirror2024 • 2h ago
r/FortniteCreative • u/Jozi-ik • 7h ago
I’ve tried many things and I know it’s possible, but I can’t figure out how to remove the table with the names in the upper left corner in FN Creative/UEFN and it’s really hindering the game, it always appears only in Public games...
r/FortniteCreative • u/SelvesteGudYT • 7h ago
r/FortniteCreative • u/BreakingRules-_ • 23h ago
I don't think so, but it's a nice decoration.
r/FortniteCreative • u/SometimesIEatWater • 2h ago
While creating a miniature BR, I’m using a custom landscape material and need to make my own grass mesh. To keep the mesh confined to the landscape and not extend to my splines, I’d appreciate some guidance on how to do this.
r/FortniteCreative • u/No_Afternoon3387 • 13m ago
Hi I just created this map it’s Called (Rainbow Scrims Zone Wars) Basic Scrims But Rainbow Style hope y’all enjoy it 20 players in one Arena you have 100 gold to open one garage only at your choice and there’s some bugs I’ll fix them it’s not that buggy it’s so some time u can’t open garage something Disclaimer !!!!! Guys I Got This idea from my mind I didn’t Copy Anything so Please don’t Make Fun Of my Map
Here’s the Map Code 3913-3190-1638
r/FortniteCreative • u/FrostyJuggernaut9874 • 34m ago
Made a pretty decent game on UEFN (30+ hours to edit) with a high quality thumbnail/background/trailer, yet its been 24 hours with not even a single impression on it. Its not a copy pasted at all and should stick out.
Even if it is too niche for most players, my understanding was that within the first few hours fortnite pushes your map to at least a few players to get a sense of it, but as i said earlier its been 24 hours and all the impressions have been my own.
My slop game from a year ago had 50 people playing minutes after it got approved so im a little confused on why this is happening. My initial guess was they changed the algorithm but im seeing subpar games getting released recently that got that initial traffic.
Anyone have any ideas?
r/FortniteCreative • u/official_cg • 44m ago
Ever since chapter 6 season 2 started 89% of the building parts in the creative galleries now automatically set to build as a prop.
Whats the point of calling this mode creative where you limit and do unnecessary changes to crestive that limits us creators maps and builds? I might as well go back to No man's sky or minecraft at this point
r/FortniteCreative • u/Spooki_404 • 2h ago
Hi!!! I have some questions about the problems I encountered while testing my island.
4 - I also have a problem with team balance. Each team must be made up of 6 players, but sometimes when players leave the game, the teams get out of balance and in the next round, for example, there are 4 players on one team and 2 on the other. What can I do to balance my teams between rounds so that the game is fair for everyone?
Other questions:
Does it say anywhere how many players have recommended the game?
Would it be interesting if Epic added Reddit to the list of social media links?
My island code is: 7398-8803-9060
Thank you for your help!
P.S. Text translated from French into English
r/FortniteCreative • u/gmodgamer13 • 18h ago
r/FortniteCreative • u/XxRed_FoxeZxX • 22h ago
(already posted this to TheFortniteCreatives) after about two years of construction on this season, the first apexified Battle Royale island shooter is just closing in on a few more months of preparation and making sure it is 100% ready.
background: I started this project alone, and have been alone this entire journey, around April 2023 and have been on and off working on it up until now. I wanted to create an "Apex Legends in Fortnite" sort of map. Though a lot of it is apex inspired, some of it is my actual thoughts and ideas. Right now this island is on Season 3 outta 5, that means in lore and map creation as well. Sadly seasons 1 and 2 were lost to the memory bug a while ago and ever since been pretty much forgotten.
I sadly don't have a code so this can't be published but here are some images of the island in Season 3:
r/FortniteCreative • u/thatsobo • 8h ago
I’m sure this question has been asked before but it’s a huge problem I’m having. I feel like Iv tried everything but can’t crack it.
everyone spawns in pre game area on team 1 spawn pads (if I change this to any other team they spawn from the sky)
game is set to last team standing, so game win condition is trigger prematurely.
For players they choose a team by entering a class selector connected to a “team settings and inventory” which respawns them at the base. They are now on that team (team 1 is technically team 2 etc)
when bed is destroyed (it’s a bedwars) the players spawner at the base is disabled and they have 1 life left. When they die they go to spectated.
I have tried the following but no success ( all advice from chat gpt and YouTube is based on the old UI, making it hard to fix this) :
using a created spawner and Gaurd spawner and associate it a team and then eliminate it after a while to trick the game into thinking there are two teams at start.
creating a custom end game device. Tried to get a tracker that would trigger end game, to track how many teams are alive and end the game when 1 team is left. This was hard to do because it needs to be dynamic because the lobby might not always be full.
changing the initial spawn pads to team 1-4 and 55-66 etc) but didn’t work either.
tried 12 hours of chat gpt solutions
watched every YouTube I could find related to the subject
tried hire a guy on 5fiver to try help, so we will see.
Any ideas ? ❤️
r/FortniteCreative • u/Forty_Fisch • 15h ago
r/FortniteCreative • u/kalif9 • 8h ago
r/FortniteCreative • u/Ok_Relief7546 • 5h ago
I am making a 6v6 game mode. How do you make it so that
A. The game doesn't start until all 12 players are present
B. There is a border that closes off the rest of the map.
C. Items don't drop when someone dies.
Googles being a pain in the ass when it comes to answering these questions
r/FortniteCreative • u/Forty_Fisch • 15h ago
r/FortniteCreative • u/Mr_Dick_Dastardly • 6h ago
I am currently copying self made prefab buildings for my map. And I want to stick to the current objects used in the game that I've got from the content browser. So here's my issue, I'm copying these building but making each uniquely crafted prefab different a little bit from location to location. Trying to save on space but not look the same everywhere. The map is a decent size, so when I need a peice from a different building I have to go across the map to look for a peice I might have.
Is there a search in the content browser that will bring up only the currently used items in the game im creating? Or anything alike?
Thanks everyone.
r/FortniteCreative • u/Yassindagamer • 6h ago
i want to make a dungeon type game where you get loot along the way but i can figure out how to do that, i thought of using the level device but therese no setting to load the level at a set time, can anyone help?
r/FortniteCreative • u/wwwWeSellKidsDotCom • 7h ago
I've tried a couple things and I can't seem to make people respawn at the end of the round on my zombie map. I also don't know what to do with giving people a starting weapon when the game starts or when they respawn because I haven't figured out the first question. Is anyone to possibly join me to help or know what to do?
r/FortniteCreative • u/itzSHFT • 7h ago
r/FortniteCreative • u/latunda-fortnite • 1d ago
https://www.fortnite.com/@latunda/7044-5555-0082
Talk to Turk in Car Dealership to find out about the dscounts. I hope you enjoy the "endless" road too 😊
r/FortniteCreative • u/Which-Taro5092 • 8h ago
I literally tried EVERY SINGLE TUTORIAL in Fortnite but I can't still get it to work