Colour to Grayscale conversion while maintaining contrast/perceptual brightness
I am looking for a method to maintain the contrast and perceptual luminosity of an original colored picture/image. Sorry I had to use an external host to maintain pixel accuracy.
I did a little test with a sprite from Brackey's Godot tutorial. Can you give me your advice on the closest to the result I described ?
To me none of them has got exactly the same contrast/luminosity as the original picture.
1 - IrfanView - Convert To Grayscale option (included just cause)
2 - Gimp 3.0.2 - Desaturate -> luminance
3 - Gimp 3.0.2 - Desaturate -> HSL lightness
4 - Gimp 3.0.2 - Hue-Saturation - Saturation slider down to -100 Blending Mode set to HSV Saturation
For the closest I think it's luminance
Is there a better way to achieve the result I am seeking please ?
2
u/ofnuts 1d ago
"Luminance", "lightness" and such are just combinations of the RGB channels with accepted coefficients. You can make up your own combination using
Colors > Components > Mono mixer
.But on such small images, the perception is very dependent on the surroundings.