r/GamingDetails 19d ago

🔨 Game Mechanic In Dishonored 2, if you use windblast on a windmill you can overcharge walls of light. Then, if you use a projectile on the wall, it will spark and kill a bunch of NPCs all at once.

1.8k Upvotes

36 comments sorted by

290

u/Tokyono 19d ago

I am replaying this game after 2 years and discovering a bunch of stuff.

Interestingly enough, there's a book you can read in-game that hints at this

2) Danger! High wind may overcharge security systems.

Had to check if it was a thing, and sure enough, it was!

53

u/Massive-Pear 19d ago

That is very very cool. Good find!

22

u/osirisphotography 18d ago

Incredible detail, freaking love these games!

12

u/Tokyono 18d ago

I've got a few details left :) (half are stuff I've found, others are stuff I've remembered from the dishonored wiki or subreddit).

7

u/NukeML 18d ago

Omg my old post! Hello fellow detailfinder!

3

u/Tokyono 18d ago

hai! Thanks for posting the cool gif!

240

u/AHomicidalTelevision 19d ago

I wish those games didn't punish you so heavily for killing. That was my biggest gripe.

178

u/Tokyono 19d ago

TBH the high/low chaos system is a core part of the game. The spinoff/third game death of the outsider (doto) removes this system entirely.

In my opinion, there should be equal gameplay options for loud/stealthy high chaos/low chaos. This is partly why I prefer Dishonored 2 to the original gameplay wise. You have drop takedowns, stun mines, and non-lethal specific powers. But there isn't a non-lethal grenade option for instance. Doto finally fixed this by including a non-lethal grenade.

In the original game, the non-lethal options are pathetically limited. Playing as high chaos is just too much fun - grenades, drop asssasinations, etc.

57

u/Wyattbw 19d ago

admittedly dishonored 1’s nonlethal options are intentionally limited to tie into the game’s themes and such. dishonored 2’s expanded nonlethal options definitely make for some cooler gameplay though

11

u/Someothercrazyguy 18d ago

Really glad to know it’s not just me, I tried playing Dishonored 1 non-lethally on my first playthrough and sometimes I had so few non-lethal options compared to the lethal ones that it felt like the route of not killing anyone was an afterthought. The fact that someone I choked out and put in a dumpster was later killed by a nearby explosion didn’t help.

4

u/Tokyono 18d ago

I got into the habit of just placing anyone I choke out on balconies or far away :P

My next dishonored replay is going to be a windblasting action orientated one.

79

u/TheeAJPowell 19d ago

That’s how I feel about MGSV. Stop giving me all these cool lethal things and then making me feel bad for using them!

45

u/_b1ack0ut 19d ago

At least in MGSV it doesn’t affect endings or anything it just makes you cosmetically look like a demon

6

u/osirisphotography 18d ago

IT DOES?! I did not realize that.

15

u/_b1ack0ut 18d ago

Aye. If you keep killing people, your shrapnel horn will get longer to resemble a demonic horn, and if you continue past that, you can reach a state where you’re just permanently covered in blood that can’t be removed by rivers or the shower

11

u/ANGLVD3TH 18d ago edited 18d ago

It was not that punishing really. IIRC, you need to kill like 51% of enemies to increase chaos. You can still murder plenty of the mooks and not get the bad ending, allowing plenty of space to play as an assassin, dispatching guards and such that are in your way while avoiding raising the alarm. It really only "punishes" you if you go out of your way to slaughter people, which honestly, fair enough.

7

u/l-ll-ll-lL 19d ago

You should play death of the outsider then, it took the chaos system away completely

10

u/TJ_McWeaksauce 19d ago

It's been a while since I played the Dishonored games, so I don't remember what the penalty is for going the deadly route instead of the stealthy route.

From what I remember, I beat each level using the stealthy route first. Then I'd replay each level as a sadistic supervillain, using my powers to zap, mind control, hurl guards off ledges, and slaughter.

It's like Hitman: World of Assassination games. Each level is short and replayable, so there's nothing stopping players from playing each level multiple times and trying different approaches each time. In HWOA, you have to be super stealthy and cannot kill anyone except for your target in order to maximize your score. However, if you don't care about getting a high score, you can kill every NPC on a map.

Maybe I'm forgetting something about Dishonored, but I thought it was basically the same way. You have to beat each level super stealthy and with minimal violence to unlock everything, but once you've done that you can replay every level as loud and violent as you want.

10

u/not-spiders 18d ago

high chaos spawns more enemies and stronger guards, and makes NPC dialogue more distrustful/hostile.

7

u/TJ_McWeaksauce 18d ago

So if you enjoy using your magical superpowers to kill guards, the result is more guards for you to kill. That sounds like a reward, not a penalty.

It reminds me of Red Dead Redemption 2's bounty system. I intentionally committed just enough crime to get like a $200 bounty, which was enough to make like 4-5 bounty hunters chase after me periodically. (Higher bounties can result in a much bigger force coming after you.) I really enjoyed RDR2's combat system, and I had a hell of a lot of fun seeing the bounty hunter warning on my minimap, riding my horse to a hill or ridge, taking out my rifle, and using Dead Eye to snipe all the hunters before they could get a shot off at me. Or I would ride right into their midst, True Grit style, and mow them down with dual pistols.

The bounty system wasn't a punishment. It could be gamed to enjoy regular combat.

Dishonored adding more guards sounds similar. It rewards players who enjoy the combat with more combat.

5

u/not-spiders 18d ago

true enough! kick or cookie, depending on the player. respect to the madlad play style, truly. i'll typically choose stealth if it's an option - getting the timing right is really satisfying. Dishonored does make it fun to mess with the bad guys, though...

2

u/ElliotNess 14d ago

I like to do what I'll call "the badass" playthrough: a no powers (outsider rejection) run where you just walk where necessary and kill anyone that tries to stop you.

5

u/timthetollman 19d ago

No penalty besides a "bad" ending

-22

u/ohsinboi 19d ago

It didn't

19

u/GoldFishPony 19d ago

If you wanted good endings and didn’t like the rats and weepers and bloodflies, then it did.

5

u/Funkycoldmedici 19d ago

I mean, they put all this effort into little details and mechanics to make the world living and realistic, so what kind of great outcome can you expect from reckless murder?

-2

u/ohsinboi 19d ago

Not really a punishment though. It's just consequences. Maybe it's just me but I enjoy when a game let's the way that you play influence the narrative

4

u/PsychoNerd92 19d ago

Not really a punishment though. It's just consequences.

That's kind of a distinction without a difference though, isn't it? It's not like in real life where your actions have natural consequences irrespective of any sort of judgment. The consequences in a video game, like everything in a video game, are artificial, so the developers could have chosen to make them less punishing if they wanted to.

2

u/AsparagusAndHennessy 19d ago

Yea but its just as much of a reward. The world changes, wouldve been alot more boring if everything stayed the same no matter what. I will admit the "bad ending" is nowhere near as rewarding, but its also super cool that you can kill all the important people and be "rewarded" for it.

8

u/effingjay 18d ago

this is an amazing detail. i played through the game twice and never knew this

2

u/Haxorz7125 18d ago

Even after all this time something new is discovered. That game is amazing. Dishonored has the coolest style runs I’ve ever seen.

-12

u/lecake27 19d ago

Yes, but then you'd have to drink a mana tonic. (or devour a bunch of white rats with the right bone charm)

9

u/followeroftheprince 18d ago

...and? Pretty sure most powers drain more power than passively can recover. A single wind blast followed by a bottle toss to kill a group is pretty cool use of mana

1

u/NukeML 18d ago

Yeah lol I took 3 potions to pull this off. There's another wall of light at the Conservatory level that's a liiitle bit easier on the mana to do this