I love Dragons Dogma 2. Flaws and all. But the subs are borderline embarrassing sometimes.
I was in the DD sub before DD2 was announced. It was this cool group that still posted screenshots of one of my favorite games.
Then, the conspiracy theories about how there would be 40 new classes are the colors of the vocation emblems. That was hilarious. Until I realized they were serious. Deadly serious. It was like 2 weeks before launch. I'm like, "Guys, we might only have these 9 vocations shown on the official merchandise." Bam! I'm a doomposter.
All of the prelaunch footage looked bad to me. It looked 30 fps. It looked like there wasn't enough enemy variety. Bam! Doomposter. "You don't have to play it if it's so bad." Then CAPCOM announced the game was "targeting 60fps" and all of the defenders tracked me down like it was some gotcha. Bro, "targeting 60fps" is code for "unstable 60fps." Which I'd be shocked if console ever hit 60fps. I returned it and played it on PC.
It's much better now on PS5 Pro and PC. I'm hoping MH Wilds performs as well or better than DD2 does now. But, if it's as bad as DD2 was at launch, this sub will be nuts. It will be 60% people complaining, 40% people blindly defending the poor performance while complaining about the complaining.
I was there too I remember pointing out the limited amount of monsters they were showing in the previous probably ment they didn't have that many more to show .
I was labeled a doom poster aswell . And told I was going off nothing to make those assertions. Low and behold one for the biggest complaints for DD2 is the lack of enemy variety and difficulty.
Haha, yeah, exactly! It was nuts. And most of us, myself included, weren't being negative at all. Just like a managed expectations thing. But, they would get so mad at suggesting that it wasn't going to be DDDA with 40 vocations and double the roster.
Then, the conspiracy theories about how there would be 40 new classes are the colors of the vocation emblems. That was hilarious. Until I realized they were serious. Deadly serious. It was like 2 weeks before launch. I'm like, "Guys, we might only have these 9 vocations shown on the official merchandise." Bam! I'm a doomposter.
Tbf them showing the colors and various combinations did make it not that big of a leap to assume there would be more classes than there are. Of course that merch was the nail in the coffin.
Oh man the colorgate drama about the vocations was so wild. I enjoyed DD2 for what it was but holy cow the fanbase really built it up as this magnificent sequel without realizing that the original was not a "great" game, it was just a really fun one, and maybe this one wouldn't be the masterpiece people were expecting.
Oh my god, this takes me back. I am completely with you about the 40 vocations thing. The fanbase worshipped the director like he's a genius who just couldn't get the budget to meet his true vision, and would make theories on how the game will have as much content as something like Baldur's Gate 3.
Even though DD2 had the budget for his true vision and turned out to feel just as incomplete as DD1, much of the fanbase are still coping for a DLC to solve the game's issue.
The "Itsuno's Vision" defense! Why no multiplayer? Itsuno's Vision. Why no enemy variety? Itsuno's Vision. Why limited fast travel? Itsuno's Vision.
It was their defense for everything. And, when it didn't deliver on the promises that people made up in their heads, it was CAPCOM, all along, that hamstrung Itsuno.
Tbf the only thing I'd argue I enjoy is limited Fast Travel. Forcing me to walk everywhere made me enjoy traveling in other games way more as it lets me find things I otherwise would teleport past lol. Been doing it in Elden Ring recently and there's a lot of things I've just missed because I took a different way once to get a grace
I love the walking, too. The level design is actually fantastic. The way you can walk the same path 5x but still find out you missed something because a pawn in your group tells you about it is a mechanic that you just can't find anywhere else.
ER is a little big for that and I kind of know where everything is with all of the hours I put in it. But I did recently do a Dark Souls 3 run where the only bonfire I used was the one in Firelink Shrine. It was a lot cooler than I thought it would be. It made me think about when i should go back and level up or upgrade my weapons.
Maybe I just enjoy the journey too much then lol, it does remind me a lot of early game DS1 though and a lot of Demon's Souls since teleporting isn't exactly a viable option in either game
DD2 didn't have the budget tho, that's why they used live action footage of meat being cooked instead of wasting dev time and resources animating it all like MH does
The enemy variety thing is crazy anyways, DD1 doesn't have enemy variety either until you go to Bitter Black Isle. DD2 unironically has way more enemies than DD1.
Does it need more? Yes definitely but I think people gaslit themselves into thinking DDDA has way more variety because BBI adds enemies exclusive to BBI, if you never go there (Like I did the first few times I've played) you'll never see them.
I agree 100%. It definitely could use more variety. But you also have A LOT more combinations and randomness of encounters that you 100% don't have in the original.
Also, I love Bitter Black as much as anyone else. But it totally removes you from the game's greatest asset, the open world. I hope whatever DLC releases for DD2 doesn't do this.
That's totally fair, honestly hope if there is DLC there's just a bunch of dungeons and the enemies they add are also added to the overworld, sorta like the BOTW DLC but better if that makes any sense lol. Because one of my personal criticisms was the lack of dungeon variety being caves that just end and you do a 180 and turn back around
That would be totally cool. Anything they can do to integrate the new content with the existing would be cool. Im guessing it's hard to do, though, because no one does it.
I was thinking about the DD2 caves on a subsequent playthrough. Though some are small, and I wish there were more of the massive ones, they are all pretty unique. There's not many (if any) 100% duplicates. But, for some reason, they all look the same. Like they are all brown rocks. I would think the hard part would be to make the maps unique, which they did. But the easy part would be to change the color pallette up a bit, and they didn't do it. I see so many games with identical caves/dungeons that just change the color or motif.
You were right, and still are. And wilds is in the same boat now, both for performance and difficulty. It runs like shit amd it's piss easy. Sad, I fuckin love mo ster hunter. But this feels like a monster hunter made for disabled toddlers. It's crazy how if you even look at a minster funny, it falls over dead. The hell is going on at capcom.
Hey there fellow Arisen! I was unfortunately a part of that crew. Because the color combinations really looked promising. Hell, everything did.
I will never forget my confusion when we were supposed to depose Queen Disa and then went on a whole-ass second quest to Batahl which then branched into the final parts of the game. “Where tf is the rest of it?” were my exact words lol. Then to find out I had unlocked and maxed every available Vocation. I was so sad for a few days until I just had to let it go for the sake of my sanity. I had some serious rose-tinted glasses on.
I really should have payed attention to posts like yours back then. Would have prepared me because I didn’t prepare myself. I coped so hard when I finished the game that the realization didn’t hit me until much later.
I have a "what you see is what you get" approach when buying games on day one. Even the most trusted devs are trying to sell me a video game. So I'm going to assume that whatever they show me is the best it's going to be.
Did you ever come around to appreciate the game for what it was? Much like the first game, it still has its own quirky charm, imo.
Yes. I even find myself going back to it from time to time. If it could be fleshed out and expanded upon I really do feel like it become one the best RPGs out there, and I’m not just saying that as a longtime Dogma fan.
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u/Anubra_Khan Feb 24 '25
I love Dragons Dogma 2. Flaws and all. But the subs are borderline embarrassing sometimes.
I was in the DD sub before DD2 was announced. It was this cool group that still posted screenshots of one of my favorite games.
Then, the conspiracy theories about how there would be 40 new classes are the colors of the vocation emblems. That was hilarious. Until I realized they were serious. Deadly serious. It was like 2 weeks before launch. I'm like, "Guys, we might only have these 9 vocations shown on the official merchandise." Bam! I'm a doomposter.
All of the prelaunch footage looked bad to me. It looked 30 fps. It looked like there wasn't enough enemy variety. Bam! Doomposter. "You don't have to play it if it's so bad." Then CAPCOM announced the game was "targeting 60fps" and all of the defenders tracked me down like it was some gotcha. Bro, "targeting 60fps" is code for "unstable 60fps." Which I'd be shocked if console ever hit 60fps. I returned it and played it on PC.
It's much better now on PS5 Pro and PC. I'm hoping MH Wilds performs as well or better than DD2 does now. But, if it's as bad as DD2 was at launch, this sub will be nuts. It will be 60% people complaining, 40% people blindly defending the poor performance while complaining about the complaining.