r/MonsterHunter • u/Ad0ring-fan • 13h ago
r/MonsterHunter • u/AutoModerator • 6d ago
MHWorld ASK ALL QUESTIONS HERE! Weekly Questions Thread - March 30, 2025
Greeting fellow hunters
Welcome to this week's question thread! This is the place for hunters of all skill levels to come and ask their ‘stupid questions’ without fear of retribution.
Additionally, we'd like to let you know of the numerous resources available to help you:
Monster Hunter World
Monster Hunter Generations Ultimate
Awesomeosity's MHGU/MH4U/MH3U Damage Calculator
Monster Hunter Generations
MHGen Weapon Guides written by subreddit users
MHGen Datadump containing information and resources compiled by users of the community
Monster Hunter 4 Ultimate
MH4U Weapon Guides written by subreddit users
Additionally, please label your questions with the game you are asking about (MH4U/MHGU/MHW, etc) as it will make it easier for others to answer questions for you. Thank you very much!
Finally, you can find a list of all past Weekly Stupid Questions threads here.
r/MonsterHunter • u/QuintonFlynn • Feb 25 '25
Megathread Monster Hunter Wilds - Performance Megathread
FAQ:
"How will my computer perform?" See here
AMD users experiencing low poly textures/incorrect character/weapon/monster models
Links (One of these links may answer your question):
1. Mod fixes stutters caused by the anti-tamper tech
2. Low graphics mod
3. Get more performance for free
4. Turn off volumetric fog
5. PC settings for fidelity
6. AMD driver performance boost. Driver 25.2.1 vs Driver 24.12.1
7. Benchmark Megathread
8. Benchmark spreadsheet
9. Enable the Nvidia sharpness filter
10. High res texture pack
11. PSA: The High-Resolution Texture Pack contributes to stutter
12. WILDS Reshade - Subtle Ehancements
13. Replace the old build of DirectStorage (v1.1.0)
14. 6% uplift by disabling VBS
15. Enable resizable bar
16. Fix grainy effect
17. Fix AMD GPU texture flickering
18. PC Optimization Guide
19. Wilds Performance Optimization / Modding March 2025
Originally posted by Sononeo:
Interestingly I found that changing these two lines actually helped me a lot with performance.
ParallelBuildProcessorCount=16 RenderWorkerThreadPriorityAboveNormal=Enable
Rock textures flickering:
Example of flickering
I'm using a 7800XT and 7800X3D
1. Boot into safe mode
2. Run DDU (uninstalled gpu drivers)
3. Restart
4. Install latest AMD beta drivers
5. Now it's fixed
Recommended Settings:
- Upscaling mode: DLSS Quality - Depend if you want some more perf, use Balanced give like almost 6-10% more perf. AND UPGRADE TO DLSS4 (v310) IS A MUST, IT LOOKS CLEANER THAN EVEN NATIVE 1080p TAA. Balanced actually look very close to Quality with >DLSS4 too, there are some artifacts compare to native but really hard to notice them. (Just google the way, it's very simple to force update). Without DLSS I would recommend upgrade your FSR to FSR4 when it available, or try the newest XESS 2 which way better than the one in the game. -> Ray Tracing: OFF - actually it's usable, RT in this game only affect reflections with like 3 overall fps drop in my test, the thing is it takes a lot of VRAM
- Texture Quality: >High (or medium) - high to medium gives me like 1 more average fps, noticeably worse texture details, on high my vram almost always near it's limit (5.5-5.7gb), medium more manageable (4.4-5.1gb) in case there need more vram overhead
- Texture Filtering: Medium (ANISO x4) - make textures look cleaner when viewing from certain angles, in main menu, highest take 3 fps hit (of 70 fps), medium only about 1fps, no noticeable fps hit in-game.
- Mesh Quality: High (or medium) - drop to medium give slightly better perf and use less vram, but reduce some polygons, noticable on some model details, like NPC hair strands less smooth, some round objects noticeably less polygons...
- Fur Quality: Low - Seem barely improve fur quality at all so just leave it at low
- Sky/Cloud Quality: Lowest - This setting seem doesn't do anything, no visual or perf impact, but if the gpu/vram indicator in the demonstration is true then it should be turned down.
- Grass/Tree Quality: .Low - grasses look BETTER at Low, with shorter, less grass density = less shimmering and more ground details can be shown, easier to find small endemic life too. Hardly noticeable changes on the trees. Almost no performance difference between low and high.
- Grass/Tree Sway: Enable - make them more lively, barely performance increase not worth disable it
- Sand/Snow Quality: Lowest - It looks fine and who cares about pebbles slightly more realistic anyway. .- Water Effects: Enable - Couldn't spot any differences, assuming this affect water physics stuff, will need to test again with more water.
- Render Distance: Medium - you'll notice the choppy animation with far away creatures with this on low, seem zero performance hit and should keep it on.
- Shadow Quality: High - it does take some vram but not demanding at all, High vs Medium have THE SAME performance while Low look absolutely horrible and should be avoided.
- Distant Shadow Quality: Low - I don't notice a lot performance impact or visual changes but lower this reduce like 100mb vram usage
- Shadow Distance: Far - seem no performance hit, just leave it medium or far.
- Ambient Light Quality: Low - TURN THIS SHT DOWN, seem like zero difference (perhaps slightly brighter rocks?) for A LOT VRAM hog
- Contact Shadows: Enable - honestly I don't notice particular areas where this setting affect or performance hit, but from the demonstration pic should leave it on for some fine shadow details.
- Ambient Occlusion: Medium - small perf hit, add some details to shadows kinda like contact shadows, no noticeable visual or performance changes from medium to high, some may prefer it off as it can create some smeary shadow on ground around character
- Bloom: High - Personal preference, almost no perf impact
- Motion Blur: OFF - Less blur the better
- Vignette Effects: OFF - personal preference, no perf impact
- Screen Space Reflection: On - add reflections, should keep it on
- SSSS Scattering: On - very very minimal performance impact and honestly really hard to spot differences (characters skin slightly smoother)
- Depth of Field: OFF - surprising turning it off like give me 2-3 more fps when in the settings menu, in Focus mode it looks pretty cinematic and can hide some ugly far away details tho
- Volumetric Fog: Low - noticeably save some performance, no noticeable visual change
- Variable Rate Shading: OFF - Turning this ON give you nearly 1% better performance at the cost of some shader grainy/fuzziness you may notice sometimes.
- Framegen: OFF - unless you can run stable above 40fps And If you don't have DLSS framegen, don't use FSR framegen - at lower fps FSR framegen in this game is the worst I've seen with a lot of flickering and artifacts. Use Lossless Scaling framegen instead, I've tested them and got better performance and visual when using them both with DLSS
r/MonsterHunter • u/under_mimikyus_rag • 11h ago
Armor Set I think the new Zoh Shia set might be my favorite armor set Capcom has ever made
I'm a sucker for wings and angelic imagery, so I absolutely love this set. The black one isn't too bad either, I have a few ideas for some death knight looks
r/MonsterHunter • u/JustaguynameBob • 10h ago
Meme I hereby create the Covenant of His Downiest
Praise the Gigacrake For we all walk in his fluffiest shadow!
r/MonsterHunter • u/Rebatsune • 1h ago
MH Wilds The Monster Hunter Wilds update added a big, beautiful bird who gives you free stuff, and players are already worshipping it as a benevolent god
r/MonsterHunter • u/SoupRyze • 6h ago
Art I beat Zoh Shia using a medieval sport
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r/MonsterHunter • u/Lexisseuh • 9h ago
MH Wilds I only just realized, but every monster has a sick ass artwork as a background when you look at the monster's info
r/MonsterHunter • u/Zirkalaritz • 10h ago
MH Wilds Wilds' Mizutsune is *GORGEOUS*
RTX on, max settings, High-Res texture pack.
This is the most impressive that this monster has ever been. The iridescent effect, the scale and fur texture, the bubbles... absolutely everything is incredible and looks fantastic. What a delight to the eyes to fight this thing at night in the Scarlet Forest. Even the intro cutscene was amazing and the pose with the name is among the best I've seen in a long time.
Seeing the bubble-fox glow up in 6th gen has made me incredibly hyped to see Lagiacrus in TU2. We waited a long time, guys, but I am sure our croc boy is going to look shockingly beautiful.
r/MonsterHunter • u/spyderx1 • 18h ago
Meme that's my secret, Pard.
mix it with fatalis armor.
r/MonsterHunter • u/LegitimateAct3566 • 1d ago
Meme Well, guess i was not prep
(4/5 cart)
r/MonsterHunter • u/Wahlex1 • 21h ago
Art The dodogama has invaded my office!
The dodogama is eating all my pens, pencils, and even scissors!
r/MonsterHunter • u/WhenBuffalosfly • 14h ago
Art Cephalopods are super cool, so I designed my own - Shu Raksha, the War Drum Octopus!
r/MonsterHunter • u/Im_yor_boi • 17h ago
Meme Hee-Hee
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r/MonsterHunter • u/Redditemeon • 6h ago
Highlight If this was you, I am SO SORRY! (But I actually cannot stop laughing) (Wilds endgame quest spoiler warning) Spoiler
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I just really wanted to join an investigation. I didn't think he would abandon it. LOL
r/MonsterHunter • u/RenzClowny • 22h ago
Discussion Thank you to all the people who said wilds was too easy
I just got one tapped my mizu along with my friend getting one tapped along side me tempted btw the way if y’all wanted to know, 💀these people saying it is too easy y’all saw what happened when y’all said world was too easy I swear people don’t realise for new players wilds is going to be hard as hell the reason why it isn’t hard for players as myself who have played monster hunter before is because we gotten better since our first game and improved hence why it is easy as we know what we are doing 🤦🏻♂️ you’re transferring skills you learn from previous games into this one not that hard to grasp but now here I am getting one tapped by a tempted mizu because vets who been playing for years said “too easy”
r/MonsterHunter • u/JoeySantander • 19h ago
MH Wilds No armor glow in Grand Hub!!
I can't believe they didn't even say nothing about this beforehand. One of the best thing we got on this patch tbh, and this place looks truly beautiful!
r/MonsterHunter • u/ZinogreTW • 19h ago
Meme that cutscene immediately reminded me of that lmao
r/MonsterHunter • u/Bentomorii • 11h ago
Art (OC) I painted an Arkveld hunt!
Also Im clearly a greatsword main and this game makes me happy.
r/MonsterHunter • u/_DeltaRho_ • 20h ago
MH Wilds I'm something of a crown hunter myself
No idea how this happened but thank you investigations. Lol
r/MonsterHunter • u/H_exe92 • 1h ago
MH Wilds Bedazzling the Soap Fox
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Had a disconnect near the end of the hunt and Mizu glitched out. Hitting it wouldn't get it unstuck so I just took some silly pictures with it before ending its quest
r/MonsterHunter • u/ChocolateOk6945 • 1d ago