r/MonsterHunter Bonk Feb 24 '25

MH Wilds Don't worry guys

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15.8k Upvotes

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61

u/Son0fgrim Feb 24 '25

i have been playing these games since the right thumb stick was attack and you had to hold still to consume items.

you want the game to be harder? take your shirt and helmet off.

no seriosly, start removing armor peices.

straight up fight naked if your bored.

if the game is to easy, alter your playstyle, or learn a new one.

13

u/DrCaesars_Palace_MD Feb 24 '25

a huge part of the fun in monster Hunter for me is building a good armor set that complements my weapon, and then using it to tackle a tough monster. self-handicaps like that completely ruined the entire point of the game for me and a lot of other people.

24

u/InterstellerReptile Feb 24 '25

I don't really like self imposed handicaps. The difficulty that I like is a game that is fair, but pushes you to learn and use all the tricks that you know. Choosing to not engage with core mechanics just annoys me.

The difficulty will come eventually in MH like it always does in post launch updates, it's just a little annoying that they don't add some in during the actual launch, but I'll play the hell out of the game regardless

1

u/Syphin33 Feb 25 '25

Well speaking of post launch, we're only getting mizutsune

1

u/InterstellerReptile Feb 25 '25

Mitzu I'd just the start

3

u/ChefNunu Feb 24 '25

I'm good lol I'd rather be the game feel engaging instead of having to ignore entire mechanics of gameplay (crafting, gathering, cooking) just to feel some challenge

-30

u/GigarandomNoodle Feb 24 '25

I dont think you read a word of what i said.

19

u/Accept3550 Feb 24 '25

I dont think you understand the concept of making your own challenges.

You minimax every fight ofcorse its gonn be piss easy.

7

u/GigarandomNoodle Feb 24 '25

No, multiple reviews have mentioned that they hardly had to craft gear to steamroll through the game. Even for a base game, that is concerning to hear and is in no way minmax.

If i can steamroll the entire game without any difficulty (think using defender set in base game world), thats a problem with the games difficulty curve and breaks the classic gameplay loop of hunt>craft>hunt>craft.

Its not a crime to be concerned. Especially when its been UNANIMOUSLY considered too easy by reviewers.

6

u/Accept3550 Feb 24 '25

Most of these reviewers are veterans who played at least MH world and Iceborn

7

u/GigarandomNoodle Feb 24 '25

I would put money on the notion that the majority of players who have preordered the game have also played Worldborne/rise before lol

4

u/Accept3550 Feb 24 '25

True.

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u/GigarandomNoodle Feb 24 '25

Im not saying the game will be bad or anything. I just think its incredibly toxic to vilify people for having concerns over a product they are excited for. That seems to be whats happening in the MH community rn.

If i have waited 7 years for 20-30 hours of gameplay and have to wait another year for a G-rank expansion, I will be really disappointed. I and many others can just hope thats not the case.

0

u/Huntersaurus_rex Feb 24 '25

i garantee that if you or any hard veteran that is saying this go and play world from the start rn you will say its just as easy. its not the game that its easy its you that is good at the game. i heard this discussion EVERY TIME a souls/fromsoftware game launches, its too easy, then it comes one boss or enemy and suddenly "game is too hard".

5

u/GigarandomNoodle Feb 24 '25

My concern was never the difficulty itself. It was having enough content, difficulty being ONE factor that contributes to it. Please refer to my original comment

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u/beardredlad Feb 24 '25

You're making a massive generalization here that doesn't address the original argument being brought up. You're just assuming something, and then trying to use that assumption to prove them wrong.

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u/KamenGamerRetro Feb 24 '25

first off, dont put that much weight into any reviewer, second I call BS on many of them.
We had this BS argument already back with World, and again with Rise, it happened every damn time a MH comes out
"OMG THIS ONE TO EASY"

5

u/GigarandomNoodle Feb 24 '25

Reviews aren’t the be all and end all, but it raises some legitimate concerns we experienced in the beta. You can not just dismiss them because you don’t want to hear it.

Rise was legitimately too easy. Shoot me.

1

u/cicada-ronin84 Feb 24 '25

Everyone forgets that Low Rank is easy, World was my first MH and once I got the combat basics down it was pretty easy throughout LR. Rise's low rank was even easier, but I will say that GU's low rank felt like the other games HR.

1

u/snekfuckingdegenrate ​MH 1-2 were the best aesthetically Feb 24 '25

Wait is that really what a lot of the reviews are saying? I’m very concerned if even among reviewers that they steamroll the game without armor even expecting the game to not be particularly challenging

2

u/GigarandomNoodle Feb 24 '25

Yes. Across the board the common consensus is :

Combat is very fluid

The game is still FUN

Main story is too short

[the reviewer] didnt cart once

There is no incentive to grind for gear, because a) the msq hunts are easy and b) gems and other rare materials drop like candy

performance is subpar, but not unplayable.

Dont take my word for it tho. Google “mh wilds review and see for yourself.

-1

u/ninjabird21 Feb 24 '25

This would be a problem if you didn't have an option to not do hunts that guaranteed rare parts, but from the review i saw, they were able to craft the gear because you can find the hunts that guaranteed the rare parts.

Defender gear in world is an option for if you want to skip to iceborne, you aren't being forced to put it on. This is like complaining a game is easy because you're on easy mode when there's options for a harder mode, and then start complaining about other people going on easy mode even though its an option.

-1

u/Successful-Success92 Feb 24 '25

Most if not all reviews are from low rank only. They were specifically told in the review rules not to discuss high rank or anything. Just the base story line. Like risebreak the initial story ends after magnamalo and if it's update history is anything to look at. We had to wait a while before we even got to fight narwah the allmother. MH has always been a game series of patience. Just wait and see

3

u/oat_milk Feb 24 '25 edited Feb 24 '25

i think you’re misunderstanding that a lot of people enjoyed the way that the older games’ endgames almost required some minmaxing to solo for non-god gamers

made you feel like a hunter who needed to deeply prepare to take on the once-in-a-lifetime elder threat as opposed to face rolling furious rajangs with very little if any actual special preparation

the suggestion that we intentionally handicap ourselves to feel challenged would almost feel like being a matador, just playing with and teasing the silly animals when we have full capability to absolutely destroy them if we applied ourselves

feels lame

1

u/iMissEdgeTransit Feb 24 '25

It's the game's job to make itself challenging enough to be interesting

0

u/Accept3550 Feb 24 '25

Not the games fault you got to skilled

2

u/iMissEdgeTransit Feb 24 '25

So? That can't even be used as an argument lmfao.

Its only supposed to be challenging to Jimmy no-thumbs who doesn't give a fuck about Monster Hunter and is about to drop the game forever before March 10th hits?

-5

u/Pknesstorm Feb 24 '25

You've genuinely said something so stupid that it blows my mind.

Do you think a poorly balanced game has ever existed?

0

u/Chrussell Feb 24 '25

Me and my buddies did a system for Sunbreak where you could only equip a single piece of MR armour once you triple cart in a quest. I still rarely fainted, but it certainly made it more of a challenge. I think I got up to silver/gold raths before it started happening.

It was an okay system, but I'd prefer it the game just provided difficult content instead.