a huge part of the fun in monster Hunter for me is building a good armor set that complements my weapon, and then using it to tackle a tough monster. self-handicaps like that completely ruined the entire point of the game for me and a lot of other people.
I don't really like self imposed handicaps. The difficulty that I like is a game that is fair, but pushes you to learn and use all the tricks that you know. Choosing to not engage with core mechanics just annoys me.
The difficulty will come eventually in MH like it always does in post launch updates, it's just a little annoying that they don't add some in during the actual launch, but I'll play the hell out of the game regardless
I'm good lol I'd rather be the game feel engaging instead of having to ignore entire mechanics of gameplay (crafting, gathering, cooking) just to feel some challenge
No, multiple reviews have mentioned that they hardly had to craft gear to steamroll through the game. Even for a base game, that is concerning to hear and is in no way minmax.
If i can steamroll the entire game without any difficulty (think using defender set in base game world), thats a problem with the games difficulty curve and breaks the classic gameplay loop of hunt>craft>hunt>craft.
Its not a crime to be concerned. Especially when its been UNANIMOUSLY considered too easy by reviewers.
Im not saying the game will be bad or anything. I just think its incredibly toxic to vilify people for having concerns over a product they are excited for. That seems to be whats happening in the MH community rn.
If i have waited 7 years for 20-30 hours of gameplay and have to wait another year for a G-rank expansion, I will be really disappointed. I and many others can just hope thats not the case.
i garantee that if you or any hard veteran that is saying this go and play world from the start rn you will say its just as easy. its not the game that its easy its you that is good at the game. i heard this discussion EVERY TIME a souls/fromsoftware game launches, its too easy, then it comes one boss or enemy and suddenly "game is too hard".
My concern was never the difficulty itself. It was having enough content, difficulty being ONE factor that contributes to it. Please refer to my original comment
You're making a massive generalization here that doesn't address the original argument being brought up. You're just assuming something, and then trying to use that assumption to prove them wrong.
first off, dont put that much weight into any reviewer, second I call BS on many of them.
We had this BS argument already back with World, and again with Rise, it happened every damn time a MH comes out
"OMG THIS ONE TO EASY"
Reviews aren’t the be all and end all, but it raises some legitimate concerns we experienced in the beta. You can not just dismiss them because you don’t want to hear it.
Everyone forgets that Low Rank is easy, World was my first MH and once I got the combat basics down it was pretty easy throughout LR. Rise's low rank was even easier, but I will say that GU's low rank felt like the other games HR.
Wait is that really what a lot of the reviews are saying? I’m very concerned if even among reviewers that they steamroll the game without armor even expecting the game to not be particularly challenging
This would be a problem if you didn't have an option to not do hunts that guaranteed rare parts, but from the review i saw, they were able to craft the gear because you can find the hunts that guaranteed the rare parts.
Defender gear in world is an option for if you want to skip to iceborne, you aren't being forced to put it on. This is like complaining a game is easy because you're on easy mode when there's options for a harder mode, and then start complaining about other people going on easy mode even though its an option.
Most if not all reviews are from low rank only. They were specifically told in the review rules not to discuss high rank or anything. Just the base story line. Like risebreak the initial story ends after magnamalo and if it's update history is anything to look at. We had to wait a while before we even got to fight narwah the allmother. MH has always been a game series of patience. Just wait and see
i think you’re misunderstanding that a lot of people enjoyed the way that the older games’ endgames almost required some minmaxing to solo for non-god gamers
made you feel like a hunter who needed to deeply prepare to take on the once-in-a-lifetime elder threat as opposed to face rolling furious rajangs with very little if any actual special preparation
the suggestion that we intentionally handicap ourselves to feel challenged would almost feel like being a matador, just playing with and teasing the silly animals when we have full capability to absolutely destroy them if we applied ourselves
Its only supposed to be challenging to Jimmy no-thumbs who doesn't give a fuck about Monster Hunter and is about to drop the game forever before March 10th hits?
Me and my buddies did a system for Sunbreak where you could only equip a single piece of MR armour once you triple cart in a quest. I still rarely fainted, but it certainly made it more of a challenge. I think I got up to silver/gold raths before it started happening.
It was an okay system, but I'd prefer it the game just provided difficult content instead.
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u/Son0fgrim Feb 24 '25
i have been playing these games since the right thumb stick was attack and you had to hold still to consume items.
you want the game to be harder? take your shirt and helmet off.
no seriosly, start removing armor peices.
straight up fight naked if your bored.
if the game is to easy, alter your playstyle, or learn a new one.