Problem is that World players all did shit on rise because its not "world 2.0".
Rise was great for old-school fans and fans who like a good monster roster etc. but world fans just did shit on it over and over for not being like world and than old school fans started to hate on world fans because of not giving rise a chance etc.
Rise happened, which continued the trend World started of bogging down the game to appeal to newcomers (same complaints you see here, game was far too easy, grinding in the grinding game was no longer necessarily due to “rare” drops being handed out like candy, new skills that felt like the game wasn’t balanced for it, etc.), and now that Wilds is seemingly doing the same thing, the old fans are slowly losing the franchise they loved.
As someone who played since Tri, Rise was hard, the endgame content was very hard and it was way more like a old school MH game than world was.
Low rank and high rank up until endgame was always easy which are the reviews now also talking about, close to no review is talking about endgame difficulty.
And also as someone who plays since Tri you loose nothing in monster hunter, I still love the series and with wilds even more, Rise was maybe my favorite MH game and Wilds could be in the top 3, I don't know what there is to cry about
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u/aethyrium Gunlance Feb 25 '25
New Player Bias is a literal cancer that destroys franchises.