r/MonsterHunter Mar 03 '25

Armor Set Welcome back MH World

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3.7k Upvotes

271 comments sorted by

1.2k

u/tankercat67 Mar 03 '25

Oh, Idk about that. Flayer, Burst, and Partbreaker are all VERY strong since wounds are strong and plentiful (depending on weapon). WEX was nerfed to grant the majority of its bonus to wounds rather than vulnerable parts, so I've mostly been seeing it run with Flayer as well.

446

u/CankleDankl Mar 03 '25

Burst goes fucking crazy on like half the weapons in the game. It's so much free (raw and elemental!) damage basically all the time. Flayer+burst is this game's WEX+Crit boost calling it now

121

u/tankercat67 Mar 03 '25

I do wonder whether they’ll be 1 point wonders like they were in Rise though once we have actual numbers. I’d be surprised if we forsake crit entirely since there are so many very good skills that rely on it like Crit Boost, Crit Element and Status, and Master’s Touch. I’ll leave that to the speed runners and spreadsheet bros though, for now I expect to see a lot of Guardian Arkveld sets running around and I won’t be mad when I do

56

u/ForwardToNowhere Hunting since MH1 Mar 03 '25

The healing on the set is stupidly strong, even with the LR version. With the ability to just spam wound breaks over and over, I'm pretty much never NOT at full health, which feels insanely broken for a LR set.

36

u/damboy99 Mar 03 '25

I ran guardian Arkveld ask the way up until Arkveld. At which point I made to progress of Odo for the burst bonus and then best the game. Shits so op.

9

u/Mask_of_Ice Mar 04 '25

Bro Odo with piercing arrows and running max constitution is just me shredding monsters as I dance around them. Throw in some flayer and shit’s so free.

2

u/LovenectarIXI Mar 04 '25

That set pairs well with IG because most of IG go to dig moves activate bust including mount finishers

2

u/Godhand23 Mar 04 '25

Running the exact same thing 5 burst 5 flayer, regular monsters don’t stand a chance running switch axe, the amount of times I create a wound and accidentally destroy it with the same combo is hilarious, wounds are broken I’m hitting like a thousand dmg each wound special attack.

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17

u/Multimarkboy Mar 03 '25

it starts to really drop off when you start doing tempers and lose alot of hp, esp if you like hunting in groups since only the person that pops the wound gets the heal.

its why i swapped to normal veld (besides also having better slots)

6

u/Keithenylz Mar 03 '25

Is the normal veld heal acceptable? Based on the description I think it is like health augment in world, right?

13

u/Multimarkboy Mar 03 '25

Its like nergs set but a tad better

Hitting X amounts of attacks heals Y amount of health, with lower amount of attacks and higher healing for slower weapons

Like, 4 hits with a GS (so a full combo) gives me about 15-20% hp

5

u/Cheezy0wl Mar 04 '25

That's worse than nergi's though. Nergi's healing procs every hit and scales based on damage. 1 TCS to a weakspot was guaranteed to restore near 50% of your health

3

u/Complex_Nerve_6961 Mar 04 '25

You're talking about Nergigantes set bonus Hasten Recovery? That is definitely not how it worked. max heal on great sword is 20. It is fixed. Massive exaggeration

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7

u/Bloomberg12 Mar 03 '25

Flayer is absolutely a 1 point wonder, but it's also good enough to want to max. It's just if you're not doing flayer 5 you definitely want flayer 1.

24

u/isabelsantiago Mar 03 '25

The problem with crit is its kind of gotten hit on two axes. A lot of crit skills were themselves nerfed but also weapon/armour skill split ends up hurting it because a lot of of the crit skills/payoffs ending up as weapon skills. And a lot of the nerfs were making the skills have more levels for the same effect which further compounds the issue.

Its both a lot harder to get up to higher affinity numbers but the bigger issue is once you do slotting in the payoffs like crit boost or masters touch is extremely costly on your limited weapon skills space. For any weapon that's also got specific sorts of "tax" skills it wants I'm honestly not sure there's the space for it all. We'll have to wait and see but i wouldn't be surprised if crit maybe does take more of a backseat this time, maybe until master rank opens up more skill economy.

25

u/Odenmaru Mar 03 '25

Honestly I think innate affinity weapons have a TON more value this iteration because of this.

Furthermore, I think sharpness management skills will take a bit of a backseat now, for the reasons you stated - but also heavily because of the changes to sharpening now giving sharpness back per every "tick" of sharpening. So skillful players will find a moment in a fight to just get a quick one, maybe two, sharpen ticks in to maintain sharpness. It's pretty quick enough to do so and not really cut into DPS time.

15

u/lalune84 Mar 04 '25

It's also just safe now. Before unless you had a...what was it called, a sunfish scale (the thing that completed sharpening in one grind) on you, finding a window to sharpen while you had aggro was asking to get knocked the fuck out. Even with the item it would be a little risky as you're completely immobile compared to most other consumbales where you can keep moving.

Now you can just get on your bird and do it safely regardless, or swap to your backup weapon if its the same type/a different type that works with your skills and decos.

So yeah i imagine handicraft, speed sharpening etc will be quite niche this time around.

I don't mind though. It'll be nice to not just shove in every flavor of crit, sharpness and agitator and call it a day. New game, new builds.

2

u/Fatality_Ensues Mar 04 '25

Whetfish scale fin. You know, for whetting your blade. (Or your hammer, tbh).

7

u/isabelsantiago Mar 03 '25

Yeah I think weapons innate sharpness is gonna matter a lot more for that reason too.

For anything that's not at white sharpness not only is fitting in the handicraft harder but also the strats of getting up to a sliver of white to lock in for 90 seconds with protective polish like you could in Rise are probably a lot less viable. I could see weapons that need a couple of points of handicraft to get to a usable enough amount of white still managing since there do seem to at least be a few combo decos for, weapon specific tax skill 3/handicraft one so you can slide a bonus point or two in that way if you get lucky.

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6

u/Impossible_Ease_1460 Mar 03 '25

things like maximum might and agitator are armor skills (I like max might as a gs user) and also the frenzy bonus can give you 30% affinity. Ive been hovering around 90% affiniy with a decent amount of wiggle room

7

u/isabelsantiago Mar 04 '25

The definitely still possible but it requires a lot more of a dedicated investment now. The frenzy package is a pretty efficient 30% affinity but it does mean you need at least the 2 piece set bonus from Gore which locks you out of any other 4 piece set bonuses. Maximum might is pretty reasonably efficent at 3 points for 30% in a 2 slot deco but its condition is also very weapon dependent so not everyone's gonna be able to use it. And if you can't it definitely gets tougher from there. Agitator is only 15% affinity at level 5 and is a 3 slots deco so not particularly efficient for the job, probably still better off using your 3 slots for topping up your weakness exploit first even if it nerfed. Compared to weakness exploit of old being a 3 point skill that gave you a pretty reliable 50% its certainly more of an investment than it used to be

7

u/Skellum Mar 04 '25

agitator

One main downside of agitator in this compared to Worlds, you had a free "Piss the monster off at all times" button that you wanted to use as often as possible. No more wallbangs, which I'm glad of since god the clutchclaw was irritating.

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5

u/H4dx Mar 04 '25

running no crit sounds so refreshing

2

u/whattaninja Mar 04 '25

Masters touch is worth it alone to not have to sharpen. With all the multi hit attacks, I feel like I’m sharpening more than ever.

1

u/main135s Mar 04 '25

I do wonder whether they’ll be 1 point wonders like they were in Rise though once we have actual numbers.

Players did some testing and it looks like, for Burst, 1 point is definitely the biggest bonus, and for most weapons, it only about doubles at 4 points.

Most weapons get 8 points of raw with one point, 60 points of elemental. From there, it increases by 2-3 points raw and 20 points elemental per level.

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20

u/Mikelius Mar 03 '25

I saw that skill as an SnS main and audibly went "WTF?"

18

u/InvisibleOne439 Mar 03 '25

when i saw burst after defeating the LR odo i thought "wait, isnt that the Naminelle set effect, but even stronger, and as a normal armor skill???"

in HR i grabbed the full Odo set+anjarath chest armor for Burst+full might when they became avaible, my SnS did 50-80dmg basic attacks, a Charged Chop does ~80-90dmg on each tick, its so much free dmg lol

6

u/xVARYSx Mar 03 '25

I've been running burst + adrenaline rush + crit ele on my dbs and bow builds and with both buffs up using gore dbs, the final 2 hits of a full demon dance combo were hitting 110s on a broken gravios stomach. Can't wait to have a fully fleshed out build cause it already seems crazy.

3

u/stormfall1125 Mar 04 '25

Burst originated from the portable games being Astalos’s unique skill in generations and was in Rise. This is the first time it’s simply a skill in a non portable game.

14

u/Royal_empress_azu Mar 03 '25

Testing has already shown that flayer was hard nerfed from beta. Right now, it's a pure damage loss on elemental builds.

10

u/zendabbq Mar 04 '25

Hi. I would like to know the testing details. Do you have a link or name of the content creators.

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10

u/moosee999 Mar 04 '25 edited Mar 04 '25

Source please? Other than trust me bro.

Everything I've seen is 100% opposite of what you're stating. Unless you're stating this for specific weapon types like fast vs slow which you should clarify. I can see what you're stating potentially being true on a really fast hitting weapon, but not on slower ones regardless if they're elemental vs raw damage.

2

u/iStorm_exe Mar 04 '25

obviously youre not running elemental on the slow weapons tho? so theres no opportunity loss

4

u/GeraldineKerla Doot Mar 04 '25

Loss as in it reduces your damage? Or that its worse than other slots?

3

u/Fatality_Ensues Mar 04 '25

I mean, there's no way a damage buffing skill could REDUCE your damage outright unless it was bugged, he probably means it's a loss compared to other skills you could be running in its place.

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3

u/JazzzzzzySax Mar 04 '25

Burst on gunlance is stupid, oh you landed a full burst? Here’s a damage buff

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1

u/Balbaem Mar 04 '25

Which sets grant this ? Im quite far in hr but not done yet, dont think ive seen those skills

1

u/neotheone87 MH veteran MH1, MHF2, MH3, MH4U, MHW Mar 04 '25

I made the Odo set for burst and it does not disappoint. Now I just need a flayer Talisman

1

u/Chemical-Pin-3827 Olivia's #1 simp Mar 06 '25

Flayer does not work for gunlance shots, just fyi. I assume it might be the same for charge blade phials

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76

u/Multimarkboy Mar 03 '25

want a secret? use max might (30% affinity as long as youre at max stamina)

2 piece g-anja gives you an extra stamina bar, using stamina from that extra bar does NOT disrupt max might, only if you dip into your "og" stamina bar.

do with that information as you wish.

6

u/Necromancy-In-Space Mar 03 '25

oh this is really neat actually

2

u/OldSodaHunter Mar 04 '25

Genuinely. Bruh. This sounds nuts for building around.

3

u/Ryan5011 Mar 04 '25

Question; How big is this extra stamina bar? Because that sounds insane on DB

4

u/Belydrith Mar 04 '25

It's just 25 extra, so basically nothing.

9

u/codsonmaty Mar 04 '25

It’s a Tackle and a dodge roll without breaking the buff, which is more than enough for greatsword to have permanent +30 affinity

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3

u/ItsPhell Mar 04 '25

I wouldn't say it's insane but it's definitely usable as long as you dip into archdemon mode regularly. I don't think the 2-piece bonus is enough though so you'd have to commit your build to it.

164

u/KSerge Mar 03 '25

Yeah Flayer seems like a new must have skill especially for raw damage / crit builds. It even boosts non-elemental damage outside of wounds.

28

u/Tony_Sacrimoni Mar 03 '25

Does it? I thought the wording meant that it deals additional non-elemental damage when you break a wound.

37

u/scomatth Mar 03 '25

I think it actually deals additional non-elemental damage similar to Blast, but I could be wrong. Every now and then I hit a bonus 130 for no apparent reason though, so I figured that was from Flayer.

15

u/Tony_Sacrimoni Mar 03 '25

Yeah that's what I believe Flayer does. It's when you "pop" the wound, it does a burst of damage . When you read the full description of the skill it makes it more obvious ("Upon inflicting enough damage, also deals additional non-elemental damage"), but I think people are getting stuck on the shortened descriptions like "Makes it ever so slightly easier to inflict wounds. Also deals additional non-elemental damage" and thinking that means a general damage boost all the time.

6

u/Bloomberg12 Mar 03 '25

It's a status effects of its own. A wound focused blast basically, it seems inconsistent with testing so I'm guessing it scales with some value we don't really know like monster HP or something more advanced around wounds.

But yeah it seems incredibly strong, even just 1 point gives a lot so I struggle to see a meta build without at minimum one point in it but the dust hasn't settled.

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u/DasGruberg Mar 03 '25

even beloved boomlance. which has an insane focus attack

GUNLANCERS UNITE

6

u/Mothringer Mar 03 '25

Until this morning's patch, gunlance actually could infinite down/focus attack combo any monster with max of both Flayer and Part Breaker.

4

u/Shinkiro94 Swag Axe and SnS main Mar 03 '25

Shields up ironbreakers!

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u/th5virtuos0 Mar 03 '25

It’s so fucking degenerate when I can pop like 6 wounds in the span of 90 seconds and ragdoll a monster around like a soccer ball. I like the new direction to pinch the offensive deco pool down, but not when there’s this blatantly OP skill that completely warps the combat around it. 

It actually feels like using a Flayer set is the inverse of clutch claw. You are heavily incentivized to use tenderize/pop wound, except one is really annoying and intrusive to do at times and the other makes the monster flinch left and right nonstop. 

23

u/WyrdHarper Mar 03 '25

All the wound stuff is really strong.

Many of the new SnS's come with offensive guard and I've really been coming around on the skill. Blocking wasn't a big part of SnS previously, but in Wilds blocking is a much bigger part of the weapon's attack set, and so it's very easy to keep Offensive Guard up pretty much all the time.

14

u/InvisibleOne439 Mar 03 '25

SnS blocking costs waaay less stamina in wilds unless its some multi explosion attack that makes you block 5x in a row

and the slide attack you can do from blocking is the best positioning tool in the game lol, high iframes, very fast and far, and the attack itself does decent dmg aswell, you can literally just slide around the monster all the time and keep attacking, and try to fish some counters during it

12

u/Lazydusto ​Shield Bonker Mar 03 '25

And if you do end up slightly out of position you can just move and swing at the same time.

SnS seems fuckbusted so far.

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u/WyrdHarper Mar 03 '25

Yeah, it's fantastic. It's been a big mental shift to go from the dodge-y gameplay of World SnS to the new style in Worlds, but I really enjoy it.

3

u/iStorm_exe Mar 04 '25

idk if its just me but perfect guard timing seems extremely forgiving this time around, i often get around 5-10 perfect guards and 1-2 power clashes per hunt, even on monsters i dont know the patterns of that well, just because it seems like the perfect guard window is so long

2

u/GunplaGoobster Mar 04 '25

Perfect guard legit seems like a 2 second window but I'm used to games like Dark Souls where you have like an 8 frame window

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u/satans_cookiemallet Mar 03 '25

Perfect guarding on gunlance is a skill I gotta master because holy fuck it feels so good when you get it off multiple times in a row.

2

u/Tran555 Mar 04 '25

Any good follow-up after perfect guard ?

2

u/satans_cookiemallet Mar 04 '25

slam into multi-stake seems to be the best right now.

If not, probably the best option is to re-position.

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u/ComradeBrosefStylin Mar 04 '25

If you miss the window on the guard, you can do a full reload. Reloading has a short perfect guard at the start of the animation, basically the moment you give the input.

8

u/remz22 Mar 03 '25

I really like it. Makes you feel like a beast when you're in front of the monsters face perfect guarding everything and slapping it with counter slash

16

u/6Hugh-Jass9 Mar 03 '25 edited Mar 04 '25

When I first saw flayer I knew right away this is good, wounds are great and it enables some weapons.

21

u/AnEnglishUsername Mar 03 '25

Currently working on a part breaker, burst build. Part ajarakan and odogaron, so it's nice to hear I'm on the right track. Also contains flinch free to help prevent multiple attacks from being interrupted, for burst. Looking forward to it once I go break a final odogarons head...

Haven't even looked at what weapon to use yet, still rocking the Bone 3 lance.

15

u/Killance1 Mar 03 '25

Partbreaker, Attack and crit is stupid OP for Great Sword. Add in the purple armor(avoiding name cause spoilers) with its passive damage increase. Hit like 820 damage on a wound. Shits insane.

8

u/scomatth Mar 03 '25

Yeah, I feel like Flayer is going to be meta for a while. Every weapon I’ve tried outside of Heavy Bowgun feels built around wounds now. And they are still effective with Heavy Bowgun too.

4

u/damboy99 Mar 03 '25

Yeah Part Breaker is easily one of the strongest skills in the game.

8

u/casualmagicman Mar 03 '25

Burst is insane on gun, every spread shot procs it.

17

u/MediumAnteater775 Mar 03 '25

Too bad spread ammo is absolute garbage.

6

u/JackalKing Mar 04 '25

Im pretty sure every pierce shot procs it too, and pierce is the best raw ammo type now.

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u/svuester5 Mar 03 '25

Yup. IG w this is so good.

3

u/TheSpartyn Mar 03 '25

does partbreaker make it easier to inflict wounds?

4

u/CurlyBruce Mar 03 '25

No, that's what Flayer does. But Part Breaker makes damage to wounds 30% stronger including the Focus Strike skill which is most weapons strongest MV attack. So not only is it useful for part breaking to get materials, it also makes the strongest attacks in the game even stronger.

1

u/Teddyk123 Mar 03 '25

Where is our go-to site for wilds skills descriptions now?

10

u/tankercat67 Mar 04 '25

Kiranico, now and always.

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u/SleepyBoy- Mar 03 '25

How does flayer affect the wound-making, anyway? How do wounds get created?

Between high attack speed weapons and heavy hitters, I get the feeling that flayer will work better with one than the other, and I can't figure out which.

1

u/primalmaximus Mar 04 '25

Flayer? What the hell does that skill do?

1

u/Chanze3 Mar 04 '25

partbreaker is sooooo good and satisfying

1

u/Professional-You291 Mar 04 '25

Wasn't burst the exact same as the sunbreak version?

1

u/Stormandreas Mar 04 '25

Flayer I think is bugged atm though.

I gave it a test at level 3 in the training area with my GS and bow, and neither were making wounds faster, and both only got 1 extra hit, which wasn't even on a wound.

1

u/joeyctt1028 27d ago

Burst is great but the problem of Flayer is that it "only" works on weapons that rely on auto/basic attack (A/B/AB) because it cannot be triggered with "advanced abilities"

Within the weapons I used, GS and SnS do fine with it but far worse on lance and LS

2

u/tankercat67 27d ago

Yeah, I made this comment before the community dug more into Flayer and found its…not that great on a lot of weapons. As always none of that is conveyed in the skill description.

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u/Farkyrie001 Mar 03 '25

Flayer is kinda nutty, though. Wounds are very, very strong.

38

u/lGloughl Mar 04 '25

The Swaxe focus attack combo has been dealing like 50% of my damage each hunt lol

1

u/TeddIsDead Mar 05 '25

I’m increasingly feeling like my frustration with certain weapons is lack of skills. Gotta finish the story and get to HR so I can actually play the game lol

20

u/Storm_373 Mar 03 '25

does it even work in multi player ? in solo i immediately noticed the wounds but in multi i may as well not have it. just the health steal

14

u/RollercoasterRave Mar 04 '25

Difficulty scales with players. Meaning the more players, the more HP the monster have (hp of breakable parts). Unless ofc all 4 of you run flayer and part breaker for sure you'll be breaking parts left and right.

6

u/Vritrin Mar 04 '25

Also could be other people popping wounds asap to get whatever bonus their weapon gets from it.

7

u/lurkynumber5 Mar 04 '25

*Looks at bow users...

Can I get 1 SINGLE WOUND PLEASE!

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u/ThinLizzyfan8432 Mar 03 '25

Where's critical eye 7?

183

u/Jaba01 Mar 03 '25

Cannot fit that currently. Builds are a bit limited due to how armor and weapon decos are separated. I guess they wanted people to go for more balanced builds instead of full glass cannon.

Not sure if I like it just yet.

58

u/GarenBushTerrorist Mar 03 '25

Just gotta roll an Artian weapon and fat enough crit decos. Rank 8 Artian gives 3 3 slots.

46

u/Jaba01 Mar 03 '25 edited Mar 03 '25

Still, you lose out on the innitate skills the regular R8 weapons have. It's not like they're a huge advantage and you need the decos first.

For example the jin GS has focus 3, a 3 slot, a 2 slot and a 1 slot.

That's means you get focus 3 and crit eye 6 if you only socket crit eye.

If you go with the artisan weapon, you would have to socket focus 3, so that leaves you with 2x 3. So the most you could achieve is also crit eye 6.

Their big advantage is the flexibility and they're a little stronger when fully upgraded.

15

u/MichaCazar Mar 03 '25 edited Mar 03 '25

Let's not forget that you can get up to 45% affinity with artisan weapons. With just a few lucky rolls, you can easily get a weapon that is inherently a lot stronger than Jin, aside from element.

Also, crit eye us only level 5 at max no?

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u/SalmonToastie Mar 03 '25

Yeah but they look ugly

4

u/Storm_373 Mar 03 '25

i fee like they left out layred weapons in purpose and artian only exist so min maxes and gamblers can grind

4

u/SlimDirtyDizzy Mar 03 '25

Straight up why I am ignoring them, yes I know they are better but the game isn't hard enough yet that I need to fully minmax, so I'm just gonna keep using my pretty weapons.

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u/whattaninja Mar 04 '25

The worst part about Artian is that they look so bad. :(

1

u/[deleted] Mar 04 '25

Maybe this is just me, but I plan on only making Artian weapons just to collect them, but probably not actually use them. They seem incredibly overpowered right now if you get a decent one, and we don't really need em.

10

u/SlimDirtyDizzy Mar 03 '25

Not sure if I like it just yet.

Personally I hate it, but I run Gunlance so I'm required to have Load Shells 2 and Artillery 3 at all times, so I get to have 1 slot to have an offensive skill with, yay.

I also feel like now on armor I'm not excited to put in skills I just end up going "Guess I add divine blessing or constitution?".

The fact we can't even put weapon defensive skills like Guard on armor is really frustrating.

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u/sylvester334 Mar 03 '25

I understand why they went with this new setup, but I want like 5 weapon skills for my charge blade, but I'll only be able to reasonably fit 2-3 unless I run non-maxed skills. :(

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u/Fuyge Mar 03 '25

Decos have to fit crit boost as well so I don’t think expert has much room

2

u/Present_Ride_2506 Mar 04 '25

I like it, it makes taking QoL decos feel better since you know you aren't losing theoretical dps

3

u/iruleatants Mar 03 '25

It's not that they wanted more balanced builds, it's all about their attempt at an open world game.

They want you to be out in the field and come across a monster, kill it, and then keep running around to the next monster. So they moved the damage abilities to your weapon, so that way you can swap between your primary/secondary weapon without needing to change armor.

It's not a system that works well, since there are more than two elements so you'll have to switch weapons anyways.

9

u/Ordoblackwood Mar 03 '25

Do you actually do this Is till just fast travel back to camp in-between hunts because it doesn't really take long to do so.

3

u/iruleatants Mar 03 '25

Like I said, it doesn't work as they planned for it.

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u/[deleted] Mar 05 '25

I hate it, they 100% made it to incentivise running 2 different wepapons, but you still need to optimize certain armor perks based on weapon so its not really worth it imo.

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u/Ryu008 Mar 03 '25

Critical eye only has 5 levels now and gives 20% at max

Critical boost has now 5 levels too mit you need all 5 to get to the 140% you had in older games at level 3

130

u/TwilightYonder720 Mar 03 '25

oh boy Weakness Ex has 5 lvls now lol

133

u/Alblaka Mar 03 '25

It takes all 5 levels to get the 30+20% affinity though. Also, wounds disappear after X damage was done, so affinity-against-wounds is notably weaker than affinity-against-tenderized.

58

u/Sengel123 Mar 03 '25

also loads of weapons pop them immediately, so you're not generating a ton of extra damage as opposed to burst which is basically on all the time, and partbreaker/flayer that generates TONS of wounds and damage.

7

u/TwilightYonder720 Mar 03 '25

Alright good to know

4

u/hungry_fish767 Mar 04 '25

Yeah it's nerfed. Meaning pick a different skill cause wex isn't worth it anymore

1

u/TwilightYonder720 Mar 04 '25

fine by me although I heard Frayer wound builds are op

57

u/Manshoku Mar 03 '25

i like part breaker + flayer + burst more rn

5

u/Tran555 Mar 04 '25

Could you list armor pieces for it ? I just got first 2 no burst. Any good combo ?

12

u/Avilow Mar 04 '25

odogaron and later on arkveld set pieces

6

u/elalexsantos Mar 04 '25

Is partbreaker really that good with flayer? I crafted the pieces without PB so Idk how good it is.

5

u/ThatLeetGuy Mar 04 '25

Partbreaker makes you deal more damage to wounds when destroying them

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u/Kuwabara03 Mar 03 '25

Oh that's badass

Shovels fists full of Might Pills into my mouth for free to buff the team

10

u/OldSodaHunter Mar 04 '25

The intrusive desire to just build a super optimized support built with the rompopolo set, even though I'm a solo player..

11

u/Kuwabara03 Mar 04 '25

If you're solo bc you don't like strangers the SoS in Wilds brings your fellow NPC Hunters like Olivia into the hunt when in a Private Lobby!

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u/btran935 Mar 03 '25

Really? I feel like this setup has been nerfed since the level breakpoints got bigger but the boosts remained the same if not a bit less

19

u/ZankaA why is this the only insect glaive flair Mar 03 '25

I think flayer and/or partbreaker are better than agitator

42

u/squid648 Mar 03 '25

You guys got attack skills?

5

u/Dr_Phrankinstien Mar 04 '25

You can just buy them at the melder now

59

u/frstone2survive Mar 03 '25

Isnt WEX kinda dogshit now? Focus strike do so much damage that I dont feel like hitting the wounds to get higher affinity for that specific spot is worth it.

33

u/Sivin Mar 03 '25

It’s not only for wounds but the weak spots. You just get a little extra for wounds on weak points.

9

u/frstone2survive Mar 03 '25

Ah good to know ty!

25

u/inadequatecircle Mar 03 '25

Not to mention you can still crit with focus attacks. In fact focus attacks are probably where WEX excels.

7

u/frstone2survive Mar 03 '25

Fair point actually. So Wex is potentially cracked with proper setup.

21

u/inadequatecircle Mar 03 '25

It's still definitely worse than old WEX, but that's not at all a fair comparison cause that shit was busted as fuck.

Definitely think it's still good and probably contributes a lot to crit boost builds even when not hitting wounds. But without a question notably more investment, and with offensive decorations being a bit more premium it'll have to fight for it's slot a lot more. Which I think is a good thing.

2

u/frstone2survive Mar 03 '25

I wasnt thinking of it in my DB builds but with the amount of wounds I generate currently it would be probably worth running.

2

u/Armor_of_Thorns Mar 05 '25

WEX is a level 3 armor deco so it is expensive but not on the level of weapon decos

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2

u/Sivin Mar 03 '25

With Flayer it might do some serious sustained damage.

2

u/frstone2survive Mar 03 '25

Yup was just thinking of how I could incorporate it into my set im planning to use, cause it wasnt a part of it at first...but flayer + wex sounds great for an elemental DB setup. Rath DBs potentially w/ masters touch.

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u/Jamesish12 Mar 03 '25

I'm sure it's good. We just don't have a button to keep a monster enraged all the time, that I'm aware of anyway.

14

u/SlimDirtyDizzy Mar 03 '25

Yeah Agitator has felt way less valuable to me here than in previous titles, I think Flayer is just better.

14

u/Fruitlingz Mar 03 '25

I'm just a little lost on what to build for HH, a lot of what I used to look for in armor is now weapon specific it seems like slugger (as one example)

I'm thinking part breaker with the piercing melody, even if IM not the one breaking most wounds, openingnthem for others seems useful but idk

4

u/Mehds Mar 03 '25

Been similarly conflicted. Starting to test elemental HH, and wondering if I shouldn't just go for a comfort set with evade window / evade extender

3

u/Fruitlingz Mar 03 '25

Kind of my thought I've been running a blast horn but it's got offset which isn't my favorite. Great songs for making stuff dumb easy like defense/alignment bubble and divine blessing, then eventually the blasts just kind of finish things lol

1

u/Allah__Ragbar Mar 04 '25

My plan for my horn build is to go odo helm and gloves, balongla chest pants and boots, to get agitator 5 and burst 4 and use a blast horn. Chainblade charm to get a point of flayer, and destroyer jewels for partbreaker

9

u/ELFCHASER Mar 04 '25

pre launch they said they were moving damage skills to weapons to promote build diversity and then like 90% of weapons just have qol shit like focus or power prolonger and all the actual juicy damage is from armor skills

3

u/Thotsthoughts97 Mar 05 '25

Imo it actually makes builds much less diverse. In the old system you could build comfy skills with maxed out crit for good damage + comfort. Now you basically have to decide if you want to do one or the other. The only people who were actually running every single damage skill were speedrunners, you could just go WEX + another crit skill(weapon dependent) + master's touch, then go for divine blessing/HP up/ Speed eating etc. I dislike the change.

2

u/ELFCHASER Mar 05 '25

yeah my thoughts exactly, its made build diversity even worse lol

9

u/GryffynSaryador Mar 04 '25

I hope they keep skill bloat somewhat in check going forward. I actually like that you cant slot in offensive skills ungabunga on every set piece. Its a nice way to balance things without going back to the negative set points from old gen. It was funny slotting in 20 skills in one set in rise but I dont need that stuff as a baseline for future entries

7

u/Eldergloom Mar 04 '25

Nah, Partbreaker + Flayer.

14

u/Sherby123 Mar 03 '25

Wex, flayer, burst with crit boost is the dream.

4

u/CarbuncleTamer Mar 03 '25

I almost forgot they used MHNow to test bed skills. Burst was broken when it first came around in that too but eventually has been replaced by crazier skills. If they bring in Valor raw sets are gonna see a huge uptick in use.

10

u/Fuyge Mar 03 '25

Disagree with Wex is much worse than in world. Still good but not too priority. Other skills are much stronger.

6

u/Aerodim101 Mar 03 '25

Wex, Might, Latent power and Agitator are the only ways to get good crit chance right now. Weapons barely ever get above 15% aff and there is just a lot more incidental crit buffs instead of a static amount. Wex is still very, VERY strong. It just costs more. Which it should imo.

6

u/Fuyge Mar 03 '25

Yeah that’s kinda my point. I’m not saying it’s not strong. I’m just saying it’s not what it was in world were it was the strongest skill by far. It depends a lot on the weapon of course and for some it’s the best option, but it’s not like in world.

5

u/Aerodim101 Mar 03 '25

Agitator was hands down the strongest skill in world. You could force enrages for 90% of the hunt and just get free stats from it

4

u/Royal_empress_azu Mar 03 '25

Wex is not much worse. The current meta sets revolve primarily around wex. Nerfing wex doesn't matter if the majority of the other skills are moved to the weapon slot reducing competition. On top of Crit boost 3 being the most important deco in the game right now.

3

u/Zenoae Mar 03 '25

Is crit boost more important than critical element if I'm running elemental CB?

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11

u/AstalosBoltz914 Mar 03 '25

I got the perfect gs build in mind

Flayer for the wound formations Wex max 2 pieces of gore for the frenzy bonus Corrupted mantle (for activating frenzy) Crit boost max And attack boost max/offensive guard max (idk which is better)

For weapon…

Artian rarity 8 gs with blast Part modifier Attack boost Attack boost Affinity boost

The 5 upgrade slots being 2 attack 2 affinity

Last one can be another attack or a sharpness booster

The set allows for affinity to max at 100% and this also allows gs to have max damage output with both Flayer wound making and crit boost modifier

5

u/BerserkerLord101 Mar 03 '25

So we're just going to not show the built?

6

u/Lorenut91 Mar 03 '25

Oh god please no.

5

u/DeadSkullMonkey Mar 03 '25

Why is the level indicator in orange for agitator, but not the rest?

10

u/Level_Elevator_310 Mar 03 '25

Agitator is full 5/5, the others are missing a slot, example: 4/5 for weakness exploit

4

u/DeadSkullMonkey Mar 03 '25

Oh wow, I see it now😅 Thanks

2

u/Codename_Oreo ​huffing Gogmazios copium Mar 03 '25

What set and weapon you running for this

2

u/red_dawn12 ​ ​ ​ Mar 03 '25

So in terms of builds and now that most weapons comes with a skill, will it be fine to bring, let's say, a fire sns with offensive guard against for example a rathalos? Am I better off using a pure raw weapon?

7

u/Aerodim101 Mar 03 '25

Elemental damage is pretty insane this game.

1

u/QuaccAtacc Mar 05 '25

aside from the fact that Rathalos takes no fire damage in that scenario

2

u/MagicWithEarvin Mar 04 '25

MH Wilds is actually going to be Flayer 5, Burst 5 and Part Breaker 3. The rest is whatever else you can fit into that for your weapon of choice.

2

u/SluttyMcFucksAlot Mar 04 '25

Burst/Flayer are both stupidly good

2

u/CaptButtbeard Mar 04 '25

Inaccurate, they are not all maxed out at once.

2

u/Wise-Seesaw-772 Mar 04 '25

Personally i was shocked they gave us quick sheathe in early low rank. Then the endgame flagship monsters greatsword came with focus 3. Wild.

2

u/SaladoJoestar Mar 05 '25

Lmao i love Agitator.

YOU MAD? IAM MAD TOO MF! LETS FIGHT!

4

u/Storm_373 Mar 03 '25

they thought they could stop up 😈

2

u/Malaix Mar 03 '25

Given the difficulty of this game minmaxing like this is just straight up bullying these monsters generally. lol

1

u/Knirb_ fatalis' fatalizer Mar 03 '25

You’re forgetting maximum might

1

u/cgriff03 Mar 04 '25

Me but with Constitution+Stamina Surge

1

u/Pocketlegacy Mar 04 '25

Genuinely how have you managed this already 😂😂

1

u/V4lAEur7 Mar 04 '25

What set though?

1

u/thebutinator Mar 04 '25

Flayer and Partbreaker combination is so busted

1

u/SenpaiSwanky Mar 04 '25

Mannnnn what did they do to WEX? 5 ranks feels so random haha

1

u/TheAlternis Mar 04 '25

i hate this so much becasue they made it harder to get guard + offensive guard but sure lets add like 3 armor sets with agitator and evade window or constitution but not a single defensive set in sight really capcom? the only way to get guard is slots but thatm means no offensive guard no artillary no guard up no minds eye no element attack ups the new system limits builds to raw damage so much

1

u/JTMonster02 Mar 04 '25

You can get a level 3 deco with max guard

1

u/Prammm Mar 04 '25

Yiu need 5 weakness exploit now??

1

u/BlackTarTurd Mar 04 '25

I've low-key become an avid fan of Resentment... Didn't think I'd enjoy it as much as I do. But, the idea of my hunter getting injured and going into a blood rage is kind of funny.

1

u/CeaseNY Mar 04 '25

I know one thing they need to fix the ui so the skills with the most levels show up at the top, my build screen looking like that has been killing me. Nice set tho!

1

u/Visual_Worldliness62 Mar 04 '25

Yall should craft the Low rank Ark gear and go fight some monsters in Highrank. Get back to me on it.

1

u/VurtuneMTG Mar 04 '25

Is there an actual website where i can see the full values / modifiers of all of the skills?
I find it quite hard to find such things as explained as they are in an ARPG e.g.

1

u/ezio144 Mar 04 '25

Recently finished the story, how do you achieve this? Is this just armor skills and decos?

1

u/ZenNote Mar 04 '25

Agitator too me has lost a lot of its value as did Weakness Exploit ( in Rise already btw) Burst and Maximum Might seem busted tho. (On SnS)

1

u/ShiroFoxya Mar 04 '25

Am i the only one who doesn't understand the popularity of agitator? Are monsters enraged that often?

1

u/Modula-Kudzu BUG STICK & Namielle enjoyer Mar 04 '25

I'd rather have a mix of flayer, focus, and burst (Insect glaive)

Agitator isn't that great anymore because you can't easily force enrage like you could with clutch claw in world

1

u/Realistic_Wrap_2551 Mar 06 '25

They do it good now with more lv for skill and option skill build for each.

Like status build you will want fourey, crit status and other crit buff with cheap point like frenzy virus and status up.

Raw will focus more in flayer, partbreak, agigantor and weakness exploit

Element with element converter, crti element, brust, adapt that all buff the element damage to max

1

u/BasicYogurtcloset484 Mar 07 '25

I’m still new to wilds so what armor sets did you use?