i dont even know why they didnt just put the crit draw as an inherent part of the draw attacks for those weapons by now, instead of having them be skills. it'd just make so much sense
That's not true, but it was just an example. Why do bows and bow guns have a dozen skills diluting decoration pools that seemingly have huge priority over other decorations when only 1 or 2 weapons use them?
Why does Load Shells exist when its mandatory for GL and CB is adjusted to make it mandatory for CB? Why does Rapid Morph Exist when they could simply increase morph speeds by 30% and increase morph damage by 20%?
Because they want different weapons to take different skills.
not even LS and GS use them all that much. LS only does it on iai spirit+spirit release slash spam builds and while that is a viable play style, it isn't as strong as just maintaining red gauge and spamming spirit blade (I know it's called crimson slash, I don't care). Meanwhile GS gets a lot of its damage from TCS and Strong Charged slash, which can't benefit from this. Crit Draw GS hasn't been meta since gen 4.
Crit Draw GS is in an ok place, still not as good as it was prior to World but not too bad; and it’s still quite a bit easier to build for than a Crit TCS.
For example using Poison King with Crit Draw 3, Crit Boost 3 and Punishing Draw 2 a full charge draw slash crits for 500 while a non crit TCS hits for 550 on the training dummy.
It’s less damage, but it’s consistent damage and it allows you to basically run whatever you want for armor.
If you went for a 100% Crit TCS build you’d definitely be able to do a lot more overall damage but it would require you to pretty much devote most if not your whole set to hitting 100% affinity and you’d be giving up some really great offensive and defensive skills in the process.
I would probably try to fit in Focus 3 on this build to make the fully charged draw attacks even more consistent, but in turn lower the max damage even more.
I have Focus 2 on it, I didn’t mention it because it doesn’t affect damage per hit.
If you want Focus 3 with Crit Draw 3 and Crit Boost 3 you have to run the R8 Artian GS but in doing so you give up Punishing Draw entirely; which is probably what I will swap to when I roll one with a decent amount of white sharpness and some innate affinity since Poison Kings blue sharpness isn’t doing it any favors.
Just looked it up, I forgot that Punish Draw 2 is on that thing naturally.
Funnily enough, I actually am using the Ore Tree GS right now, exactly because I prefer the white sharpness. But that means I need to choose between Punish Draw and Crit Boost, and I'm kind of flip-flopping between those at the moment.
What do you give up going for crit? In general the best armor set skills are crit skills, though greatsword does get to be the sole (I think?) benefactor of Counterstrike.
MM, WEX, Antivirus+gore 2pc is already 85% affinity, add some agitator/hitting wounds/corruption mantle/base affinity and you're probably overcapped half the time. I know you can get MM3/WEX5/Anti3/CS3/Agi2 on a set.
The reason crit draw isn't good isn't just because they added TCS, it's because we get way more skills than we used to so you hit high/max affinity anyway.
You just described an entire armor set pretty much devoted to hitting 100% affinity with little else to spare.
You’re giving up Flayer, Partbreaker, literally any and all QoL skills like Stun Res, and evade extender, quick sheath, etc..
Also, how is Counterstrike useful for GS?
I feel like you are better off running Flayer 5, Decimator 2, PB3, Wex5, MM2, and then using a triple affinity R8 Artian GS with CE3 to hit 82% on weak and 100% on wounds with Corruption Mantle pushing you to 100% on weak when equipped and fully charged.
You get the bonus damage from Flayer, passive recovery from decimator, PB gives bonus damage on breaking wounds with focus attacks (which you’ll do constantly to set up TCS) and will still have 6-7 deco lvl1 armor deco slots for what ever you want and 2 lvl 3 weapon deco slots for CB3 and either Focus 3 or any other skill you might want.
In either case Crit Draw is still cheaper since it doesn’t require any armor whatsoever.
It’s not really dedicated to high affinity, it’s that the affinity skills are the most efficient skills.
Flayer kind of blows IMO, and counterstrike is incredibly good on GS because it’s triggered by tackle. You could also likely lose a bit of the damage skills I suggested and fit 1-2 qol/defensive skills since most of those are 3xlv1 slots.
I think you’re overall not refuting the point though - your suggestions still have Crit Draw as being incredibly low value.
Sometimes it's not about meta but being able to use your own playstyle at a viable level. People obsessed with meta is OK but that does not mean that should be the default attitude to how to play these games.
i'm pretty sure draw slash and strong charge slash got buffed quite a bit and TCS was nerfed due to the easy Focus Strike into TCS loop, so crit draw is actually pretty good on GS right now.
Draw was pretty good in world with velkhana g set, but I don't think there is a similair set in wilds so at that point why bother with draw skills at all
the difference with frost craft is that it still allows you to boost multiple hits, so it would for example, boost your TCS damage by a good 20%, which is a lot. The crit draw on that set was just a really nice bonus.
That's also a very good point. And you could negate frostcraft loss by hitting the ground, so you could get the full frostcraft bonus on the TCS (although without the draw bonus).
All in all a draw build in worlds was great fun and plenty effective and I think its because you had multiple stacking bonuses, and you were actually able to use different playstyles with the same build while keeping reasonable effectiveness.
They don't even need to bring velkhana back (even though they should), they could always reintroduce the wyporium and have velkhana parts be available there.
Is Crit Draw the best skill for all weapons? Certainly not, but you’re ignoring the fact that other weapons can use Crit Draw. HH can draw into recital and get the boost on that first swing of recital which has some decent damage/KO/Exhaust giving pretty versatile uses, and Hammer can draw into charge which provides some diversity in how you can play with it (“Aerial” style Hammer would like to have a word). Crit draw was niche in World/Iceborne until you got Frostcraft to combo with it, and then it became a totally viable way to build certain weapons, even without 100% draw attack use.
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u/After_Gene_5689 29d ago
just delete this trash skill it's so niche to the point only LS and GS use it, now LS doesn't even use it and GS doesn't even have a set for it