r/MonsterHunter Mar 08 '25

MH Wilds Dear devs, PLEASE stop giving Lance the draw skills lmao

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18

u/freariose 29d ago

The split skill system has many problems, but IG is the strongest it's ever been for a good long while.

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u/Stryde_ 29d ago

Yeah strong forsure, but I didn't much enjoy the spam the charged extract release thing. It's so quick to get extracts now which is cool I guess, but that also means you're likely to spend them pretty quickly.

I guess I've just never really found ground IG engaging, and I get they wanted to move away from fighter pilots and helicopters, but overfull just feels a lot less enjoyable than rise.

Wyvern dive will always be something I'll miss sadly.

Am enjoying LS though, still kind of helm break spammy, but nice qol and dynamic play otherwise

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u/yurilnw123 29d ago

Fully agreed with this take. Also they made IG too button intensive this time. Using a controller, it's literally impossible to dodge/vault while hold O to charge and attacking with Triangle unless you grow fingers on your right hand. All the while you have to adjust the camera with R stick because IG forces you to be in focus mode all the time. Idk who came up with this button layout iteration for IG it's pretty dumb. We don't need 2 aiming button (L2 and R2) just combine them (let us aim kinsect with L2, why did they move it to R2 to begin with??) then move the current O charge to R2. That alone would fix many things. Holding R2 > X to vault > Release R2 to descending thrust would be smooth af. Currently it just feel clunky all around.

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u/pierre_pierre 29d ago

Hell, with the ability to get extracts from Focus Mode and Wounds they could even get rid of Kinsect aiming entirely. I bet they didn't want to alter the weapon too much to not upset returning players. Which already happened in the Beta, regarding Aerials. So we get this weird half-half solution with redundant mechanics.

At least the DPS on the RSS loop is nice ¯_(ツ)_/¯

Meanwhile I started using SnS and, oh boy, do I wish IG felt this fluid.

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u/yurilnw123 29d ago

I was IG and Hammer main in World but they completely butchered both weapons for me in Wilds. I am HR 85 now and only have 10 hunts with IG and 12 with Hammer. 100+ with SnS, it's a perfect weapon.

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u/Informal-Reach1165 27d ago

I gotta ask- why do you feel they butchered the hammer? It's some of the most fluid and mobile it's been in a long time for mainline imo and the near infinite loop of mighty bang into spinning bludgeon is kinda crazy

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u/yurilnw123 27d ago

It's now a combo weapon instead of hit-and-run. It's just personal but I don't like this playstyle for it.

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u/Informal-Reach1165 26d ago

I mean, fair enough. Did you have this sentiment with world and rise iterations? I guess I always considered hit n runs as full sheaths and hadn't thought about it as a hit n run weapon, huh

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u/yurilnw123 26d ago

I didn't play Rise. But I much prefer the Icebourne version of hammer. Clutchclaw was actually integrated nicely into its kit. The problem with Mighty Charge in Wilds is that it's just an old move in disguise but now with less mobility. I used to be able to do it by Power Charge > charge to level 3. Now it's charge to level 3 > stand still for 2 more levels.

Also the ledge and sliding jump height were nerfed across the board for all weapons but it hurts Hammer the most I'd say. You can no longer ledge hopping consistently.

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u/Informal-Reach1165 26d ago

Fair enough in most of that. 2 things though: idk if you know but you don't have to stand still for the mighty charge, it's slow but you can move. The other being that imo the clutch claw was integrated enough to begin the combo weapon life of hammer

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u/oakwooden 29d ago

Enter the modern age and use a gyroscope my dude.

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u/yurilnw123 29d ago

Still doesn't fix "Holding O while doing other things" issue.

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u/GlacierSol Prowlers Unite!! 29d ago

I believe I can answer your question about them swapping to R2, but you'll have to read through my horrible rambling. (Sorry.)

They moved using the kinsect controls to R2 for a few reasons:

1: Focus Mode (literally "aiming your weapon") already uses L2, as it is the denoted "aim" button in many-many games. If you could use the kinsect with this button also, you couldn't do standard attacks in focus mode since they use the same 2 secondary buttons. And since Focus Mode is what they're pushing for this game's gimmick. "Aiming your attacks even as a Blademaster."

2: Rise already did exactly this due to the wirebugs taking up the left shoulder button.

3: IG never used the left shoulder buttons to aim and use the kinsect until World (and only World.) So it's a return to form, in a sense.

(Skip to the last paragraph if you don't want a history lesson on how aiming worked in older games and how it relates to IG.)

The one single left shoulder button a standard 3DS has (the system MH4 was on that first introduced the IG) was already used as the item button. Therefore, all aiming for all weapons that could aim was on the one, single, right shoulder button. Yes, shooting with bowgun and bow was "X" (or "Triangle" in PS terms,) but only Bow had an opinion to swap the two buttons, with aiming being a toggle when pressing "X." Yes, bowguns couldn't aim while shooting because we don't have two thumbs to push the "shoot" button and the D-pad on the touch screen (used for the camera) at the same time. And, yes, IG used to be forced to aim with what direction your character was facing, not the camera's direction. (Note that a subgroup of old IG players actively complained about this aiming change when World first launched, simply because it change the button layout. Why? I don't know.)

Yeah, IG is very button complex, but there were very little options to choose from with how limited a controller is with button mapping. They chose arguably the best layout they could've for what they wanted to add, however clunky it all is when melded together. At least in my opinion. But I still see where the argument is and that it's not the most "feels good" IG has ever felt. Try using motion controls for minor adjustments of your camera while in Focus Mode. Trust me, it works wonders.

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u/th5virtuos0 29d ago

Rise was really good though. Both ground and air are good afaik, and even if you hate the thrust like me you can always default to the copter spin

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u/platonicgryphon 29d ago

Strongest doesn't mean it's the most enjoyable the weapon has been, there are other factors to a weapon than just raw power. The weapon overall feels more sluggish, the control scheme is awkward, and a charge "finisher" just doesn't really work with the weapon.

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u/[deleted] 29d ago

Yeah I think a lot of people are ignoring that Raw power doesn’t mean much if you can’t reliably get to that point. A lot of the charges are unsafe and feature a long animation that pulls you away from the desired hit zone. The ascending slash is powerful, but you’re almost never going to get the vertical coverage you need on a monster to make it worth the essence loss. Red kinsect doesn’t grant you your combo anymore, so you lose out on a lot of dps just trying to work the essences.

I genuinely don’t understand a lot of the choices they made to weapons in this iteration. I have a lot of similar grievances with the Bow, where yes, the weapon is effective, but it feels like changes were made to it just to make changes.

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u/platonicgryphon 29d ago

Bow's the other one I used to play a lot but did not like any of the changes to with wilds. Going back to Worlds style bow after Rise is a disappointment but I could live with it, but the bar for coatings is just annoying to constantly reapply everytime 10 shots (I prefer limited coatings and thinking about when to use them), same with tracking arrow, and the push to constantly spam pierce and thousand dragon is just boring.

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u/[deleted] 29d ago

I’ve been seeing this take since Wilds launched and I just don’t get it. Rise IG was miles better and more intuitive to use. By HR7 you were already pulling better numbers than you are right now in Wilds, assuming you can actually land the full ascending slash combo.

That’s not to mention how fucked the extract buff is now.

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u/[deleted] 29d ago

Strong yes, but does it play like IG? No, not at all, its some weird bastard of hammer/GS now.

Imagine if they cut GS's charge damage by 50% but put it into the sweeping attacks. That's what happened to IG. They gutted our actual combo damage, bug damage, and powder effects because now the only way to play is

Spam charge attacks, use the 3 essence spender, repeat. Oh and they killed Wyvern Dive for this.

I hate it, it's terrible.