r/MonsterHunter 29d ago

MH Wilds Dear devs, PLEASE stop giving Lance the draw skills lmao

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u/Silvermoon3467 29d ago

I think their reasoning has to do with being able to switch weapons but not your full load out from your Seikret tbh.

If you put stuff like Fire Attack on your armor you're locked into using two fire element weapons, stuff like Tetrad Shot and Ballistics can't be used by melee weapons, etc.

By putting those skills on the weapon only (and reducing the required number of points to max them to 3 and having decos that can max them out in a single deco slot) it makes it easier to have an armor set that works for two different weapons – a Focus loadout that works for both Bow and Greatsword, a loadout with Dual Blades in two different elements, etc.

All of that said I've definitely felt the constraints of not being able to mix and match deco slots, but I think it'll improve as my deco collection grows

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u/th5virtuos0 29d ago

I actually like it. World was a bit OP with how efficient so many skills are, and Rise kicked it to 11 with its insane efficiency. Pinching the offensive pool down is not a bad thing imo

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u/SpeckTech314 28d ago

Yeah. I like that you can’t fill every armor piece with attack skills. Too many people said anything but attack skills was a waste in World.

I just wish guard skills weren’t weapon exclusive.

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u/crusaderofni 27d ago

To be fair, current optimal sets do just stuff attack skills in nearly every slot. It's just most attack and gear dependant stuff has moved to weapons.

I kind of miss how difficult it was to get skills pre world. Making a set with more than 2 good skills took investment. Currently sitting on 5 agi, 5 burst, 3 part breaker, 2 earplugs, 3 artillery, 2 load shell, 3 guard, 1 offensive guard, 1 constitution, 1 recovery. The system isn't any better at limiting power, it's just removed some possibilities while birthing new ones.