r/MonsterHunterMeta • u/EchoesPartOne Guild Marm • 11d ago
Wilds [MH:Wilds] Endgame Meta Builds Compilation
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Currently Updated for: Launch
With every new Monster Hunter game come new meta strategies and new ways to build the armor sets for your hunter. After some thought recollection, the time has finally come to present what the community has come up with when trying to figure out how you can optimize your gameplay in this brand new title.
The goal of this thread is, like the previous ones, to offer a selection of some of the best builds that have been minmaxed for damage and can be used for regular farming by any player with good enough experience on their weapon, or who's willing to gain that experience.
These guides are just tools conceived for people who like to learn how to optimize their own gameplay and figure out optimal ways to make use of what is available in the game, or who simply want an easier time farming while not giving up on basic skill requirements; nobody is forced to use them if they don't want to, and everyone is free to alter them at will for their own gameplay.
You can also use these guides simply as a starting point for when you want to try out a new weapon and learn the new ways of playing the game that are associated with them.
The albums collected here have been chosen among the available ones both for their correctness in terms of math/functionality and for their readability/accessibility (you can find here an explanation of my logic when compiling these threads). The albums may not be definitive in all of their details, as the game is very new and we're still discovering new stuff daily, but if you wish to improve any of these albums or cooperate with math and testing feel free to contact their authors directly and to give them suggestions or feedback this way.
The authors of the albums are also responsible for updating them with any new Title Update (TU) that will be added to the game. I will however notify on top of the thread whenever all the albums have been updated for the current patch of the game.
I would finally like to thank the community at Mathalos Nest for helping to double check or improve the content of the albums (research is still being done daily there, so if you're interested in helping feel free to join), as well as all the numerous testers, dataminers and modders that allowed us to have more accurate information about the skills and the way the game works.
I won't always be able to read this thread and I can't be the universal intermediary between users and authors. If therefore you find something in the content of an album that you think is wrong or may need fixing, please contact their author(s) directly through the means indicated in their albums.
DISCLAIMER
As usual, here's what you should expect (and not expect) from this compilation.
This compilation focuses on damage-oriented builds aimed to show how it is possible to maximize your damage output within the assumption of a relatively optimized gameplay. Anyone is free to adapt these builds to their playstyle by replacing any damage skills with the comfort/survival skill they want, need or prefer. Everyone is also free not to use them if they don't like them.
The albums are only about endgame builds and assume that you have access to the entire content of the game (HR41+). Progression sets are not covered here, although any author is free to add a progression section to their albums.
The sets are mainly built and calculated so that anyone can use them for solo play. Multiplayer is obviously still a consideration, but the sets are supposed to work regardless if you're playing with others or not.
The builds are meant for regular farming and not for speedrunning, which is a specific practice with its own rules and goals (although speedruns can obviously give some inspiration about tactics you can adopt in your regular gameplay). If you're interested in speedrunning this game I highly recommend to ignore this compilation and to join a speedrunning Discord and/or to learn by watching speedruns instead.
Endgame Meta Sets
Great Sword (GS)
Longsword (LS)
Sword and Shield (SnS)
Dual Blades (DB)
Hammer
Hunting Horn (HH)
Lance
Gunlance (GL)
Switch Axe (SA)
Charge Blade (CB)
Insect Glaive (IG)
Light Bowgun (LBG)
Heavy Bowgun (HBG)
Bow
Resources
All the most important and/or valuable resources for Wilds will be collected in the MHMeta Megathread. Here's just a few basic ones:
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u/bmils9 5h ago
Can someone please explain how to build the meta LS weapon dimensius like I'm 5?
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u/Alrockson 3h ago
Essentially You want to stack three of the same element parts and have the pieces all be attack not affinity. Then you want to Roll depending on the element/ Status. If you are using status you are going to want 4 attack rolls and one sharpness. This is optimal but you can take 3 attack and 2 sharpness no problem. Now Element is pretty meh at the moment so I wouldn't stress too much about these but its 1 sharp and 4 element boost for rolls.
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u/RTideR Bow 7h ago
For the bow experts out there, what makes the fire artian bow best against Mizu? Figured since he's resistant to fire and weak to ice and dragon, wouldn't Blanga or something potentially be better?
Or is the fire artian bow just that much better with raw?
Apologies if dumb questions! Just curious is all.
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u/VexxumTrickz 3h ago
Similar to other response but hopefully to fill in. Elemental Values are pretty weak on Bow right now until the scaling gets higher. So raw is being focused on Artian weapons (3x attack infusion with 5x attack reinforce rolls BiS). Close range coatings provide a much larger DMG increase as opposed to the Pierce coatings on Ice Artian.
Blango bow is close but the 3 Lvl3 slots can't be beat on the Artian weapons which allows more dmg to be put into it (ex. Lvl 3 Crit boost, Tetrad skill, Elemental atk, Spread Jewel)
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u/cxctusjack Bow 6h ago
Close range coatings, blango bow also has close range coatings but 3x3 slot is also pretty unbeatable
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u/ProphetBiscuit 8h ago
Probably a stupid question but why are some deco slots empty on the 4gore sns build? Do I just put whatever I want in there or should those be left empty?
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u/hovercraft11 17h ago
What's the best horn for healing?
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u/MullyJP 11h ago
Rathian. Melody of Life is mostly just for oh shit moments like after zoh AOE attacks but mostly just having recovery up and consistently placing the bubbles with a small healing effect will save you a lot of potions and time for not putting your weapon away. Plus having attack up L is nice.
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u/hovercraft11 10h ago
Thanks. Haven't played HH yet in wilds so gonna make some sets
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u/MullyJP 9h ago
Fightingcowboy has a decent comfort set using rath horn if you want a full breakdown of armor and decorations
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u/hovercraft11 8h ago
Okay cool thanks. I built 4gore for now since I had if for other weapons but I will chdck out the comfort set too
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u/RokZilean Sword & Shield 20h ago edited 20h ago
Will we get an update on the SnS guide for wilds for TU1 or nah on the doc?
Is there any diff in the meta or is the 4gorepiece SnS still *best*? Also will the monster weakness chart be updated/the new monster like mizu added? And corrupted mantle was nerfed- will this be added?
Also is the weakness chart for SnS guide the best element vs the monster? cuz nerscylla is in the thunder collum but isnt fire better? idk just asking.
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u/Makahaleb 13h ago
nerscyllas covered in gypceros hide, that's weak to fire, once the hide is off, it becomes weak to thunder instead
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u/Minimum_Landscape261 1d ago
any info for bow? is artian still better than zoh shia? how is mizu and zho sets compared to gore etc
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u/Dodony2208 21h ago
Unfortunately Zoh Shia bow is weaker than G arkv which is a shame cos the design is so good
I’m nerfing myself using it instead of Artian, can’t wait for layered weapon
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u/Archaeus20 Switch Axe 1d ago
Any changes for the meta of the Switch Axe after TU1?
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u/BehlndYou 1d ago
Max Might got buffed so that fulgar bonus is less important now. You can probably go full gore for max damage potential.
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u/CecieRush 12h ago
How did Max Might get buffed? Doesn't say anything on the patch notes.
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u/BehlndYou 12h ago
It’s a hidden buff.
Max might doesn’t go away now as long as your stamina bar returns to full within 2 seconds of depletion. This equals to about one evade, meaning that you can dodge now without deactivating the effect.
Not sure how other stamina skills interact with it.
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u/Archaeus20 Switch Axe 1d ago
How is the Zoh Shia equipment and the weapon? It is viable? Or not too much?
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u/stiIIwalking 19h ago
the weapon is viable. 4 gore pieces + zoh shia chest seems to be the meta set for SA rn
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u/BehlndYou 1d ago
I love the set because the passive healing is very comfy.
It comes with agitator and lots of slots so you aren’t losing too much damage.
4 gore will probably out damage it still though because of the frenzy buff + antivirus
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u/hovercraft11 17h ago
I'm doing 2 gore 2 Zoh right now. Full Agi, full wex. Good balance between damage and comfort
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u/gayweedlord 1d ago
having trouble finding exact info on the gore effect, black eclipse. Is this going to give us frenzy each time we encounter and re-encounter the monster as it runs to a different area? or does it work sporadically somehow after the initial frenzy? just trying to set my expectations for the uptime on the frenzy and antivirus buffs
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u/Appropriate-Gate288 3h ago
To my knowledge, it will go up again after you lose the buff you gain from overcoming it.
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u/rascalrhett1 1d ago
Please God make an imgur album for hammer, the PDF is cool I'm sure all the math is great but I really just want to click a link and see what to put on. Now I have to read tiny words on a spreadsheet on my phone. Not good.
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u/RealElyD 1d ago
Making sure people understand why they use what they use instead of blindly putting it on is arguably a very, very good thing.
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u/mehlife1234 1d ago
99% of people are gonna skip reading the thesis it just makes it a pain becuase the some of the other build guides are very direct and to the point while hammers guide is a word sallad
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u/gayweedlord 1d ago
everyone here went out of there way to join a redit page for mh builds, I'm pretty sure the vast majority are gonna be interested in reading at least some of the stuff before copy pasting the gear. but I'll just speak for insect glaive, maybe the info isn't as helpful on the hammer one
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u/rascalrhett1 1d ago
Then link both, I don't need to read the hammer thesis every time I check what decoration I need
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u/pokeroots 2d ago
Any DB meta shift after TU1 (especially regarding MP)
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u/Starob 2d ago
At the very least I imagine it would make the pre-endgame set favour the Mitsuzune dbs over the Guild Sabers.
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u/pokeroots 1d ago
But endgame armor is still 4 piece gore with Odo arms?
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u/Nevour_Lucitor 1d ago
you can go 4pc gore with mizu shoes. with this i got +2 constituion/ +1 coalescense / +1 evade window more than the current listed meta set but for the cost of divine blessing lv1 and flinch free
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u/Prammm 2d ago
Any change for greatsaord after zoh shia armor drop???
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u/De_Baros 9h ago
Yes 4 gore beta with Zoh Shia chest beta, agitator focused over wex due to effective raw being more damage overall (still use max might etc)
Perfect Artian is still best but Zoh Shia GS is competitive and can work out to more damage depending on how long hunts take and your playstyle
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u/gualdhar 2d ago
has anyone figured out the ideal element to use against Mizutsune? Always catches me offguard when there's more than one. I know SnS guide has the breakdown for original monsters.
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u/Naabu 2d ago
Hey there! It's basically the same as everyone else, their highest ele zone is a 30 so you can use dragon or stick with your poison/blast.
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u/DTPandemonium 1d ago
It's lightning. Dragon is only better by 5 on front legs on only one of the states (whatever that means) while lightning is same numbers but also damages many other body parts more even if it's 10 hitzone vs 5
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u/Naabu 1d ago
You're not wrong, Thunder does more overall - I should have added some assumed context. For some time savings for the average endgame when you're bouncing between Arkveld / Zoh Shia / Mizu (if folks are still farming Artian parts**), you're probably just gonna stick with a Dragon weapon since all 3 are relatively weak to them if you're not running a status and, anecdotally, most folks aren't going to craft one weapon for only one good matchup currently (Thunder) when they can have a "generalist" set.
For the states - it's for when they "transform" so Mizu getting the blue glow in it's eye, Gore when his feelers come out on his head, etc.
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u/TheJustinG2002 2d ago
May I ask why LS wants 2 atk/2 aff/1 sharpness as the artian weapon rolls?
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u/Equimanthorn_85 2d ago
Better sharpness management if you have Master Touch.
I'll probably recommend you to wait a few days to see how the meta changes with the nerf to Corrupt Mantle affinity before you start forging artian.
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u/EchoesPartOne Guild Marm 1d ago
The meta sets aren't built around Corrupted Mantle unless explicitly specified, so that shouldn't change anything in that regard.
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u/TheJustinG2002 2d ago
Gotcha gotcha. I just thought that maybe LS wants to go for the usual 4 atk + 1 sharpness / 3 atk + 2 sharpness. I never really considered settling for affinity rolls on Artian weapons.
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u/panznation 2d ago
Anyone have the stats and ammo types for the zho Shia hbg?
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u/PuppetTheSeventh 2d ago
330 ATK
5% AF
N, P, S, CB, F, T, G, D, R1
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u/No-Comb879 2d ago
Will Google doc be updated as title updates come?
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u/hardXful 2d ago
Considering that the meta builds in World were updated after every title update, I would say this is gonna be updated too.
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u/PoisnBGood 3d ago
For the switch axe guide:
Depending on what you are building for, you may want differing rolls. This guide generally recommends going for a total (this includes the parts used to craft the weapon) of +10-15% Affinity (2-3 rolls), +60 Sharpness (2 rolls), and the rest into Attack (3-4 rolls), to end at 205-210 Attack, 15-20% Affinity, 80 Units of White Sharpness, Power Phial and 8(0) Para.
Is there a reason we want affinity here? I don't see affinity as being wanted on any other weapon type.
Also how mandatory is the 2x sharpness? I have a few rolls that I'm not sure which would be best:
sharp x 2, attack x 1, affinity x 2
sharp x 1, attack x 2, affinity x 2
sharp x 1, attack x 3, affinity x 1
The first one would be what the guide recommends but that seems like an odd roll to target. Can someone explain? I don't play switch axe at all but wanted to make one to try.
Also for charge blade, I have a sharpness x 1, attack x 4 roll. How tight is the single sharpness compared to sharpness x 2? I also don't play charge blade but wanted to make one to try.
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u/Wei-N 21h ago
I found that odd too. Every other weapon guide in the thread says to target Attack when constructing, but Switch Axe is supposed to put in one Affinity (two Attack, one Affinity, all three paralysis)? I'm not saying it's impossible, but I want to understand the reasoning or math for having that setup (as opposed to three Attack, three paralysis).
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u/Tailesque 1d ago edited 1d ago
Yeah, as someone who does use switch axe, I don't know if I really agree with that setup in the guide.
I would instead recommend going all 3 attack parts (+ something like 1x sharpness 4x attack, or 2x sharpness 3x attack), then making up the affinity difference with Exploiter Charm II + two Tenderizer Jewels to max out WEX and keep Agitator at level 2. You lose 12 conditional raw going from max Agitator to 2, but more than make up for it with the three Artian attack parts (+15 unconditional raw). Then the ~10% conditional affinity lost there doesn't even matter because WEX has been maxed. It's just a better setup in my eyes really, and relies less on enrage uptime to boot.
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u/PoisnBGood 1d ago
Thanks. That's the setup I have for most of the other raw weapons I am playing right now (GS, LS, IG, SnS) so I wasn't sure if there was a special reason to lean into affinity for SA.
I think I'll have to go with the sharp x 1, attack x 3, affinity x 1 as my best roll. This is after checking 60 rolls and I don't think I'll play the weapon enough to justify checking further than that.
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u/roomtoreach 3d ago edited 3d ago
as a charge blade main, i've found a lot of issues with the CB guide here. On paper it's technically the most "raw damage" available, but it totally ignores the strengths of CB as a weapon. With Savage Axe being the obviously dominant play style over SAED in Wilds, it makes no sense not to lean into any kind of element or status effects (until it gets to the Magdala blade, which honestly is not even in the top 3 end game blades).
Savage Axe is extremely easy to get into, especially if you run part breaker and flayer. From then till the end of the fight, you guaranteed have at least 4 hits per swing of the axe, which just BEGS you to use a status weapon: the most overpowered of which is Paralysis, specially the Lala Barina tree.
I can understand the bone blade run if you're speed running and already are good at the game, but running paralysis, sleep, or poison on CB in Wilds just lets you absolutely abuse every hunt until it's borderline trivial. Run MAX WEX, and try to max out flayer, partbreaker, and critical status with a status effect blade. You will have so much fun and decimate everything in your path
[edited: spelling]
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u/Dantey115 1d ago
I switch to main CB in Sunbreak, I loved weapon back then. A little bit mix of SAED and pizza cutter. Now I think savage axe mode trivialize whole weapon. Get pizza cutter and just spam one button. When I need to make a fast and safe run I just pick CB because is difficult to play it wrong right now..
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u/kseok 2d ago
but Flayer don't work in axe mode :(
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u/Krogotomo54 Great Sword 1d ago
iirc flayer can proc with savage axe, but only with axe hits not with the small ticks of damage.
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u/roomtoreach 2d ago
Honestly did not know this, I must have been suffering a placebo effect. Flayer not activating in Savage Axe feels so lame. I will be trading out some gear to max out the rest of my skills
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u/Sn0wR8ven 2d ago edited 2d ago
And wounds are limited per monster part, so flayer is really bad to have unless you are playing support.
Edit: Here's a list of CB attacks that do work:
Charged slash first hit
Uncharged axe swings but not AED swings (So your left click/triangle only)
Normal sword slashesThat's about it actually. All other attacks *do not* activate flayer
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u/Velacroix 4d ago edited 4d ago
Lv2 Special Shot will outpace Piercing Shot, Spread shot, and Tetrad shot, especially on close range coating. Also the resident physicist, Suntide, already crunched that 1 point into elemental boost on artian beats a pure attack investment on both bow and db by 3%.
Also weird that you would build for offensive guard on GS when the damage from tackling and countering said attack will outpace the buff gained for subsequent hits. I have a feeling this guy doesn't parse numbers.
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u/pchuuu 4d ago
"Lv2 Special Shot will outpace Piercing Shot, Spread shot, and Tetrad shot, especially on close range coating."
May I ask what do you mean by this and what build context? DP spam?
"Also the resident physicist, Suntide, already crunched that 1 point into elemental boost on artian beats a pure attack investment on both bow and db by 3%."
May I be directed to the source for this and what are the assumptions for HZVs?
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u/Velacroix 4d ago
Lv2 Special Shot yields higher output than any shot variant with the exception of sustained Spread Shot which isn't exactly sustainable outside of solo hunt vacuum and only on smaller monster hitboxes. Piercing shot being second to special on everything I've tested with bow. Tetrad shot mentioned is just a joke.
I believe it's this one: https://youtu.be/3t-8XUCD5z8?si=PcW78QlTfFv1lvxv
The GS take is more fundamental that every opportunity that isn't a set up for TCS or offset is a loss in DPS. The best skills enable passive or synergetic buffs that do not compromise charge time, guarding being only a compromise to avoid carting.
I don't mean to disparage the post results, but I think they aren't best suited for standard gameplay that typically involves much more error than what is proposed on paper.
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u/pchuuu 3d ago
I am confused on what you are trying to correct. The bow build for dragon piercer linked in the megathread does in fact slot in Special Shot and Pierce Shot.
I also disagree with "sustained Spread Shot" being unsustainable, the playstyle utilizes most the bow's kit and while requiring more "mechanics" to pull off, it is by no means impossible to play in either solo or multiplayer.
You also mention it is sustainable "only on smaller monster hitboxes." This is not a negative and it is in fact what makes dragon piercer not optimal in the majority of hunts. There are only 4 ideal dragon piercer matchups and forcing DP spam on other monsters is just tanking your damage for no reason.
Tetrad is not a joke and it is a powerful skill for just 1 level. The buffs it gives are detailed in the megathread hyperlink for bow.
As for this, "1 point into elemental boost on artian beats a pure attack investment on both bow and db by 3%" and going by the video you linked:
Just now, I personally tested artian fire with 8atk rolls vs 7atk and 1elem rolls on a Doshaguma head (45/20 hzvs) and the former outperformed the latter.
For your points about GS, I don't know anything about the weapon so I'm not addressing any of those.
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u/Velacroix 3d ago
I'll need to craft two sample artians and amend/delete my comment after my findings. Have you tried on more than Dosha?
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u/TheTrueDurgerKing 5d ago
How come the choices for the Insect Glaive are status focused when Gravordius theoretically does the most damage based on raw?
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u/2ecStatic Insect Glaive 3d ago
Queen Regalia definitely does more damage overall. And Gravordius only has blue sharpness, -15% affinity and a shitty weapon skill (for IG). You'd be better off building a raw artian weapon.
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u/Valstreck 5d ago
I'm curious, are there any builds designed to be able to swap between weapons and styles comfortably mid-fight? Or ones among these that would allow for that?
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u/Wait-4-Kyle 6d ago
Being a Lance main with little help of what is considered great due to low popularity; do any other pokers out there feel this is solid, or os there a good source hidden in some back-alley where we meet for ideas?
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u/Sesh458 6d ago
u/EchoesPartOne can we get this quote from the DB's doc added to the post? its a massive help
"Please do yourself a huge favor by getting a dark reader or set “chrome://flags/#enable-force-dark” so you don’t blind yourself to viewing the default white of Google Docs. The guide was designed for a black background with gray text. If you’re on mobile and are seeing blurry images, use the Google Docs app to fix it. The blue, underlined text links to the content in the article."
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u/GrimReaperThanatos 6d ago
Man HBG is rough.
I always used HBG for spread, pierce, normal, sticky, and slicing meme build.
On here apparently spread, normal, sticky, and slicing are all GARBAGE and aint even in meme builds etc. HBG is only good for pierce and elemental. But i always use LBG for elemental builds.
Pierce is only good against a select few monsters too… so hbg is really just a elemental weapon. How boring. And needs all the normal skills + ammo based skills + shield based skills. The weapons kinda blows cause we have so few slots but need too many. Yeah for speedrunning gameplay its great but thats a minuscule fraction of the playerbase.
Guess i am a LBG main now lol. At least they got cool new moves and mobility. That step thing is cool as hell. HBG got the worst sheath + dodge yet monsters are a but quicker in this game so they forced the shield on HBG to make up for the fact you cant really get away from attacks and the monsters mobility now. But that requires more skills then…
Hope they buff some of the ammos. I want my beautiful spread back. And pierce to be good enough to not just be used on a select few monsters. Why not normal and slicing too? Balance your game instead of having so much content be ridiculously underpowered. At least make them KINDA close.
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u/panznation 2d ago
I agree on other ammo types being useless now especially spread and status cause even on my main bow gun in end game world I was still mixing in some sleep and para shots for team play. Normal isn’t garbage in wilds it just sucks currently because there’s only one viable normal bow gun with the garkveld one. What they did to spread was such an embarrassment. Pierce is overall the strongest rn as a Swiss Army knife and there’s a few options at least and yeah I know elemental artian is the best on paper but personally the minor loss of damage to not have to change my equipment every hunt and to get a perfect artian of each element I’m fine with ignore it.
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u/schno0p 6d ago
Having some confusion with the decorations under the hammer build. I don't seem to have enough slots to fit all that is asked for in the build. Am I missing something? Genuinely curious.
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u/EchoesPartOne Guild Marm 5d ago
Hard to know without seeing a screenshot of your build. My only guess without any additional information is that you might be using the wrong version of the armor piece (alpha or beta).
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u/schno0p 1d ago
i have the correct beta pieces of armor, but there are 3 [3] slots, 4 [2] slots, and 2 [1] slots. where the build calls for 3 [3], 5 [2], and 2 [1] slots totaling 10 deco slots. the shown gear only gives 9, missing 1 [2] slot.
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u/EchoesPartOne Guild Marm 20h ago
The armor pieces for the build you're talking about have a total of 5 lv2 slots:
- Fulgur B (1), Arkvulcan B (1), Fulgur B (2), Gore B (1), Gore B (0) = 5
So again, either you're using the wrong pieces or you're counting wrong.
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u/Afastado2 7d ago edited 7d ago
The GS builds don't look good. fulgur is not worth it. and the only one with focus has critical draw on it which is trash and kinda dont make sense when you have Focus. the Jingore one looks good tho.
This one that im using has the best qol with lv 3 evade window, offensive guard and focus which is a really cool way to play.
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u/EchoesPartOne Guild Marm 6d ago
The majority of people who did GS math concluded that Fulgur 2p is way too important to avoid losing the MM buff after rolling or tackling (see also post here), and that the consistency you get from it overshadows any additional raw you would get from wearing 2 more Gore pieces - which even in the best case scenario only give you at best rather minor (<2%) damage buff anyway, since you're also losing 2 or 3 points of Agitator in the process. This conclusion was also reached independently for the majority of the other weapons as well.
As for Offensive Guard, the math shows that it's only worth it over maxing out Crit Boost if you're perfect guarding into meaningful attacks often enough that ~36% or more of your hits are affected by it. A large part of the monsters simply won't give you enough opportunities to do so, and it's gonna be significantly worse in multiplayer where you won't be the monster's target the entire time.
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u/crooklynz 7d ago
All of the GS sets except for the crit draw one are shown without the weapon. The weapon decos are in the section above it and it recommends CB5/Focus 3.
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u/MeadowDayDream 8d ago
Most of this is just fluff. Really should get to the point and just layout the builds. Instead of paragraphing up to the builds themselves.
It just reads as a 30 minute YT video when it should of been something expressed in at most a 10 min video.
Really case and point you need to do just that. Get to the point.
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u/EchoesPartOne Guild Marm 7d ago
The guides have tables of contents with links that allow you to jump directly to the section you're interested in.
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u/trickishwolf_74 9d ago
Can someone explain why the hbg guide suggests using the gore magala lbg for pierce? There’s no explanation why and doesn’t make sense for a hbg guide
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u/_chrisyo 8d ago
The guide suggest to use the Gore Magala HBG for Pierce but also that you probably should use LBG instead of HBG for Pierce.
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u/NotDereck 9d ago
Lifelong GS user here since the original MH on PS2 - I'm old now and would love some suggestions on a second weapon to try out that's relatively easy on the wrists. How's bow or DB?
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u/Pristine_Estimate 9d ago
I think DB is pretty easy on the wrists in this iteration! You'll just need to use the right trigger to switch to demon mode every now and then, and otherwise just keep your thumb on the buttons. Bow's a bit more work with constant aiming though.
If you haven't already, switch focus mode to toggle instead of hold - really helps with easing up the left hand.
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u/Longjumping_Pie_5440 9d ago
Can someone answer me without a doubt what is the ideal crit chance with the current meta? I’m sorry I don’t have time to read all the guides or even the post, but if someone would be that kind… It’s because I see a lot of trust on WEX with this compilation, but Ive seen SnS speedrunners go with Agi5 and Burst1 instead. I also made many builds for different weapons like that. This is my reasoning: if you can have MaxMight, Gore+Antivirus is like objectively essential (because you gain way more than what you loose, 2 slots of lvl3 decos), and assuming you are using Artians (except objectively for GL or HH), you are already on 60% crit chance. Not to mention Agitator5, or some WEX points you can have if going for Gore2 skill. I always understood that the more crit you have, the weaker each improvement gets. It’s better to go for Raw or Crit Damage than going for 100% crit chance almost always.
Hope I was clear and someone even more into calculations than me (I have spent too many hours already on this min maxing that it’s like ~5% damage difference) can answer this question!
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u/EchoesPartOne Guild Marm 8d ago
Speedruns systematically use Corrupted Mantle, which gives 30% affinity and therefore lets you skip WEX entirely. Corrupted Mantle however has a 10 minutes cooldown after usage, so it will only be available every 2 or 3 hunts for regular players, which also can't usually finish the hunt within the 2 minutes duration of the mantle, which is why WEX will be better for them.
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u/Unhappy_Internal_254 9d ago
"ideal" affinity depends on weapon and/or ur end goal. LS for example usually runs mastery jewel so more affinity translate to more white sharpness hits which means more overall dps. breakpoints for crit boost 3 vs att boost 3 on the other hand require much less affinity. or maybe u are doing practice runs for a specific monster...
the reason speedrunners across many weapons (not just sns) drop WEX and go Agitator is because speedruns are optimized for the first several minutes of a hunt. when you look at speedrun builds, you have to also factor in things like corrupted mantle, which is something that you wouldn't factor in for general play since it is a 10 min cd.
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u/NorthPotomacStreet 10d ago
I’m ripping from another post I saw about the CB 4-gore build being stronger running agitator over WEX, here’s the math from that post, wondering what you think? And if it’s the highest damage output CB build you can make in the game currently? Here’s the math:
Total raw = 225 + 2 [Foodbuff] + 6 [Powercharm] + 8 [Burst 1] + 3 [Atkboost 1] + 20 [Agitator 5] + 15 [Black Eclipse II] = 279.
Total affinity = 5% [Weapon] + 15% [Agitator 5] + 5% (or 8%) [Weakness Exploit 1] + 15% [cured Frenzy] + 10% [Antivirus 3] + 30% [Maximum Might 3] = 80% (83% on wounds)
Average raw = 279 * (80% * 1.4 [Critboost 5] + 20%) = 368.28 (371.628 on wounds)
instead of Agi5 Wex1, slot in Agi1 Wex5:
Total raw = 225 + 2 [Foodbuff] + 6 [Powercharm] + 8 [Burst 1] + 3 [Atkboost 1] + 4 [Agitator 1] + 15 [Black Eclipse II] = 263.
Total affinity = 5% [Weapon] + 3% [Agitator 1] + 30% (or 50%) [Weakness Exploit 5] + 15% [cured Frenzy] + 10% [Antivirus 3] + 30% [Maximum Might 3] = 93% (100% on wounds)
Average raw = 263 * (93% * 1.4 [Critboost 5] + 7%) = 360.836 (368.2 on wounds)
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u/Son_of_Calcryx 10d ago
Not to offend the gunlance testers, but these sets are useful only to speedrunners of arkveld.
the general odo+dahaad set is better, comfier and doesn’t need you to get hit/sent flying/webbed or so.
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u/thestormz 4d ago
Ye, I am still not convinced by GL one.
They didn't compare to 4 jin blango chest against Clashes matchup (arkvelt), which is relevant for future update.
And would like one final comparison between that mixed set and 4odo
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u/Dr_Richard_Ew 6d ago
I second this, what's the general set?
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u/Son_of_Calcryx 6d ago
General set is full odo and dahad legs b. You can learn more on r/gunlance
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u/remzordinaire 10d ago
Turns out I built a meta Insect Glaive without really trying. It's really just what makes sense.
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u/DragonDDark 10d ago
Can someone give small brain me a picture of the hammer build in game? Can't figure it out from the doc.
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u/LastTourniquet 10d ago
I will never not laugh when the CB Meta Sets just link to mhchargeblade.net instead of a google doc like everything else.
Great work though, I will always appreciate the collective information gathering done here!
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10d ago
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10d ago
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10d ago edited 10d ago
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u/Marenzio 10d ago
In the Hammer guide for the Moteurvankel it talks of 7 attack augment + 1 sharpness augment, but aren't the augments 5 in total?
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u/SueDisco 10d ago
It includes the parts to actually make the weapon as well. So 3 Attack Relics+4 Attack rolls
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u/Marenzio 9d ago
So when it says "Build for affinity to maximize raw damage" it means the overall build, not to build the hammer with affinity parts
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u/Radiant-Dong Funky Felyne 9d ago
First of all thank you for the @, now I can actually see the comment lol!
And yes you're spot on: The armor and weapon skills primarily focus on affinity first, raw second. As for the Artian Hammer parts/augments, as the doc says it's all attack. 3 attack relics + 4 (or 3!) attack rolls. 1 or 2 sharpness rolls.
(Personally, I run a Paralysis Artian Hammer with 1sharp roll, then after the first para proc (when im about to hit blue), i switch to a Poison Artian Hammer with 2sharp rolls. I personally picked poison since I assumed most people are running Blast, wanted to diversify that status damage)
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u/CAOZ93 10d ago
Regarding the LBG guide, first of all thanks for your work and contribution. I have a couple of questions.
Will we get an updated Normal ammo set?
Is there any info on Rapid Fire Up for elemental builds? I've started seeing those in more speedruns. I'm mostly wondering if it's a speedrun thing because of corrupted mantle or is it just straight up better for general use?
Will there by a section of what the intended gameplay loop is? I know we mostly chain burst step, but what outside of that? Just shoot? When and if to use chaser shots as well as if we just completely disregard special ammo and Focus Strike. I think such things should be covered in the guide.
Hopefully the author will be able to see this comment and address some of these questions.
Thanks again for your work and thanks in advance if you do see this.
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u/Mizzi_73 5d ago edited 5d ago
Hey mate! I'm Damo, the one who did the Math for the LBG guide.
First things first I want to say thank you for the feedback. These are definitely important questions that have been taken into account.
- The normal ammo set has been updated. This happened literally yesterday.
- Rapid fire up is quite a strong skill for elemental gunning. By sacrificing 3 levels of opening shot and 2 levels of tetrad shot, for rapid fire up and 1 level of ballistics, you do have a very slight (0.05%) gain in DPS when you are in RF mode, however you lose a significant (5%) amount of DPS outside of RF mode. Speed runners can get away with this since they are in RF mode for a much higher percentage of the fight than casual hunters are. I am aware that in many speed runs they use this set up with Opener 1 instead of Tetrad 1, this is a DPS loss of only 1%. A very minor loss that clearly makes minimal impact on clear times.
- The gameplay loop for casual hunting has been a big point of conversation in the Monster Hunter Gathering Hall Discord Light Bowgun chat. I will add these into the guide with more detail soon but for now i'll leave a brief summary.
- For Pierce, you want to chain burst steps in RF mode, and use regular shooting when not in RF mode.
- For Normal, you want to spam rapid fire shots (without burst step) in RF mode, and then use regular shots followed by chaser shots when not in RF mode.
- For Elemental you want to spam rapid fire shots (without burst step) in RF mode. When not in RF mode you have a few options but the overall best two are using normal with chasers to fill the gauge or using elemental shots with chasers to fill the gauge. The normal shots with chasers fill RF gauge faster and is a short animation commitment, whilst the elemental shots with chasers fill the RF guage slower, but do more DPS overall. It is a higher animation commitment so be careful when you use this.
Hope this helps!
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u/CAOZ93 5d ago
Thank you so much for taking the time to reply and for your answers.
One question regarding your last answer regarding Elemental. Do you default to normal + chaser even if the artians have pierce? Or is pierce + chaser just not as good as filling the gauge?
Once again, thanks you so much for your contributions and your replies.
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u/Mizzi_73 5d ago
Pierce was the way that I build up the RF gauge initially. However, if you have a nice opening, like if the monsters is downed from breaking a tempered wound, then it will be better for you do elemental chasers for the better DPS.
If the monster is moving about a lot, then you will do better with the normal ammo + chasers. Pierce 2 is an in-between these. It won't refill as good as normal, but won't do as good damage as element.
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5d ago
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u/tklailai 10d ago
No way you are recommending Resentment 5 in a Generic Gunlance set here.
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u/Just-Fix8237 10d ago
I tried it and it’s actually pretty fire. Even perfect guarding you still take chip from some attacks so its uptime is actually pretty nice
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u/tklailai 10d ago
The uptime is too iffy for all kinds of scenarios to be in a generic set, let alone investing 5 tier 2 slots for it.
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u/Just-Fix8237 10d ago
I have the set in the guide but I have resentment only at rank 4 so I can fit db 3. Even with that and not running counterstrike, the set still feels stronger than the 4 piece G Odo I was running before
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u/Shorkan 10d ago
Oh, God, I love this. I don't know about the other weapons, but the Bow guide has more info and more answers than several hours of Youtube guides by different creators, and of course being a text doc you can jump immediately to whatever you are looking for and understand most things in a matter of minutes.
Video guides are among the worst things to happen to gaming.
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u/bobdole4eva 10d ago
I noticed in the Hammer guide the author mentioned that Blast has been nerfed and Poison is the better status effect for damage, does anyone know how Blast was nerfed and what that means?
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u/Manu-Kesna 9d ago
Just checked again and now it says that blast and poison are neck to neck in terms of dmg plus now it recommends WEX on the main meta set so not really sure
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u/IlliterateBastard 10d ago
Could we normalize how the meta builds / loadout are being presented? Cus the hammer loadout is pretty complicated to understand what is being recommended.
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u/NidoJack 10d ago
The SNS build says WEX 5 overtakes Burst 5 if using Masters touch AND Crit Boost.
Getting crits to pull ahead is a heavy investment when Burst 5 alone is a competitor with such slot efficiency, especially with using an element. Definitely betting on the raw attack builds here for the efficiency and flexibility on slots
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u/dragonbronze Sword & Shield 10d ago edited 10d ago
Mopop and I did the math for Wilds hence we can say WEX 5 and Crit Boost 3 > Burst 5 and whatever combo you can cook up. If you wanna take a bet against math you're free to.
Also, SnS is secretly a raw-focused weapon, most of our damage (85% or so) still comes from raw, as opposed to DBs or something, and it's been that way since forever. We use element in all recent games (except World) because it's still better, but we prefer boosting raw a lot of times (that's why we use Mail of Hellfire red scroll in Sunbreak over blue scroll, for example).
Also, Burst beyond level 1 is trash. It's been like that since Sunbreak and hasn't changed in Wilds. You'll still see it because we don't have a lot of alternatives sometimes (so the best of a bad bunch so to speak), but it's not ideal.
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u/NidoJack 10d ago
Interesting, not questioning the math. Just from how it was worded in the guide it seemed like the raw vs crit route was much closer. Specifically this part
"WEX 5 outperforms Burst 5 when we take into account Critical Boost and Master’s Touch."
Didn't dig into the math side, as I'm much more casual about the build. Just looking for slot efficiency to save room for comfy skills or build variation in general since Iceborne.
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u/dragonbronze Sword & Shield 10d ago
The difference is about 10% which is close for casual players, but pretty wide for optimised play.
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u/isuckfattiddies 10d ago
not sure about the rest, but LS one seems more like a speedrunners meta than casual anything.
Way too over reliant on perfect dodges which the overwhelming majority won't do unless we're talking sub 1:50 speedruns
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u/Reppresentz Long Sword 10d ago
It’s a meta set. I’m pretty sure an overwhelming majority of casual players won’t use meta set. They will use what’s comfortable for them. We assumed you know how to play LS at a decent level if you’re looking to use meta builds. Perfect dodging on LS should be childsplay for you.
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u/isuckfattiddies 10d ago
But the best LS timer doesn’t even use the examples here. Not that they are bad by any means. I was just wondering what qualifies them as meta.
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u/Elex373373 10d ago edited 10d ago
Speedrunning and Casual play are two separates worlds, but don't let the word "casual" fool you, there's also a meta for casual play aka "looking for clearing all hunts in a fast time without need of reseting for the best rng o farming for stuff like mega demondrug". The best example in Wilds is Corruptle Mantle, wich last 2 minutes and gives you 30% affinity, speedrunning sets optimize around that, but corruptle mantle has a 10 minutes coldown and don't reset between hunts, so in normal play you don't want to optimize around that, imagine waiting 10 minutes between hunts.
So, as the guy above said, Foresight should be child play for a veteran hunter even if he doesn't want to get into hardcore speedruning and optimize to the last second with corruptle mantle, seed/drug buffs, perfect rng on the monster, perfect investigation placement etc.
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u/Maleck_Helvot 10d ago
scrolls for a while. it's the build i am already using.
Nothing ever changes
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11d ago
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u/Manu-Kesna 11d ago
Am I reading that right? Some guides recommend poison over blast or paralysis for some weapons? What do they mean by the blast nerf?
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u/TheRedKirby 11d ago
The collection is finally here. Hopefully we can avoid the Sunbreak problem of having builds only made with math and not hunt practicality this time! :D
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u/mysticphotog Gunlance 11d ago
Making resentment a staple in every Gunlance “meta” set - saying to face tank attacks😂 thanks for the laugh!
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u/Darkblader24 11d ago
The insect glaive link doesn't work for me: https://mhwssets.wordpress.com/ig/
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u/EchoesPartOne Guild Marm 10d ago
Works for me on Chrome & Firefox on PC and on Brave on mobile, so it looks like the problem is on your end.
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u/Raavatis 11d ago
I thought crit element was really bad but some are recommending it and praising it while others say it is terrible. Is it weapon specific or something else I am missing?
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u/ellekiss 11d ago
it may be people getting confused regarding the difference of crit ele and crit status. crit ele can proc on every hit since ele damage is done every attack while crit status can only proc every 5th hit or so due to how status damage is applied, which is not every hit like ele. so you'd be better off with something like critical jewel III in that slot for more crit damage instead with status weapons.
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u/Dianwei32 11d ago
"I want to try Greatsword, but I don't know what the current best builds are... Wait! That compilation of meta sets thread. I can just check that."
Greatsword: Coming soon
"Oh..."
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u/Elex373373 10d ago
Check the GS channel in the Monster Hunter Gathering Hub Discord. The wip doc(with the endgame sets basically done) is pinned there
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u/Kass_Spit 11d ago
The images in the SA guide are unreadable
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u/I_am_A_zett 11d ago
on mobile you'll have to use the app, thats the downside of docs unfortunately.
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u/Htyrohoryth 11d ago
Im curious if Arch Tempered Rey Dau or Zo Shia armor will change the meta. Doubt it because of how broken Corrupted Mantle is but still. Great work ive been waiting fir this.
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u/thermiteman18 11d ago
I wonder how Zo Shia weapons will stack up to artian weapons, and if they'll have a similar mechanic to artian/Safi'jiva's weapons where it grows in power
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u/Htyrohoryth 11d ago
I wish the artian system was like Sagi where it was based on on much you grind not in luck.
And I hope Zoshia weapons are goated because devs really hit the spot with all of the designes
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u/Sentinel_Prime_ 11d ago edited 11d ago
Something about the Site for Charge Blade just feels so disappointing. Like there is just some builds, not much info behind anything. But maybe I am the only one thinking like that..
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u/EchoesPartOne Guild Marm 11d ago
That's because the info is in another page (linked in the bar on top):
https://mhchargeblade.net/mhws/guide/
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u/NamelessKing741 11d ago
For Switch Axe, how much better is the raw Gore Magala setup than a 2 Ebony 2 Gore Elemental setup in a favorable matchup?
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u/I_am_A_zett 11d ago
Element Favoured is hard for swaxe. Last i checked there's nothing i can reasonably recommend it for. 2p Odo is not worth it for the bonus, it adds 3 raw - thats within the realm of a rounding error. Increased timer does nothing for us either as even full release doesn't drop burst if used aggressively.
Phials being base multipliers now means that the gains from burst aren't fantastic on the elemental side, which really isn't helped by the nerf of turning it into a 5 pointer. It gives 8/6 at level 1, capping at 18/14 (consistent +2 ele per level) - theres probably better skills in terms of pure efficency. Two potential marchups are ebony odogaron and gravios. For ebony, dragonblight is an issue as that nulls element. For gravios, element is better at getting the bellybreak but then looses to plain raw. Mind that all phial ticks are back to world elemod of 0.35 and ele cap is relatively easily reachable, ontop of mediocre budget - biggest use case for ele weapons is for free bonus damage and faster amp in very short hunt scenarios. On the raw side, youre comparing 18+3 raw to 10/15, so at most a difference of 11 but likely more in the realm of 8 - the issue is that youd also be giving up counterstrike (but gain agi 4->5), or max might. Opportunity cost too large and ele really sad when our damage loop is 506 critable mv but only 9.5 elemod (~53:1) - contrast sunbreak with much higher ele values and 250/7.3 (~34:1) on EBC and 236/10 (~23:1) on morph loop which still resulted in a round about 50 50 split between raw and ele.
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u/NamelessKing741 11d ago
Damn, I loved Ele in Sunbreak and was hoping it would stick around. Thanks for the response!
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u/bmils9 3h ago
Thanks! Super helpful. Can you reroll? Or is it permanent once you do this? Basically, is the perfect weapon purely rng based?