r/MonsterHunterMeta 2d ago

Wilds Lance maximum might without Fulgur bonus

Does anyone know if this is still practical?
Ive seen the new meta builds are either 4 gore and 1 zoh, or the newer 4 zoh and 1 mitzu,
But they are both still running maximum might,
I know they are the peak and assume uptime and can play amazing, but for a more average player is it reasonable to keep enough maximum might uptime without the extra stamina bar to slot it in? or should something else be slotted

10 Upvotes

7 comments sorted by

12

u/Awesomatic 1d ago

Contrary to what you might expect, even an average Lance player can still maintain decent uptime on Maximum might without Second Wind. I would guesstimate over 60% of your hits will be maximum might effect without even trying. Give it a shot.

2

u/Gumptionless 1d ago

I'll give it a go once I've managed to farm zho to extinction,

Plan B is i start drinking dash juice like an addict

5

u/Personaboii 2d ago

When you perfect guard you lose the 30% on your counters but stamina replenishes immediately after. Dashing and power guarding also takes a hit without fulgur so charged counter playstyle is the preferred way if you don’t want the bonus. 

3

u/Skelefellah Light Bowgun 1d ago

You can make Power Guard work, but you have to be careful not to charge it too early.

Power Guards cost no stamina on block, they just consume stamina while you're holding it.

If you like to set up your guards a little early and aren't super at last-second blocking, try this:

  1. Set up Charge Counter early. This doesn't cost any stamina to hold, and if you goof the timing on Step 2, this will still do a standard Guard on receiving the hit so you don't get smashed

  2. Drop into Power Guard just before you take the hit

Depending on your timing, this consumes very little stamina, which you will easily recover before MM drops off.

On top of that, you can combo the Perfect Guard into Grand Retribution Thrust after, which has a sexy animation, a high motion value, and a lot of forward momentum that helps with landing the hit against monsters that scoot back after attacking.

5

u/aromaticity Lance 1d ago

Honestly it’s probably a lot better without Fulgur after the TU1 change. The grace period resets every time you hit full stamina now, whereas before it was cumulative I.e. you block a move and restore stamina before the grace period, then block another move. Before TU1 the second block could take you out of MM, after TU1 it wouldn’t.

It does make stamina skills better as well, since restoring stamina before the grace period is up now matters more. Feel like it didn’t really with the fulgur buffer.

1

u/Teo_Verunda 2d ago

May I see the 4 zoh 1 mitzu build with Decos?

1

u/Gumptionless 2d ago

Its in the main meta post