r/MonsterHunterMeta 1d ago

Wilds Maximum Might Buffed in TU1

I haven't seen anyone mentioned this so I post it.

In previous games and initial release of Wilds, MM has a 2s grace time that allows your stamina not full without deactivating the skill.

But the timer will not be reset unless MM is deactivated and re-activated again.

For example, I tested in Rise, with longsword, a front dodge followed by walking (walk can regen stamina immediately) takes about 114 frames from stamina consumption to stamina full recovery. So you can keep MM still activated. But the second dodge will deactivate MM after just 6 frames, because the timer is not reset.

In Wilds TU1 update, the mechanism was changed - If the MM is activated and your stamina is full, the grace timer will be reset.

That means, you can do infinity dodges as long as you wait for the stamina fully regen each time. And if you run for about 1s and wait for the stamina fully recover, you can repeat this and MM will never be deactivated.

This significantly increases the uptime of MM.

540 Upvotes

65 comments sorted by

165

u/Stormandreas Sword & Shield 1d ago

Can confirm, this is correct.

I just tested this in the Training Area.
Max Might, Constitution 3, no Fulgur set, using SnS, just rolling and nothing else.

I did 1 roll at a time and then let my stamina fully refresh.
The MOMENT it hits full, I roll again.
I can do this repeatedly and Max Might will no longer disable.

If I do 2 rolls in quick succession, so causing more stamina drain and causing the stamina to not refill within 2 seconds, Max Might will naturally, disable.

This wasn't how it was before TU1.
Before TU1, the timer for Max Might disabling did not refresh when stamina reached full. So if your stamina wasn't full for 1s, you would still have 1s left on the timer.
Now it does refresh, so if your stamina isn't full for 1s, it'll reset back to 2s when your stamina refills.

Basically, 2 piece Fulgur is not as powerful now, as we can upkeep Max Might much more easliy without that extra stamina bar now.

17

u/Kibido993 1d ago

So basically for Lance, I can ditch the Fulgur set bonus?

12

u/KindaShady1219 1d ago

You may have to adjust your playstyle a bit, but yes Lance’s best sets have shifted a bit. Four Gore is at the top, with Zoh Gore as a comfier build that’s within 1-2% of it. FulGore is still solid, but falls off compared to the two above the better you get at keeping Max Might active. It’s sorta like training wheels for MM until you are able to manage at least 50% uptime without it.

2

u/Magellaz23 1d ago

Four Gore?

3

u/KindaShady1219 1d ago

Four piece Gore armor. The exact builds are in the Lance guide in the megathread

1

u/Magellaz23 1d ago

Thanks. I was still looking at the old Lance build guide.

u/Yentz4 21h ago

What's the Zoh pieces people are using?

u/KindaShady1219 21h ago

For Lance, the Zoh Gore build is Zoh head and chest, G Arkveld arms, and Gore waist and legs. I’m not sure about the other weapons though, I’d check the megathread for those

u/Just-Fix8237 16h ago

How do you fit max might 3 on that? I don’t have enough level 2 slots. Unless you drop max might?

u/Gremegity Lance 13h ago

on the guide, it uses the Zoh B helm, with a 2-slot for MM, and gore coil B with both 2-slots for MM

1

u/Nobody1441 1d ago

Any thoughts on if this applies to backhop? I loterally just took Max Might off my set to try Lance/SnS instead of GS/SnS since i figured dodges would reset it lol

2

u/Stormandreas Sword & Shield 1d ago

It'll only reset if your stamina isn't at max for 2+ seconds. Otherwise, Max Might will not turn off.

1

u/Nobody1441 1d ago

Good to know, thanks for the heads up

u/elysecherryblossom 4h ago

for sns i run maximum might as the sliding swipe doesn’t use stamina and is almost as strong as a backhop except more abusable, so other than guarding i don’t really use stamina (and this buff helps with maintaining uptime even on guards)

u/Nobody1441 4h ago

Im aware i can use sliding slash, but i also like to use the backhop for the falling multi hit and rush attack.

37

u/Manu-Kesna 1d ago

So the fulgur set bonus is less needed now?

10

u/Poked_salad 1d ago

Looks that way

6

u/kseok 1d ago

Dropping Fulgur and running a couple points in Consitution is definitely the way

2

u/Charrikayu 1d ago

Cries in hammer

However I was already playing this way with HBG since you barely needed to dodge especially in multiplayer, now it's even better

82

u/Kai_Lidan 1d ago

What the actual fuck, this is an insane buff to a skill that already was one of the best. I guess this is to help shield weapons?

SnS no longer drops max might...ever lmao. Backhop into any followup (as long as you don't overcharge the scaling slash) keeps max might and if you do backhop into leaping slash your stamina is already full so you can roll cancel instead of commiting to PR1 without dropping max might either. This is wack man, we're eating insanely good in this game.

21

u/DoITSavage Switch Axe 1d ago

Backhop is SNS's third best defensive option that allows them to keep max might. Not really new with this patch but it does buff circumstances where you had to throw in a regular roll or something else.

12

u/Kai_Lidan 1d ago

Backhop was the best way to deal with multihit attacks like arkveld's charged chain slashes since it's faster than slide slash, but it wasn't used because it wasn't worth dropping max might.

It will be used much more often now.

6

u/Soysauceonrice 1d ago

Yea this is the real answer. There is a much more compelling reason to use the backhop to avoid damage now vs just blocking.

7

u/Keylus 1d ago

My guess is because RN you can do that with the G.Anjanath set (one dodge without losing MM), they don't want to people using G.Anjanath set forever so they changed MM to work without the set.

16

u/Arcturus555 1d ago

Should’ve been like this from the start tbh but it’s nice that they changed it

-10

u/PonyFiddler 1d ago

Yeah it's been like this since the game come out.

10

u/Godlike013 1d ago

Big for LBG none dashing shot builds.

5

u/PoisnBGood 1d ago

On one hand it makes the Fulgur set less important, but on the other hand it's even confier now for some weapons.

On GS, you can now roll and tackle as much as you want because you will get the stamina back before MM drops. You used to have to do a block, kick if you want to keep MM up.

On LS, you can now do a Foresight Whirl Slash in red gauge without dropping MM. So you can counter everything while in red which is super nice.

I'll probably drop Fulgur on some weapons but keep it on GS and LS just because it's arguably stronger now than before. This assumes you have constitution from the typical meta sets. I don't know if the above two statements are true without constitution.

1

u/PonyFiddler 1d ago

You can't whirl slash keeping mm on as the stamina it uses is a little too much. You might be able to with just a little bit of stamina regen I'd that is a skill didn't bother looking for that

2

u/3932695 Great Sword 1d ago

For GS I feel like Offsets see more dominant usage than roll tackles though, so I’m leaning towards dropping the Fulgur bonus.

4

u/iiWulf 1d ago

Tried this with hammer and unfortunately to do our best combo we still need the extra stamina from the Anjanath set bonus to keep the affinity

2

u/4c-er 1d ago

I have focus/ko, and 5 Crit Boost on an artian hammer and im able to get mighty slam off before max might goes away

u/AyeAyeRan 20h ago edited 18h ago

So I tested this just to be sure, and yes you can indeed do the regular golfswing combo into mighty charge and keep MM, but you need some type of stamina reduction like a Dash juice or eating for Black Belt. From the little testing I did, the timing is very close for both. You pretty much have to release Mighty charge the moment it's ready. This is of course assuming you're running focus 3.

It's also possible to roll and charge a level 2 uppercut without dropping MM, but it's not possible to charge a level 2 and use charge dash without dropping it.

Edit: Adding 1 level of Marathon Runner and using Dash Juice makes this feels very consistent. It's possible without Marathon, but the little leeway it gives almost feels like having the fulgor set bonus again.

7

u/fragile_crow 1d ago

So that's why it's felt so much more lenient! I've been running a mushroom support SnS build to keep people alive against Zoh Shia. Since I'm constantly popping Devil's Blights/Dash Juice anyway, that 2 second window becomes even more generous. It almost feels like I'm getting more uptime with this than I was with my pre-update Fulgur set. 

3

u/ImpendingGhost 1d ago

Oh this is interesting. Its a shame this so drastically hurts the value of Fulgur armor and makes me wonder what the reason for the change was?

Time to replace Fulgur on my Lance sets

3

u/InflnityBlack 1d ago

So you mean I can run maximum might without the guardian anjanath set bonus now ? Sounds great

7

u/Nidiis 1d ago

Wait. So if I get this right the 3 second cooldown was removed?

8

u/Godlike013 1d ago edited 1d ago

So with Max Might you get a free dash then the next dash would deactivate it. Even if you free dashed and then let your stamina refill the next dash would deactivate it. But now if you free dash, let it refill, you can free dash again. Once Max Might is deactivated though the 3 second cooldown still applies.

-5

u/Nidiis 1d ago edited 1d ago

Yeah but you could already do that before TU1. So I’m not sure what changed.

4

u/Godlike013 1d ago edited 1d ago

You could not. The next dash that cost stamina would deactivate it even if stamina went back to full.

0

u/Nidiis 1d ago

Okay so the limit flag was removed to only allow 1 instance of free stamina to upkeep MM. Strange that nothing was mentioned about that in the patch notes though. Sounds like something people should be made aware of officially.

So either it's a stealth buff in general or it was a piece of code that was not implemented correctly before TU1.

-2

u/rolim91 1d ago edited 1d ago

You could actually. You dash it wont deactivate MM. even if you lose a bit of stamina.

Edit: I stand corrected

1

u/Godlike013 1d ago

Only once, even if you let you stamina refill, the next dash would deactivate MM and then that loop would reset. But now you can dash indefinitely as long as you let your stamina refill prior to your next dash.

1

u/rolim91 1d ago

Oh interesting, I didn’t notice the second dash will deactivate even after filling the stamina.

11

u/ronin0397 Charge Blade 1d ago

i think its still present, just that you can avoid it by doing 1 time stamina actions.

1

u/Takahashi_Raya 1d ago

What is bugged about it the twisters 0.66cd per twister is 100% in effect and if you mean the ground effect that also works since that is how i have been shredding things.

0

u/Nidiis 1d ago

Wasn’t that already the case in base though? Hence why two Fulgur was used because you got an extra stamina bar so you had some leeway to dodge etc.

8

u/ronin0397 Charge Blade 1d ago

This is without fulgur tho, freeing up 2 armor pieces. Its why the change is notable.

-7

u/[deleted] 1d ago

[deleted]

1

u/Lower_Fan 1d ago

not really. you could doge once without resetting but the second would drop MM.

now you can basically do infinite doges as long as you wait for your stamina to fill up.

2

u/paoweeFFXIV 1d ago

Great finding! So optimal max might playstyle would be

  • full stamina (max might active)
  • dodge once, let stamina refill
  • full stamina (max might still active)

The same as 2pc fulgur but without needing the 2 pc fulgur 🥳

u/Tonk101 23h ago

So if I'm understanding this tackle won't reset it right?

u/LR8930 10h ago

This makes hammer even weaker than the other weapons since it's still reliant on the fulgur bonus while the rest aren't (not counting bow and Db)

1

u/factually_accurate_1 1d ago

This is imcredible. I'm dropping 2p fulgur from my gs set then. Opens so many more options.

2

u/MyCoolYoungHistory 1d ago

Though with fulgur you can now roll tackle and keep MM active. 

1

u/ordianryguy09 1d ago

Had a feeling something was off

Kept spamming sliding swipe on SNS and didn't feel any major loss on DPS while dodging 90% of what Mizutsune was throwing at me.

I wonder if it's an intended buff or will be patched soon enough

u/mutecocoon 20h ago

forgive me if i'm misunderstanding what you mean, but sliding swipe doesn't cost stamina. this wouldn't affect it.

u/ordianryguy09 20h ago

Yup so right when the stamina bar is about to fill up, hit sliding swipe and the 1 second needed to activate max might procs sooner rather than before, used it then had to wait a few seconds more to proc.

Can't remember too much now though since l haven't looked much into it

-3

u/[deleted] 1d ago

[deleted]

5

u/Kai_Lidan 1d ago

Read the posts before dismissing people. This is indeed new.

0

u/Enxchiol 1d ago

Yeah i was messing around with Latent power and discovered that i can do one dodge at a time with it active and it will stay active.

I built a latent power SA set because i could fit more defensive and comfort skills there but soon with AT Rey Dau maybe Latemt power could be an actual competitor to the current meta

0

u/AlmoranasAngLubot69 1d ago

So i can replace fulgur with numinous now? Switchaxe main here

-6

u/blueasian0682 1d ago

Goodbye Weakness Exploit, welcome Maximum Might.

9

u/rompokus36 1d ago

Why not both?

u/Pelotari 17h ago

Related to this topic, If I do go Maximum Might + WEX, when would Master's Touch make sense vs. other sharpness weapon skills? How much affinity would Master's Touch be best, >80%?

4

u/SomeStolenToast Sword & Shield 1d ago

Vast majority of sets will fit both

-1

u/Storm_373 1d ago

good to know i guess even tho i juts unga and hope my armor works 😂