r/MonsterHunterMeta 1d ago

Wilds Zoh shia armor effect testing

Copy pasting this from the post i did in the general MH wilds discussion to here, since it's also relevant.

I did some testing to figure out the regen rate of the zoh shia armor and what it is effected by, utilizing some debug info to see the raw hp numbers. For reference, the player has 150 max hp with food buffs up.

The 2 piece set bonus heals you for 1 hp every 2 seconds when you are not in the red bar. The full 4 piece set doubles this to 1 every second. This is not scaled by recovery speed, but is scaled by recovery up. With full recovery up, you restore 1.3 hp instead of 1 hp. And yes, the game does track fractional hp values. It is also effected by the medic bonus from the honey in food.

So to get the most healing from the set bonus, you would want to use recovery up to increase the healing, and recovery speed to heal through the red part of the bar and allow it to kick in sooner. Immunizer and hunting horn buffs also help here. Since if you healed for 1.4 hp/sec when not in red hp, and 4 hp/sec in red hp, 100 damage that is 50 red, 50 permanent would take 48 seconds to heal, vs 100 if you had 1 hp/sec in red, and 1 when not in red from the set.

As a point of comparison, the arkveld heal on hit set is 6/10 hp after 7 seconds of hitting (for most weapons, slow weapons get 14/20, fast weapons get 3/5), and the heal on wound is 25/50.

100 Upvotes

25 comments sorted by

35

u/elodieandink 1d ago

So, with that math, 2/2 Arkvulcan/Zoh seems potentially better than 4 Arkvulcan or 4 Zoh, right?

If we say 14 seconds of active attacking, then 4 Vulcan heals for 20hp. 4 Zoh heals for 14. But 2/2 heals for 19 with the ability to keep working when you have to dodge or block.

2/2 seems like a great balance.

12

u/nightelfspectre 1d ago

This is what I’m running for a self-heal build on GL at the moment. Drop in Suja Sash and you get plenty of spare slots for Recovery Up/Speed alongside Divine Blessing 3.

u/JRockBC19 12h ago edited 1h ago

In a perfect world, a set with peak performance, wex/agi, and burst could be incredible between the two on a weapon that likes burst over max might. GL is the obvious pick, but dbs, HBG, and bow may also have a place. It's obviously a super-heavy raw build with low armor affiinity, but I almost wonder if running that much raw and rolling weapons for affinity might be the better play in some cases there.

Edit: cao has a build for burst 5 / agi 5 / peak perf 5 with both set bonuses, which is quite good (use mizu legs as the 5th piece). You can do burst 5, peak 5, WEX 3 or burst 5, peak 4, WEX 4 as well (udra gloves as piece 5 for all). If peak perf charm went to 3 like it really should that latter would have some real juice, but as is I do think ele weapons that like burst and don't like MM (bow and dbs) should be considering 2pc zoh + 2pc gore or 2 zoh + 2 ark for well rounded non-speedrun sets.

10

u/Dannyphampton_new 1d ago

So we have to run 4 to basically use it compared to the value gotten from both arkveld sets?

13

u/Snydenthur 1d ago

Eh, running 4 of them doesn't really make it any better. 2 is doable since helmet and chest seem very nice, but even as someone who refuses to use gore, I'm not really liking the 4 set of zoh.

I wish it at least had some early boost. Like after you've recovered red health, you heal for some amount of hp (5 for the 2 set bonus, 10 for 4, I don't know if those would be balanced numbers, just an example) and the slow regen would be a passive bonus that's active all the time when not having red health.

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u/ColossalCalamari 1d ago

I'm not sure I'm following. What you're asking for sounds to be exactly how it works? It's a passive Regen that is always on and heals past red health (all the way until you're full).

6

u/Avatara93 1d ago

He wants a heal each time your red health fully recovers, on top of the regen.

u/NorysStorys 18h ago

What he wants is the safi’jiva armour skill but without the health drain

1

u/ColossalCalamari 1d ago

Interesting. I guess that would be nice but kind of seems pointless or overkill. It's already very strong for keeping you topped up, especially if you pair it with Recovery Up.

4

u/Soulsunderthestars 1d ago

It would be, you can practically be invincible, plus the pieces are just stacked.

I run 2pc zoh with 2pc ark hunger and, I stopped using my item bar

2

u/Eljako98 1d ago

This is what I ended up doing as well, think I like this one a good bit. I still went Recovery Up + Recovery Speed, so still end up healing quite a lot even without the 4 piece from either one. Suja Waist for Divine Blessing as well helps a lot with tankiness.

1

u/Avatara93 1d ago

Seems weak to me. How does it compare to Vaal Hazak?

6

u/Sleepyjo2 1d ago

Identical assuming you're talking about World. Recovers 1/s once you're past red, 1.3 with recovery up. Does nothing while recovering from red.

(There's only the one level of it.)

Blackveil does allow you to get it at 2 pieces instead of 3, but thats also quite a ways further into the game and its possible we may end up with similar faster access to (full) set bonuses in the future. (People also usually are looking at the heal on weapons by that point.)

Its a good survivability option because it doesn't require any aggression at all in order to function but the red hp limitation is its drawback, which is also why the set comes with recovery speed.

6

u/SetoRex 1d ago

Does anyone know if the Medic Meal food buff stacks with the Recovery Up skill? I’ve heard Medic Meal acts as Recovery Up 1 (10% bonus healing) but doesn’t allow you to go beyond the 30% limit of Recovery Up 3 (so if you’re eating for medic you should only have Recovery Up 2). Is this true?

1

u/never_safe_for_life 1d ago

I think this is the way it works as well. Food buffs substitute a level of Medicine, Divine Blessing, Constitution, etc. but don’t stack above their natural limit.

u/DrBattletoad 23h ago

The defender food skill can proc independently from Divine Blessing but they can't go off at the same time.

The medic meal seems to give Recovery Up 1 and doesn't stack according to someone from the Wilds reddit

0

u/dragonstein420 1d ago

Actually it does. I tested in the training room with 4p zoh + rec up 3 and 4p zoh + rec up 3 + medic, and medic heals more than non medic. Granted that idk the exact value, but it does heal the same amount in less time

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u/SetoRex 1d ago

Ok, I've tested it myself and it doesn't seem Rec. Up 3 stacks with Medic. Here's the vid I took. I know the editing's kinda scuffed but if you pause at the start and end of the vid, you'll see I have Rec. Up 3 + Medic and Rec. Up 2 + Medic. The footage is overlayed on top of each other and I tried to sync it the best I could from the moment my red health starts regenerating.

Methodology (If you want to test it yourself):

  • Eat for Medic and slot in Rec. Up 3/2 (Make sure no Div. Blessing so the damage you take is consistent).
  • Set training dummy to: Smash (Weak), and make sure the damage the dummy deals is maxed. Additionally, set Natural Recovery to off.
  • Get hit twice so Super Recovery is more noticeable.
  • Turn Natural Recovery back on and time the moment your green health starts regenerating until full.

Through this method, both set ups take 18 ticks to reach max HP from my findings (health bar flashes when SR is healing you).

TL;DR: No, sadly Medic meal does not stack with Recovery Up 3, but acts as a rank of the Recovery Up skill. This means you can effectively have Rec. Up 3 with only 2 ranks and the food skill!

5

u/Tunyx-Gut 1d ago

Thank you for testing this. One question, die you only Test the "Recovery Speed" buff from the HH or also the "Health Regeneration" buff from the Echo bubble (Rathian and Zho Shia HH)? The health Regeneration from the bubble also goes past the Red bar. Would be great if the bubble stacks with the Armour Skill.

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u/RedLimes 1d ago

Sounds like maxing Recovery Speed is higher priority than maxing Recovery Up. Thanks for the info!

3

u/faluque_tr 1d ago

I which They introduce a set skill that let you have more red portion when take damage

u/PotionRouge 10h ago

This would also make red HP-recovering items more powerful.

u/northturtle11 23h ago

Does that mean 2 pieces ark is worse than 2 pieces zho Shia for lance?

u/Bluedot55 23h ago

IDK exactly. It seems to me like zoh shia is better with more investment since you wind up wanting recovery speed/recovery up with it, since it only activates once you are past red health. whereas arkveld does better without, since it will activate regardless.

u/Unique-Supermarket23 9h ago edited 8h ago

medic + recovery up 3 don't stack right?

Edit: They don't max regen you can get is 1.3

Now I wonder if immunizer stacks with recovery speed 3.