We don't need to overreact this soon, Mark said that for Spark for example they nerfed the busted interaction so it doesn't melt screens but in return they buffed the base damage.
What he meant is that most skills are changing and their damage is revised while nerfing the broken interaction so that the average player won't be hurt by the changes.
Being frozen twice as much and getting stunned for 3x the duration has nothing to do with skills, I don’t really find spark projectile count getting nerfed in the same discussion point from above
Nobody was ever getting frozen or stunned during the campaign. Which is what this is mostly addressing.
There are plenty of other things power vectors being added that aren’t detailed in the patch notes from charms, 100 uniques, runes, etc etc.
There are many ways to still remove or ensure you don’t get hit by ailments at endgame. The point is there should be a cost to gain power and a growth curve.
Getting ailment immunity is a big big defensive vector in PoE 1 that makes for interesting build options.
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u/Kitchen-Chard3556 2d ago
I don’t understand how this isn’t the top comment summarizes all I need to know about the state of the game