I actually really like the bloodmage changes I just wish they also made Sangumancy not ONLY a downside. I wish it had less mana cost or something as well as the downside of life cost.
I dunno man, Between the Cracks is completely useless when you already break Armor instantly anyway with the armor-break on crit node. Bleed is a toss-up, but I have a feeling that it's still going to be bad unless we get some completely cracked supports for it, in which case it becomes mid.
I think either BloodMage needs a complete rework to Sanguimancy or it needs all of the stuff that isn't the crit nodes to get some major improvements. The concepts are there, and I like them. They just aren't fully realized imo.
I'm definitely with you on Sangumancy. My biggest issue is it feels like a node with a huge downside that requires 2 more points to compensate for but doesn't make it even just makes it so you can get back up to where you were in health, and virtually no upside. Since you can leech back the over health you almost never actually have it especially verses bosses
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u/BentEars 2d ago
Add bloodmage to that.