Ok, it's been up for 5 minutes. Someone tell me how I should feel.
Edit:
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
Without knowing what these numbers are we really can't tell what's good until they release the 20/20 gem info.
well they mechanicly nerfed almost every single mace skill in the game so we can be sure that maces are for sure not the ones getting the buffs, they are on the chopping block. And even if they did, after those nerfs i don't think even doubling the damage is going to help much.
Stampede can no longer reach 100% aftershock. Perfect strike has no ignite anymore, is 20% slower and it's best support got heavily nerfed on both damage and utility. Hotg now needs energy, called glory, to be usable, you only get it from stuns so the skill got basicly removed from pinnacle bossfights and it was by far the best bossing skill for maces. Most damage supports got big numerical nerfs. Armour breaker also got nerfed, no clue why, it was already super terrible. Leap slam got a huge stun buildup buff, this sounds good but it probably makes the leapslam into boneshatter combo no longer possible, so technicly a nerf as it had very little usecase outside of that.
The damage nerfs are whatever but the mechanical nerfs on what was a build already among the clunkiest playstyles in the game will make it feel so awfull to use. Maybe Sunder and rolling slam will be more usable now, those two got a buff. Also the stun threahold nerfs will hurt a lot, like seriously bad.
526
u/padlock3456 2d ago edited 2d ago
Ok, it's been up for 5 minutes. Someone tell me how I should feel.
Edit:
Without knowing what these numbers are we really can't tell what's good until they release the 20/20 gem info.