The biggest sleeper change/nerf that impacts all players:
Player base Ailment Threshold is now half of Maximum Life (previously all of Maximum Life).
Oooooooooooooffffffffffffffff. Are we on our way back to the nerfed POE1 ailments (on players) where mapping without being immune is not possible? Anyone remembers mapping with +cold conversion damage where literally every monster hit freezes the players?
Setting a stat to a specific value (such as Chaos Inoculation setting your life to 1 or Blood Magic setting your mana to 0) now occurs before conversion is applied to that stat, rather than being ignored by conversion
Yeah. There's a frozen immunity cluster near CI, and ES stun reduction in several spots across the tree (too many spots really, why so much?). But very few ways to stop shock and ignite outside of charms.
So I hope they change a bunch of the ES stun threshold nodes to be any ailment threshold.
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u/redlow0992 2d ago edited 2d ago
The biggest sleeper change/nerf that impacts all players:
Oooooooooooooffffffffffffffff. Are we on our way back to the nerfed POE1 ailments (on players) where mapping without being immune is not possible? Anyone remembers mapping with +cold conversion damage where literally every monster hit freezes the players?