r/adnd • u/Tasty-Application807 • 3h ago
Learn THAC0 in 633 easy steps
Alright, buckle up buttercups, because we're about to dive headfirst into the wonderfully weird world of AD&D combat! Forget your fancy modern games with their sleek, unified "roll high and be happy" nonsense. Back in the day, we had THAC0, which sounds less like a game mechanic and more like the noise your cat makes when it coughs up a hairball. "Thaaac-0... yep, that's about right." Now, the name itself, "To Hit Armor Class Zero," is where the confusion often starts. It's like naming your pet goldfish "Land Shark." Technically accurate if you have a really weird aquarium setup, but mostly just baffling. You see, Armor Class (AC) in AD&D was backwards! Lower was better. So, THAC0 was all about figuring out what you needed to roll on your trusty d20 to smack someone wearing full plate armor. From there, things only got… well, more AD&D. And speaking of "more AD&D," let's not forget that this beautiful beast of a game couldn't even decide if success was about rolling high or rolling low! THAC0 wanted you to roll over a certain number to hit, but then you'd be trying to roll under your saving throw to avoid turning into a toad. It was like the game had a multiple personality disorder when it came to dice rolls! At its most boiled-down, brain-tickling core, the THAC0 magic worked like this: you took your THAC0, subtracted the poor monster's Armor Class, and that was the number you had to roll on your d20 or higher to introduce your weapon to their squishy bits. Simple, right? Riiiight.
Now, hold onto your +1 cloaks of elvenkind, because here's where the mental gymnastics really begin. The Dungeon Master, in their infinite wisdom (and occasional sadism), would be the arbiter of all things affecting your target's AC – maybe they're behind cover, maybe they're slippery from slime, maybe they've got some fancy magical protection (thank the sweet merciful deities for that!). But YOU, my friend, YOU were responsible for figuring out your own attack modifiers. And get this – are you sitting down for this bombshell? Your shiny, much-coveted +2 magic sword? That beauty didn't add to your attack roll like some sane system would… oh no. It subtracted two from your THAC0! Yes, you read that correctly. A better weapon made your THAC0 lower, which meant you needed to roll a lower number to hit that AC 0 gnome. It's like the game was actively trying to give you a headache. (Actually, if you can't quite wrap your brain around the THAC0 subtraction, no worries! Think of that +2 sword as adding a glorious +2 to the number you roll on the d20. Sometimes a little mental re-framing is all it takes to survive the beautiful absurdity of AD&D.)
And now, if you happen to be prancing around in some fancy +2 armor... well... uh... it makes your AC... uh... lower? Which is good? So... the number you need to hit you is... higher? Or lower? I... I think I need a nap. And possibly a flowchart. Maybe just more dice. Yeah, definitely more dice.