r/blenderhelp • u/HOKFMK • 1h ago
r/blenderhelp • u/B2Z_3D • Mar 22 '24
Meta PLEASE READ BEFORE POSTING QUESTIONS!
Looking for quick and helpful answers? Follow these rules and make helping you as easy as possible!
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Example: Say, you have a problem with lots of identical objects in your scene: Let us know whether you created these copies by hand, used the Particle System or Geometry Nodes.
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r/blenderhelp • u/ElestrikerZ • 17h ago
Unsolved Does anyone know how I should approach this?
I've been sculpting the head for several hours and ended up with these 3 faces. I always seem to encounter the same problem each time though.
First of all, I started with a UV sphere > Remesh 0.05 > Start Sculpting the details. Some problems I met are:
Lips and nose not having enough polygons for me to work with
Eyes don't fit into the sockets and even if it did, I can't model the eye lid due to not having enough poly
I used mirror X or mirror Y before I start sculpting (like grabbing and clay-stripping) and the problem I had was how it messes up the head from another angle. Like let's say I use the grab tool to pull the chin outward, it looks good from the side but from the front? Not so great
And I don't have to say it but the head looks anatomically incorrect.
Overall, the issue I'm facing here is how I know what the problem is, but I don't know how to solve it.
r/blenderhelp • u/Sparkplug_3 • 5h ago
Unsolved How to make the objects behind the bottle visible?
I've created this sanitizer bottle model and tried to make it look realistic. At first it looked good with just the hdri but then I tried to add this bottle to the fspy of my table and some weird blue light covers the bottle's behind so I tried to add my room's own hdri which made the lighting look like this blueish color but didn't make the objects behind visible so i imported the image as a plane and placed it behind, still nothing. Could you tell me how it's done?
r/blenderhelp • u/MingDynastyVase • 11h ago
Solved Is it possible to loopcut my whole mesh like in my picture? Details in comments.
r/blenderhelp • u/n33dto_poop • 1h ago
Unsolved Although I have deleted all objects, my project file is still taking up to 25GB of RAM. I've never encountered this before
r/blenderhelp • u/Emergency_Stretch_40 • 1d ago
Solved How can I make the ball more realistic? (better reflections=quality/realistic) Cycles
r/blenderhelp • u/almajd3713 • 7m ago
Unsolved Noob question about beveling artifacts
Yeah I am a noob.
I've been trying to subdivison after beveling once on these edges, but couldn't get rid of the artifacts, and the subdiv made it worse. I am not 100% sure about what I am doing lol.
I've tried multiple solutions that I found but to no avail, and kind of don't want to rebuild the whole thing.
r/blenderhelp • u/probablyboat • 15m ago
Unsolved armature symmetrizes in the wrong direction
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this is like my 2nd time using blender ever and i have no idea if theres something that im just missing or if im completely messing it up lol
idk if theres anything else i need to add to this
r/blenderhelp • u/idk_ausername864f • 15m ago
Unsolved Is my scene too big? (the black done circled is the camera) If so how can i scale everything down without things getting messy? (multiple meshes with the lamp that change position when scaling)
Hopefully this is within the sub's guidelines, not sure if it should be meta or not
r/blenderhelp • u/GravyBoatBoyz • 4h ago
Solved Why is this happening in 4.4?
The first picture is the render viewport using denoising in Blender 4.4, and the second is the exact same settings but in 4.3. Is this something to do with the new glare nodes? I have no idea why this is happening suddenly.
r/blenderhelp • u/zo_questionable • 22h ago
Solved I’m new to blender. How to get rid of shading with my textures like in the second image?
I was experimenting with face topology and still learning to texture my models. I like how it came out, but how do I get rid of the shading and make it more like the model in the second image?
r/blenderhelp • u/ZealousChoices • 2h ago
Solved Trying to Create Thickness with Solidify Mirrors and Makes a Separate Semicircle instead of adding thickness to the intended shape



Essentially, I am trying to make a pauldron in Blender based on Warhammer 40,000 for 3D printing, but when I try to increase the thickness, it mirrors the mesh and fills it completely. Image 1 is before I try to use it with the solidify modifier, and this is what happens after I use the solidify modifier as directed in this video, lastly the third image is supposed to be the result I'm working towards
The Video I'm using for reference in case anyone needs to see it: https://www.youtube.com/watch?v=SQ7Ob-kZ2Ic&t=302s If it doesn't go directly towards the part where he does the thickness, it occurs at 5:25
Edit: I am using Blender 4.2
r/blenderhelp • u/Cyanblue983 • 12h ago
Unsolved Having some trouble with this hand topology
I’m trying to do the topology on this hand and I have zero clue on how to go about going the rest of it. I tried looking at different references for hand topology but all of it kept frying my brain when I try to wrap my head around it.
If anyone has some tips and guides, I’d be happy to hear you out.
r/blenderhelp • u/Confident-Payment-99 • 2h ago
Unsolved How to bind cloth to rigify rig?
Hi, I'm new to modeling in Blender and was wondering how I could bind my trench coat so that it moves properly with my model in pose mode and doesn't do this strange clipping and misalignment with the body. I'm using bones as pins at the top of the trench coat. I'm not sure if this is a weight paint issue, as I used automatic weights for the trench coat, or perhaps an issue with my topology.
r/blenderhelp • u/Salad_Man420 • 16h ago
Unsolved Volumes changing colour?
I'm using a volume to make liquid and another to give haze to the scene. When I use them at the same time, the colour of the liquid volume seems to invert. Is there a fix for this that I do not know about? First pic is without main room volume rendered, second pic is with it. Thanks
r/blenderhelp • u/No_Junket2833 • 3h ago
Solved Window frame looks wrong
I'm trying to make this window frame look more realistic but it doesn't look right, what am I doing wrong?
r/blenderhelp • u/Gamereric21 • 3h ago
Solved Random faces turn black when texture baked
(cross-posted from r/Blender) Hello! I'm having some issues with baking a complex model, and I am wondering if anyone has experienced and resolved any similar issues.
For some reason, I can't seem to get this model to bake properly. Regardless of how I bake it (through a plugin or manually via render settings), I end up with a bunch of black faces that should be green / gray / etc.
No settings changes seem to change this behavior. This is a smart project, so there's no overlapping on the UV map. The materials have no metallic values. I did some spot-checks and none of the faces or vertices appear to be overlapped - it looks totally normal to me. The render preview also looks perfectly normal to me.
I also thought it might be overlapping hidden objects, but deleting everything else in the scene doesn't seem to have changed anything. Any suggestions?
Photos



I'm happy to provide the .blend file if that is helpful for troubleshooting!

r/blenderhelp • u/Ok-Comb-8664 • 3h ago
Unsolved Why is it creating white gummy? Im just pressing alt D. Also dont see diffrence in material colors
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r/blenderhelp • u/JakyTheJellyLlama • 13h ago
Unsolved Custom Dithering Shader with Harsh Line
Hi! Word of warning I'm still pretty new to the Shader Graphs, So please forgive me if I made some grave mistake!
But to begin, I made this shader that converts a basic Diffuse BSDF into a Dithered Surface using a Voronoi Texture. It works great! ...as long as there isn't anything causing harsh lines which is a problem.
I'm trying to figure out how I would smooth out the harsh line, If possible, so that I can put my little dots along that edge instead of having it be a harsh line...
r/blenderhelp • u/NicoNoFace • 3h ago
Solved Layers move together even though they are not parented
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I wann acreate a Shape where theres these eye-like shapes combined with the Infinity Sign. It all worked but while doing it, the objects already kinda moved and rotate together, even before joining them. So I rotated them in the Edit mode with all the vertices selected and when I was done, joint the three objects together. I wanted to add a hole in the middle of the shape, so I made a cylinder and wanted to use the boolean modifier. But the same thing happened again, both objects move at the same time, even when just adjusting one. Also, the boolean modifier is completely fried and doesnt do at all what i am Planning on. I already restarted blender in hopes this would fix it. Can anyone help me out with either one of the problems?
r/blenderhelp • u/FungusUrungus • 4h ago
Unsolved I need help with adding textures to a Roblox Mesh. (Details in the post.)
Heyo! I'm currently trying to use blender to add a Texture to a Roblox Mesh. (I must add I downloaded Blender today with no prior knowledge about it.)
I followed the following tutorials: 1: https://www.youtube.com/watch?v=D8ellv-n3g0&ab_channel=Bluesteel , 2: https://www.youtube.com/watch?v=IfyVSwdtIGY&ab_channel=MordaDev .
The Importing and Exporting of the Mesh worked perfectly fine, but when I tried to add the texture as per the description of the Tutorials (Tutorial 2: 4:48 - 5:47), it did add a Texture, but it was fully colored (Picture 1). I tried exporting it as both OBJ. and FBX. the texture worked for neither.
As for what I did in Blender (Picture added), I attempted to take the way with the Color Pallete as descriped in Tutorial 2, but I only managed to retexture the wooden body of the rifle, not the Magazine, trigger, bayonet, sights or bolt (Picture 3.)
So I instead opted to add an Image Texture for each Individual part of the Rifle (Picture 2 and 4), but this didn't work either with inserting a Texture in studio (Picture 5)
Is there a way to get the Texture from Blender or any other way to insert the Texture? I'd be most grateful if anyone could help me. Thanks!





r/blenderhelp • u/Deep_Blood_4112 • 4h ago
Unsolved Render Issues for My 2D Animation Which Keeps Flickering When Render
I used ChatGBT and YouTube to figure out what's going on? I tamper around with under EEVEE viewport samples and render samples, I looked into output. What should i do? I made sure my mb size is now 28 instead of 104.
r/blenderhelp • u/Yannik_Pipek • 10h ago
Unsolved Shadow Catcher Reflections Overlapping with Light Reflections Causing Artifacts
I have run into a strange issue halting my progress which I can't seem to fix no matter what I try or do.
I'm encountering an artifact when using a shadow catcher with a reflective material in Cycles (Bender 4.4 and 4.5 alpha). Specifically, where reflections of objects and area lights overlap on the shadow catcher - an unintended shadow like effect appears. Disabling the "Shadow Catcher" option removes this artifact, but that's not a viable solution for my workflow.
I have recorded a quick video of this behavior here: https://drive.google.com/file/d/1KkQNGQgbze5Pj37_wukE7sv0yzn3ke0t/view?usp=sharing
My blend file: https://drive.google.com/file/d/1bwfh3nSbOLINzDr92pxkQBC2n3o-oY6S/view?usp=drive_link
If you know what's going on here or have any idea of what I could try to fix this issue, I'd greatly appreciate any input. Thank you!
Additional Details:
Operating system: Windows-11-Pro-10.0.26100
Graphics card: NVIDIA GeForce RTX 4070 Ti SUPER/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 572.16 Opengl Backend
CPU: AMD Ryzen Threadripper 3970X 32-Core Processor, 32 Core(s), 64 Logical Processor(s)
RAM: 128GB DDR4
I have tested this in Disney Pixar's RenderMan and there this doesn't happen.