Making all the raids flex 10-30 would solve all problems. If you have a bigger guild, you can 30 man it. Dad guilds and friends and family groups can go in with 10+, Making it flex essentially eliminates benching as a problem too.
The jump between 10 and 20 in phase 3 was genuinely a little rough; I think ST was actually a good raid to be a 20 man, but it was still a shock that suddenly left a lot of groups unable to get in without joining another bigger guild or constantly pugging. If they'd just made it 10 man tuned, but flex up to 20 or 25, it would have been fine.
It was crazy to make a leveling raid 20 people and it is crazy to think that 40 works.
I honestly think you're right and that SOD is doing it good atm. Make them Flex for 10-30 people and then make the "harder modes" static 20. Now everyone can play.
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u/Common_Advantage2366 Jan 03 '25
Probably won’t be a popular take but if there’s ever a classic + I would love a system similar to the reals in sod/dinars from retail.
Each boss dropping some kind of currency you can use to get gear/consumes/world buff consumables so you don’t just not get anything some runs.
Dinars from retail let you buy a specific piece of raid gear, but you only got 3 per tier so you can’t just buy full bis.
That or just increasing the amount of drops for a 40 main raid would help too.