Eh. My unpopular opinion: it sucks to do a whole dungeon/raid and get nothing at all, but that's just how it goes. That's what kept it fun in vanilla.... Running the dungeon over and over again or having a raid on farm. I can't count how many times in vanilla I ran SM Armory before I finally got herod's shoulders, helm, ravager axe and scarlet tabard. Plenty of runs either the item that dropped on Herod were either a piece I already had or someone else won the roll... Or in the case of the tabard it didn't drop at all. That's just part of the game. I hated when they started doing currency for gear that everyone got some of each boss. It made the gear feel less special, less unique, and less of an achievement/accomplishment.
For me, I really enjoy wearing a piece of gear that's something other people look at and know that I either got incredibly lucky or worked my ass off for. It's part of why I can't take retail seriously anymore... When you can get gear in delves or follower dungeons and be damn near geared for endgame totally solo, it's crazy. What's next? Follower RAIDS?
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u/Common_Advantage2366 Jan 03 '25
Probably won’t be a popular take but if there’s ever a classic + I would love a system similar to the reals in sod/dinars from retail.
Each boss dropping some kind of currency you can use to get gear/consumes/world buff consumables so you don’t just not get anything some runs.
Dinars from retail let you buy a specific piece of raid gear, but you only got 3 per tier so you can’t just buy full bis.
That or just increasing the amount of drops for a 40 main raid would help too.