r/comics 7d ago

Comics Community (OC) AI 'art' and the future

Could be controversial but I'm just gonna say it... I don't like AI... and for me it was never about it not looking good. There are obviously more factors to this whole thing, like about people losing jobs, about how the whole thing is just stealing, and everything like that but I'm just focusing on one fundamental aspect that I think about a lot... I just wanted to draw what I feel...! 🥲🥲 Sorry about the cringe but I actually live for cringe 💖

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u/TheGreyGuardian 7d ago

Imagine if your parents said "Oh, you like Mac and Cheese? Okay!" and then only ever fed you Mac and Cheese your whole life.

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u/Genesis13 7d ago

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u/Lebowquade 7d ago

What...... Is this from? That looks like Adam Scott on the left and and Glenn Howerton on the right?

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u/Hobbes_XXV 7d ago

Sir, that's Mac's famous mac and cheese

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u/rjrgjj 7d ago

YOU PUT MEAT HUNKS IN IT

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u/ElectronicBoot9466 7d ago

The guy on the left is Rob McElhenney.

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u/Lebowquade 7d ago

Okay well now then clearly it's just an episode of Sunny I never saw

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u/ElectronicBoot9466 7d ago

The episode is Mac & Dennis Move tot eh Suburbs.

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u/tenaciousdeev 7d ago

Season 11 Episode 5. So good. I wish I could erase it from my brain and re-watch it.

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u/Business-Drag52 7d ago

That montage is some of my favorite TV

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u/Genesis13 7d ago

Its Always Sunny In Philiedlphia. The bowl that Dennis is throwing has mac and cheese in it.

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u/PhthaloVonLangborste 7d ago

There is a guy on r/cheese listing every cheese once a day and is in the 1300's I think. So. If you made me Mac and cheese with different cheeses every day, I might be happy. There are 2 other meals in the day.

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u/OgOnetee 7d ago

He truly is a master of his kraft.

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u/leonprimrose 7d ago

I just checked and 10 hours ago was 1679

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u/PhthaloVonLangborste 7d ago

Damn. Yeah I figured I was going to be off but not that far off.

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u/MfkbNe 7d ago

As an autist I think that sounds kinda nice.

But I am worried about videogames. What makes them fun to me is that I learn new gameplay mechanics, enemies behaivour and weaknesses and use them to win, but if a game just would have the same gameplay as the standard modern shooter with only one kind if enemy that is copy and pasted over and over again I will learn nothing new and the game will be extremly boring.

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u/Lonttu 7d ago

Wow, you just described why i don't like games that much anymore. Feels like i've learned them all, even though i probably haven't.

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u/Wild_Marker 7d ago

The lack of novelty can hit hard sometimes. I can think of a couple of ways you might aleviate that.

1) Obviously, find something you haven't played. There's a ton of stuff out there, especially in the AA and Indie scenes. Switch genres! Play something out of your comfort zone. You never know who has made your next obsesion if you limit yourself to the known and the safe.

2) Focus on mastering mechanics instead of simply learning them. Some games are good for challenges, and challenging yourself to truly master the intricacies of a particular game can feel very rewarding. Bonus points if you don't use the internet to just find builds and strategies, or to compare yourself to others which can minimize your feelings of achievement.

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u/FleetStreetsDarkHole 6d ago

2 is really big, not just in mechanics but general enjoyment. I used to blast through worlds just trying to keep the high of fun going. But the games actually got more fun when I treated them like proper journeys. I took my time, looked at the art, pondered the stories of elements with no explicit text, and tried to learn about the game as a whole. I got so much more out of them than "of another sim\action\rogue\souls\etc."

They start to feel more novel, distinct, and unique that way. I started ignoring discussions that complained about games being overly similar and started focusing more on what made them distinct. I might start a game because it's similar, but I play it because it's different, if that makes sense.

I've started to find that games that don't have good quality, it's not because they're similar. It's because they weren't utilized, weren't polished, weren't allowed to fulfill their potential. They aren't the same because they have similar elements. They were the same because they have the same lack of care.

Because the pieces will usually be the same. The big picture will usually be the same. Zoomed out they all use the same tools and building blocks. But if you zoom in, those pieces have been touched uniquely by their artists. They become a living museum of mechanics, designs, and stories. They all paint with the same brush but you realize it's the brush strokes that matter.

And that's why, to me, some games look like forgeries, while others that seem like forgeries are actually unique and inspired by what came before.

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u/Wild_Marker 6d ago

weren't allowed to fulfill their potential

Oh man I've played so many in this category. Particularly since I like playing games of the tycoon/colony builder variety. So many of them are JUST one step from being great by leveraging their unique strengths but... don't, so they end up feeling derivative and leave you asking yourself "why didn't I just play [better similar game]?".

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u/MfkbNe 7d ago

I had lots of fun with Horizon Zero Dawn. I am still learning how to best defeat certain machines. Human enemies are still boring in the game though.

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u/MsterSteel 7d ago

Congratulations, you have just described the most played video game franchise.

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u/MfkbNe 7d ago

Which is it? Call of Duty? Battlefield? Medal of Honour?

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u/yeetman426 7d ago

if a game would just have the same gameplay with only one kind of enemy that is copy pasted I will learn nothing new and the game will be extremely boring

This is why I stopped buying triple A games, they’re just the same handful of extremely dull concepts copy pasted from one game to another, at this point only Indie games and occasionally double A games are worth the trouble

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u/donaldhobson 7d ago

Why can't AI come up with unusual new gameplay mechanics.

I asked current ChatGPT

Describe the mechanics of an unusual and novel type of computer game. Come up with something fun to play

And got this on the first try

Game Title: "Echoverse: Soundscape Explorer"

Core Concept

"Echoverse" is a first-person exploration and puzzle-solving game where players navigate a surreal, ever-changing world using echolocation as their primary tool. The game world is invisible by default, and players must generate sounds to "see" their surroundings through sound waves bouncing off objects. Different materials and structures respond uniquely to sound, creating a dynamic and immersive way to explore.Game Title: "Echoverse: Soundscape Explorer"
Core Concept
"Echoverse" is a first-person exploration and puzzle-solving game where players navigate a surreal, ever-changing world using echolocation as their primary tool. The game world is invisible by default, and players must generate sounds to "see" their surroundings through sound waves bouncing off objects. Different materials and structures respond uniquely to sound, creating a dynamic and immersive way to explore.

Mechanics

  1. Sound-Based Vision

The game world starts completely dark and invisible.

Players produce sounds (claps, footsteps, whistles, etc.), and objects appear as shimmering outlines for a brief moment based on how sound waves reflect off them.

Different frequencies and intensities of sound affect how far or clearly the environment is revealed.

  1. Echo-Based Interactions

Shouting or clapping can reveal large spaces but might alert creatures or trigger traps.

Tapping gently with a staff or snapping fingers gives short-range details without making too much noise.

Players can acquire special "resonance tools" like tuning forks or sonic emitters that amplify echoes or let them

So yeah, AI can already come up with pretty decent novel game mechanics.

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u/regoapps 7d ago edited 7d ago

Whenever people talk about how the "algorithm" keeps showing them the same terrible content over and over again, they're telling on themselves that they often interact with terrible content. They don't have a fundamental understanding of how a good algorithm works, so they just blame what they don't understand.

A good algorithm will constantly analyze your interests by showing you more of what you like and occasionally, show you something different. And if you engage with the new stuff, then it'll know that you want to see more of the new stuff. And if you don't engage with the old stuff, then it'll stop showing it to you as much. So if people see the same things over and over again, it's because they are the ones who keep interacting with it and don't interact with other things.

What you described is more like if you manually visit only one subreddit and don't look at any others. But in reality, you are shown many subreddits and the reddit algorithm prioritizes posts from the subs you most interact with and/or most recently subscribe to.

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u/donaldhobson 7d ago

Problems with "the algorithm" can include.

1) Lots of other people interact with the junk. And the algorithm can't tell that you don't like it.

2) Almost all the content on the platform is junk.

3) You block cookies, turn off history etc. This stops the algorithm actually tracking you.

4) The algorithm gives you videos that are infuriatingly wrong. And you can't stop your self from telling everyone how wrong they are in the comments.

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u/boogswald 7d ago

My algorithm recently found out I’m curious about backyard MMA fighting 😩 go back to white lotus memes please

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u/Pro_Scrub 7d ago

I don't have to imagine, that's what elementary school was like for me :(

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u/boogswald 7d ago

People have already lived like this. I know people in the USA who I cannot get to eat Indian food. Indian food is AMAZING.

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u/pailko 7d ago

I can name several people I've met who genuinely would only eat one thing for the rest of their life if they could

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u/BLYNDLUCK 6d ago

Parents do that shit.