r/comics 7d ago

Comics Community (OC) AI 'art' and the future

Could be controversial but I'm just gonna say it... I don't like AI... and for me it was never about it not looking good. There are obviously more factors to this whole thing, like about people losing jobs, about how the whole thing is just stealing, and everything like that but I'm just focusing on one fundamental aspect that I think about a lot... I just wanted to draw what I feel...! 🥲🥲 Sorry about the cringe but I actually live for cringe 💖

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u/illogicalhawk 7d ago edited 7d ago

One fundamental issue with the algorithm showing and reinforcing things you already know and like is that it's limiting. How small would your world and tastes be if you never tried something new, something outside your comfort zone, something that you didn't already know you'd like?

We're all much more diverse and interesting people because we've taken "risks" and experienced new things. Not all of them work for us, but that at least shows you're trying and open to growth.

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u/TheGreyGuardian 7d ago

Imagine if your parents said "Oh, you like Mac and Cheese? Okay!" and then only ever fed you Mac and Cheese your whole life.

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u/MfkbNe 7d ago

As an autist I think that sounds kinda nice.

But I am worried about videogames. What makes them fun to me is that I learn new gameplay mechanics, enemies behaivour and weaknesses and use them to win, but if a game just would have the same gameplay as the standard modern shooter with only one kind if enemy that is copy and pasted over and over again I will learn nothing new and the game will be extremly boring.

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u/donaldhobson 7d ago

Why can't AI come up with unusual new gameplay mechanics.

I asked current ChatGPT

Describe the mechanics of an unusual and novel type of computer game. Come up with something fun to play

And got this on the first try

Game Title: "Echoverse: Soundscape Explorer"

Core Concept

"Echoverse" is a first-person exploration and puzzle-solving game where players navigate a surreal, ever-changing world using echolocation as their primary tool. The game world is invisible by default, and players must generate sounds to "see" their surroundings through sound waves bouncing off objects. Different materials and structures respond uniquely to sound, creating a dynamic and immersive way to explore.Game Title: "Echoverse: Soundscape Explorer"
Core Concept
"Echoverse" is a first-person exploration and puzzle-solving game where players navigate a surreal, ever-changing world using echolocation as their primary tool. The game world is invisible by default, and players must generate sounds to "see" their surroundings through sound waves bouncing off objects. Different materials and structures respond uniquely to sound, creating a dynamic and immersive way to explore.

Mechanics

  1. Sound-Based Vision

The game world starts completely dark and invisible.

Players produce sounds (claps, footsteps, whistles, etc.), and objects appear as shimmering outlines for a brief moment based on how sound waves reflect off them.

Different frequencies and intensities of sound affect how far or clearly the environment is revealed.

  1. Echo-Based Interactions

Shouting or clapping can reveal large spaces but might alert creatures or trigger traps.

Tapping gently with a staff or snapping fingers gives short-range details without making too much noise.

Players can acquire special "resonance tools" like tuning forks or sonic emitters that amplify echoes or let them

So yeah, AI can already come up with pretty decent novel game mechanics.