r/EliteDangerous 21h ago

Daily Q&A [DAILY Q&A] Ask and answer any questions you have about the game here!

6 Upvotes

Greetings, Commanders! This is the Daily Q&A post for r/EliteDangerous


If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

Please check new comments and help answer to the best of your ability so we can see this community flourish!

Remember to check previous daily Q&A threads and the New Q&A FAQ.


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Game Update Summaries: CoreHorizonsBeyond2019-2020Odyssey


r/EliteDangerous 1d ago

Frontier Gutamaya Corsair Update - April 8

144 Upvotes

Greetings Commanders,

We will be releasing the Corsair on Tuesday April 8. This update introduces the brand new ship the Gutamaya Corsair, alongside a range of fixes and improvements. 

Release Schedule (Times in BST):

  • 11AM BST - Servers down fore maintenance
  • 3PM BST - Servers online and Corsair Update available

Please note these are estimated times and are subject to change. 

Update Notes

Features of Note:

  • Added Gutamaya Corsair
    • In world holo-screen adverts now present for Gutamaya Corsair
  • Added pre-built ships:
    • Gutamaya Corsair Stellar (33,000 Arx)
    • Gutamaya Corsair Standard (16,520 Arx)

Issue Tracker Fixes:

  • Mandalay and Type-8 max boost speed is no longer tied to engine pip level - Issue ID: 67198 
  • Fixed construction sites created in languages besides English not being visible in other languages beside English - Issue ID: 72916 
  • Fixed core asteroid mining not allowing extraction with Abrasion Blaster & Subsurface Displacement Missiles - Issue ID: 72134 
  • Fixed the mining tutorial lasers not working - Issue ID: 72203 
  • Fixed a LOD issue with the Krait Mk II Polarity paintjob when a shipkit is applied - Issue ID: 71544 
  • Fixed the colour strip on Rattler Blue paintjob for Cobra Mk III - Issue ID: 71617 
  • Powerplay decal now displays temporary decal on the main menu until in game and Power Rank has been confirmed, then the Powerplay rank decal will display as normal - Issue ID: 70634 
  • Adjustments made to Squadron Paintjobs - Issue ID: 70887 

Bug Fixes:

  • Fixed a crash that could occur when a player abandons a system claim and attempts to start a new one 
  • Fixed instances of a crash that could occur when opening the System Map after placing a planetary settlement hologram 
  • Fixed issues with cargo instancing 
  • Disabled exhaustion when in social spaces & hangars 
  • Adjustments made to auto dock at asteroid bases 
  • Fixed On foot mission givers not correctly becoming active in fully constructed Starports 
  • Fixed instances of two beacons deploying at the Beacon Deployment Site 
  • Fixed instances of Planetary Ports suddenly loading in after construction without a re-instance, resulting in the Port being placed over the top of the construction site 
  • Fixed none of the buttons having a default focus in the System Colonisation panels when using a controller 
  • Fixed UI not correctly highlighting controller focus on View Claim/Abandoning buttons
  • Added controller functionality to the Colonisation Help Screens 
  • Fixed the Colonisation Ship being deselected in the Nav Panel when entering supercruise 
  • Fixed Construction Sites still being listed in SRV & On foot after being completed 
  • Fixed the Beacon Deployment Site not correctly converting to System Colonisation Beacon after deployment 
  • Fixed instances of using the "Copy Name" button on the System Map on construction slots copying broken text strings 
  • Fixed some minor instances of missing collision and backface culling on under deployment stations 
  • Fixed instances of ambient traffic always being Power aligned at Orbital Construction Facilities 
  • Adjustments made to Construction Sites icons to be more consistent across them all 
  • Adjusted text on Tenuous atmosphere planet construction suitability to highlight Odyssey requirements 
  • Fixed instances of floating settlement defense turrets at planetary facilities 
  • Fixed instances of incorrect images being shown for Outposts in the facility picker 
  • Fixed the search bar in the "My Colonies" panel not working 
  • Added codex entry for Refinery Contacts 
  • Added bespoke text for System Colonisation Ships 
  • Fixed Orbital Construction sites not correctly rendering landing pad schematic outlines 
  • Fixed Primary Port Development Level values not matching in-game facility picker UI 
  • Fixed broken text string for Help button in Architect view on the system map in all languages 
  • Fixed broken text string for when viewing the Construction Effort screen at a construction site 
  • Adjusted text from Colonisation Effect to Construction Effort to better reflect construction service UI 
  • Adjusted Planetary Construction icon colours in the System Colonisation section on the right hand side of the system map to better reflect the construction suitability 
  • Fixed incorrect icon in the Construction Effort screen 
  • Fixed the Random Rename panel showing an number of Renames Remaining that doesnt change, after purchasing Custom Rename 
  • Fixed the planetary facility picker UI displaying 0 Construction Points until a category has been selected 
  • Fixed Installations stating "Maximum Landing Pad Size: Medium" in the facility picker UI 
  • Fixed Ra-name Facility showing incorrect messaging for non-architect players 
  • Fixed the Summary & Display Options panels being empty after switching between view modes on the System Map 
  • Fixed the System Information panel being empty after switching between view modes on the System Map 
  • Fixed Architect View's check mark persisting when switching between Powerplay & Architect View on the Galaxy Map 
  • Fixed the System Colonisation Ship incorrectly showing greyed out Carrier Management View button when jumping out of the system 
  • Fixed various entries of Placeholder text in Colonisation Screens 
  • Fixed some typos in the Colonisation Help Screens & Codex 
  • Fixed missing images in Colonisation Help Screens 
  • Fixed the Colonisation Help Screens incorrectly rendering in the Pause menu 
  • Fixed minor typo with High Tech economies in the facility picker UI 
  • Fixed various minor text issues in the System Claim Mode 
  • Fixed minor typo with the Anti-Guardian Zone Resistance engineering effect on modules 
  • Adjusted camera angle for the left cockpit seat in the Cobra Mk V 
  • Audio During Docking - The Blue Danube - will be muted when streaming mode has been enabled.  
  • On some ships the engine attenuated twice, resulting in lowered bass content
  • Added audio when you change quantities of commodities to transfer at a System Colonisation Ship as interaction sounds were missing 
  • Fixed minor gap in the Type-8 model 
  • Fixed ships not being correctly hostile in Training & Challenge scenarios 
  • Fixed Betelgeuse LODing incorrectly

Language Fixes:

  • Fixed a mistranslation in Spanish for Power 
  • Fixed a mistranslation in Spanish for System Colonisation Suite 
  • Fixed missing strings for materials in the Refinery Contact when viewed in Russian 
  • Fixed broken translations in Russian when viewing the Colonisation Contact 
  • Fixed broken translations in Russian for Subsurface Displacement UI whilst mining 
  • Fixed broken translations in Russian for onfoot settlement information in the onfoot Navigation panel 
  • Fixed broken translations in Russian for the onfoot System Summary panel 
  • Fixed broken translations in Russian for the Local Authority screen 
  • Fixed minor text issue in Brazilian Portuguese in the Galaxy Map when viewing an already claimed system 
  • Fixed missing translation for Beacon Deployment Site 
  • Fixed truncated translated text strings when looking at primary port stats in facility picker 
  • Fixed truncated translated text strings in facility picker headers 
  • Fixed translations for required commodities in the System Map view 
  • Fixed planetary port type translations across multiple languages in facility picker 
  • Fixed exposed text string in multiple languages when receiving the toast notification for a successful system claim confirmation 
  • Fixed missing translations and broken strings in Station Renaming screen across multiple languages 
  • Fixed broken text strings in the construction fanfare screen across multiple languages 
  • Fixed multiple broken text strings across the "My Colonies" panel in multiple languages 
  • Fixed exposed string for the colonisation countdown timer in multiple languages 
  • Fixed broken string in the Galaxy Map for non-claimable systems icon in multiple languages

Cosmetics:

  • Fixed LOD issue with Type-9 Hazard Construct paintjob on the ships underside 
  • Adjust wing decal sizing to avoid overlaying vents on the Cobra Mk V wings
  • Fixed broken mirroring of Onionhead 2 decal 
  • Fixed issues with Thargoid Bleached ship kit pieces causing vanity camera "Signal Lost" to trigger to frequently 
  • Fixed missing onfoot collision on the Mandalay Ace shipkit bumper 
  • Minor adjustment to Vulture's Powerplay banner positioning to avoid clipping with other shipkit pieces 
  • Minor adjustment to Dolphin's Powerplay banner positioning to avoid clipping with other shipkit pieces 
  • Adjustments made to the Mandalay shipkit wing camera positions in Livery & Vehicle Extras to show the shipkit pieces clearer 

If you continue to experience and issues please be sure to report them on our Issue Tracker. 

We are continuing to review the facilities and economic process of System Colonisation, as well the amount of information and documentation provided. We are considering potential improvements for future updates. 


r/EliteDangerous 20h ago

Humor Oh lord they all spin synchronously

1.1k Upvotes

This is the first time I bought a decoration for my ship and didn't realize I can set a single decor for all the available slots


r/EliteDangerous 13h ago

Screenshot Where's the cockpit supposed to be on the Dolphin? The cockpit windows don't line up with anything on the exterior.

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336 Upvotes

r/EliteDangerous 9h ago

Screenshot Basking Corsair

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127 Upvotes

r/EliteDangerous 20h ago

Discussion UPDATE: They DID it!!! Thank you FDev, Very Cool 👍

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904 Upvotes

I posted a few weeks ago requesting FDevs to show the required cargo as a tag for Colonisation Commodities. It turns out they do, in fact, have their ears to the ground (or on Reddit) and are listening to our feedback.

Hearty Thanks to the Cambridge Developers. o7


r/EliteDangerous 4h ago

Screenshot Mandalay got me feeling like I'm in Cowboy Bebop

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48 Upvotes

r/EliteDangerous 3h ago

Screenshot Testing an engineered corsair in combat zones

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31 Upvotes

r/EliteDangerous 7h ago

Screenshot I was assigned a pad that was already taken today

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65 Upvotes

r/EliteDangerous 2h ago

Screenshot Greetings from Red vs Blue

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21 Upvotes

r/EliteDangerous 6h ago

Screenshot Why??

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41 Upvotes

Asteroid partially blocking the mail slot and an asteroid in my mothafracking base… 😂


r/EliteDangerous 10h ago

Discussion Is the Corsair hard capped at less than 44 degrees/second pitch rate?

77 Upvotes

I spent all day working on this thing, engineered the 7a thrusters to g5 dirty drag drives, tried adding and removing more than 60t of mass from the ship, and no matter what I do the pitch rate in outfitting still reads 43.91. Nothing seems to improve it beyond this point.

What is the point of 7a thrusters on a medium ship if an original Python can win a turn fight with this thing? Who thought hard capping this so low was a bright idea? My Corvette's pitch rate is only 4.6 degrees slower than this thing! The Mandalay, a dedicated explorer, beats it by 5.

Don't get me wrong, she's beautiful, but this thing just became a hangar queen unless FDev allows it to pitch faster than my Krait. There's no point in flying this in its current state.

EDIT: Actually, it's worse than my Corvette. Re-outfitting it right now and, stripped down, the Vette's hard pitch cap is apparently 45.55 deg/sec. So the Corsair's pitch is worse than a ship nearly 4x its hull mass and twice as large even with the exact same thrusters.


r/EliteDangerous 17h ago

Video ...yeah this is the only way i'm traveling from now on

245 Upvotes

r/EliteDangerous 7h ago

PSA PSA: Required amounts for stations when claiming a new system are not actually 50% less, they just look like they are...

36 Upvotes

Since the update yesterday lots of things have changed slightly. When you go to claim a new system, the required commodity amounts appear to be a lot lower, now showing about a 50% reduction. But that's a lie...

When you make the claim and go to the construction depot the required amounts are still as high as before with the added Primary Station percentage added on top of ~33% for T2 and ~20% for T3 stations. (Something that still isn't mentioned anywhere btw).

So don't go claiming new systems with a T2 or T3 station expecting it to be much easier now, that 6660 steel is actually going to be around 19000 steel...


r/EliteDangerous 3h ago

Discussion I finally saved up enough for a T9, then... disaster!

13 Upvotes

So yesterday was a really good night in Elite for me, for the most part! I am currently using a Python fitted out for cargo. Rochelle. A beautiful ship and she's making me good money. My aim is to get a T9 out here in Colonia and [eventually] get a carrier.

Yes, trade will be slower out here near Sag A, but that's just my weird choice and lifestyle.

For my T9 runs I'll need:

  1. ~76M for the T9 itself;
  2. I have pretty much all the kit already in Rochelle to enhance it. So I'll just move those parts over when the time comes to it;
  3. I need ~5M in the bank for a rebuy if things go tits-up out there on the trade routes;
  4. Another 30M or so to buy silver/gold stock for trading and anything else.

Yesterday I was sitting at 55M in the bank. It was nowhere near enough for the above, but I got this amount up to 76M in an hour by selling loads of old parts and doing missions for Jaques. Now I am allied with four factions in Colonia, which is really helping me!

I had one more mission to go for the night - ferrying guns between systems. A high-risk job. You can see where this is going. This would put me at over 80M credits though... I couldn't resist.

A few LS before I was at my delivery point I got interdicted. Now, most of the time I can avoid the interdiction but this time I couldn't. Short story shorter, I got blown out of the black and had to redeploy at the nearest asteroid base.

So now here I am, sitting in Moore's Charm in Luchtaine. I'm thinking, well, this is all very well, but what the hell happens when I get interdicted in a T9?

I am not much much of a fighter. I can, most of the time, outrun other vessels. But is outrunning possible in a T9? What should I do with the ship - tank it up? It's not the fastest ship in the world as it is! Losing the ship and cargo would be a massive PITA. Even once. So how does one proceed?

TLDR; For the T9 pilots, what do you do when you get an interdiction? Do you fight or flee, and if it's the latter, how have you kitted out your ship for speed?


r/EliteDangerous 1h ago

Screenshot The Corsair is Beautiful!

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Upvotes

r/EliteDangerous 19h ago

Discussion FDev, please do not continue to lean into FOMO.

255 Upvotes

From the conversation happening in this post I wanted to take the conversation in a different direction, namely to amplify the signal to FDev that further leveraging Fear of Missing Out to turn a profit is not cool.

Specifically I'm talking about the Lantern Light bobblehead being a one-month paid offering only. The whole Lantern Light situation was the kind of organic event that brings a community together, and I think we all loved how FDev embraced it with their wording in official posts. Seeing that goodwill monetized with an in-game cosmetic is unfortunate, though forgivable: it takes time and effort to produce, test and implement cosmetics, live-service games need a revenue stream, and of course FDev wants to generate profit like any company.

Making the Lantern Light cosmetic time-limited, though, feels more pointed: fork over your money before it's too late so you can show you're cool because you were there when it all went down! We already see FOMO at work with new ships being time-limited cash purchases or skins being available for a limited time. The Lantern Light bobblehead, though, feels like a further leaning into fear of missing out and not the kind of thing we want to see continue. Besides, excluding players with such an insular status symbol feels contrary to the open, sharing spirit of this community. My fear is this represents a trend that will only escalate.

As I said before I think it's sad but reasonable for FDev try and profit off the community and organic in-game events; at the end of the day this whole game is out there for them to make a buck. But if they're going to do so let's at least not continue to further go down the path of leveraging FOMO. Once you start down the path of FOMO, forever will it dominate your destiny.


r/EliteDangerous 18h ago

Screenshot Spot the difference....

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155 Upvotes

FDev forgot something....


r/EliteDangerous 23h ago

Screenshot Surprised

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312 Upvotes

As an explorer, combat and merchant ranks were not on my radar. The Trailblazer initiative sucked me into colonizing my own system. Halfway to my coriolis port goal, surprise, Merchant Elite. It only took eight and a half years

Still only a combat novice... no rush.


r/EliteDangerous 2h ago

Discussion Kickstarter backer with space station and planet named

6 Upvotes

Hi all

I backed at Kickstarter and got a planet and space station

My dad helped me name them

He's recently passed away and I felt drawn to the system back from the core

I had thought colonization would be fun as him and I named some parts of the system, but have seen some one else has done that

I was wondering if there is a way I can purchase in game, the system from them? Is that a mechanic that is available or will come about?

Googling has shown not much on that front

Thanks commanders


r/EliteDangerous 21h ago

Humor We should hold a memorial!

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208 Upvotes

For some reason this makes me sad.


r/EliteDangerous 25m ago

Discussion Number of CMDR flyable ships by manufacturer as of the Corsair update

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Upvotes

With the release of the 5th new ship within a single year's time, I figured it might be an idea to break down how many ships are currently in the game, to show what room we have for new options going forward. One thing that's striking when looking at the count by manufacturer is the sheer amount of Lakon and Falcon ships. Don't get me wrong, I can see why people like them (and many of them have been great for the various metas over the years) though as Zorgon Peterson proved with the Mandalay in particular, if you give a ship from another manufacturer good specs then CMDRs will happily use them!

Speaking of Zorgon, with the massive upswing in haulage brought on by Colonisation (which looks at this time to be more than a simple short-term spike), I'm seeing a lot of calls from players for the long overdue release of the Panther Clipper LX (a ship that has existed - on at least some level - in the game files for years). Personally, I think there would be no better time than the Vanguards update to release it.

So what do you think we should see in the future? Since we're good on I-beams and bad cable management, how would we feel if Saud Kruger were to make a good medium passanger ship to dethrone the Python as the king of Robigo? Maybe Core Dynamics can respond to Gutamaya's new multi-role baby with new small, medium and/or large blockade runners? On the subject of Gutamaya, how about a re-release and upgrade of the venerable Imperial Explorer and Imperial Traders from Elite 2 to supplement the Corsair's combat focus? Or maybe - just maybe - Ram Ta can finally get around to making FSD capable Guardian-Hybrid ships, now that the Thargoid crisis has diminished!

Would love to hear your thoughts, though at the end of the day I think I'm happy with almost anything new, after a 5 year ship drought!


r/EliteDangerous 21h ago

Misc The Lantern Light bobble is a cool idea, but the FOMO is not.

192 Upvotes

"Limited time"? Why? Y'all need that shelf space in your digital store for something else? That makes no sense.

I love the idea of store items commemorating in-game events, esp. player-driven ones. I'd have bought an ice asteroid bobblehead to commemorate Borann (LTD rush is hands-down my favorite in-game event so far -- that was weeks of high-quality syschat and tons of interactions between people at all levels of play) but not a FOMO-flavored one.

Throw that "limited time" crap out the window and you got a sale. But don't pull an EA when you're just getting back on your feet. Please.


r/EliteDangerous 20h ago

Media gutamaya corsair marketing materials

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153 Upvotes

r/EliteDangerous 11h ago

PSA Colonization view now shows station stats (all outposts create pop now?)

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24 Upvotes

With latest update you can view colonization stats for finished stations! interestingly, all outposts show population change, while if i remember correctly, it used to be only 2 outposts.


r/EliteDangerous 11h ago

Humor Multitasking

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29 Upvotes

And yes, the game crashed the next minute


r/EliteDangerous 15h ago

PSA FIXED!!! and not listed in the patch notes... the regular 10 minute stutter seems to be gone... early test results

51 Upvotes

Original Reddit Post last week : https://www.reddit.com/r/EliteDangerous/comments/1jmxldz/bug_very_reproduceable_5_minutes_past_every_hour/

EDIT: Dammit it's not fixed...

Earlier today during my several hour session, I had watched the NetLog files with detailed logging turned on (in network menu), and was not seeing any instances of "GPSS" in the session log

Network menu turn on Logging, then watch Netlogs using Notepad++

The regular stutterfest did NOT appear at the very reproducible 5m 40s minutes past the hour one... nor at 15, 25, or 55m past the hour...

I'd been watching carefully for 3+ hours in concourse, space, and the middle of an on foot missions with FPS shown on screen (CTRL+F) and not seen it. They were regular as literal clockwork before.

DEMO - NO STUTTER

Here's a walk around my concourse during a 05-07 minutes past the hour during that session with FPS shown. Normally this would show extreme stutters for most of this time.

I did notice another bug, with rifle scopes shown on my shoulder, lol. logged

Then, later today...

On my return home I started a new game session, now I see these in the netlogs very regularly and the stutter has returned...

Network menu turn on Logging, then watch Netlogs using Notepad++

DEMO - STUTTER

Now that I am seeing GPSS messages in the netlog files again... I am also seeing stutter again

Walk around my concourse again during the new session's the 15-17 minute mark... see the stutter start after a minute or so

https://reddit.com/link/1jund97/video/01ear9p7wqte1/player

I cannot figure out why it was not stuttering earlier, and was not getting GPSS messages in logs, and now I am

Frustrating!!! More testing underway

The only thing I can think so far is that for some unknown reason my earlier session avoided the stuttering process that involves GPSS messages being thrown in the logs, And now they are back.

I thought it might have been something to do with Steam login vs Frontier (I had been using MinEdLauncher) but no, it seems to just at the whim of the server or something.

Not buying the Corsair in this state. Ruins the smooth flying fun (or even walking)!!!