r/heroes3 Aug 17 '24

Fluff Prison meme

Post image
475 Upvotes

33 comments sorted by

View all comments

11

u/Gray_Potato Aug 17 '24

Wait a minute.. is sorcery generally considered to be a bad perk? Or just because of the lack of wisdom?

34

u/Irydion Aug 17 '24

Not only it is a pretty bad skill, but it's even worse here because there is no magic school. So spells will already be pretty bad, and then sorcery adds a small +15% boost on damage spells only.

Basic lightning bolt for example deals 10+25*p damage. Let's say you have 10 power, that's 260 damage. Expert sorcery will make it deal 299 damage instead. That's a bit less damage than what 2 more power would give you. Pretty bad for an expert secondary skill.

And damaging spells aren't even the best spells usually (slow/haste/resurrection/clone/berserk/etc.). Sorcery doesn't do anything for non-damaging spells.

8

u/Top-Aspect4671 Aug 17 '24

I think just lack of wisdom. More damage is always fun, BUT late-game damage spells arent as good against massive stacks of creatures.

6

u/PkerBadRs3Good Aug 18 '24 edited Aug 18 '24

no, Sorcery is considered a poor skill in general, Wisdom or otherwise. not as bad as garbage like Eagle Eye of course but it's down there.

4

u/Igor369 Aug 17 '24

It is. Damage spells are pretty bad outside of armaggedon and maybe implosion. If you are dracobombing you do not even really need sorcery anyway too...

The magic casting system in heroes is pretty broken because one any spell per turn means that cool situational or low impact spells like remove obstacle are basically never worth it, especially after you learn e.g. mass haste...

2

u/MaDNiaC007 Aug 18 '24

Songs of Conquest is a heroes-alike game with charming pixel graphics. I like their innovative take on the magic system. The summary of it is that each unit stack grants one or more elemental orbs and each spell requires one type of orb or combination of orbs in specific numbers to cast. Your units generate their associated orbs when it's their turn to be played. As a tactic, you can split the stack of a unit that generates a lot of the orb type(s) you want. In the end, you can cast as many spells as you want if you have the required orbs for it generated and it's your turn. You can cast any spell you can afford when it's your time to play, don't have to wait a full turn.