They no longer have to make and ship cartridges to distribute them. They just let you download said game. The margins are insanely large. Add in they not longer subsidize consoles and release a new one every few years... yea. also the technology isn't improving that much as we have reached a pretty big limit on screen size etc. No more big innovation to make graphics look perfect- it is just art style now and most of the games reuse what works.
The hardware margins are insanely large, but how can you calculate the software costs? Software engineers aint cheap. I’m not defending I’m just understanding that its not free to sell video games. I’m not buying an 80$ game.
80$ likely pays for around an hour of one engineers time, if that
I swear I’m not trying to justify this but youre not making a great argument, i can understand 1 million man-hours: building the game engine for a new console, building an expansive video game, polishing it, debugging and playtesting, marketing. I can see it. Nintendo doesnt release unfinished video games.
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u/Loud_Interview4681 1d ago edited 1d ago
They no longer have to make and ship cartridges to distribute them. They just let you download said game. The margins are insanely large. Add in they not longer subsidize consoles and release a new one every few years... yea. also the technology isn't improving that much as we have reached a pretty big limit on screen size etc. No more big innovation to make graphics look perfect- it is just art style now and most of the games reuse what works.