r/memes 3d ago

#2 MotW Leave them alone🤬🤬🤬

Post image
72.7k Upvotes

3.0k comments sorted by

View all comments

690

u/Avnesya 3d ago edited 3d ago

Is there actually "people" unironically defending em at this point?

Legit asking

edit : typo

505

u/Findict_52 3d ago

Not so much defense, more like "uhh, yeah, things cost money, inflation exists, welcome to the real world", and I can't disagree honestly. People gotta use an inflation calculator on old games.

This meme does have real "too late, I drew you as the soy cuck and myself as the chad!" energy.

65

u/Loud_Interview4681 2d ago edited 2d ago

They no longer have to make and ship cartridges to distribute them. They just let you download said game. The margins are insanely large. Add in they not longer subsidize consoles and release a new one every few years... yea. also the technology isn't improving that much as we have reached a pretty big limit on screen size etc. No more big innovation to make graphics look perfect- it is just art style now and most of the games reuse what works.

49

u/Itkillsmeinside 2d ago edited 2d ago

The hardware margins are insanely large, but how can you calculate the software costs? Software engineers aint cheap. I’m not defending I’m just understanding that its not free to sell video games. I’m not buying an 80$ game.

80$ likely pays for around an hour of one engineers time, if that

4

u/Loud_Interview4681 2d ago

When you sell a million copies and rent the development platform vs build it from the ground up as most games do now a days?

11

u/muzlee01 2d ago

Considering that super mario bros 3 cost 70million+ to make (adjusted for inflation) I wouldn't be surprisd if the new game costs more.

19

u/pablank 2d ago

They do. Looked it up for the discussions around this topic. Odyssey was around 50-100mil budget. The Switch Zeldas were apparently 100-150mil. Miyamoto once said, they'd need to sell at least 2mil copies to even make it out the red (x60-70$) with BotW. And that money needs to be spent before a single copy gets sold. Generally, we're talking $15'000 a month per developer on your staff + marketing + admin etc.

3

u/Reapper97 2d ago edited 2d ago

Two million sales are still at indie range nowadays, AAA games get multiple times more than that, AC Odyssey sold 14 million and it wasn't that big of a hit.

BotW sold almost 33 million copies bro, Super Mario Odyssey 29 million, Pokémon Sword and Shield 26 million....

2

u/pablank 2d ago

Odyssey sold 14 million and it wasn't that big of a hit.

Super Mario Odyssey 29 million

That doesn't make sense, which one is it? My point was, that by his statement, we can estimate what the general ballpark of development cost was for those games, despite Nintendo being very secretive about their development cost in general. Didn't try to say anything about successfulness

3

u/Reapper97 2d ago edited 2d ago

That doesn't make sense, which one is it?

The first one was Assassin's Creed Odyssey.

we can estimate what the general ballpark of development cost was for those games, despite Nintendo being very secretive about their development cost in general.

It is nowhere near the profit they make, my man, they made 1.7 BILLIONS from Super Mario Odyssey alone, that's 10x what Cyberpunk 2077 cost to develop; there's a reason they have been having record profits for years now.

-1

u/pablank 2d ago

I think you're a bit lost... I'm not entirely sure why you brought AC Odyssey into this discussion in the first place, when I was clearly talking about Super Mario Odyssey (didn't think I need to specify that in a discussion about Switch games) nor is anyone talking about profits. This is literally just about how much development costs and how much development cost rose. I know how much money the Switch games made... I didn't even mention the word profits once.

3

u/Reapper97 2d ago

I'm not entirely sure why you brought AC Odyssey into this discussion in the first place

As an example of how many copies a random triple AAA game sells.

This is literally just about how much development costs and how much development cost rose.

And my point was that the increase in development cost is pocket change when compared to the growth of the market for video games.

→ More replies (0)