Game development is not easier, and definitely not automated in the slightest.
In fact, methodology has only become harder over the last decade. Every new AI or procedural tool baked into programs like Painter3D, Houdini or Zbrush is half useful on implementation, and you have to learn 5 new optimization techniques to stay ahead.
Please take your head out your ass and clean the shit out of your eyes.
Not easier... sure thats why they rent game engines. Totally not to save costs and totally not convenient to have people trained from one project to the next with minimized learning curve. Totally useless features that would be faster and easier to make by hand or after developing an engine to then do the same thing.
42
u/Few-Requirements 1d ago edited 1d ago
Game development is not easier, and definitely not automated in the slightest.
In fact, methodology has only become harder over the last decade. Every new AI or procedural tool baked into programs like Painter3D, Houdini or Zbrush is half useful on implementation, and you have to learn 5 new optimization techniques to stay ahead.
Please take your head out your ass and clean the shit out of your eyes.