r/memes 1d ago

Leave them alone🤬🤬🤬

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u/Few-Requirements 1d ago edited 1d ago

Game development is not easier, and definitely not automated in the slightest.

In fact, methodology has only become harder over the last decade. Every new AI or procedural tool baked into programs like Painter3D, Houdini or Zbrush is half useful on implementation, and you have to learn 5 new optimization techniques to stay ahead.

Please take your head out your ass and clean the shit out of your eyes.

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u/Loud_Interview4681 1d ago edited 1d ago

Not easier... sure thats why they rent game engines. Totally not to save costs and totally not convenient to have people trained from one project to the next with minimized learning curve. Totally useless features that would be faster and easier to make by hand or after developing an engine to then do the same thing.

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u/Few-Requirements 1d ago

Studios have started adopting Unreal Engine because it is a catch-all toolkit that is absolutely bloated with features.

Developers still use proprietary engines all the time because that has its own set of drawbacks.

It has literally nothing to do with training, and using Unreal Engine 5 does not make game dev easier in the slightest.

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u/orcslayer31 1d ago

As someone with unreal training if anything it makes game dev harder for most projects because it's so bloated. One of the biggest issues with modern unreal games is optimization, because the engine insists on using super processor heavy tools for things like lighting and doesn't let you turn individual features off. It's either you leave everything enabled or disabled with little wiggle room in-between.