r/monsterhunterrage 12d ago

LONG-ASS RANT Monster hunter baby hand holding simulator

No more gathering quests.

No more preparation.

No more build thinking with armor combo, just slap whatever damage skill you can, monsters will melt anyway.

No more palico building, skill selection etc... everything in one invincible cat lets go.

No more shroom quest, egg delivery, farm to maintain.

No more optionnal quests.

No more arena quests.

No more 3+ hard monsters quests in one go.

No more exploration and secret location to find.

Remember when you needed to farm thoose kelbi horns to be able to make best potion in the games, theese were precious. And you needed to stun kelbi for that, not kill them.

Rotating event quests to force you to "play" every week like a trash ass shit game as a service f2p.

No more weapon personnalization, building, custom setup etc... all weapon are gutted down and you are left with no choice for your gameplay. Dodge lance ? Fuck you and block. HBG canon mod ? Nah, shield for everyone. SnS oils and ressource management ? Nah just spam.

What is left ? Ho yeah, take quest, jump on seikret, scroll on tiktok waiting to get to the monster, then spam triangle for 5 min and gg wp ez win. Get 150 monster material and 75 jewels, then do it again for the next monster.

And shitty ass Disney train ride story.

But casuals are happy, they feel like they are good and they are happy because there is no "bullshit" seconday thing to do. Its called monster hunter after all, you click on quest, you take your uber, and you spam to kill monster (easy ass monster as well, you dont want to make baby casual to cry if he fail his quest).

And gutted down content released little by little because the game is not finished at release.

198 Upvotes

282 comments sorted by

94

u/Yes_ok_good Greatsword 12d ago

The monsters should present their heads and slit their own throats everytime the Hunter walked into a zone. Bags of money please.

22

u/SirRise 12d ago

Guess you'll have to wait until Gen 7 for that

17

u/ytjryhrbr 12d ago

If you play with an extra person and use a paralysis weapon the monsters actually do that and thank you while slicing too

7

u/InfiniteBoxworks 12d ago

YOU SHOULD CARVE YOURSELF, NOW!

10

u/FlareChain Switch Axe 12d ago

I'd bet a 100 dollars that if that were to happen for real, there'd still be a bunch of people defending that with their lives

93

u/ytjryhrbr 12d ago

Im very curious to see how this game goes in between the Title Updates....that mid point until summer will be very telling because anyone enjoying the game will have finished it by then and any casuals playing it because of the hype will have left. If they designed this game with the OG fans in mind, I bet it would stay strong but I have a feeling mid-May is when we're going to see a large drop in players.

32

u/RealWeaponAFK 12d ago

Too big of a time gap for content.. feels drip fed and the game was clearly released in an unfinished state just like Rise.

28

u/InternalCup9982 12d ago

The fact that TU1 is literally just stuff ripped out the game we'd normally have on release is incredibly telling and would be in line with your thinking, needed more time to bake.

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1

u/Varagonax 11d ago

4th most played game on steam right now. It went up from 6th over the last few days.

33

u/HeftyChonkinCapybara 12d ago

Agreed. There are such things as QOL changes and streamlining gameplay but in Wilds it’s quite ridiculous.

I loved how careful preparation used to be one of the key aspects of the game. It felt unique and somewhat immersive. Wilds might as well be a boss rush arena fighter.

15

u/RealWeaponAFK 12d ago

QOL has snowballed too far. I used to be a big qol praiser until this game came around and showed me how it can ruin the games magic.

5

u/HeroesDieToo 11d ago edited 11d ago

For me Rise is where it started. No drinks, endemic life were just random tools at our disposal and didn't felt like animals in the slightest way, monster always tracked, no thing in the environment could harm the hunter. Wilds isn't better, it pretends to re-implement those things but in a way they don't matter at all, even small monsters are there only to target the large ones now

4

u/RealWeaponAFK 11d ago

Nah it definitely did start in Rise. Felt like a massive downgrade going from world to that game.

2

u/tempGER 10d ago

Read friction in some review and it's true. Everybody likes some QoL, but when a game offers absolutely no friction or minor nuisances to overcome, players will turn on otherwise great features/mechanics/whatever. And I think that's the case for Wilds. The autopiloting is a nice, convenient idea on paper, but it literally destroys immersion and so on.

2

u/ZDTreefur 12d ago

Monster Hunter is now Monster Safari.

74

u/Vaporboi 12d ago

The main thing for me is the no preparation. I don’t feel like a hunter studying the prey and getting ready to hunt it, it’s just mindless action

29

u/ArchTemperedKoala 12d ago

I tried to add more work by changing to element weapons for different monsters, but then the hunts become even shorter and I spent most of my time changing sets in tent..

8

u/JokerCrimson 12d ago

I especially noticed this if I used Status Weapons, including the Greatsword of all things.

2

u/chaoticstantan935 12d ago

Seems like in this game so far, elemental stuff looks to be kinda weak with most weapons outside of using 3 elements at most. But yeah, running status instead for most of the weapons seems to be the way to go for now. Sleep gs with artian is hilarious though tbh

2

u/JokerCrimson 12d ago

I use Nerscylla for Sleep since it also has innate Guard Skills.

2

u/bones138 12d ago

I did the same thing. I just use pierce for HBG and para for blade weapons. Everything still melts in under 8min

7

u/DemonLordDiablos Pink Rathian is a good subspecies. FIGHT ME. 11d ago

I don't disagree that Wilds is boss rush taken to the max but

I don’t feel like a hunter studying the prey and getting ready to hunt it

What game even made you feel like that because if you say World I'm actually gonna lol

9

u/VagrantFlynn 12d ago

Yeah, a lot of this unfortunately started with World since the game was being brought to a bigger audience. Don’t get me wrong, the PSP games would take small steps towards QOL improvements and sometimes consequently made the games easier, and that continued with Tri and 3DS installments, but World was the poster child for making things too streamlined and easy. 

Gathering became easier.

Hunting was easier. 

Ledge jump spamming made some fights brain dead easy. 

Clutch claw mounts and mantles gave us more edge in a fight we were already winning against monsters. 

Monsters went down in half the time or less compared to previous games. 

Environmental hazards added yet another source of damage/stagger/stun into a fight we were already winning in record time.

Farming mats for armor/weapons became easier. 

World set the stage for an easier experience and Wilds has followed down that same path. I guess it bothered me more in World since I wasn’t as used to it then, but I’m just glad we’re getting more MH content. I’ve put in about 80 hours and am over HR 100, so I’m just messing around with a wider variety of weapons and sets right now.

I will say that monster designs and weapon designs are great this time around. World seemed to stick with bone and iron designs way too long. 

Also, offset attacks have given me the same feeling of exhilaration that hitting my first KO off of a ground pound did way back in the day, so I do have to tip my hat to Capcom for that. Albeit offset attacks do kind of make our job easier too, so there’s that drawback.

Overall, I’m getting similar vibes that I did from World, but I’ more used to feeling that way. So, I guess it’s easier to look past? 

The walking on rails, unskippable parts of the story are ass tho. I do have to agree with you there. 

4

u/Yoshimon27 12d ago

I agree but I wasn't too much a fan of World or Rise. I like Wilds easier gameplay especially after Elden Ring fatigue.

3

u/brave_grv 11d ago

What classified as "hunting" before World? World was the first (and the last) game to have some attempt at simulating hunting.

Ledge jump spamming made some fights brain dead easy.

Some people could script enough to lock monsters in a ledge hop loop*. No regular player could do this without trying.

4

u/VagrantFlynn 11d ago

I’m very much a regular player and went from mount to KO to mount to KO against the Odagaron because I thought the animation canceling loop looked goofy.

I’d say having to paintball and track the monster on foot, wear certain armors to counter certain monsters, develop strategies based on attack patterns, use items at proper times depending on the monster (Sonic bomb monsters underground, fish out Plesioth lol, meet certain requirements before being able to use items etc.), lure monsters to each other, wear certain mantles at the right time, learn how to traverse efficiently, have patience and observe are all parts of hunting a monster. Some of these things were bigger deals in previous games and some are bigger deals now. That being said, many ways to hunt a monster introduced in modern MH games seem to make the experience. We can look to World to see where a lot of that started, be it for good or bad. 

World brought MH to the rest of the World in terms of finally getting the West to adopt it in droves, and I’ll always be grateful for that. But it wasn’t exactly known for being hard in the base game. If anything, it was way too easy - a problem that Wilds is facing now. 

4

u/brave_grv 11d ago

Spamming ledge attacks was still less damage and more risk getting hit. Unless it was GS or Gunlance with the very specific script using the affinity booster, and only in base World, since they nerfed the ledge hop MV of GS for IB, exactly because the community spread the misinformation that "spamming ledge attacks was OP".

Literally, all the stuff you described in the second paragraph are in World, except Plesioth and paintball. Some are actually unique to it. World has its own tracking system, which is much more "hunter" like. Since all of a sudden everyone wants a "hunting" game so bad, I must then assume that the gold standard for what a good MH game is for the community has to be World (which, of course, everyone will say no).

1

u/VagrantFlynn 10d ago

Most of this stuff is in Wilds too. Overall, my point is that there seems to be a trend towards an easier experience and Wilds is following that trend. World was easier than the games before it and Wilds is easier still. However, we’re still in the very early days of what Wilds has to offer. It might have an easier early game but a much harder end game. I’d be totally fine with that. That would actually make both new hunters and veterans happy in equal measures. 

I also happened to be in a similar position to the one you’re in now when World came out: I thought the game was much too easy. But Iceborne came along and made it a touch more challenging. Sure, it wasn’t the difficulty of original, Portable and other predecessors, but it was a step in the right direction. At this point, all we can do is hope for the same from Wilds. 

Also, I was referring to base World with the ledge hopping comment. That’s when I did it. Again, it wasn’t intentional. But I basically face rolled an Odagaron with hammer bc a ledge happened to be in its walking path. Two KOs and two mounts will do that. I was talking about that bc it was an issue at launch, just like how Wilds also has its issues. 

World was a fine game, but I don’t hold it in as high of a regard as you do. That’s probably why the bar was lower for me on Wilds and I really liked a good portion of what it had to offer. 

Creature-wise, this might be the most eclectic mix of monsters we’ve seen in a base game. Also, weapon designs are a clear upgrade from base World. There are redeeming qualities. I guess I just hope you get what you’re looking for in an MH game as Wilds unfolds. 

-3

u/aethyrium 12d ago

It's Monster Fighter now. Monster Hunter is a franchise is gone.

4

u/Jack_In_A_Ball90 12d ago

With the exception of World hasn’t it always been just monster fighter? I mean it’s not like finding a monster and throwing a paintball at it added any immersion to the hunting aspect.

6

u/SirMenter 11d ago

Genuinely, the older games were way more about bonking cool monsters than whatever people bullshit about "preparation" and ecology.

And yeah, items like the paintball and whatnot were more of a checklist to complete before every hunt.

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10

u/aethyrium 12d ago

People say that, but I disagree. I think a lot of people truly and genuinely have issues not seeing game design and the results its has on players as subjective.

it’s not like finding a monster and throwing a paintball at it added any immersion to the hunting aspect.

Like, you probably think that's an objective sentence about the game, when in fact it's a subjective statement about your tastes that only says things about you, not the game. Cool, so you don't enjoy finding monsters and following them with paintballs, that's pretty rad I learned something new about a new person, but let's talk about the game instead.

I think it's enough to simply understand that the non-fighting mechanics that were involved and mandatory in moment-to-moment gameplay to get to the fighting were things a lot of people appreciated, and that to focus on the game, the game used to have a lot more mandatory non-fighting mechanics which have been getting streamlined out more and more, putting it closer to Monster Fighter each time.

5

u/wtf_imstealthed 12d ago

This.

There was a "life" to the game you did. Did you get mats for potions? Do you have bombs ready? Do you have spare mats to make more to ensure you break those horns?

As for the paintball thing. I understand why people find it unfun. But most dont realize, that as you hunted that monster enough, you learned its habits and its prefered zones. The paintball was just for BETTER tracking. But you literally hunted the monster yourself. World was ok. The scoutflies were kinda hand holdy but it was neat to "investigate" to find where the monster was. Was sort of a more immersive way of tracking the monster.

The game is less monster hunter now. You no longer need to hunt them. You just need to fight, or in most cases BULLY it.

Monster Bully: Wilds

2

u/SirMenter 11d ago

And that was literally only stuff you learned through basic logic (water monsters go where water) or pure repetition.

Nothing groundbreaking there.

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u/InternalCup9982 12d ago

It makes me truly sad that I live in a age where I actually agree with a post like this about what was once my most beloved franchise.

Really does feel like "babys first monster hunter" to me, such a lack of challenge and friction in any way that u just slide right on through before you know it your out the over side thinking was that it?.

55

u/interknight1995 12d ago

Tbf the farm management has been continuously simplified every generation, all the way back to freedom unite. I don't see much difference between requests from villagers and World's mechanics, except that I can't speed up growth with points.

Also fuck egg delivery quests. Those always sucked and it got to a point that Capcom made them optional quests. Most people didn't like them.

20

u/Fearless-Sea996 12d ago

Yeah, but I'm okay with making things optionnal. You did it if you wanted to, but didnt have to. Like arena quests.

Now everything is just gone and thats a problem.

It was about player choices. They removed thoose choices.

17

u/Ok_Nail2672 12d ago

Arena quests are literally being added in a week.

I'm sorry but gathering quests sucked ass. Massive waste of time and the only meaningful ones were the ones that unlocked canteen ingredients. Yeah it's a choice but I'd rather they focus on other aspects than slap on another bloated load of gathering/slaying quests.

24

u/Scared_Eggplant_6939 12d ago

what op meant is that there is no option for those who liked gathering quests. theres a diffrence between removing and sidlining annoying shit.

i love wilds, more than every other MH, but you cant excuse bad design choices as "i didnt like it so others cant like it so it shoud be gone".

11

u/Ok_Nail2672 12d ago

But that's thing, with how the game works currently, gathering quests are obsolete. The only difference is that you don't have to start a quest to go gather materials.

It's a purely non-functional change and as such should have no effect on the actual gameplay itself. So why is it an issue? If one wants to gather they can do it whenever, why do you need to start a quest specifically to achieve that?

but you cant excuse bad design choices as "i didnt like it so others cant like it so it shoud be gone".

But it isn't gone, that's my point. Functionally nothing has changed.

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u/poyotron4000 12d ago

Theres actually multiple "gathering" quest in the background always active, the villager requests, they ask you for Account Items to give you other Stuff its just that its not a "enter quest, take 8 mushrooms, go back to camp" type thing

2

u/MayhemPenguin5656 11d ago

But why do we need gathering quest? The game is open world, just go out and gather.

3

u/InternalCup9982 12d ago

But they haven't added anything in lou of all of these things that got gutted and removed that's the problem.

like id take more content over not more content because what we have now is just a lack of content and nothing to show for it.

3

u/Combat_Orca 12d ago

Amazingly people have a different opinion and like things that you don’t.

1

u/macbeutel 11d ago

I just started mh4u again to replay and gathering quests are even worse than i remember. Super boring lol.

3

u/ToughLadder6948 11d ago

I hated them too but hey in world u get an extra item for cooking which is nice so there was an incentive but only if u really wanted it wasn't required.

3

u/interknight1995 11d ago edited 11d ago

Same thing in Rise I think, there was a side quest for herbivore eggs that unlocked a dango.. I wouldn't be surprised if somewhere down the line Wilds had some side quest added about delivering a wyvern egg. I will say I attempted it once for the heck of it and the Rathian immediately caught on to my shit and flew over to stomp the crap out of me lol. Unlike in some older titles you can't just cheese it by dashing madly to the next area lol.

10

u/RealWeaponAFK 12d ago

Can’t wait for the Gen 7 game to be even worse.. then it will be the newcomers defending how much they liked it despite us fans hating how dumbed down the series is getting.

12

u/SunEaterSkol 12d ago

We get ancient civilization lore, a canon reimagining of the EDW, and the Hunter has a cool personality.

The gameplay loop is shit and the franchise is now flooded with tourists gaslighting about difficulty.

Monkey’s Paw curls

19

u/LolAnisK 12d ago

After replaying 3U i have to agree with you on all points. Especially the "jump on seikret and scroll online" lmao

40

u/kpli98888 12d ago

What happened to prep time and actually feeling like a hunter studying the monster, preparing for hunt.

Nowadays, there are 10 different varieties of juice bugs in every single area.

27

u/Fearless-Sea996 12d ago

Yeah.

Before you forgot your cold juice ? Thats on you. You forgot to refill items ? Thats on you.

You had to actually farm to make traps, bombs, potion etc...

Kushala daora is the greatest example of that. You either bring poison bomb, poison knives, flash bombs, or you suffer. You had to think, know monsters weaknesses, and comit with your attacks.

Now everything is handed to you.

Forgot cold drink ? Np, there are mats everywhere. Forgot restock ? Just free tp. Monsters weaknesses ? Just mash, wounds + para will do the job for you.

You take a big hit and 0 life remaining ? Np, cats is her to rez you and take aggro for you.

Its bully monster simulator now. You dont have to know how to play, craft, use mats and know your map, just use your uber driver and mash. Ez game ez life.

5

u/Mips0n 12d ago edited 12d ago

To be fair i completed most of world with a rathian poison charge blade and didnt have to put 2 brain cells into builds until alatreon happened. No issues. And the farm was ok'ish but mostly frustrating when you messed up refertilizing it before it ran out.

The only thing i hate about wilds is that you get the uber right away. Should have been a mid or endgame unlockable. I know people who cant manually navigate maps even after Well over 100h Playtime because they just hit Auto Run and chill on YouTube. They really didnt take peoples terribly short Attention Span into Account. (Thanks tiktok)

My guess is that they removed the Farm to give people reason to explore the map and gather stuff as a counterweight to being able to Taxi straight to Monsters but that didnt really Work Out well because people are Just too lazy, Not engaged enough, don't Care or are Just experienced vets who barely need potions and other stuff

3

u/InquisitorArcher Bow 12d ago

I turned off the auto run in setting and switched it to the palamute controls. I actually like exploring maps

1

u/macbeutel 11d ago

You can make it harder by just not using the cats. I havent been using them since 4u. Also they just made farming for consumables easier. Thats a good thing because farming for consumables sucked. Especially honey. You still have to farm but its not as annoying as in the older games.

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u/ConsciousPear5716 Charge Blade 12d ago

I miss not being able to choose what thing to give to the palico. For example, for each hunt, I used to bring determined things myself, and the cat was a reinforcement. X monster had traps, Y monster had explosives, and Z monster had healing. Now the cat has the "random bullshit go" behaviour and does everything possible, but still, I can't choose what I need in this exact moment. Ok buddy, you want to do everything, dont you? But let me whistle if i need a trap or else. Having less control on my palico is what bugs me most in wilds (in terms of battle. The game being easy is sad to be fair: if i want to enjoy a long battle i go with low gear).

3

u/VORSEY 12d ago

I think the palico being able to do everything is intertwined with the game being easy, also - I've had several moments that I would've carted if not for the extremely well-timed and effective cat heals, and I get those on top of status effect cures and traps and bombs. I think if the player had to choose a specialization as before it would make the game noticeably a little harder.

4

u/ConsciousPear5716 Charge Blade 12d ago

World's cat system could fit in here. You'd be with your same buddy, but equipped with what you need. And yes, a multitasking cat makes fights easier.

5

u/DisdudeWoW 12d ago

FSS the palicos used to be so cool in mhgu and even rise, world was already a downgrade, wilds absolutely killed palicos, theyre broken levels of strong and you have 0 customization

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u/River_Grass 12d ago

Does anyone actually like gathering quests?

9

u/Apprehensive-Put883 12d ago

I don't like the gathering quests but imo they should be in every single MH game by default. Since it's whole purpose is giving you a chill quest to explore the maps and gather materials - which well in Wilds is useless cuz your GPS uber instantly unlocks and shows you everything thats on the map.

So yeah...maybe they should not have done that, lol.

44

u/Fearless-Sea996 12d ago

They are part of explorating the map and preparation for harder quests later. They are also usefull to gather small monsters parts.

But yeah, now the whole map is already revealed with all ressources spot, you dont really need to do anything anymore. The game do it for you.

13

u/River_Grass 12d ago

I just did expeditions for exploring and small monster parts anyway.

The only time I remember doing a gathering quest was to farm event tickets back in iceborne

11

u/HoneZoneReddit 12d ago

At least we should have a way to unlock the gathering icons in the map. For example you go find honey but don't know where, you or your scoutflies (if you're really near) react and get the item and poof! now you have the item unlocked in the map!

But no, everything from items to small monsters are already on the map by default and why? "vuz ur zekret iz good with zmellz" dude at least the Cohoot in Rise made more sense.

13

u/Fearless-Sea996 12d ago

Yeah thats so fucked up lmao.

Its the WILDS, unknown lands with great danger. But as soon as you put a step in them, you already see and know everything that is on the map.

Its just stupid.

In world, you had to explore and find things before being able to track them with scoutflies. And scoutlifes showed you the way, you still had to move yourself.

Now its uber driver seikret and scrolling on the internet.

3

u/Ok_Nail2672 12d ago

You could do the same in world with the tail rider.

You control the buttons you press.

2

u/VirtuosoX 12d ago

You could do the same in world with the tail rider.

Tail rider? Do you mean tailraiders or something else? I don't remember World ever having an option to travel to the monster automatically for you. Unless you're talking about the DLC which... That's not base game.

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u/JokerCrimson 12d ago

But you couldn't pause World even in Single Player Mode, so it is easy for people to F off on social media when they have an autopilot lizard and a pause menu to AFK with. Not that MH shouldn't have a Pause Menu but it does contribute to what OP is saying about the game design in Wilds.

1

u/RealWeaponAFK 12d ago

Except the tail rider wasn’t much better than running around on foot and it was introduced in the expansion of World.

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u/mpelton 12d ago

I did, they were really relaxing. Sometimes I’d want to play Mh but didn’t have the energy to get my teeth kicked in. Gathering and just enjoying the world was so chill, I loved it.

8

u/moodywoody 12d ago

Yep, some nights adulting was just too much and it has to be vegetable mode. Alternatively ... after farming some shit stain monster for a few hours because you happen to need some weird gem, ruby or mantle you just need a change of pace. Gather mats, slay some jaggi, plunder cahoot nests

5

u/RealWeaponAFK 12d ago

Yup in wilds you just have everything you can ever need without really interacting with gathering.. if you do gather, it’s just insta grab it with a slinger hook brain off mode while being taken to your destination of choice.

17

u/midnight_purple54 12d ago

Absolutely! It's a nice breather in between doing hard ass quests

11

u/LovecraftianHentai 12d ago

I like them. They're a good spacer between hunts when you're not actively farming something.

20

u/Unoriginal1deas 12d ago

I appreciate them for variety, look at MH GU for an example,

You have

  • egg quests
  • gathering quests
  • kill small monsters quests
  • prowler quests

And all of them were a great excuse to just chat with your buds or break up a hunt, because sometimes you need a break from back to back hunting, and all of these quests serve a purpose

egg quests: slow you down and make think about the map, learn the layout and plan a route(sometimes they introduce a monster by having it chase you)

gathering quests: learn where valuable gathering points are and look at map as a world not an arena

kill small monsters quests: typically these would be introductions and lead up to the monster, kill Jaggi before the great Jaggie for example

prowler quests: because Capcom worked so hard on playable cats just please give it a try.

But let’s take it a step further and talk about the other systems they removed or streamlined.

  • Deco crafting (which encouraged hunting so much better then charm crafting)

  • charm/armour sphere/ rusted weapon mining (These also doubled as exciting bonuses when mining for weapon upgrades)

  • bug catching (feels like outside of Banahbra and altaroth bugs don’t exist for gear and armour anymore)

I dunno I always used to feel like MH was something you had to take as a whole and it was a really satisfying package, but now its been cut down to just its bare essentials, and they’ve trimmed so much fat the game feels malnourished.

16

u/moodywoody 12d ago

I dunno I always used to feel like MH was something you had to take as a whole and it was a really satisfying package, but now its been cut down to just its bare essentials, and they’ve trimmed so much fat the game feels malnourished.

100% nailed it. Hopping into an uber and focus striking a monster to death in 8min ad nauseam is not why I fell in love with MH.

10

u/RealWeaponAFK 12d ago

Watching the monster constantly eat dirt or have para seizures is not what made me fall in love with the series either. Those moments are supposed to feel great but when it’s utterly reduced to constant stunlock and barely seeing it move, it loses the engaging fun of the fight.

1

u/CloverMH 11d ago

Yeah..let’s make that asinine comparison again. you know,cause it isn’t like “GU” had years and years to build on to make a “greatest hits” package of 1-4th gen…

how dare wilds not include over 20 years of content in the base game!

1

u/Unoriginal1deas 11d ago

Literally non of those (except for prowlers)have anything to do with GU’s roster and 4 gens of content, these are basic quests that rise could’ve implemented with minimal headaches, even the Deco crafting was done perfectly in Risebreak.

Read the actual comment and don’t joust freak out because I mentioned GU.

6

u/Copium_Addict_530 12d ago

Getting chased down by an angry rathian while trying to steal its egg is one of my core monster hunter memories. Other than that I could take or leave them.

2

u/CloudKK 12d ago

One of those freedom unite gathering quests brought me more fulfillment than any other quest in wilds.

2

u/YuriMasterRace 12d ago

Indifferent to them but I like the idea of it, my first time playing GU, I played gathering/slay quest to familiarize myself with the maps however I can, something that sadly isn't incentivized in Wilds due to Seikret auto GPS.

2

u/Yung_Blasphemy 11d ago

Playing Tri these days. Strategizing for egg quests is fun. Did you know you can use immunizers for powderstone quests?

2

u/the_good_devillll 10d ago

for me they were a nice break from crazy hunting quests that lemme still play the game but i could also multitask and watch youtube or chat with a friend as well.

like all the stuff people seem to think is universally hated there are people who enjoy those things for different reasons.

me and my partner wanna do gathering quests and a cute lil date thing, we get a chance to just piss around and enjoy the prettiness of the game and be a bit silly.

most gathering and egg quests were optional so i dont really get why some think they should be removed completely

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u/KimuraXrain 12d ago

I 100% agree this does not feel like monster hunter it was still fun but it's ment for your girl friend who doesn't know how to play video games

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u/[deleted] 12d ago

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u/FlareChain Switch Axe 12d ago

I feel like comments like yours should simply get removed on this sub. You are here to complain about the very thing this sub is meant for: To rage and complain about things people have an issue with.

You going around with mocking phrases like "Lmao what?" and "y'alls absolutely dogshit takes" simply undermines the purpose of this sub, invalidates the opinion of others and therefore renders you to being a jerk - which is against the rules of the sub "4 Don't be a dick".

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u/DeadThought32 11d ago

We went through the honeymoon phase and now we are on the white knight/fanboy phase. There is no MH sub that criticism can be voiced without getting down voted into oblivion or personally attacked.

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u/FlareChain Switch Axe 11d ago

Exactly, and thats a real issue. People defending this game like its a close relative, like what?

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u/[deleted] 12d ago

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u/FlareChain Switch Axe 12d ago

I dont see how this post is against the rules? People are allowed to rage at whatever they want in the game, as long as they arent incredible toxic to other people and stay respectful. You should do the same thing and be respectful instead of invalidating how other people feel, as this is a pretty toxic thing to do.

If you disagree, you are either free to contribute in a respectful, valid manner, or just simply ignore the post and move on with your life

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u/pamafa3 12d ago

Saying that the lack of gathering quests is bad is, objectively, a shit take

90% of all players ever hate those quests to death, there's a reason they've been steadily reduced and now completely removed

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u/Ingavar_Oakheart MHRage Moderator 12d ago

The entire point of the subreddit is shit takes.

The reason we have a rule against 'get good' is because unless the poster holds a world record speedrun, it's a skil issue.

Let people vent and complain, so they can get back to the point: hitting giant lizards with giant weapons.

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u/FlareChain Switch Axe 12d ago

If they like gathering quests, so what? If you dont like them, thats also valid. I dont see how being toxic like you are and invalidating the opinion of other people is helpful? How would you feel if I came to your face and told you for every opinion you have, that you have shit opinions?

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u/Combat_Orca 12d ago

Even if true are the other 10% not allowed to vent? You’re being toxic and basically saying only people with a majority opinion should get to vent.

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u/pamafa3 12d ago

Minority opinions are always ignored and ridiculed, it's just common sense? Or is this the one sub where it's different?

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u/Combat_Orca 12d ago

If so this is one of many situations in which common sense is a silly thing to follow. Everyone is allowed their opinion, ridiculing someone for having an opinion different to yours just makes you look like an ass. If everyone was afraid to voice their opinion because it didn’t fit in with the majority the world would be nothing but grey slop.

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u/pamafa3 12d ago

This is one of those factually wrong opinion, like flatearthers tho

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u/Combat_Orca 12d ago

Can’t tell if you’re joking, if not then no- opinions on a feature in a video game are not factually correct, different people will like different things. It requires basic listening skills to understand this.

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u/ytjryhrbr 12d ago

Yea sure, 90% of world players and tourists you mean. Actual fans of the game understand the value of pacing instead of smashing instant gratification buttons

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u/pamafa3 12d ago

Not a single vet i knows like that slog

What are you gonna do next? Defend fucking egg quests?

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u/ytjryhrbr 12d ago

Actually yea, arguably the most famous quest and monster intro from MH was from an egg quest. Whats better for you? Introducing a monster via gameplay, or the game telling you what you're about to fight then just hand delivering it to you? I cant believe there are actually people that want less content in their games. Tell me what they did better in wilds by saving time not adding quests? Balanced fights? Optimization?

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u/pamafa3 12d ago

Better fucking pacing

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u/ytjryhrbr 12d ago

Thats an actual joke, right? The on rails, hold your hand, change your nappy and kiss your boo boos low rank story pacing is what we get in return? lmao ok

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u/SirMenter 11d ago

"Hurr durr actual fans of the game"

Does that make you feel badass or something? Go do some sport.

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u/Valmar33 Sword and Shield 11d ago

Yea sure, 90% of world players and tourists you mean. Actual fans of the game understand the value of pacing instead of smashing instant gratification buttons

I don't know if we've been playing different games, but Wilds doesn't feel like instant gratification? What are you even complaining about personally?

Who the fuck counts as an "actual fan"? World isn't a real MH game, in your view...??? What makes it lesser, even? What about Rise? Monsters are just there, no tracking required. I actually liked that about World...

Gather materials for weapons / armour / charms requires just as much RNG as before. I don't see rare materials from popping wounds, either. The game doesn't shower you with materials like the shittier rage posts proclaim.

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u/dokushin 11d ago

Surely if it was "objectively, a shit take" it would be 100% that didn't like it?

I'm really surprised at the number of people who say "new MH with different design is objectively better than every other MH and it's a shit take if you disagree or liked the old games".

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u/pamafa3 11d ago

Yeah i now realize i got too heated up

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u/Gojira6832 MHRage Moderator 11d ago

This is a place to vent about the game, not clash with other users.

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u/Fearless-Sea996 12d ago

Yeah, okay, go slap whatever armor in world, and show me a video of you killing AT nergigante solo without carting.

HR rank had challenge. In any iteration of the game. Except wilds.

Maybe challenge will come later, but right now, the game is a half finished baby difficulty mess to appeal casuals and no brain players.

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u/RealWeaponAFK 12d ago

Saw a video of a Tobi Kadachi one shotting at max health with their strongest attack while in wilds a similar monster around that point it wouldn’t be that. I think they were using LR leather armor in both comparisons.

World made me feel like I had to actually go out of my way to get some gear going through story while wilds I could wear garbage LR armor and it didn’t start mattering till some point in HR.

On top of that, my palico shits out everything for free while I had to choose what it did in World and I have a seikret to call whenever I need to heal or sharpen mid fight, and I can use it whenever to get off mount attacks easily. Actually dumb.

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u/Ok_Nail2672 12d ago

HR rank had challenge. In any iteration of the game. Except wilds.

Not true. World HR was only truly challenging when they introduced behemoth and AT elders. The endgame before then was just farming tempered nergi and melting him in 10 min on repeat.

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u/Undefined_N 12d ago

AT nergigante was released 470 days after the game released, 3 months after TU5 and 1 month before ICEBORNE dropped. I get it, Wilds is easier, but you can't compare the base game without TUs to a monster added at the end of the base game life cycle, we don't know how strong Arch tempered monsters will be in Wilds.

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u/pamafa3 12d ago

HR never had any challenge aside from event quests ever since 3U

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u/Fearless-Sea996 12d ago

Thats a lie, there was quest like double tempered diablos, or the monster hunter quest in workd with 3 tempered in the arena.

MHU3 lack a bit in that area I agree, but you have multi monsters quests and deviljho that can pack a punch on your ass and ruind your day.

In MH4U there is the dalamadur, and the ukanlos in HR that are pretty hard.

Its not as hard as G rank, but there are interesting quests.

Here its just bully gore and arkveld and thats it. Nice content and diversity bro.

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u/pamafa3 12d ago

You limit yourself to Arkveld only if you want to be optimal. The T3s are Arkveld, Gore and Apexes which is more than what we had in World

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u/PerryZePlatypus 12d ago

Yes, but how can we rage about the game if we use more than two braincells?

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u/Scared_Eggplant_6939 12d ago

we cant, and its funny as shit

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u/Moustacheski 12d ago

People like you should really take the "subtle" brag down a notch. Saying there's no challenge in 4U or GU HR is plain disingenuous.

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u/brave_grv 11d ago

Complaining about the (lack of) difficulty, the LR/HR progression, content, combat etc., is one thing. But the circlejerk around mechanics that have been long gone is getting out of hand. People are throwing a tantrum and writing whole essays about the fucking bugnet and the unlimited whetstone, and how managing this stuff (and egg deliveries) made them feel like le real hunter. Really cringe.

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u/Dependent_Panic8786 12d ago

Gathering quests are annoying and stupid. Replaying GU from the beginning is a slog because of all the boring shit you have to do.

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u/SaltyLoogi 11d ago

GU gathering quests are a slog even for your usual gathering quests... go replay 3U or 4U they're not that bad...

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u/100_Weasels 12d ago

You kinda sound like you don't like monster hunter games. 

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u/potato01291200 12d ago

What if I like hunting monsters, but don't enjoy gathering random plants for hours on end?

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u/Combat_Orca 12d ago

Part of the hunting though isn’t it? And you don’t have to just gather for hours straight, it’s something to break up hunts- I always found it quite nice and relaxing

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u/Front-Cabinet5521 12d ago

Amen. I had to farm 25x Gracium in Wilds to make the artisan layered set, actually made me explore the ice cliffs map and learn the layout better. Really wish there were more gathering quests in this game.

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u/TheFrogOfTheSouth 11d ago

What is this, monster hunter: herb gathering simulator?

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u/100_Weasels 11d ago

It's crazy to me that people literally act like all this isn't pretty par for the course in monster hunter games. Even in wilds, like did we play different games? Gathering ideas literally a core component and apparently all the new fans hate it? 

Like, imagine if i went to a racing game and was like: "Why all the cars? I thought this was a racing game, why do I need to shift gears"? 

This isn't meant to be a personal attack on anyone, just something i find odd.

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u/TheFrogOfTheSouth 11d ago

False equivalency just come on now get real, don't be blinded by nostalgia and think people like wasting time gathering mushrooms or eggs. Using that shifting gear analogy is dumb 1. Because no car games unless you're using a car simulator has shifting gears, in most car games it's auto shifting depending on the car because of the game mechanics. So come up with another similarity.

One thing to note is Believe it or not, not all vets from the old games want boring things from the old games to come back, but of course that would require leaving this subreddit to others and conversing with people who've played all the games, to get a better understanding in a broad sense instead of trying to install one because of what YOU prefer over masses, and also don't try to pull that new fans hate it because most new fans go back to play older titles.

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u/100_Weasels 11d ago

Alright, again can't stress enough nothing I've said is meant to be an insult. 

I don't hate wilds. I like it. I like gathering, I like the peaceful breaks and collecting mats to make and craft items and prepare in hunts. But hey, I'm really not here to argue some wierd moral standpoint, just seems wierd when wilds has gathering that we act like it's this horrid crazy idea to gather in.... an action adventure game .... like you do in most of them.....

Either way, don't really wanna have an argument nor trade assumptions and accusations or insults. 

Happy hunting hunter. 

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u/TheFrogOfTheSouth 11d ago

I apologize if whatever I said came out as aggressive or thinking what you said as insult, although I'd have to agree about it being peaceful when gathering just make the gathering worth it in a way that's beneficial to hunting the next monsters, again I apologize if I came off as aggressive or insulting.

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u/100_Weasels 11d ago

I'm not really interested, thank you for the apology, but I'm so tired of the Vets vs newbies, 10/10 perfect game vs wilds killed my family dichotomy that lives rent free in the community at the moment. Its possible to have both criticisms and love for a series. And this 0-100 response is pretty toxic. 

I simply said gathering is a big part of the game, you assumed I'm literally coming for newbies and hate wilds and think the new games are all bad and old good grrrrrrrr..... I'm so tired of this kinda rhetoric. 

Either way as I said, you have a great day, 

Happy hunting hunter. I'll see you in the new and old games. 

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u/SmellMahPitts 12d ago

Been playing since MHFU and gathering quests were never fun. I'd shoot myself if I had to deliver 10 unique mushrooms and 5 popo tongues again. For exploration, expeditions >>>>> gathering quests. If they can make gathering more interesting than pressing a button 5-10ish times on some random node then I'd be down, but I'm not sure how they'd do that.

Egg quests are meh, knowing routes is valuable only for egg quests, not much else. They're good for shits and giggles with friends but if we're locked in we usually ignore them. Could make for funny event quests though.

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u/Combat_Orca 12d ago

I’m the opposite, started with risebreak and have gone back to MHFU and I love the gathering quests. They allow me to get to know the map a lot better and I wish there were more in rise as I enjoyed exploring the maps but there wasn’t much reason to if we’re being honest.

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u/DisdudeWoW 12d ago

gathering quests are annoying to do? sure, but theyre there to teach you where to find stuff and the general map, what you learned during those quests staed with you the entire game. and tbh theyre chill.

though they dont really work in mhwilds as you literally cannot run out of stuff and everything is marked.

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u/Fearless-Sea996 12d ago

Yeah but thats their purpose. You use theese quests to farm and learn the map design and structure. Understanding your environment is a huge + while hunting big monsters. And theese quests were here for that.

Also eggs quests, as you said, knowing routes is valuable. Thats the important part, you had to comit for theese quests, prepare the transport skill, thunk about your route, actually needing knowledge, thinking and planification.

They were also a nice routine break bewteen hard hunting quests.

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u/kicock 11d ago

Yeah sometimes you just wanna mine and not have to deal w killing a monster to end the quest, so you just take a gathering tour or whatever, It's good to have options!

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u/Infinitykiddo 10d ago

I like Wilds but damn, hes got a point

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u/RedditMef 12d ago

Fr tho, I am starting to get mad too, not that it changes anything. But i think I am just gonna wait till the dlc comes out, cuz of right now, i consider the game ass.

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u/aethyrium 12d ago

But... but... muh QoL and I'm an old 90 year old Dad that has 15 kids and only 3 minutes I get to play per week so I love that it's streamlined for me, and dontcha know Capcom needs to focus on new plyaers instead of its core audience so they had to focus on muh accessibility you'll have your real game in 2 years anyways and Rise/World was literally the exact same in everyway on launch why are yu being so toxic dads need games too gatekeeping vet!

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u/Valmar33 Sword and Shield 11d ago

But... but... muh QoL and I'm an old 90 year old Dad that has 15 kids and only 3 minutes I get to play per week so I love that it's streamlined for me, and dontcha know Capcom needs to focus on new plyaers instead of its core audience so they had to focus on muh accessibility you'll have your real game in 2 years anyways and Rise/World was literally the exact same in everyway on launch why are yu being so toxic dads need games too gatekeeping vet!

They're not even comparing base Wilds to base World or Rise, roflmao. They compare it to finished World or Rise like it's even fair.

Besides, gathering quests were rather boring. Arena quests are redundant, actually, now. You get enough variation on every map now, more or less.

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u/Snoo22254 11d ago edited 11d ago

I’m convinced people are just heavily biased to older games. They say all this about “being a hunter and adapting to the enemy with perfect preparation to win.”

Now given the only older games I’ve played are gu and 4u, but i did not feel like this until late g rank (i play solo) The only issue i ran into with 4u’s difficulty was with 3ds being wonky. I went into most of the fights with a near identical load out, only upgrading when i was given the chance, and didn’t really notice this in the base games. And even in g-rank it’s not that different from my experience. In GU I was using mainly striker longsword and striker swaxe. In 4U I was using chargeblade.

It’s really wasn’t a thing in world either for me, until alatreon, raging brachydios (all i had to do was equip a few anti blast jewels) and fatalis.

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u/poyotron4000 12d ago

Arena quest are literally coming back in April 4

There is actually secret map locations and places you can get if you ynkow, explore a bit, they may not be super duper hidden but you can actually miss some of these tho

For the rest of your points, yeah

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u/Princess_NikHOLE 12d ago

Wilds is a shitty game and it feels so good to no longer beat around the bush with it. No more prefacing, walking on eggshells - this is a hollow, surface level experience aimed at those who can't think for themselves.

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u/Scared_Eggplant_6939 12d ago

i get your frustration but this is kinda, just wrong.

gathering quest are gone? Oh noooo, you actually have a CHOICE if you want to explore and gather, you dont need a quest just to do that ya know.

no more prep? well what prepwork is actually gone. You still have to eat, bribng steak since stamine still depletes, bring potions, bring bombs, bring crafting mats just in case etc. So what is gone here. Except the time spent running around the hub.

shrooms and egg quest, that is actually VALID. Becouse they could've added atleast some optional quests, but no. I get that they were annoying but cmon

NO OPTIONALS? HOLY GOG WHAT ARE YOU ON?

no more arenas? well, i agree. I get that they are coming in TU1 but still shouldve been base game

well, literally NO BASE GAME HAD THAT. that has always been event quests.

no secrets? dude, their just well hidden now. The ruins interior, the cave system (secret one) in the plains. The ancient forge in the oilwell. The rod to suja AN WYVERIA CAPITOL!

farming kelbi? yes that was fun. But we replaced it with hmmm, those damn rare item emerganses that you trade for food maybe? (nit the same but you understand)

well... event quests have been in SINCE 3U, why are they a problem now?

no? the diffrence in build variety is still there. YOU just only want to follow the meta now. you can still dodge lance for example, its just not optimal. thats entirley on you.

and with the actuall stuff in the quest... you know why you have seikret now? becouse EVERYONE hated tracking. quest arent shorter even. Endgame base world/rise took similar time. Just check speedruns as a example.

you can be mad at the game, there are real reasons (unfinished hub/arena, no tracking AT ALL, annoying skills, ugly artian weapons etc). But dont just make up fake reasons to be mad.
I am TIRED of the GLAZING of old games just becouse "WiLdS Is BaD AuKtUaLLy". The game, objectivley, is very similar. People are just mad tht new player arent forced to do annoying shit that while still present, is optional or more streamlined.

if you wanna be mad, be my guest. Just dont make up fake reasons to be so.
but also keep raging, it is still how you fell about the game, and that is more valid then everyting else

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u/Fearless-Sea996 12d ago

Your points are valid bro, its just a matter of view point. Let me explain a bit more okay ?

  • gathering is gone, because the game shower you with item, with the boat thingy and rewards, I never had to craft a single mega pot, nor powder, nor demon Juice, nothing. Its just handed to you. Rendering gathering useless. I just had to mine a bit and thats it. Also no money farm, you are showered with money. Money was a struggle back then in lower ranks.

  • no need to prep, because monsters are so weak, just bring some pots and lets go. Forgot your meat ? Np your uber driver have some for you, as well as some potion. Potion that you can keep after the quest. Dont even need to farm potions. Forgot cold drink ? Np, there are mats for that everywhere.

  • optionals are just killing monsters you have already no, no special settings, no big multi monster quests, just the minimal basic thing mixed in a ugly menu.

  • i liked gathering quests because they help you to farm and explore more, understanding the map.

  • base game had that, and event were here to stay, not to fucking vanish after 1 week. It sucks.

  • secrets are useless, before you actually have something to find, now its just easy to find area with nothing in it. I liked exploration in rise and world much more. And in older games you could find secret gathering area and shortcut that were really usefull.

  • build variety doko ? Were is my slicing LBG ? My frag LBG ? My sticky build ? And what to build in your armor ? Life boost skill gone. Most offensive skills sucks or barely works, its back to agitator and wex again. Crit meta as always. But I agree here and thats still a problem. Back then you have to adapt and customize a bit depending on which monsters you are going to hunt. Now it doesnt matter. Slap some offensive skill and lets go. Sub 10 min easy by mashing whatever you took.

  • and for the tracking, world tracking was okay. Rise just showed you the monster and you still had to reach it. In older games, you had many items and skill to help you find monsters faster. Now its just uber driver seikret and thats it.

The game removed option, content, and player choice. And thats a problem.

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u/Ok_Nail2672 12d ago

I never had to craft a single mega pot, nor powder, nor demon Juice, nothing. Its just handed to you. Rendering gathering useless. I just had to mine a bit and thats it. Also no money farm, you are showered with money. Money was a struggle back then in lower ranks.

I've had to craft a bunch of things, gathering is important if you want to have a good surplus of consumables.

Money was only a struggle in older gen titles. 5th gen onward money was piss easy to gather. And why is that a problem? We aren't playing old school Armoured core where you have to be careful of your mission budget and expenses.

no need to prep, because monsters are so weak, just bring some pots and lets go. Forgot your meat ? Np your uber driver have some for you, as well as some potion. Potion that you can keep after the quest. Dont even need to farm potions. Forgot cold drink ? Np, there are mats for that everywhere.

World had this with the supply chest that gave you free potions and traps. This isn't any different.

You still need to prep. Antidotes for poison, nullberries for statuses, traps and tranq bombs if you want to capture, flash pods/dung pods, etc. Having the basic healing item more readily available isn't a bad thing, especially when compared to how obnoxious gathering and crafting was in older titles.

optionals are just killing monsters you have already no, no special settings, no big multi monster quests, just the minimal basic thing mixed in a ugly menu.

Fair point, though the special setting quests were more so relegated to event quests than optional quests. When was the last time you had an optional 5th gen quest that took place in a special setting?

  • i liked gathering quests because they help you to farm and explore more, understanding the map.

You can just do that regardless. Why do you need a quest to let you do that?

base game had that, and event were here to stay, not to fucking vanish after 1 week. It sucks.

Event quests only stayed after debut in rise. World had them rotate, and they only stayed permanent when the final TU came out.

secrets are useless, before you actually have something to find, now its just easy to find area with nothing in it. I liked exploration in rise and world much more. And in older games you could find secret gathering area and shortcut that were really usefull.

I don't understand this point, secrets are still there. There isn't any functional difference between secret areas in rise/world and in wilds. Hell there are more secret paths and areas in wilds than in rise at the very least.

Back then you have to adapt and customize a bit depending on which monsters you are going to hunt. Now it doesnt matter. Slap some offensive skill and lets go. Sub 10 min easy by mashing whatever you took.

Sorry to say this hasnt really changed since base world. It was only in the master rank expansions for both world and rise that you had to actually think about your build and what you bought to a fight.

Now its just uber driver seikret and thats it.

You choose the buttons to press. If you don't want to Uber, just go there yourself. World has tailriders that did the exact same thing, and rise didn't even care about tracking the monster.

I get it's a rage sub, but seriously these are all nitpicks and none of them take away player choice whatsoever.

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u/Scared_Eggplant_6939 12d ago

again, kinda untrue, but thats becouse its a matter of opinion. IMO the secret areas for example are more important in wilds, BUT you already know where they are since even if you dont, the seikret (or uber) will auto pilot you there. Build variety exists, but its overshadowed by meta... i could continue like this but its no use, its personal opinion.

you feel this way about the game, and thats fine. things may not be "gone" but that wont change your opinion, and it shouldnt.

i have hope that this (already amazing game) will become better, but it has issues, even i can say that

just becouse the points you make might not be "true" (although some are) that should not change how you feel.

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u/Donkomatik Greatsword 12d ago edited 12d ago

you've had a way to circumvent gathering since mhfu (albeit locked behind village quest progression and a hefty point cost) and money has never been an issue outside of like, dos.

you're showered in everything you need in the form of supply items, and just about everything else you need in terms of prep is either avaliable from the first areas of the first map or the general store.

wilds isn't designed around optionals, theyre a holdover from previous generations.

you can gather in any quest. you're given 50 minutes for a reason.

event quests kinda suck, i'll give you that.

secrets are barely a thing. the only time saving one i can even think of is the shortcut in the second gen desert.

weakness exploit has been the blademaster meta for 15 years, and even beyond that i've never had to build for a specific monster in like, any monster hunter game because every monster dies in 10-15 minutes.

the old gen maps are so small and so dense that tracking has genuinely barely been an issue. and with how easy it is to find exactly where the monster is (psychoserums, waving to the balloon, supply paintballs, etc) tracking is legitimately only an issue in first and second gen when certain monsters just never stopped moving.

there's an entire discussion to be had regarding the difficulty and friction present in wilds but the last thing i want to read is some buffoon lying through their teeth about how difficult the old games are. if you use everything in your arsenal and play on the game's level, none of these games are hard outside of expansion endgame content.

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u/PlankBlank 12d ago

Tracking was nice though. I liked it because it was a nice way to introduce unknown monsters Tracking was steadily out the window if you hunted the monster enough. So I personally would like tracking to stay.

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u/Scared_Eggplant_6939 12d ago

yea i do miss tracking. Was bad in old titles and world. But it was bette than nothing

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u/Hary_the_VII 12d ago

It's more about options, not being forced to do something. Wilds removed options without giving alternatives.

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u/Scared_Eggplant_6939 12d ago

yes, and i did mention that, for exakple. egg quest although annoying. i think should still be a option, the game has problems, i get mad when people bring up nonexistent ones. (but that is fine too, this is a rage sub, for RAGING not actuall critque)

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u/QuadVox 11d ago

Maybe it's because I've only played Rise other than Wilds but this is pretty much fine to me. The extra optional quests ranged from boring to bad. I'm here to fight monsters and in groups they have enough HP to be fun. I feel like most OG fans are just weird masochists who have tricked themselves into thinking tedious busy work constitutes fun.

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u/SirMenter 11d ago

Another post where mfers are acting as if older MHs played like Way of the Hunter or some shit.

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u/Alpha_YL 12d ago

You are so dramatic even for this sub. Reeks elitism. Not sure why this gives you gratification but sure I guess.

Like just dont play Wilds i guess? Play the titles you like.

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u/RealWeaponAFK 12d ago

Just wait till gen 7 makes it even worse .. you’ll understand maybe one day.

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u/ytjryhrbr 12d ago

Funny you mention gratification because thats everything wilds lacks. No gratification from prep, no gratification for finding the monster, no gratification for grinding, theres not even any gratification for carving a rare item since they made them so easy to get. So yeah, maybe op wants a little gratification since we're certainly not getting it from Wilds

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u/DisdudeWoW 12d ago

is wilds your first monster hunter? cause if it is that might be why it sounds elitist to you.

20

u/Fearless-Sea996 12d ago

Thats why I do. This sub is for venting and raging. Let us rage okay ? If people like wilds I'm glad for them.

Right now I am mad because the new iteration of my favorite serie is toned down to appeal a new audience. The people that love the serie, that make the game grow, that are part of community, we are left in the dust to appeal a new audience to makes more profits.

I stopped wilds and I am now playing MHFU again. But I am mad and sad at the same time, because I dont recognize the serie that I love.

17

u/WhiteYakuzainPH 12d ago

Agreed. Wilds is utterly lacking depth and feels flat in terms of progression due to every monster expect temp gore/Jin dying in 5-8 minutes if you have more than 2 brain cells.

Like what’s the point of getting to hunt repeatedly when after 2 hunts I got 17 scales + 2 plates/gems.

Blights? Shrug em off as you can roll out of almost all of em. Poison? Just ignore it the dmg barely ticks. Stun? Not even a thing unless you AFK mid fight. Tremor? Nah that takes away player control. Our players can’t feel any resistance. Also tone down damage and frequency of attacks.

The risk to reward is like 5% to 95%. Ideally I’d like the TU to balance the game or the expansion yet I know I’m my heart Capcom is going to keep the resistance to reward ratio about the same in master rank.

1

u/Valmar33 Sword and Shield 11d ago

Agreed. Wilds is utterly lacking depth and feels flat in terms of progression due to every monster expect temp gore/Jin dying in 5-8 minutes if you have more than 2 brain cells.

I mean... I can do this to monsters in World because I know what I'm doing? Anjanath is a pussy. Diablos is actually a threat if I don't have evade extender. And that's about it for base World...

Like what’s the point of getting to hunt repeatedly when after 2 hunts I got 17 scales + 2 plates/gems.

You cannot seriously tell me that's what you're getting from a hunt ~ nor could you tell me with a straight face that it's enough for your weapon / armour and charm grinding... takes me ages to get enough for full sets, because RNG hates me or something.

Blights? Shrug em off as you can roll out of almost all of em. Poison? Just ignore it the dmg barely ticks. Stun? Not even a thing unless you AFK mid fight. Tremor? Nah that takes away player control. Our players can’t feel any resistance. Also tone down damage and frequency of attacks.

You have to be joking. Fireblight is an annoyance like it's always been. Waterblight has never been a major issue. Iceblight does feel always underutilized in most games... thunderblight is a problem, but that's because not many monsters seem to utilize it. Dragonblight... not many monsters use that anyways.

Poison? Was never really a problem, frankly. Stun? If you're already good at games, I suppose, you won't really notice it. Tremor? It's always been a bit funny.

Monsters attack with the damage and frequency they usually do?

Bleed rarely shows up outside of Odogaron ~ but maybe it's broken in Wilds...?

The risk to reward is like 5% to 95%. Ideally I’d like the TU to balance the game or the expansion yet I know I’m my heart Capcom is going to keep the resistance to reward ratio about the same in master rank.

How about comparing base Wilds to base World or Rise? Just to make it fair?

3

u/WhiteYakuzainPH 11d ago

Let me start with working backwards; the comparison I'm making is base wilds to base rise/world. I duo with a friend, we both leave palico's behind as they are seriously overtuned and without skill expression/choice. This response might be long so kudos to you if you actually read it all.

I think I've carted a single time in this game, maybe 2x tops. My friend carted around 6 times throughout all of high rank. We are not exceptional hunters. If anything I'd say slightly above average for myself at best on a good day. We got done with wilds and have every set we could want ever want including fashion hunting until the TU drops. Since we never played Rise we decided to give it a shot. Since hunting monsters in Wilds feels flat/unrewarding as they die so quick and I never feel like i'm at risk of dying.

My friend, keep in mind only carted 6 times in Wilds, and 4 of those were tempered Gore related. We duo the first hub quest and my friend triple carts. Is he throwing? No but he's actively being punished for his continuous spam attacks which is heavily rewarded in Wilds. Why is that? Well for starters even in low rank the monsters have teeth behind their attacks. Your weapons have commitments. I've carted 4 times in the start of high rank and maybe 2 times in low rank out here on base Rise.

Bleed rarely procs on Odogaron but even then just eat a regular ration and its gone? Shame since Odogaron is my favorite.

The monsters in Wilds attack with massive windups, no punishments on commitments since most weapons lack commitments to enable being punished. The damage outside of tempered gore is very rarely significant as long as one is upgrading appropriately. I think temp Gore does like 1/5 my health if he manages to hit me. This was even worse in low rank and start of high rank; at times it feels like i'm being tickled instead of fighting monsters.

Poison in Rise is annoying and threatening and I immediately clear it. In Wilds, IF it PROCS, and IF your palico doesn't immediately cleanse + heal you, you can safely leave it on. Stun rarely procs so no need for stun resist. I witnessed my friend get hit 4-5x back to back in short succession and without having stun resist he was still a okay. It feels sad to remove blights; fire blight you notice dmg wise but just enough. With no Tremor/wind pressure (i noticed it one time in the game) don't you agree it makes some of the skills redundant? Whats the point of bleed resist/stun resist, etc. building comfy sets when they aren't required/useful because what they counter/reduce is so under tuned.

As far as materials that was me joking but the rate of which I get gems and scales is significantly above what It would take me in rise/world. Popping wounds allows me to get plenty of scales/mats from a single hunt. Apart from a few exceptions requiring part break such as Temp Gore's feelers/Giros Skull/Xuxu fang, everything else within 2-3 hunts at MAX depending on RNG which seems to be significantly lowered than anything before it in the name of max accessibility, to craft practically any monsters armor set + weapon. Maybe 4 times if you require a snazzy charm with it.

on the surface you could say that this is a good change since no one ever feels pressured to hunt monsters they find annoying. Yet here is my issue: the gameplay loop feels significantly cheapened/flat as
1: I never feel pressured to build sets around a monster/adjust gear
2: I never feel the need to hunt a monster more than 2-3 times to craft what I need. Maybe you're cursed with the RNG but I have several times gotten 3 plates in a single hunt WITHOUT investigations. I don't mod and detest cheaters.
3: Without pressure to adjust gear for monster nor hunt said monster what am I building for when you can practically brute force any gear through your hunts?

3

u/WhiteYakuzainPH 11d ago

Sorry this is in 2 parts my initial reply was too long :/

I do my daily hunts of Temp Gore + apex monsters but with hunt times + wound toppling + palico being so overtuned + and core skills being redundant, the threat feeling absent...commitments being a thing of the past. Idk. The game is very pleasing to the eye. I enjoyed my journey initially. However I feel progression for the sake of progression isn't enough to keep me enticed. Contrast this to my journey in rise which i'm doing at the moment: I feel threat, pressure, resistance. Thrill. Thrill of the Hunt, despite barely hitting high rank.

I never feel this feeling in Wilds. Mitsune is awesome and I hope it'll be tough but I don't see it fixing the core issues I do have with this game at the moment. Which is a shame because I love the franchise. I even paid for the collectors edition (first time ever in my life).

-1

u/Scared_Eggplant_6939 12d ago

thank gog... finally someone who accepts that their rage is not objectice facts. sooo many people have been acting like whyning babys and even if i dont agree with your takes, its till a breath of fresh air.

11

u/Combat_Orca 12d ago

You’re not on the main sub bud

1

u/Thok90 11d ago

Some people only want to play the same game over and over. What a depressing perspective indeed

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1

u/AstalosBoltz914 12d ago

I’m not gonna defend the clear case of drip feeding but I’m gonna say something. We got optionals and there’s small secret spots, such as the little outcove near Rey daus nest that you can get a bunch of mining spots (the final cutscene even shows off the spot which probably does devalue the secret but it could also be said it adds a neat little detail to the spot since it’s connected to the story)

In general I agree with some things but on others I don’t and feel like needless nitpicking. Personally I’m still enjoying this game even if there’s obvious problems with how things are

1

u/leomar436 12d ago

I still have a feeling that Capcom may use all the QoL that they have put into the game as an excuse to make the dlc have the craziest bs anyone could imagine since yk, you should have all the accessibility you need and " game easy". I'm definitely expecting them to make monsters with attacks that can only be dodged through seikret movement and more stuff to make it so all the stuff that is currently considered "hand-holding" will be a necessity and the specific monsters would not be beatable without said additions.

1

u/rtocelot 11d ago

They are bringing in arena quests i think in the update on the third if that means anything

1

u/redacted473 11d ago

....we havent had to have an actual build since world arrived for hunters or palicos and its sad asf

1

u/One_just_One 11d ago

I can tell you right here and now that eventually they will release the biggest jump in difficulty some updates later and it will outright ruin any and all sense of balance it barely had. This game is the first step to a power creeped wasteland and I’m very worried they will hear all these, warranted and needed, complaints. Mark my words it’s only a matter of time and if you want proof just look at the jump from world to iceborne.

1

u/NovusNiveus 8d ago

I wonder what exciting features we can look forward to next time. Here's a few non-serious predictions;

  • Running with greatsword unsheathed - noobs complain they can't move with the weapon out so better change that.
  • Instant neutral tackle with B button - nobody was using wide slash anyway.
  • Remove cart limit.
  • Gather ores and bones just by being near them.
  • Delete tranq bombs so traps capture low health monsters instantly, or just delete capturing altogether.
  • Fully automated gameplay - watch a cutscene, then experience a thrilling bus ride, culminating in an intense series of button prompts.

1

u/SirMenter 11d ago

Another post where mfers are acting as if older MHs played like Way of the Hunter or some shit.

1

u/EnD_reddit 12d ago

Okay, until you said “no more arena quests” I really thought that you were talking about World and not Wilds.

Take away the arena quests and the seikret part and it applies to World as well.

7

u/Fearless-Sea996 12d ago

Yeah but I am a world hater as well. World is okay but iceborne is utter trash.

2

u/EnD_reddit 12d ago

That I agree with you.

1

u/brave_grv 12d ago

I mean, believing you're good because of delivery quests and farm simulator is just as pathetic, so it goes both ways if these are the points people are choosing to pick.

Also, there was always another recipe for max potions, at least from Tri onwards. No need for Kelbi horns.

1

u/Glnmrkk 12d ago

THE NUMBER ONE THING I FUCKING HATE IS WHY DOES THE MONSTERS ROAR MID FIGHT NOT AFFECT PLAYERS ANYMORE??

WHY IS IT LIMITED TO MONSTERS RAGING??

1

u/The_73MPL4R 12d ago

Shroom and egg quests can stay gone forever, thank you very much.

1

u/xtac1sl1ve 12d ago

You can always go back and play world or rise if you prefer. Nobody held a gun to your head and said you had to keep playing wilds bro

1

u/NaniDeKani 11d ago

What do u mean no more optional quests? There's a whole tab for with Alma. And there's a bunch of yellow icon side (optional) quests from most the npcs

1

u/Automatic-Zombie-508 11d ago

You guys weren't skipping all that shit anyway? The prep was my least interacted with part of the games lol

1

u/fukato 11d ago

No more gathering quests.

There is a quest to gather 3 honey early on in the story

No more preparation.

Food ingredient is not infinite and you gotta go gather stuff to trade for it.

-9

u/PenutColata 12d ago

No more inconvinience.

15

u/mpelton 12d ago

You’re right, let’s get rid of whetstones too, sharpening is inconvenient. Let’s get rid of rations, having to max your stamina is inconvenient. Hell, let’s get rid of health, carting it pretty inconvenient.

2

u/JokerCrimson 12d ago

They made Well-Dones Steaks give Health as well as Stamina, making them cheaper to craft Ancient Potions since you can carry five of them vs the Ancient's 1 per loadout limit.

-3

u/ProfDeCube 12d ago

Tell me you didn't play most of these games on release without telling me you didn't play these games on release.

Event quests rotate until up to a point and will then all be available
Arena quests are literally coming with TU1
The game is still young, proper builds will come with harder monsters

World was the same, or did you only play on PC when all the content had already dropped slowly on PS...