r/slaythespire Ascension 20 Jul 15 '24

META Top Player A20H Silent Tier List

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https://imgur.com/a/E6ICsQ9

Here's another tier list in the pursuit of making some updated, broad advice for A20H players. I had some help from discord with this too, so if you offered some opinions, thanks, you know who you are.

Silent is weird in that a lot of these cards drastically go up or down when you have other combo pieces in your deck already, making generic rankings very difficult. I aimed to give a list that would say how broadly useful something is on average, but as always with tier lists, context is the most important thing in this game.

In general, i would say that silent has overall one of the strongest card pools, most of her cards are relevant and pickable (which is why her pbox is so strong, on top of 2+ extra starters), so dont look too hard into the names of each tier and try to compare them with the other tier lists.

IE: storm of steel can be quite good with tough bandages, grand finale can be the most important card in your deck etc

I'll be happy to answer any comments below, but if you want to discuss more in depth feel free to come to my stream, ill be going live to play some rotating once this is posted

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u/JapaneseExport Ascension 20 Jul 16 '24

i would not like to have blade dance in every deck. its just 1 energy deal 12 with some extra synergy points. if you've already solved frontload damage its really not something you actually want. its insanely detrimental into time eater and heart (2 hardest fights) and that alone makes it not worth clicking on sight.

catalyst upside is so insanely strong that i think it deserves to be in A regardless. its often a complete damage plan in endgame which is very very hard to come by

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u/Exciting_Ad_4202 Jul 16 '24

Blade Dance is actually S tier because it literally can just being slotted into any deck and they instantly becoming a shiv deck.

Also it's REALLY good against Time Eater because it allows you to manipulate your deck play number without much problem. Heart might be a problem if you don't have an upgraded [[After Image]]. But usually you want to have that anyway and that's way better here.

Some other things:

I fine Die Die Die to be really mediocre due to the fact that it exhaust. Silent generally don't actually want exhaust the same way Ironclad do because she cycle through her deck extremely fast so a lot of times you're gonna want to play your deck multiple times instead of exhausting to a small deck, and Die Die Die just perform poorly in general even in the damage front.

Sucker punch should also be lower since Neutralize is just a better card, and Silent start with it. Sure it's weak, but aren't another Piercing Wail better here?

CE should be in B since it has REALLY poor poison output for 2 energy. It helps if you play a poison deck but can't find any AoE damage, but then, how often does it perform here?

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u/JapaneseExport Ascension 20 Jul 16 '24

2nd paragraph is just kinda coping to be honest

silent actually DOES want to exhaust, moreso than basically every other character. ddd exhausting is insanely good because the fights that you need it in are multi enemy hallways. in a boss fight why do i want to play ddd twice??? the infinite discard style on silent is hugely enabled by exhausting down just fyi

weak is weak, wail is not weak

CE strips 2 artifact and does way more than just the poison on the card, so dont tunnel on it

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u/Exciting_Ad_4202 Jul 16 '24

silent actually DOES want to exhaust, moreso than basically every other character. ddd exhausting is insanely good because the fights that you need it in are multi enemy hallways. in a boss fight why do i want to play ddd twice??? the infinite discard style on silent is hugely enabled by exhausting down just fyi

The problem is that Die Die Die falls off INCREDIBLY hard to the point that it's already unpickable after act 1 bossfight (which is 90% of the time you're gonna see this card). Not even act 2 hallway likes it as it has zero utility outside of damage (Dagger Spray at least shits on Byrds so you can hold on to it for a bit longer if that's all you have for multihit, and scale decently enough if you have some strength). Being exhaust does nothing for it because you can't even pick it for hallway clear after act 1, and I rather not pick it in the first place rather than reasoning that "it exhaust" for a consolation price for picking it.

weak is weak, wail is not weak

Again, it's just redundant and there's better use for that slot.

CE strips 2 artifact and does way more than just the poison on the card, so dont tunnel on it

Yeah yeah it kills the other one when you kill 1 enemy. But then again there's a problem of utility. It just doesn't do enough to justify 2 eng because the 2nd debuff is basically not exist in 1 enemy fight, and that's a big chunk of boss fight in the game. It's also not energy efficient fighting in hallways as well. So it stuck in a wierd limbo of "big energy card that doesn't really do enough to justify it's big energy cost" and thus making it hard to justify outside of when you don't have AoE in a poison deck.

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u/JapaneseExport Ascension 20 Jul 17 '24

ddd is pickable even in act 3 btw. hallways dont stop happening

we will just disagree that its redundant, and also just disagree on your last point as well

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u/Exciting_Ad_4202 Jul 17 '24

Act 3 Hallway got better solved with Dagger Spray, not DDD. It's kinda the difference between a card that scale and a card that doesn't, even if both of them aren't that good.

The rest is agree to disagree tbh.

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u/JapaneseExport Ascension 20 Jul 17 '24

dagger spray is universally hated amongst the top players and ddd is not, so id honestly just say this is not true.

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u/Exciting_Ad_4202 Jul 17 '24

Because DDD is a rare and exhaust. So they thought that "If I pick this, at least it isn't gonna get in the way".

The problem is that if you think like that, why do you even pick it?

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u/JapaneseExport Ascension 20 Jul 17 '24

man i already explained this LOL

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u/Exciting_Ad_4202 Jul 17 '24

I think you don't. Probably because you are overselling exhaust in a deck suit that doesn't really have any synergy with it, and appeal to authority just isn't there.

If you pick a card hoping to solve hallway, the better choice has always been to pick more single damage frontload that scale, because usually you want a target to die extra fast and then stall the others out for relic setup. Unless you are running into 5 slime act 1 or Byrds act 2, where all are equally dangerous. This philosophy persist in elites or boss fight as you want to nuke out a side sentry quickly so that the damage/turn is consistent, you want to kill the minions to game out Gremlin Leader pattern, you want to nuke out a Repto dagger very quickly to avoid the 25 dmg turn, and more. So you need a very good reason to pick up an AoE card instead of a ST card. And that reason usually are synergies.

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u/spirescan-bot Jul 16 '24
  • After Image Silent Rare Power (100% sure)

    1 Energy | (Innate.) Whenever you play a card, gain 1 Block.

    Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Data accurate as of April 20, 2024. Wiki Questions?