3
What systems in Factorio are better made than in other similar games?
And they also only work straight, and cannot go in L shape?
i mean same as dsp? you get some weird angles sometimes but its essentially straight-but-slanted most of the time
Another issue - you can't put items in machines by one?
isnt that what those inserters you abhor can do : ^ ). also put it on the cursor and right click in the fuel spot with the machine open. alternatively, put fuel on the cursor and mouse over it (no machine interface open) and press z
However the biggest issue I had so far is that basically after every 2 upgrades you research you can as well destroy everything you built and start from scratch
playing with the tools available is something to have fun with, but if it works why are you tearing it all down? an automated system with assembler 1s will still work with assembler 2s. Can we see a picture of your base because im wondering why you think its mandatory to take apart something that works if youre feeding material in and processing it automatically, even if its a little slower than you think it needs to be.
as for comparing to the others of the genre,
DSP- I've played to the end a few times across multiple versions. it will make your computer sweat way before factorio does. the biggest ick for me is the grid on spheres system. its very ambitious but kinda a pain in the ass when it comes to blueprints.
satisfactory- scale is so much more tedious. with how long it takes to set something up to produce at scale, even though you need a very finite number of it to complete milestones, its easier to just set up a couple machines and wait for them. very much lacking an endgame but has a more definite endpoint
0
10% for world 7?
0% figuring out screenshot
1
Can I be succesful if I don't use stuff like combinators/beacons?
Combinators you can probably go without and be fine but what’s the issue with beacons? They’re definitely simpler than trains and arguably even assemblers. They are very set and forget. Ratios aren’t a problem, just make more of what you want more of and chase bottlenecks if you want it faster
1
How to get to wave 47+ Bravery
What’s at 47
2
Wrong answers only: How Come the Gun Turret Doesn't Need Electricity?
You cock the hammer back when you place it :-)
1
Worst luck ever, or bugged?
Mouse over the crafter and tell the class what quality % it says
6
Craft only if ANY item is low on stock?
Just have a chest for each of them? Really feels like you’re complicating it. Buffer some bricks before they get to concrete, buffer some concrete before reinforced, buffer some reinforced?
1
Gleba - Keeping my seeds safe?
Before you have productivity you have to process every fruit or you go net negative on seeds
1
Yo dawg! I heard you like Kovarex
Why rare tho? Also subbing half of those rows for rare beacons with rare speeds probably 10x’s output
2
Just started, is this good progress?
I wouldn’t loop the science belt like that, give each pack its own half of the belt and it’s fine it it’s not constantly
1
rocket fuel/solid fuel heating towers on nauvis?
Steam felt bad after beaconing anything, foundries are power hogs
4
Any guides for circuitry?
I feel like a self balancing asteroid loop might be an ambitious first project
0
If your Jungler has smite, and a Jungler Starting Item, they do NOT need leash. Just cover the jungle entrances, and play for level 2 advantage
Sadly anything below diamond “no leash” means standing under the turret or bot lane bush until you get invaded then dying to a level 2 gank
1
I'm a new player. 20 hours in. I need help with the problem that my offloading system is offset by exactly 1 tile to the train, rendering a portion of the inserters & chests redundant. I'm unsure if there's an easy fix to this? Other than moving the whole system by 1 tile to align it properly.
Press alt+b and highlight it to make a blueprint. Right click anything rails related in the ingredients list and save. Now it’s not locked to the 2x2 rail grid
1
rocket fuel/solid fuel heating towers on nauvis?
I was looking at the math of yumakos out of curiosity and at max productivity one rocket of the fruits is like 30,000 plastic. Not that it’s ever worth it especially with fusion but I wonder what the rocket fuel math is like for jelly nuts.
Also, technically, you can reach 300% without any prod modules, eventually
12
There's now a Space Age filter on the mod portal.
Hope we’re getting close to a 2.1 FFF
2
Any guides for circuitry?
Practice with oil. All you need is “read contents” and “enable/disable”
2
I get these small reddish spots on my body sometimes that look kind of like whiteheads but they’re filled with a small hard “stone.” I pulled some out and looked at them under a microscope.
Do the bumps look like “keratosis pilaris“ on google?
2
How many hours did you have when you beat the game for the first time ?
Probably like 20-30. Only went up to purple with no yellow. Purple came from killing biter nests
12
Announcing RuneScape: Dragonwilds
Wow you’re so brave
1
How to build faster? Why am I so slow?
Why are you quality looping uranium though
1
Space science on ships?
Mine travels between Gleba and nauvis. It makes white science and red magazines. Overflow goes to making calcite for the two planets. I have such an excess that I might just make LDS and blues for the Gleba rockets on it as well
2
Is this design ok
in
r/factorio
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4h ago
you still need to filter spoilage because the nutrients can spoil and back up the system, hatching the eggs