This is my list of suggestions that went over my head. Take a note, that it's just a list of separate potential changes, so don't judge them as if they were all applied together.
[NERF] Ghoul is now 110% speed killer.
[NERF]Cancelling power (that includes vaulting over windows or pallets) makes Ghoul walk significantly slower for a short period of time. (Similar to Dracula cancelling his power in Vampire form).
[CHANGE] When damaging a survivor using Kagura Leap, it's no longer prevents them from moving until animation finishes. Animation sped up to compensate for a change.
Additionally, Ghoul now be able move slowly during enraging phase. (It's basically works similar to Legion power, but with a big slowdown for a killer).
[CHANGE] Kagura mark works differently now: Upon hitting a survivor using Kagura Leap, Kagura Mark is applied to them for 20 seconds. That timer stops as long as survivor in chase, but starts depleting instantly out of chase. Depletion speed increased when survivor is fully healed. As long as there's at least one survivor with a mark, Ghoul is enraged.
[REMOVE] Autoaim is removed.
...
Trapper:
[BUFF] Set all traps active at the beginning of trial.
1
Since Ghoul release, I have yet to see a single person DC against Skull Merchant or Nurse
in
r/deadbydaylight
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2h ago
Well, I haven't played against SM, because I am the Skull Merchant and before a ghoul release, amount of people DCing against me was a quite noticeable amount. Now? Nothing. Literally fkng nothing