r/DMAcademy 7d ago

Mega Player Problem Megathread

8 Upvotes

This thread is for DMs who have an out-of-game problem with a PLAYER (not a CHARACTER) to ask for help and opinions. Any player-related issues are welcome to be discussed, but do remember that we're DMs, not counselors.

Off-topic comments including rules questions and player character questions do not go here and will be removed. This is not a place for players to ask questions.


r/DMAcademy 7d ago

Mega "First Time DM" and Short Questions Megathread

5 Upvotes

Most of the posts at DMA are discussions of some issue within the context of a person's campaign or DMing more generally. But, sometimes a DM has a question that is very small and doesn't really require an extensive discussion so much as it requires one good answer. In other cases, the question has been asked so many times that having the sub rehash the discussion over and over is not very useful for subscribers. Sometimes the answer to a short question is very long or the answer is also short but very important.

Short questions can look like this:

  • Where do you find good maps?
  • Can multi-classed Warlocks use Warlock slots for non-Warlock spells?
  • Help - how do I prep a one-shot for tomorrow!?
  • First time DM, any tips?

Many short questions (and especially First Time DM inquiries) can be answered with a quick browse through the DMAcademy wiki, which has an extensive list of resources as well as some tips for new DMs to get started.


r/DMAcademy 5h ago

Need Advice: Encounters & Adventures Actual combat play reports for 2024

30 Upvotes

The full 2024 D&D ruleset has been out for a hot minute. How has everyone been finding the new monster overall balance? How about the new encounter building rules?

I’m particularly interested in level 5 combats, as that’s the level my party is at. (Six level 5 PCs).

Let’s keep this thread to actual play experience. There’s already a ton of theoretical content out there.


r/DMAcademy 29m ago

Need Advice: Encounters & Adventures What do you do when your players get excessively unlucky?

Upvotes

Let's say you are building a tough boss fight, but it isn't supposed to one of the epic ones, just a medium-hard boss in the end of a minor questline.

Then, during the fight, your party is missing everything, the rolls of the dice are completely terrible. Meanwhile your boss is delivering NAT 20 after NAT 20.

What do you do here? I don't want to TPK the entire party, especially in one of the simpler fights, but I have been a player in the opposite side before, and when the DM invented a mechanic mid combat to give us an advantage I felt like it was lame and reduced my enjoyment out of that big fight considerably.

This is why I ask, what can you do in situations like this one?


r/DMAcademy 6h ago

Need Advice: Rules & Mechanics Am I leveling my party too slowly?

14 Upvotes

Our campaign started about 5 months ago, which translates to 17 sessions played for us. We started at level 3, and we’re currently level 6. I’m not sure exactly how long we spent at each intervening level, but based on my notes, we last leveled 5 sessions ago. I’m mid-prep for tonight’s session, and I think I may be overthinking this, but I’m wondering if I should give them a level after tonight or stick to my original plan, which will give them a level 4-ish sessions from now instead of 1.

Our campaign is split up into 3 “arcs,” so for context, since leveling up last, they completed the first “arc” by exploring a large dungeon and killing its BBEG (as well as a beholder). They also completed two small side quests related to two characters’ backstories (each took about ¾ of a session). By the time we finish our session tonight, they will also have investigated some crimes around their home base that will point them to another dungeon.

My original plan was to level them after the second dungeon, but I’m starting to think 2 dungeons and 2 side quests is a bit too tall of an ask to earn the jump from 6 to 7. What are your guys’ thoughts?

Edit: we are playing 5.24e, and I have a bard, monk, paladin, cleric, rogue/fighter, and sorcerer.


r/DMAcademy 5h ago

Need Advice: Other Promoting Player Creativity

10 Upvotes

So I've been DMing for 3 years now with the same group, and something I've seem a problem with is promoting constructive player creativity, teamwork, and decreasing risk aversion. I'm seeking advice on this.

For player creativity, players will give up at the first sign of inconvenience or failure. For example, they'll need to explore a room for a quest item in an area where fighting is disencouraged. When they get to the room, some NPCs enter it. They'll often try one thing that doesn't immediately work like knocking and failing to persuade them to leave the room and give up. They'll say "you didn't let us in the room, so obviously we can't proceed."

For teamwork, each player acts like they're playing a single player game, often trying to explore on their own, make suboptimal rolls when a party member is significantly better at that roll, and ignore others when trying to solve puzzles - even when the puzzles require actions of all party members to succeed.

For risk aversion, they will often rely on one dice roll for the party to see if something is feasible. The wizard with -2 str will try climbing something slightly slippery, roll poorly and fail, then everyone else will generally accept that it can't be climbed. I try to promote "would anyone else like to try" and no one will, even the barbarian with +4 str. Or if I say "your characters understand this specific idea will likely cause several problems in this specific scenario" will cause them to say the scenario cannot be conpleted because they probably shouldn't light the entire warehouse on fire before rescuing the hostages inside.

Lastly is risk aversion - several of my players just don't want to roll dice because of the risk of failing a roll. If a creature is angry, and needs an animal handling roll to calm down, the druid with +7 in animal handling and talk with animals would rather the wizard with +1 in animal handling to do it because they are afraid of failing. If the wizard fails and the animal is still angry, the group will just take it as the animal cannot be calmed. With all this, they will often choose the suboptimal person to make planned rolls because they are too risk averse to so so.

I'm just asking what you as DMs would do, or what methods I can implement in my campaign, to help me out.


r/DMAcademy 9h ago

Need Advice: Worldbuilding Do I show the players the man behind the curtian?

12 Upvotes

I tried to give my players as much choice as possible. I made a very complicated faction system. ( I stole the 10 Ravnica guilds and made them sub factions to their parrent colors, and scrubbed off the serial numbers) The players are on a slow clock, I wont punish the for down time, but every time they move the plot forwards so does the bbeg. They have enough time to get up to 2 of the 5 factions on their side and a third to be neutral before moving into the next stage of the bbeg's plans.

My players are about to come out of a plot bottle neck back into the sandbox kingdom. I'm already worried they might have descision paralysis and I'm not sure when it how to pull back the curtains on who they help or befriend coming back to help them in their darkest hour.

As an example if they side with the wizards I'm going to give them a big dumb Kaiju fight. If the kingdom subfaction is the one they support, the wizards will animate the castle into a golem, if they support the criminal subfaction they'll get a gargantuan undead, merchant sympathies can get the kraken they pay for calming the waters around the trade routes to fight for them, and the hero's guild will incline the wizards towards summoning a celestial or fiend, depending on who they have befriended


r/DMAcademy 2h ago

Need Advice: Worldbuilding Arabian Nights Setting?

3 Upvotes

Hello DM Academy! I TPK'd my party today, and they want to start a new campaign. They're all 13 year-olds, and they asked for an Arabian Nights/Dune inspired setting with a "DaVinci" level of tech. If anyone has any resources for either of those things, it would be very much appreciated.


r/DMAcademy 2h ago

Need Advice: Encounters & Adventures A crazy mage made a half dragon half ogre, help!

2 Upvotes

So in my improv my party discovered the existence of a scientific experiment on the loose. A dragon ogre roaming around.

They yet have to encounter this, and I'm trying to make a statblock for it but I'm having a hard time. How do I start, or what other statblock could I use for the monster?

My party are 5 lvl 4 PC's


r/DMAcademy 3h ago

Need Advice: Other How can I create horror atmosphere at the table?

2 Upvotes

Hello fellow DMs. I want to ask for an advice on making horror atmosphere at the table during the game, not as much in the game/releplay aspect, but physically on the table. I’m planning on running a few horror adventures, but from my experience so far, I wasn’t really able to make horror atmosphere in game, partially because with the actual real life atmosphere being nothing like horror, players wouldn’t really take the horror aspect in. What can I do to make atmosphere more appropriate for horror? Any props that might be useful? Use of existing game elements? For context, we play at my house, so quite a bit freedom, with a battle map in the middle of the table. I have 4 players if it matters much. Thank you!


r/DMAcademy 1d ago

Need Advice: Worldbuilding Players don't care about Worldbuilding

148 Upvotes

The term "collaborative storytelling" is used to describe the relationship between a DM and the players which totally applies. The story can't progress without the players' input. HOWEVER, would you agree that most of the time players aren't really interested in helping the DM enrich the story through worldbuilding?

And if that's true, is it because: a) they don't see that as their role in the collaborative process or b) they simply don't care how rich the story is, they just want to play the game?


r/DMAcademy 6m ago

Need Advice: Other Am I warning/influencing my players too much?

Upvotes

Context: My players have task of waylaying a merchant boat on a river, a big bomb and the will to use it.

Before letting them chose a spot for the bomb on the map I forgot to give them an approximate blast radius.

They would plausibly know such an approximation because the engineer NPC, who made the bomb is there with them.

Afterwards I told them, that placing the bomb so close to the shore would probably cause significant damage to the boat and they waved it off and said "it'll be alright". The session ended there with the execution of the ambush being put off until the next session.

But due to the preestablished facts about the boat, the size of the river and the bomb the following seems to be true to me: if they go through with that plan and I don't throw in a previously unestablished wrench (like the boat is suprisingly sturdy or the bomb surprisingly shit), then the ship will be so heavily damaged, that it will sink within few rounds of combat together with the cargo the party is supposed to retrieve, failing their mission. Throwing in such an unestablished wrench would feel like a cheap cop-out to me.

So my current impulse is to let the engineer NPC come to them at the beginning of the next session and basically be like "Hey guys, during the short rest we just had I ran a few calculations and putting the bomb there will probably sink the ship really quickly. Are we sure that that's the way we want this to go?" But I'm also scared, that I'm overstepping there wondering, whether instead of trying to warn them more clearly I should accept their "we'll deal with the consequences" and rack my brain for an interesting fail-state (e.g. the sunken cargo gets carried away by the lizardmen who were waiting to foil your ambush anyway, go after them to retrieve your loot)

What do you think? Would you consider such an in-character-NPC-warning as over some line/against common wisdom?


r/DMAcademy 8m ago

Need Advice: Encounters & Adventures How do I make fights against recurring villains not repetitive?

Upvotes

I'm running my first big campaign and I've got a bunch of recurring villain factions for the party to face. Way the game is now, it's got a 'Star Wars the Clone Wars' type setting where when there's nothing vital to the plot happening, one of the factions will have an evil plot of the week for the party to solve. Some of the factions have key players that crop up from time to time, and I'd like them to be more involved in the plot without them dying in their first combat encounter. I'd also like for there to be more variation in the combat encounters instead of the same level 1/8 level foot soldiers the whole time. But I want to make space for monster encounters as well though. In terms of scaling the no-name grunts, are there different level stat blocks for soldiers depending on what level the party are? Any advice would be appreciated


r/DMAcademy 6h ago

Need Advice: Worldbuilding Lolth without the spiders?

3 Upvotes

So myself as well as a like half of my regular players have fairly bad arachnophobia and because of that we try our best to avoid using giant spiders as enemies or wildshapes or anything like that. But there has always been a big elephant in the room when I'm doing my worldbuilding for my homebrew world; and that's the Drow and Lolth.

How terrible or difficult would it be to change the spiders to something else for Lolth and the Drow? I would love to play the Into the Abyss campaign as I've ran it before (but the group fell apart after level 5 DX) but with how heavily spiders are involved in the beginning (and technically throughout) that adventure I can't run it.. so or got me thinking about just switching out the spiders for soemthing else, but like I dont know what or how much that would like ripple down the lore?

Does anyone have suggestions of how to change it and what to change it to? I do like the dynamics of lolth and the drow just o don't want the creepy spiders... lol


r/DMAcademy 36m ago

Need Advice: Encounters & Adventures Amnesia Campaign Opening

Upvotes

Considering a campaign where the players would all start waking up in a strange location, having lost their memories of how they got there or meeting each other - with this serving as a central mystery for the campaign in addition to survival and whatever threats/machinations rear their head.

I was curious if people had some ideas for what erased the parties memories and why - like if it was intentional or accidental? I've got a few ideas but I do want to know what people think.


r/DMAcademy 4h ago

Need Advice: Other Ideas & Mechanics to deal with a holistic Adventurer

2 Upvotes

TLDR:
What kind of mechanics would help, or how would you incorporate a PC whose backstory revolves believing in the fundamental interconnectedness of all things as in Dirk Gently.

So one of my players (rather new to D&D) plays a Cleric. He wrote a simple backstory about his PC meeting a wandering Cleric and just following him and basically starting to believe in "that cleric's god".

He didn't elaborate much on that, which was ok for me, but it recently came up in roleplay a bit, so he thought more on it and I told him it doesn't need to be a good, but could also be some kind of natural force or "law" in a wider sense and in the end he was inspired by Dirk Gently to go with the holistic principal that everything is somehow interconnected.

I quite like the idea, but I'm struggling a bit with how to incorporate this properly. Rewatching Dirk Gently, both him and Bart are talking about a "hunch" when asked for why they do stuff, so I wonder if there is a mechanical way to use this somehow. Maybe like random Wisdom-rolls where I could just give him weird hints or maybe I could just give him random hooks in private for his character to be like "It just felt like I should do that".

Tbf it feels a bit like cheating as a DM, but obviously it could also help me avoid them getting stuck^^

So any help and ideas are appreciated.


r/DMAcademy 1h ago

Need Advice: Other Group broke apart and Campaign ended. What could I have done as a DM?

Upvotes

In the last session a week ago, one of my players gave a feedback that they didn't had any fun. Today, the same player wrote in our group discord that they see no point in continuing to play and asked the other members if they see any point in playing. Even if it was a question, by doing so, the player basically ended the group and the campaign. I would like to ask some insight (at least for the future), if there was anything I could have done as a DM to circumvent this.

Background:
We are a friend group irl (me as the DM and 4 players). Since the player in question (let's call them player A) is a somewhat close friend, it's not possible to exclude them and continue with the campaign. We successfully finished a previous campaign from level 1 to 5 with around 15 sessions. After a year's break, we started with the current campaign and the latest session was the 21th. Basically we started during Covid 2021 and played regularly with monthly sessions with small breaks in-between. We play online on discord with webcams and use roll20. It's honestly a very chill group, we know each other for almost twenty years and scheduling/commitment was never an issue, which I appreciated a lot.

About the campaign/session:
My homebrew campaign is kinda sandbox-y where the player's characters have a hub and get many different quests in different locations (kinda like monster-of-the-week), and every quest takes around 2-3 sessions. The advantage is that as a DM I can test different maps and monsters while the players can interact with many different environments, where their different individual strengths shine. There is no party leader and I assumed that if a player wanted to do or say something, they would just do that accordingly.

The latest quest involved a somewhat morally ambiguous ex-priest of Talos (who I had originally planned as the boss encounter for the quest) who had a complicated and toxic romantic relationship with the local regent, and was holding trading ships hostage to get her attention. The players were tasked by her to deal with him. Player A's character was a bard and I originally intended this quest for them to 'shine' since it involved juicy relationship drama. While I didn't told this anyone, my players knew in general that everybody would sooner or later get a quest where their characters would take their turn and receive more spotlight.

When the players confronted the priest, for some reason player B, who is the party cleric, became heavily invested in his story. Instead of a boss fight, with lots of empathic talk, it kinda became a redemption arc. Usually player B is a more quiet and reserved type of person, so I felt rather happy seeing her so invested and motivated. I didn't stop her and let the scenes play out, which did result in player B taking heavily the spotlight. I did check every once in a while with the other players if what was happening alright for them. But only after the session ended, player A told everyone that the session wasn't fun. They felt their character wasn't needed and it wouldn't matter if they weren't there. They felt hurt and ignored. I asked them if there was a specific scene where they felt left out and when we discussed the scenes, they acknowledged that theoretically they could have done something but didn't feel welcome to interrupt. I brainstormed what we could do to improve it for the next time, but beside taking more consideration of other players (which in my personal opinion is already practiced), I didn't have any solutions. Player B had been just excited, didn't overtook player A in a malicious way, and it was visible that she felt bad after the discussion.

Now today player A questioned our playing DnD together in general, like described above. DnD is supposed to be fun and I take it very seriously. I don't want to enforce someone to play it if they don't enjoy it (anymore). But still, of course I'm sad and now I'm wondering if there was something I could have done differently.

Thank you in advance!


r/DMAcademy 9h ago

Need Advice: Worldbuilding Any tips for what landmarks that would be good for an immersive world?

5 Upvotes

Im making a large D&D world with many cities and towns and biomes ranging from savanna&deserts to snowy and icy areas and even jungles.

But im wondering about what i definitely should try to fit in on my world map or just in my world? Any suggestions would help :)


r/DMAcademy 1d ago

Offering Advice What's the best tip you've found that has helped with your game?

50 Upvotes

I'm always looking for new ways to make my games better.

My favourite is to have players do the recap at the start of the season for inspiration, I can keep track of the big details but they fill out the narrative really well.


r/DMAcademy 1d ago

Offering Advice A DM Tool For You to Use Against Chaos -- the Party Veto

207 Upvotes

Do you have players that are mostly reasonable, but every once and a while do really stupid things that can blow up a months or years-long campaign for no reason, or just because they feeling... whatever?

As a DM, I got tired of having to be the "NO" police against PVP or things that would completely derail or end the campaign, or allowing it and having to rework everything to incorporate consequences for the entire party -- who didn't really deserve it. DM: "The king is handing you all medals for your great service." Player: "I think the king is a fake and he's giving us cursed medals. I'm attacking him." DM: "There's absolutely no indication whatsoever this is the case." Other players: "Man, don't do this." Player: "I'm doing it. My character is suspicious of everyone. It's what he would do."

Rather than fight this all they time and work against player agency, I gave the players a "party veto". If everyone else votes against a player action, the party can say, "No, you're not doing that."

And I have to say it has worked AMAZINGLY well, and I think it should be in the official rules. We've had a couple of uses that prevented really bad things from happening for no reason, and last session I thought we were going to get another one in a questionable situation, but another player said, "I want to see what happens." Shenanigans ensued, and it was great.


r/DMAcademy 7h ago

Need Advice: Worldbuilding To Kill or not to Kill?

2 Upvotes

Hello all! I am looking for some help from experienced DM's who have explored or homebrewed some different death scenarios. I last DM'd in 3.5 edition years ago and have since played as a character for a couple of years now. Our table has been taking turns DMing, and I would like to provide a world for our table to explore if possible.

I have had an idea for a world heavily inspired by the world of Dark/Demon souls and Warhammer 40K, with a bit of Lovecraftian horror for spice. I was thinking of making it a sort of "purgatory" that takes place after each of their characters has already died in Farrun. I thought it would be interesting for them to provide a character, all of their lore and relationships, and lastly provide how they died. With that, I could then alter who all could be in this purgatory alongside them and their relationships to interact with.

My problem comes from determining how to play death in this scenario of purgatory. I wanted to paint death as something very commonplace due to the areas of inspiration I drew from, but I worry that dying on a player character may be a bit disheartening for players. My thought was to make characters have a certain allotment of "deaths" (say, seven or so), but with each death having to roll on a sort of mutilation table to then take a minor penalty. My thought was to make it feel like each death was something that would leave you scarred or disfigured in this world. Alongside this, I was thinking of offering a character similar to the priests of the Adeptus Mechanicus that could offer them ways of "healing" their mutilations but would leave them with, say, a prosthesis or something.

After being a player for a while now, I am keenly aware of taking on situations that just feel heartless or unwinnable and would like to try to avoid that for my players. In retrospect, my issue is that the world I created is kinda centered on a dark, dismal, and depressing world where they are trying to escape purgatory. Not sure if I should just scrap the idea altogether just to avoid the possibility of my players feeling rundown or hopeless.

Thank you for your time. I appreciate you all!


r/DMAcademy 4h ago

Need Advice: Encounters & Adventures Adventure hook Help

1 Upvotes

I've got this adventure hook, but it lacks a punchy ending. Anyone have any awesome ideas for how I can jazz it up? (It's for a game set in Greyhawk, if that matters.)

**********************************************

One of the PCs awakens from a vivid dream that sticks with him;

In the dream, you are in a classroom with a bunch of other students. Some are talking in accented voices about coming from a far-away land and how their own countrymen seem strange to them now, as if they have changed so much that they can never come back. You end up talking with one girl who is playing some word game with another girl that also involves the name of a country she can’t seem to figure out. The teacher is a tall woman with long black hair, who doesn’t seem to do any teaching so much as lean back and ignore you while various discussions take forth, rarely interjecting some comment or correction, although she seems a bit bored, and even dismissive at times.

At the end of class, you are looking a picture that someone has made with chalk in one of the desks, of a young boy with hair forward in a mop over his eyes and a white mask covering his lower face, along with another girl, a half-elf with amber colored eyes, who is wondering who drew that, since it’s been there forever. You leave class together, only instead of a hallway, you are in a damp tunnel, leading up to the sunlight. The girl you are with walks out into the sunlight, but you stay behind.

*************************************************

On the streets of the city, you bump into a woman in the market place, she’s got a severe expression and was clearly distracted. She’s dressed in a moderately expensive looking dress with a tight leather bodice, painted to match, and has a fair amount of makeup on. Her hair is shoulder-length and brown, dyed with red henna, and her eyes are amber. She has clear half-elven ancestry, and you know you recognize her from somewhere. She looks up ready to snap off an angry comment, from the looks of it, but stops herself and just stares at you before turning to leave.

The girl from the marketplace is a high-price courtesan. Talking to her takes time and effort (the PC will likely have to 'pay for her time'), since she refuses to believe that you are who she thought she saw for a second.

It turns out that she lived through whatever dream you just had as a child, almost 40 years ago (which is why you can’t be the boy she saw, because he was human and would be much older)! Only it wasn’t a ‘classroom,’ although she admits that children might want to remember it that way. It was a slave-pen in a bluffside cavern near the city, where slavers would stow away their illegal cargo before sailing into port to meet with their underground contacts. This particular pen held only children, and the ‘teacher’ was a dour-faced black-haired woman who made sure that they were fed and that nobody got away. Almost all of the children were young girls, with one or two exceptions, and were mostly human, with a few halflings and a single half-elf. The two girls who spoke of their homeland were from the Scarlet Brotherhood, sold into slavery by their own parents, who had been holding out for blonde-haired, blue-eyed children, and sold off their ‘impure’ kids.

The ‘chalk drawing’ of the masked boy was made by an earlier inhabitant of the pen, scratched into the rock with another rock, and some of the kids would fantasize that the masked boy was going to come and rescue them some day.

The half-elf woman remembers a gift for sorcery even then, demonstrating Animate Rope (which she uses these days on high-paying clientele, who have strange interests) and explains that she used it on the twine holding the bamboo ‘bars’ of their pen together, and then to restrain the woman standing guard over them, while the children made a run for it, the larger ones carrying the smaller ones in a dash for freedom. Other guards at the end of the tunnel made short work of that escape attempt, and only she escaped, to return to town and find that her mother had vanished in the months she’d been away, and turning to a life on the street, finally landing herself in a job at an upper-class brothel, thanks to her ‘exotic looks.’

She can be convinced to point the PC in the direction of the slave-pen, in the bluffs to the east/west/whatever of the city, but points out that it’s been forty years.

What do the players find at the old slave pen? Small bones from children who died there? A fresh batch of child slaves being kept there by all-new slavers (the old ones having retired)? Ghosts and dust and unpleasant memories? Evidence that someone high-up in the city that they’ve been dealing with was one of these original slavers, forty years past? Ideally, some mix of all of the above, to have RP, immediate combat encounter and political ramifications after-the-fact.

The PC who had the dream may turn out to be the reincarnation of the boy from the dream, who died in the ill-fated escape attempt. Or the ghost of that boy might be sending him that dream, aware that new slavers have taken residence in the cave, and attempting to summon someone to come rescue these new children from dying as he did, or worse, living with the sort of life that would have befallen him. If the ghost-child possesses or just influences the PC, he might even end up combing his hair down over his eyes and wearing a white mask over his lower face when he rescues the new captives, fulfilling the idle wish of some children that are long-dead.


r/DMAcademy 11h ago

Need Advice: Encounters & Adventures A puzzle for a paranoid sorcerer’s hideout

3 Upvotes

I’m trying to come up with a fairly simple puzzle that a paranoid sorcerer could have set up to prevent people finding her hideout. The additional context for this is that the sorcerer has stolen this hideout from a friendly wizard that she murdered. The trap/hidden door/whatever was originally set up by this wizard and the sorcerer has tweaked it to be more dangerous/reflect her paranoid nature. The players know this backstory and the sorcerer/wizard’s personalities so it would be great if it was a puzzle that factored that in.


r/DMAcademy 5h ago

Need Advice: Other Bag of holding many things? Spoiler

0 Upvotes

I’m running a campaign where a PC just got a bag of holding. I want to add some surprise and fun by making the bag somehow defective such that there is a chance when they reach in to grab an item that they pull something random out instead -maybe something that can be useful or maybe slightly dangerous. Or maybe it would have a chance to change the properties of something stored inside. Looking for advice on how to build this out. PC is level 4.


r/DMAcademy 5h ago

Need Advice: Worldbuilding Tales From the Yawning Portal Spoiler

1 Upvotes

Hello! I succesfully ran The Sunless Citadel adventure with a great 3-player group, and ended up awarding them level 5 at the end of it. My problem, is what happens next? The book is clearly meant to be a big dungeon crawler with little to no connection between each adventure. Is there someone who made a coherent narrative linking the adventures together? I would love to hear you out. I have an idea for the tree at the end of the Sunless Citadel. The players just defeated the druid and are resting at its base. Maybe the tree is actually a prison for a powerful Lich / demon / BBEG and by killing the druid they have unleashed this terrible evil upon the land? Thanks!


r/DMAcademy 20h ago

Need Advice: Worldbuilding A Mid-Campaign Apocalypse?! Now what?!

14 Upvotes

Okay so, it hasn’t happened yet! But… there’s a chance the party could lose this big battle with a vampiric avatar of the god of undeath - Chemosh - thus ushering his dark return to Krynn.

It just hit me that I really I haven’t taken into consideration this outcome. Whoops! The PCs usually win, right?

Anyway, I’m thinking Krynn will experience “eternal night” and “death will plague the world” Sounds cool in theory, but I need some help prepping for this.

Does anyone have some advice, suggestions, and/or module recommendations to read or draw inspiration and mechanics from?


r/DMAcademy 9h ago

Need Advice: Worldbuilding Need help with a plot line

2 Upvotes

So my group of 4 players are about to run into a pair of two towns divided by an overgrown forest, I’m gonna have the next plot involve the origin of the towns being two close friends (Joe and Joseph for anonymity’s sake) finding the paradise like land, only for them to disagree with how to rule the area, this results in two factions forming but agreeing to live in peace, except theres gonna be a love triangle, a little bit of tension growing between the two factions.

it was supposed to be resolved peacefully and they were supposed to meet in neutral territory to discuss the treaty, except when Joe arrived at the grounds he saw Joseph bleeding out, he tried to invoke all the healing magic he could to save Joseph but it had no effect, instead he organised an open casket and left Joseph within it, he then went on to try and understand how this could’ve happened, unaware that his attempts to give life back to Joseph basically preserved Joseph’s body, meanwhile the forests around the body became more akin to the forest of death from Naruto. Joe never manages to find the killer as both factions are forced to go to war over this misunderstanding, The equivalent of peacekeepers managed to force them into signing a non aggression pact, but there’s still bad blood between the two sides. Now onto the current plot, the creatures in the forest have become more aggressive, and seem to move even after death , They’re being controlled by a demonic parasite (I’ve affectionately called tyranids, iykyk) and they’re a byproduct of another event concerning the party leaking into the mortal realm but all of a sudden Joseph’s corpse has gone missing so the two towns have once again come at each others throats.

the final culprit behind the death has to be discovered to show the towns who has to pay for their loss, and I want it to be a tightly kept secret of the love interests descendants that it was…the love interest duh. I also want Joe to have managed to discover the truth and been killed only being able to leave a vague set of sentences that have to be strummed together to understand what actually happened, except to get the full extract of what Joe has left behind, they have to ask for the pieces of information that have been split amongst, the mayors, Joe’s descendants and Joseph’s descendants.

So now I need a riddle that has four parts, with one of the four parts being a fake that can lead the party astray if they don’t pay attention and I have no idea how to do that. Maybe I’m thinking too much into a plot line they might ignore but I like fleshing out the events just in case for later. P.S this is my first time dming so maybe I’m doing this wrong I don’t know