r/DMAcademy • u/The0thArcana • 18h ago
Need Advice: Encounters & Adventures 21.000 shitty archers VS 2024 Tarrasque, how can I make this only a little effective?
Hello DMs,
So, imagine this situation. The players are level 10 when they see a Tarrasque pop up out of the ground in the distance. Alarmed, they run to the nearest king and explain "Dude, a motherf*cking Tarrasque popped up in your kingdom and it's headed this way! We need your army to stop it!" and the king is like "Holy crap! A Tarrasque!? Ok, yeah, take my army of 21.000 shitty archers."
The players meet the Tarrasque with the army and initiative is rolled. The Tarrasque goes first and kills 1.000 shitty archers. Then the archers go and shoot. Let's say these archers don't have high enough dex+prof to hit this thing with any roll, by rules they would still hit on a nat 20. With these numbers it's safe to assume that about 5% of these 20.000, so 1.000, will he 20s. Let's say our shitty archers have +0 dex, so their damage is 1d8 + 1d8 from the crit. Average of 1000 * 2d8 = 9000 damage, comfortably killing the Tarrasque almost 15 times over. Ok, Terrasques have res to physical, so they would only be able to kill about 7 Tarrasques in one round. Even if all the archers rolled minimal damage the total damage would still be 1.000 after resistances, still killing the thing.
How do I make this and interesting fight? I want the archers to help, but I don't want it to trivialize the fight. In fact, I want the players to still be doing most of the damage while the archers do some non-zero amount of damage each round.
Now, I know many of you are going to comment "Lol, just don't allow this to happen." Not the answer I'm looking for, assume this will happen. In fact, if possible, assume that it's going to be much more than just 20.000 shitty archers.
Any cool ideas?
EDIT: Hello DMs, I read your comments, thanks for all the advice. Yeah, the 20.000 was exaggerated I wanted a solution to a big number as contingency rather than using a more realistic number like 2.000 and than later finding the players still cheesing it by drastically increasing the number.
For anyone interested what I went with was:
- Added mundane physical immunity. So now only those with magic bows actually have a chance at all. This should cut whatever relevant army size they can get by a good 90% to 95%.
- Auto-frightened on everyone who sees the Terrasque, no saves for anyone under level 5 or 7, haven't decided yet.
This cuts the damage from 20.000 archers -> 1.000 crits -> ~9.000 damage, 4500 after resist to 20.000 frightened archers -> 2.000 with magical bows -> 5 crits -> ~50 damage, 25 after resist.
Perfect, just what I'm looking for. I think the players will have to find a better way of killing this thing.